
malcolm666 |

CMD "...Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD..."
blind "...The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)..."
penalty "Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another..."
Invisible "...Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any) ..."
my DM has the opinion blinded creatures do not lose their dex-bonus on cmd, because it is no penalty. is he right?
does this mean, the dodge bonus also remains?
i'm a little bit confused because the rule don't clarify this.

jdontknow |
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DM here
the way I read it:
Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifierThe special size modifier for a creature’s Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
lists explicitly what you gain, in question here:
+ Dexterity modifier
and
Any penalties to a creature’s AC also apply to its CMD
When a creature looses its dexterity bonus there is no question, since there is no Dexterity bonus (+0) it can't be factored into CMD
like in
The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).
But there is a 2nd wording like in
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks.
There it spells explicitly that it looses the dexterity bonus to AC
since CMD says:
10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
and not: + Strength modifier + Dexterity modifier to AC + special size modifier I don't think you are meant to loose your dexterity bonus in CMD
It could be debatable if loosing your dex modifier to AC should count as penalty but in other rules penalties are always called explicitly that - penalties

jdontknow |
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You should lose your DEX bonus to CMD if you're losing it to AC.
It represents your charwcter being unable to react in time, so this would apply equally to AC and CMD.
Unable to react in time to melee attacks yes, thats why you lose dex to AC, but you are still able to react to combat manoeuvers like grappling or tripping and do so.
It's easier for the attacker (accounted fore in the rules by -2 to CMD and additional attack boni for the attacker in case of blind).Conditions where you won't defend yourself anymore like cowering or helpless affect the whole dex modifier.
Otherwise there would be no reason for the different wording ("Dex modifier" vs "Dex modifier to AC") and in addition to that ruling flat footed as special case in the CMD description.

jdontknow |
raw you should lose in cowering and stunned your dex bonus on reflex and skill checks too. if blinded nothing.
True, if you are denied your DEX bonus it should affect skills and saves too.
but if you go by the reason from MrCharisma
It represents your charwcter being unable to react in time
you could apply "loses DEX bonus to AC" to reflex save with the same explanation (to be clear, I do not interpret it in this way ;D)

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DM here
the way I read it:
CMD wrote:Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifierThe special size modifier for a creature’s Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
lists explicitly what you gain, in question here:
CMD - 1 wrote:+ Dexterity modifierand
CMD - 2 wrote:Any penalties to a creature’s AC also apply to its CMDWhen a creature looses its dexterity bonus there is no question, since there is no Dexterity bonus (+0) it can't be factored into CMD
like in
Cowering wrote:The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).But there is a 2nd wording like in
blinded wrote:The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks.There it spells explicitly that it looses the dexterity bonus to AC
since CMD says:
CMD wrote:10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifierand not: + Strength modifier + Dexterity modifier to AC + special size modifier I don't think you are meant to loose your dexterity bonus in CMD
and not: + Strength modifier + Dexterity modifier to AC + special size modifier I don't think you are meant to loose your dexterity bonus in CMD
It could be debatable if loosing your dex modifier to AC should count as penalty but in other rules penalties are always called explicitly that - penalties
By the same logic:
You apply your character’s Dexterity modifier to:
• Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and many ranged spell attacks like scorching ray or searing light.
• Armor Class (AC), provided that the character can react to the attack.
• Ref lex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.
• Acrobatics, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, and Stealth checks
There is no "modifier to CMB" listed, so you have nothing to add. You can't add a non-existing modifier.

MrCharisma |
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Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
The special size modifier for a creature’s Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
So it's worth noting that Flat-Footed is NOT the same as losing your DEX-to-AC (while Flat-Footed you cannot take Immediate Actions or AoOs).
Note: In the origingal printing of the Core Rulebook you were Flat-Footed when Pinned. They changed this so that you only lose your DEX-bonus to AC* (likely so you could keep your Immediate Actions), but on reflection it's possible they also changed it so that your CMD isn't completely screwed over while Grappled if you're a DEX-based character.
Do after looking at how it would affect Grappled and Pinned characters I'll agree with the other side - you shouldn't lose your DEX-to-CMD.
(Technically by RAW you "lose your DEX bonus" when Pinned, not just your DEX-to-AC. That's almost certainly not what they intended, but they didn't have enough space to add "to AC" without re-editing the whole book. I usually go by RAI more than RAW because things like this happen more often than you'd think. RAI is a bit harder to work out though.)

jdontknow |
CRB wrote:There is no "modifier to CMB" listed, so you have nothing to add. You can't add a non-existing modifier.
You apply your character’s Dexterity modifier to:• Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and many ranged spell attacks like scorching ray or searing light.
• Armor Class (AC), provided that the character can react to the attack.
• Ref lex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.
• Acrobatics, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, and Stealth checks
The modifier in all these examples is "Dexterity modifier"
This is the general rule and if would stand alone you would be correct, but in this case it is being expanded by the specific rule:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
There is no rule specifying that "lose Dexterity to AC effects CMB", at least none that I could find
Even further your reading is still correct, CMD uses the Dexterity Modifier, only changes to the Dexterity Modifier (like losing the Dexterity Bonus in cowering) it will factor into the CMD. If there would be a special rule saying "lose your Dexterity Bonus to CMD" it would trump the general rule for its special case.

AwesomenessDog |

That "any penalties that apply to a creatures AC also apply to its CMD" should mean that you lose Dex to CMD when you lose Dex to AC. Realistically, you would also lose STR to CMD when you are denied Dex or are flatfooted because you're strength is meaningless when you aren't aware enough to leverage it, but that would cripple CMD too much (and sometimes simply having huge muscles that are too big to easily grab ahold of is all the defense you need).

Scott Wilhelm |
(Technically by RAW you "lose your DEX bonus" when Pinned, not just your DEX-to-AC. That's almost certainly not what they intended, but they didn't have enough space to add "to AC" without re-editing the whole book. I usually go by RAI more than RAW because things like this happen more often than you'd think. RAI is a bit harder to work out though.)
Oh, I don't know.
When you have the Grappled Condition, you actually lose 4 points of Dexterity: -2 AC, -2 CMD, 2 fewer Attacks of Opportunity/round, -2 on your Reflex Saves. If that brings you Dex below 13, no more Dodge Feat, and other things.
It seems plausible to me that if they intended for a Grappled Creature to suffer -2 to everything Dex related while Grappled, then they also meant for that same creature to lose all its Dex bonus for everything when Pinned.
Most issues of RAI are matters of conjecture, which is one of the reasons why I focus on RAW.

malcolm666 |

by RAW if you are blinded you will lose your dex bonus + dodge on AC but dex + dodge remain on CMD.
CMD is a new concept by pathfinder. i think they forgotten to delete all paragraphs 'to AC', cause in past only dex boni on AC were relevant and loseable. you couldn't lose your dex bonus on skills and saves in 3.5. the rule was on blinded, stunned, cowering and flat footed the same: 'loses his Dexterity bonus to AC (if any)'
thats why there is no 'on AC and CMD' paragraph in the entire rulebook. thats why there are only 'penalties on DEX' in the CMD rule. in 3.5 there was no need for 'ignore' or 'lose' to CMD. fewer rules fewer problems in interpretation.
the best example is the dodge feat. you lose the bonus on AC when you lose dex on AC. all dodge boni you get on AC you can add to CMD. but no explicit rule all dodge you lose on AC will be lost on CMD too.
i think it is a design bug. pathfinder don't want you to lose your reflex dex bonus if you're stunned/cowering and retain dex + dodge on CMD if you're blinded.

Ryze Kuja |
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Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers
Special Size Modifier
The special size modifier for a creature’s Combat Maneuver Defense is as follows:
Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.
Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers.
Miscellaneous Modifiers
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
Common Terms states
A dodge bonus improves armor class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Dodge bonuses are never 1 usually not granted by spells or magic items. Any situation or effect (except wearing armor) that negates a character’s Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.
So if a Character loses their Dex bonus to AC, they also lose any dodge bonuses to AC.
So in the case of CMD, if you lose your Dex due to Blind, FF'ed, etc., you also lose Dodge.
For example, if you become Blinded, you would lose any Dex bonus as well as any Dodge bonus to your CMD. And furthermore, you take an untyped -2 to AC, and therefore an untyped -2 to CMD.

jdontknow |
So if a Character loses their Dex bonus to AC, they also lose any dodge bonuses to AC.
So in the case of CMD, if you lose your Dex due to Blind, FF'ed, etc., you also lose Dodge.
FF yes, because FF especially states loses Dex bonus (the restriction to AC is not mentioned).
If losing Dex bonus to to AC means you will lose all dodge bonuses why is there a special rule in the Dodge Feat saying that you lose the benefits of this feat specifically when you lose your Dexterity bonus to AC?
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
but not in for instance Combat Expertise?

Ryze Kuja |

You apply any Dodge bonuses you have to AC. And you apply all of those Dodge bonuses to AC to calculate your CMD. If you lose your Dodge bonus to AC, you have no dodge bonus to AC to contribute to calculating your CMD. So any Dodge bonus lost to your AC also causes you to calculate your CMD with no Dodge bonus.
Combat Expertise causes you to take a -1 to your Attack and CMB and provides you a +1 Dodge to AC, and therefore you would calculate your CMD with the +1 Dodge bonus.

Ryze Kuja |
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Another way of looking at it:
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers (circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC)
So if you lose your Dex Mod for any reason, you also lose your Dodge bonus to AC, and you would not be able to add this into calculating your CMD.
You would have to do a similar recalculation of your CMD if you lost your Morale, Sacred, or Luck bonuses to AC.

malcolm666 |

It could be debatable if loosing your dex modifier to AC should count as penalty but in other rules penalties are always called explicitly that - penalties
Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
Penalty
Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.
Bonus
Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
so, to lose a bonus is a penalty, am i right?

jdontknow |
You apply any Dodge bonuses you have to AC. And you apply all of those Dodge bonuses to AC to calculate your CMD. If you lose your Dodge bonus to AC, you have no dodge bonus to AC to contribute to calculating your CMD. So any Dodge bonus lost to your AC also causes you to calculate your CMD with no Dodge bonus.
Completely correct, but the discussion is not if you recalculate your CMD for lost dodge bonuses.
The question is: Does losing your Dex bonus to AC mean you lose your Dex modifier which is factored into the CMD.
And as a side Question: does losing your Dex bonus to AC mean you lose ALL dodge bonuses (not only the one from the Dodge feat which explicitly states that you lose the benefits of that feat if you lose your Dex bonus to AC)
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers (circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC)
So if you lose your Dex Mod for any reason, you also lose your Dodge bonus to AC, and you would not be able to add this into calculating your CMD.
Completely agree, if you lose your Dex Mod dodge bonuses are gone and you have to recalculate your CMD taking the lost dodge bonus and the missing Dex modifier into account.
Again, I do not debate that this happens when you lose your Dex Bonus (like in cowering) but my reading is that this does not apply when you lose your Dex bonus to AC.
If it would apply in this case why are there multiple special rules which explicitly address the case where you lose your Dodge bonus to AC and in addition something applies which should be the normal rule in your interpretation.
For instance flat footed which explicitly mentions Dex bonus to CMD and the Dodge Feet which explicitly mentions that you lose the benefits from the Feat (1 Dodge bonus) when you lose Dex to AC.
@Malcolm666
Not the way I see it, penalties are clearly described as penalties in all descriptions ( –2 penalty to Armor Class), in addition the removal of a bonus is not a penalty in my opinion, it means a recalculation (without the called bonus)

Ryze Kuja |

Quote:It could be debatable if loosing your dex modifier to AC should count as penalty but in other rules penalties are always called explicitly that - penaltiesAny penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
Penalty
Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.
Bonus
Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
so, to lose a bonus is a penalty, am i right?
I don't think it's considered a "penalty" per se, I think it's just considered that you lost your bonus for whatever reason. Penalties usually don't have a type, as you quoted here, so that would be things like having the Shaken/Sickened debuffs stacking (as opposed to overlapping) for a net total of -4 to attack, saves, skills, etc.
Also:
A positive modifier is called a bonus, and a negative modifier is called a penalty.

Ryze Kuja |

Ryze Kuja wrote:You apply any Dodge bonuses you have to AC. And you apply all of those Dodge bonuses to AC to calculate your CMD. If you lose your Dodge bonus to AC, you have no dodge bonus to AC to contribute to calculating your CMD. So any Dodge bonus lost to your AC also causes you to calculate your CMD with no Dodge bonus.Completely correct, but the discussion is not if you recalculate your CMD for lost dodge bonuses.
The question is: Does losing your Dex bonus to AC mean you lose your Dex modifier which is factored into the CMD.
And as a side Question: does losing your Dex bonus to AC mean you lose ALL dodge bonuses (not only the one from the Dodge feat which explicitly states that you lose the benefits of that feat if you lose your Dex bonus to AC)
Ryze Kuja wrote:CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers (circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC)
So if you lose your Dex Mod for any reason, you also lose your Dodge bonus to AC, and you would not be able to add this into calculating your CMD.
Completely agree, if you lose your Dex Mod dodge bonuses are gone and you have to recalculate your CMD taking the lost dodge bonus and the missing Dex modifier into account.
Again, I do not debate that this happens when you lose your Dex Bonus (like in cowering) but my reading is that this does not apply when you lose your Dex bonus to AC.
If it would apply in this case why are there multiple special rules which explicitly address the case where you lose your Dodge bonus to AC and in addition something applies which should be the normal rule in your interpretation.
For instance flat footed which explicitly mentions Dex bonus to CMD and the Dodge Feet which explicitly mentions that you lose the benefits from the Feat (1 Dodge bonus) when you lose Dex to AC.
@Malcolm666
Not the way I see it, penalties...
Losing your Dex Mod to AC is not actually a numerical change in Dex to 0 Mod per se, it's more like a "Condition". Remember the age-old argument of "Can being Flat-footed actually increase your AC if you have a negative Dex modifier?" Most players will generally have a positive Dex Mod because they know how important Dex is. But there are plenty of monsters with -1, -2, or even -3 modifiers to Dex. Causing them to "lose their Dex Mod to AC" does not "improve" their Dex Mod to 0, thus netting a +1, +2, or +3 to their AC.
This is frequently seen in Huge-size+ dragons, who typically have an 8 or 9 in Dex, resulting in a -1 Dex Mod. When you cause a Dragon to lose their Dex Mod to AC, or become Flat-footed, their AC does not improve by 1 due to having a 0 Dex Mod, right?
So when you "Lose your Dex Mod to AC", think of this like a Condition where you no longer get to apply your Dex Bonus (if any) to factor in your AC. And yes, when you lose your Dex Mod to AC, you lose it to your CMD as well. When factoring your CMD, your Dex and Dodge bonuses represent your ability to outright avoid or partially move out of the way (and thus negate the effect of the maneuver) of the Bull Rush/Trip/Disarm/etc.
So when you "Lose your Dex to AC", this represents a condition where your opponent can attack, bull rush, trip, or disarm you without you being aware of the attack/maneuver, such as while you're blind or while they're invisible, or while you are stunned or cowering.

Ryze Kuja |

So when you "Lose your Dex to AC", this represents a condition where your opponent can attack, bull rush, trip, or disarm you without you being aware of the attack/maneuver, such as while you're blind or while they're invisible, or while you are stunned or cowering.
Clarification: So when you "Lose your Dex to AC", this represents a condition where your opponent can attack, bull rush, trip, or disarm you without you being aware or otherwise being incapable to react to the attack/maneuver, such as while you're blind or while they're invisible, or while you are stunned or cowering.
Also, the reason I bring up the "Does Flat-Footed increase your AC if you have a Negative Dex Mod" argument is because this is essentially the same argument for CMD. Ask your GM: "If I cause a huge-sized dragon with a -1 Dex Mod to become Flat-Footed, does that mean I increase his CMD by 1?" The answer is No, because it represents a condition where any bonuses that the dragon may have had from Dex are negated.
So if you lose your Dex Mod to AC, and therefore lose your Dodge Bonus to AC, why does the Dodge Bonus to AC get removed from CMD while the Dex Mod bonus to CMD remains? Seems a little illogical to me.

jdontknow |
Also, the reason I bring up the "Does Flat-Footed increase your AC if you have a Negative Dex Mod" argument is because this is essentially the same argument for CMD. Ask your GM: "If I cause a huge-sized dragon with a -1 Dex Mod to become Flat-Footed, does that mean I increase his CMD by 1?" The answer is No, because it represents a condition where any bonuses that the dragon may have had from Dex are negated.
How can this be an argument, the CRB is very clear on this?
A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any)
Source PRPG Core Rulebook pg. 15
Each ability, after changes made because of race, has a modifier ranging from –5 to +5. Table 1–3 shows the modifier for each score. The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.
so losing the Dex Bonus (to AC or not does not matter) means you can only lose a positive modifier which effectively lets you treat your Dex modifier as 0 (if it has been positive before). The 0 is a simplification here.
Or in other words your Huge creature has no Dex Bonus, thats why CMD says "Dex Modifier".
Sorry for not using a 100% clearer wording before, I was simply tired of writing Dex Bonus 1001 times ;)
"Lose Dex to AC" is a penalty with a non-fixed per person/situation value. That same penalty gets applied to CMD.
This does not align with the definition of penalty and does not explain why Flat Footed has to explicitly mention that "Lose Dex bonus to AC" applies to CMD in case of being flat footed.
" It's pretty largely recognized with every character sheet that I can find since 2014 having a FFCMD section that doesn't include Dex and Dodge.
Correct, because the rules say :
A flat-footed creature does not add its Dexterity bonus to its CMD
and since flat-footed is a common condition it makes sense to include it in the character sheet. As pointed out earlier: "lose Dex bonus to AC (if any)" does not mean "flat footed"
lets make it simple:
Why is there a specific rule for flat-footed when according to your reading the general rule is that "lose Dex bonus to AC (if any)" == "lose Dex bonus to CMD (if any)"

jdontknow |
Sorry for the double post
So if you lose your Dex Mod to AC, and therefore lose your Dodge Bonus to AC, why does the Dodge Bonus to AC get removed from CMD while the Dex Mod bonus to CMD remains? Seems a little illogical to me.
As said earlier I debate also that you lose your dodge bonus when you lose your Dex bonus to AC.
The reason is:
Any situation that denies you your Dexterity bonus also denies you dodge bonuses
By my interpretation this does not mean you lose your dodge bonus when you only lose your Dex bonus to AC
I think this because there is a specific rule for the Dodge Feat
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
There is no reason to include this sentence if
"lose your Dex bonus to AC" would affect all dodge bonuses
Derklord |

By my interpretation this does not mean you lose your dodge bonus when you only lose your Dex bonus to AC
There is no difference between "dexterity bonus" and "dexterity bonus to AC"!
The two phrases are intended as the exact same thing for all rules. It's been argued more than enough in this thread. There are only two instances in the CRB where the concept of losing dexterity to something other than AC appear in the written text, and one was edited in years later (and thus they had only very limited space). It makes no sense to have a rule use the phrase "Any situation that denies you your Dexterity bonus" when there is (at the time of reading) only a single such situation in the game, especially if there are plenty of other situations that are way more common and use the very similar term "dexterity bonus to AC". Also, the Armor Class Modifiers table on pg. 195 has a footnote for "Cowering" that says "The defender loses any Dexterity bonus to AC.", which should make it pretty clear that the terms are used interchangably by the writers.I really wish people would stop treating the CRB as a legal document. It's not. It's not written to be 100% loophole proof because otherwise the company can get sued for billions or a murderer gets free or something like that. It's written by humans for humans, and not by lawyers for lawyers.
Dev comments like this (from a guy who back in the day was "a critical part of the design team") and FAQs like this and this show that very similar phrases are supposed to be mechanically identical.
I think this because there is a specific rule for the Dodge Feat (...)
There is no reason to include this sentence if "lose your Dex bonus to AC" would affect all dodge bonuses
There is a reason: Reminding the players. Pathfinder and especially the CRB is full of uncessessary reminder text. That the Wizard's Bonus Feat class feature says that the feats are in addition to the ones gained from level doesn't mean bonus feat class features without that text replace the normal feats.
Why is there a specific rule for flat-footed when according to your reading the general rule is that "lose Dex bonus to AC (if any)" == "lose Dex bonus to CMD (if any)"
Same reason as above. Why do most options granting anturla attacks say how they interact with manufactured weapons when the whole thing is in the natural attacks rules? Reminder text. Why does Haste say "it affects the creature’s jumping distance as normal for increased speed"? Reminder text, and even called out as such by the use of "as normal".
Most bonuses to AC are also added to CMD. Penalties to AC are also added to CMD. The possibility of denying dex bonus to CMD is explicitly stated. If something denies a bonus to AC, I say the only reasonable reading is that it also denies that bonus to CMD. I think it's indubious that being denied the dex bonus to AC denies any dodge bonus to CMD, and denying the dodge bonus to CMD but not the dex bonus to CMD would be ridiculous.
Not everything that affects AC also affects CMD, and especially not vice versa, but if something is added to both, affecting that thing affects both.

jdontknow |
Okok, I yield.
Ho does one argue against "the devs where lazy and did not care what they where writing"
just one question: following this max Dex to AC due to armor is also applying to CMD, right?
As for:
I really wish people would stop treating the CRB as a legal document.
Well, it's the rules of the World we play in and it is all we have (that and all the expansion books, forum threads and house rules :D ).
To be completely clear here: this discussion is not stopping any adventure it's just out of interest.
There is no difference between "dexterity bonus" and "dexterity bonus to AC"!
Cool, ok calm down. As GM I like that. Worse weapon finesse when blind, worse reflex safe, no combat expertise, no total defense, no fighting defensively.
Also: Hail Asmodeus

AwesomenessDog |

It's not that they didn't care what they were writing, it's that they frequently and openly state that they don't write every full repetition wherever it's relevant and instead try to link rules together. This is what we are saying with getting Dex to AC and to CMD is tied together: when you lose one, you lose the other.
As for max Dex to AC, that's how I've always ran it because of the link but there isn't a RAW for this either way, only that there is no second explicit similarly linking mechanism and there is the explicit only use of AC where Max Dex bonus is made.
There are also rules for interpreting those rules based on the contexts of how they were written, which multiple of us have tried to explain.
And no, you aren't denied Dex to attacks, save, or non Dex/Dodge bonus to either AC/CMD as that are the two defenses specifically mentioned. There are cases where you can just be straight up denied your reflex save (being held/petrified or otherwise helpless) at all, and they overlap with also being denied Dex, but that isn't a feature of being denied Dex, just a worse effect. In any case, you don't lose your dex to attack, nothing is making you waive that blade less quickly, but there's the chance you're doing so in the wrong place, which is covered by concealment and needing to target the correct square.

Derklord |

just one question: following this max Dex to AC due to armor is also applying to CMD, right?
Stat block indicate that's not the case. I actually checked that before I made my last post, and was a bit surprised. Stat blocks aren't always correct, but in lack of anything explicit or even indictive about the topic, I'd go with that. For example, the Star Archon has dex 19 (+4 bonus), and wears a full plate. The dex bonus to AC is +1, but the CMD of 42 only works out with a +4 dex bonus being included.
I only checked three stat block, however, I can look at more if that's desired.
Derklord wrote:I really wish people would stop treating the CRB as a legal document.Well, it's the rules of the World we play in and it is all we have (that and all the expansion books, forum threads and house rules :D ).
Believe me, I really wish the CRB was written as a genuine rules document and not mainly a bunch of guidelines. But when I see stuff like that the polymorph rules RAW don't apply to Wild Shape because they only talk about polymorph spells, or that RAW Simple Weapon Proficiency removes any and all penalties form attacks with such weapons, I can only conclude that you have to use common sense.
Derklord wrote:There is no difference between "dexterity bonus" and "dexterity bonus to AC"!Cool, ok calm down. As GM I like that. Worse weapon finesse when blind, worse reflex safe, no combat expertise, no total defense, no fighting defensively.
I think you misunderstood me. The proper term is "denied dexterity bonus to Armor Class", every variant is just a shortened version. The dexterity bonus is only ever denied to AC and CMD, never to anything else. All options that key of such stuff (e.g. Sneak Attack) are triggered by any variant of the phrase. And while we're at it, the appendix "(whether the target actually has a Dexterity bonus or not)" is always true, rule options with and without that appendix behave exactly the same, because it's (once again) reminder text.

jdontknow |
Stat block indicate that's not the case.
This is one of the reasons why I started to think about Dex to CMD being more independent from Dex to AC.
the below is just there to illustrate my train of thought
If you think about it it makes even sense from a logical point of view. (Attention, I use wording here to describe the "real world" view so immediate has no connection to the immediate action for example)
Lets say you fight someone who is blinded:
Hitting that person (never do that ^^) is a direct attack with an immediate result and is way easier than actually wrestling that person which means the opponent can react as soon as contact is made, less effective (the -2 AC factors into the CMD AND the attacker has +2 to the attack roll), but still more effective than someone without any dexterity at all.
Same goes for tripping, while it's easier to trip someone who cannot see you but is expecting an attack it makes still a difference if that person hat sure footing or not.
Interpreting Dex bonus to AC as purely to AC has the following benefits:
- combat manoeuvres agains completely unsuspecting enemies (flat footed) would be (if Dex >11) easier than enemies which expect an attack but cannot see you, making flat footed more severe in respect to combat manoeuvres
- pinned could be interpreted as losing dex bonus to everything solving the "pinned reflex save is better than grappled reflex save" (at least for everyone with Dex > 14) problem making pinned really more severe than grappling in most cases (but I assume there is a FAQ for that)
- it follows the max Dex to AC spirit of this limitation not being factored into the CMD (disconnecting Dex in CMD and AC somewhat)
- it allows to read the rulebook as it is for these rules :D (aka, the reminders would be special cases and therefore meaningful)
-----
I am pretty aware that the CRB has limitations but we will see players and GMs exploiting every loophole possible just for fun (and I mean that in fun for the whole group, otherwise it has to be stopped) so Im find it interesting to challenge agreed on knowledge unless completely backed by the rules.
polymorph rules apply only to spells
In this case wild shape explicitly states it functions like beast shape and then lists exception so there is at least a connection
Simple weapon proficiency
Thats a good one, there the "normal" part gives a good hint but yes, totally see that
As I said, I see the limitations ;)

bbangerter |

There are cases where you can just be straight up denied your reflex save (being held/petrified or otherwise helpless) at all...
This incorrect. There are no statements anywhere in the rules (that I am aware of) where a character is denied a reflex save. Certain conditions might set their effective dex to 0, resulting in a -5 to the save instead of whatever other bonus/penalty they are getting based on dex, but they still get to make that saving throw roll.

AwesomenessDog |

AwesomenessDog wrote:There are cases where you can just be straight up denied your reflex save (being held/petrified or otherwise helpless) at all...This incorrect. There are no statements anywhere in the rules (that I am aware of) where a character is denied a reflex save. Certain conditions might set their effective dex to 0, resulting in a -5 to the save instead of whatever other bonus/penalty they are getting based on dex, but they still get to make that saving throw roll.
I don't know about you, but if I was tied to a tree, someone cast the wall of X spell, and I some how nat 20'd my way to being no longer tied to the tree and out of wall, I'd think there's a perfectly valid reason to deny anything with a(n effective) 0 Dex score their saving throw.

Scott Wilhelm |
Saving Throws wrote:Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level.If I stick your magic sword into the tree it will get a reflex save :D
I've heard that's an eco-terrorist thing. You drive spikes into trees where logging is about to happen, and when the loggers try to cut down a spiked tree, their saws get destroyed when they hit the spike.

MrCharisma |

jdontknow wrote:I've heard that's an eco-terrorist thing. You drive spikes into trees where logging is about to happen, and when the loggers try to cut down a spiked tree, their saws get destroyed when they hit the spike.Saving Throws wrote:Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level.If I stick your magic sword into the tree it will get a reflex save :D
If they use a magic chainsaw then the chainsaw gets a save too.

bbangerter |

bbangerter wrote:I don't know about you, but if I was tied to a tree, someone cast the wall of X spell, and I some how nat 20'd my way to being no longer tied to the tree and out of wall, I'd think there's a perfectly valid reason to deny anything with a(n effective) 0 Dex score their saving throw.AwesomenessDog wrote:There are cases where you can just be straight up denied your reflex save (being held/petrified or otherwise helpless) at all...This incorrect. There are no statements anywhere in the rules (that I am aware of) where a character is denied a reflex save. Certain conditions might set their effective dex to 0, resulting in a -5 to the save instead of whatever other bonus/penalty they are getting based on dex, but they still get to make that saving throw roll.
I don't disagree that there are situations where it might make sense to deny a save. But there are no rules in which a save is denied - and even a FAQ to the contrary.
If you were a GM and denied me a ref save in your example, it wouldn't bother me. But you could just as easily narrate that
* I was able to move around the tree, still tied to it, to be protected from the spell.
* Something about the spell caused several large branches to break off and provided cover for me from the spell.
* A divine light shone down on me and protected me.
* etc.
Do whatever you want when you are the GM. But, by the rules, I get my save.

Artificial 20 |
Hey this is a nice party, I want to add a present.
You can give your opponent the pinned condition (see Appendix 2). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
So if pinning your opponent means you lose your dex to AC, does your CMD also lose dex, making the check to break the pin vs. your CMD get easier?

Scott Wilhelm |
Hey this is a nice party, I want to add a present.
Pin wrote:You can give your opponent the pinned condition (see Appendix 2). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.So if pinning your opponent means you lose your dex to AC, does your CMD also lose dex, making the check to break the pin vs. your CMD get easier?
That's my take on it.
Any penalties to a creature’s AC also apply to its CMD.
It's not rock solid.
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers
That doesn't say "Dexterity Modifier to Armor Class;" it just says Dexterity Modifier. Pinned doesn't say you lose your Dexterity Modifier; only your Dexterity Modifier to AC.
I think that losing your Dex mod to AC constitutes an AC Penalty.

SunKing |
It’s admitted flaw in my character that this annoys me so much, and that I obsess over rule confusion/grey areas/vagueness as much as I do. This question was in my head off and on today. 20 year-old underlying chassis system / 11 years of CMB/CMD. And no answer from on high, as we do our best to struggle through poorly-written text.
That’s actually what I was hoping for in PF2: a rulebook where grey areas and poorly-explained rules were made tighter (not watertight - that’s impossible, I get it), but closer to that Platonic ideal of a perfectly comprehensible rule system.
I’m going to rule that loss of Dex while pinned does NOT affect CMD. But I’m not ruling that way from trying to discern the text; I’m going to rule that way because it favours the PCs, and they get pinned more than any single monster. And where rules are vague I believe ruling in favour of the PCs.
But everything said above is very compelling also. And I remain annoyed that it is so poorly explained in the CRB...

Derklord |

So if pinning your opponent means you lose your dex to AC, does your CMD also lose dex, making the check to break the pin vs. your CMD get easier?
Yes. To quote myself from the thread I had linked in my first post, I can totally see how someone e.g. pinning you to a wall makes it actually easier to slip out compared to when someone has their arms around you, even if my movement is otherwise more restricted.

AwesomenessDog |

To be fair, most things that are good at grappling have incredibly small dex bonuses if any at all. The exception being monks/brawlers, other PC classes, and some of the great cats that have grab features (but they also want you to spend your action breaking out so they can just pounce+rake>second rake you again).

RAWmonger |
Remembered why I come here so rarely now. Absolute delusion to think you keep Dex to CMD while blinded/pinned, whatever it is just because they didn’t write the rules perfectly worded or come to your homegame and stamp it on your forehead for you. Just use general common sense, we don’t need a “ruling from on high,” we’re not 6 year olds. If you are blind and someone attempts to sweep your leg, you’re not going to be able to react prior to being hit. It is no longer your dex that can save you, you’re relying on your own brawn (str) and combat training (BAB) to keep you from losing. You definitely are not meant to maintain dex to CMD when blinded.
If you are pinned you obv lose dex to CMD, you’re pinned. If you’re the one pinning, you obviously lose dex to CMD, because *in order to pin someone, your own movement also has to be very limited.* Watch an MMA fight, they get them in a submission hold, translate over to pathfinder: does either fighter get their dex bonus to CMD, or would you say that’s out of the picture by this point?
Buffoonery, guys. Buffoonery.

Scott Wilhelm |
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Remembered why I come here so rarely now. Absolute delusion to think you keep Dex to CMD while blinded/pinned, whatever it is just because they didn’t write the rules perfectly worded or come to your homegame and stamp it on your forehead for you. Just use general common sense, we don’t need a “ruling from on high,” we’re not 6 year olds. If you are blind and someone attempts to sweep your leg, you’re not going to be able to react prior to being hit. It is no longer your dex that can save you, you’re relying on your own brawn (str) and combat training (BAB) to keep you from losing. You definitely are not meant to maintain dex to CMD when blinded.
If you are pinned you obv lose dex to CMD, you’re pinned. If you’re the one pinning, you obviously lose dex to CMD, because *in order to pin someone, your own movement also has to be very limited.* Watch an MMA fight, they get them in a submission hold, translate over to pathfinder: does either fighter get their dex bonus to CMD, or would you say that’s out of the picture by this point?
Buffoonery, guys. Buffoonery.
Is there a point you are trying to make her, um, RAWmonger?

Ryze Kuja |

Not trying to flex, but I've pinned a lot of people in wrestling. As the one doing the pinning, with very few exceptions your movement is not inhibited, you definitely retain your dex bonus, because 1) you can circle/move around the target you're pinning while maintaining the hold, and 2) you can release the pin at any time you want. There are certain holds where this is not true however, such as cradles and guillotines. But if you're doing Head-and-arm, Japanese Wizzer, arm-bars, butchers, 1/4-1/2-3/4 nelsons, etc., your movement while pinning is not inhibited. You can circle around the target as much as you want, or release the hold near-instantaneously.

Scott Wilhelm |
Not trying to flex, but I've pinned a lot of people in wrestling. As the one doing the pinning, with very few exceptions your movement is not inhibited, you definitely retain your dex bonus, because 1) you can circle/move around the target you're pinning while maintaining the hold, and 2) you can release the pin at any time you want. There are certain holds where this is not true however, such as cradles and guillotines. But if you're doing Head-and-arm, Japanese Wizzer, arm-bars, butchers, 1/4-1/2-3/4 nelsons, etc., your movement while pinning is not inhibited. You can circle around the target as much as you want, or release the hold near-instantaneously.
Maybe, but we're talking about what the game rules are, not criticizing the realism of that game.

Ryze Kuja |

Ryze Kuja wrote:Not trying to flex, but I've pinned a lot of people in wrestling. As the one doing the pinning, with very few exceptions your movement is not inhibited, you definitely retain your dex bonus, because 1) you can circle/move around the target you're pinning while maintaining the hold, and 2) you can release the pin at any time you want. There are certain holds where this is not true however, such as cradles and guillotines. But if you're doing Head-and-arm, Japanese Wizzer, arm-bars, butchers, 1/4-1/2-3/4 nelsons, etc., your movement while pinning is not inhibited. You can circle around the target as much as you want, or release the hold near-instantaneously.Maybe, but we're talking about what the game rules are, not criticizing the realism of that game.
In wrestling, you pin someone on their backs, or supine. But in this game, you can pin prone or supine, and if you're pinning someone who is prone, you have full control to jump around them, flipping from side to side almost at will, and with almost no resistance from the target who is pinned prone, even if the prone pinned target is an experienced grappler.
I think whomever wrote these rules for grappling was not an experienced grappler irl, because the rules don't resemble reality at all.
Also, this REALLY falls short of reality when considering a multiple-tentacled Large+ pinner loses it's dexterity while pinning a medium (or smaller) target. At least the gargantuan-sized Kraken has the Tenacious Grapple (Ex) ability to thwart this. Apparently, RAW, large+ Octopi and large+ Kraken Caller Druids weighing 4,000lbs become super-ripe targets for Sneak Attacks whenever they grapple/pin small/medium targets weighing 8-60lbs.
This is a prime candidate for house rules.

AwesomenessDog |

To be fair, your pinned target can't do much but try to break out from you (and since the penalty to dex from the grappled condition doesn't apply to either side when attempting to break the grapple, we could argue that you aren't denied dex while pinned against specifically the person trying to break out, but that's a different argument), but the denied dex effect is to me meant to matter more about not the dude you have pinned, but his friend having an easier target to hit since you are stuck holding a dude.