Mordine's page
Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Organized Play Member. 18 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.
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Razcar wrote: Mordine wrote: Eminence Grise wrote: My plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with. I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issue Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.
So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has? I didn't even think to try to import the interactive maps pdf. I'll try that when I get back home.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Eminence Grise wrote: My plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issue
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Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I I think it's great that the interactive maps now include a toggle for the secret doors. Unfortunately, getting a decent map extracted from the interactive maps is still problematic, and copying the map from the main pdf still transfers the secret doors. Please help me get a decent map into my VTT.
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Is anyone willing to share maps they may have created for FoundryVTT or any other VTT? Specifically, lower Moonstone Hall. I am not looking forward to trying to edit out the S on all these secret doors.
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Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I've seen posts on here that talk about editing the map after it's extracted. I've done this. when there's one or two it's not so bad. My current map has 7 and they are in spots that make it difficult to just copy a tile from a different area. Can we please just get the 'S' indicators added to the same image layer as the room numbers?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Thanks. This helped me solidify some ideas I was knocking around. He may have captured the wolf, but he hasn't earned it as a companion yet. Some background, the ranger is a Frilled Lizardfolk. Part of the process of incapacitating the wolf included the use of Demoralize. I definitely want him to RP the act of training the wolf, but I also want to wrap it in a mechanic that can be tracked. I also want to penalize attempts at further intimidation, so I think the mechanic from Age of Ashes needs to be modified with an upper bound. Say, 14 Nature successes gains to animals trust enough to be a companion. On the other hand, any use of demoralize through intimidation is an automatic success, but adds 2 days to the success number. If the number reaches 24 then the wolf will be broken. It won't rise up against the ranger, but it will be less than effective as a companion too.
I also like the track sensitivity to fiends. It should definitely retain something from the experience. I also wondered about it's ancestry HP. A regular wolf gets 6HP. The demon tainted wolf that can be taken as a companion from the first book was upped to 8HP. I'm thinking a fully trained and trusting dire wolf should be 10HP. If it is instead, broken by the training process because it was intimidated into submission, then it will be 8HP and the damage numbers will be nerfed.
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My group just encountered the wolf pack. The ranger decided to tackle and subdue the dire wolf while everyone else took care of the other wolves. A string of successful grapples and failed escapes later and he has it tied up. He wants to take it on as his animal companion. I thought I would modify the similar mechanic from the first Age of Ashes book but extend the amount of successful nature checks. This should have the process completed after he hits 6th and is able to take the mature companion feat - which I said he was going to need as a minimum. I guess my question is, assuming he's able to gain this animal's trust, how do I do the wolf justice as a companion?
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Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I appreciate that the maps I recently downloaded are a higher resolution than a previous download, but can I request that your map makers start adding the "S" for secret doors to the Map Tag toggle?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I want to add my Lost Omen PLayer Guide to Fantasy Grounds now that it’s available, but there seems to be an issue with the sync. It is listed as 24.49 for the pdf and that’s what I paid in December. FG is only giving me a 18.37 discount (75%). I know last month was 25% off month, but I paid full price in December. Besides, APs bought last month gave full price discounts on FG.
When I reached out to FG I was told this was an issue with the price coming across the sync. Any help would be appreciated.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Why does the file download not include the interactive maps? I will admit I only download the single file format, and not the file per chapter format, but every other module seems to include the maps as a separate pdf file.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
magi210 wrote: I'd rule that wizards with the scroll savant feat know the scroll formula for any spell in their book. I could even see needing a formula for each level of spell, but then you supply any spell you want.
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thenobledrake wrote: Mordine wrote: So, lets say I want to make low-grade cold iron weapons. Do I just need the formula for low grade weapons and apply it to the basic formula I have for long sword, or dagger, or hammer, etc...; or do I need a formula for cold iron daggers, long swords, etc....?
Also, if my player has chosen blacksmith, and magical crafting - can he craft runes?
Also, also, (I have questions), My player is just a fighter. Can he even take the magical crafting feat. It doesn't seem to prevent it, but how then would he supply any spells needed? Can he have them cast for him when needed?
I'm not sure about the official answer on whether you need a formula for "low-grade adamantine dagger" and one for "low-grade adamantine longsword" or just the formula for "low-grade adamantine" and the formula for the weapon type... seems really unclear to me, but then so does whether you need a formula for each specific spell or just for the level of spell.
HoweverIi can say for certain that if you can qualify for the magical crafting feat you can craft runes - so long as they don't have other requirements listed that you don't meet.
And the crafter doesn't have to be the one to supply spells when they are required for crafting something, any caster of the spell can. Thanks for parts 2&3, I was hoping that was the answer, but wanted a little clarification. The first part seems reasonable to me that you could stack the formulas. One shows you how to make a dagger, the other instructs how to deal with the special material...
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
So, lets say I want to make low-grade cold iron weapons. Do I just need the formula for low grade weapons and apply it to the basic formula I have for long sword, or dagger, or hammer, etc...; or do I need a formula for cold iron daggers, long swords, etc....?
Also, if my player has chosen blacksmith, and magical crafting - can he craft runes?
Also, also, (I have questions), My player is just a fighter. Can he even take the magical crafting feat. It doesn't seem to prevent it, but how then would he supply any spells needed? Can he have them cast for him when needed?
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I appreciate content, but it’s frustrating when stuff is released half cocked. No stat blocks because we haven’t made up the rules yet? The age of ashes pawns aren’t coming out for, presumably, 3 months after the final module. Maybe that’s normal, but it seems ridiculous. I’m pretty sure the bestiary pawns were scheduled for November until November then it jumped to January. The creative works being released are awesomely imaginative, but the schedule leave much to be desired.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Thank you. I don’t know why I was having so much trouble finding services in the book.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
If this is listed somewhere, I have completely missed it. How much should it cost to have a heal spell cast on you in Breachill?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I was excited when they were looking at the north side. I was hoping they would take the route through a downed wall and start there. I was already prepared to rule the rubble on the north side of the courtyard completely blocked the wall and tower doors from /to the front door. They were going to need to take the tour in order to get back around to the south side.
I may consider letting them level to finish the first floor. It may allow them to get through it a little faster since there's no hook to keep them there really.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I just wanted to leave my first night's experience. As my players approached the keep they scouted out the front. Deciding the crumbled wall and inviting front door were too obvious and were probably traps decided to pick the lock at A3. Killed the bugbear - opened the door to A6. Hearing the argument, went strait to A12 ,then onto rescue the goblins and capture Calmont - lol. Now, we don't really do XP anymore. I just let the module dictate when they level, but I can't let them level and enter the next area after bypassing most of the first. My plan is to have Greta offer a little more to clear the keep for the safety of Breachill.
All in all, they are having a blast - I am in a bit of a pickle though.
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