GM SpiderBeard's Wrath of the Righteous (Inactive)

Game Master Barvo Delancy

Chapter Three: Demon's Heresy

Currently at: The Ivory Sanctum

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Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus grasps his holy symbol and cries out

Blessed Rose! Preserve this poor man!

Nilus is using Clarifying Channel on Jesker, he gets an immediate save to throw off Charms and Compulsions with a +5 bonus

Clarifying Channel:
Once per day when you channel positive energy to heal living creatures, if any of the creatures you healed are currently affected by one or more charms or compulsions that allowed a saving throw, you grant each of those creatures an immediate save to prematurely end one of those effects. Creatures healed gain a sacred bonus on this save equal to your Charisma bonus (minimum +1).


.

Sarkast rushes across the floor as Jesker numbly moves for the lava, catching him with a flying tackle! Dejik and then Nilus' spells both wash over him. Dejik's spell is sufficient enough, and he goes limp and starts weeping bitterly in Sarkast's arms.

Then, he starts shaking. Violently. He lets out a horrifying scream as purple smoke pours out of his ears, mouth, and eyes before he collapses into unconsciousness. A demon now stands by him.

This winged abomination is a horrid mix of demonic and angelic features, as if two bodies were carelessly fused into one. Its fanged, inhuman face is frozen in permanent contempt, while a beautiful visage with an expression of horror bulges from the back of its skull.

"YOUR GODS HAVE ABANDONED YOU AND YOUR SOULS WILL BE MINE!" shrieks the demon head while the human face on the back of its skull starts a ghastly, wailing scream.

Knowledge Planes DC 26:

This is a Shachath, a living embodiment of blasphemy. They are obsessed with the destruction of mortal faith in the Gods, and are noted advisors and interrogators for the demon lords. They are noted for their ability to physically possess the bodies of targets. Shachaths wield an array of spells and have the common immunities and resistances of demons, as well as spell resistance.

Initiative:

Quinach: 1d20 + 13 ⇒ (4) + 13 = 17
Dejik: 1d20 + 5 ⇒ (9) + 5 = 14
Nilus: 1d20 + 3 ⇒ (17) + 3 = 20
Ayesha: 1d20 + 7 ⇒ (4) + 7 = 11
Sarkast: 1d20 + 7 ⇒ (17) + 7 = 24

Round One:

Sarkast
Nilus
---
Quinach
---
Dejik
Ayesha

Sarkast and Nilus are up! The demon is not flat-footed.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

K. planes: 1d20 + 17 ⇒ (20) + 17 = 37

"What do you know of our gods and their hold on our souls, demon? You are nothing more than blasphemy made solid. Your words are as empty as your heart, and nowhere near as ugly as your face. It is no wonder you prey upon the weak-minded and inhabit their forms. I wouldn't want to wear that abomination you were born with any longer than I had to!"

To her friends, Ayesha called "Cold iron and good-aligned weapons will hurt it more that anything else. Immune to electricity and resistant to almost everything else, including most spells. Guard your minds against its words, as it will try and instill doubt in all that you are and believe."


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Delay until someone can get me over the lava...I don't think Nilus can make the Acrobatics check to jump it and there would be bad consequences of failing that check.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast sets the unconscious priest down and turns to the demon. With blinding speed he runs around the demon, pulling two daggers from his belt, one cold-iron, the other magic. He jabs at the demon with the dagger, then circles and does it again.

Free action to Controlled Rage for +4 DEX. Free action to activate Daredevil Boots. Swift action to spend a Mythic point for Fleet Charge to move 10' and activate skirmish, with a free attack that bypasses all DR. Then another move action to activate skirmish again, and attack. Using Combat Expertise on all attacks. End movement in the original square to stay between the demon and Jesker.

Acrobatics vs CMD to avoid AoO: 1d20 + 25 ⇒ (16) + 25 = 41
AC 32 vs AoO if unsuccessful

Attack, cold iron dagger: 1d20 + 13 ⇒ (10) + 13 = 23 Damage, good, cold iron, bypasses any DR: 1d4 + 7 ⇒ (2) + 7 = 9 Sneak Attack: 4d6 ⇒ (4, 4, 6, 6) = 20

In case he has combat reflexes:
Acrobatics vs CMD to avoid AoO: 1d20 + 25 ⇒ (15) + 25 = 40
AC 34 vs AoO if unsuccessful (improved by Combat Expertise)

Attack, cold iron dagger: 1d20 + 13 ⇒ (16) + 13 = 29 Damage, good, cold iron: 1d4 + 7 ⇒ (2) + 7 = 9 Sneak Attack: 4d6 ⇒ (5, 6, 2, 5) = 18

If sneak attack hits, target is unable to make attacks of opportunity for 1 round. In addition, it is Hampered (1/2 speed and cannot take a 5' step) for 1 round. For each additional sneak attack, extend duration by 1 round or until a new effect is applied.


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Nilus stares very unhappily at the lava flow before him, not sure he can make the jump in plate mail. Meanwhile, Sarkast leaps into action, easily slipping past the shachath before attacking repeatedly. One attack lands solidly as he slices the demon's hamstring.

Its face swivels about, and the angelic, contorted face turns to stare at Sarkast.

"But you hurt me, whatever shall I do?"

It then grins viciously before it limps abck, allowing Sarkast an attack before it begins to cast.

A pulse of black light emerges from the shachath, and the area becomes darker, and the Gods feel cold, and distant.

Strength Damage: 2d6 ⇒ (4, 3) = 7

Sarkast gets an attack of opportunity. Everyone must make a DC 24 will save! Failure means you are dazed and take 7 strength damage. Success means 3 strength damage. Everyone is up!

Round One:

Sarkast
Nilus
---
Quinach (27 dmg, hampered)
---
Dejik
Ayesha


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Will: 1d20 + 10 ⇒ (14) + 10 = 24

Ugh....Str damage again.


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Will save: 1d20 + 14 ⇒ (8) + 14 = 22
Mythic surge: 1d6 ⇒ 4

Dejik shakes of the worst of the demon's attack. I'm willing to put my faith to the test. Are you?
Casting Mythic Prayer: allies get +2 to attack and damage, all skill checks and saving throws.
Enemies take -2 on the same rolls. If SR applies, SR check: 1d20 + 9 ⇒ (16) + 9 = 25.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Will: 1d20 + 4 ⇒ (4) + 4 = 8
Not really surprised there...

AoO before applying the damage:
Attack, +1 returning dagger: 1d20 + 13 ⇒ (17) + 13 = 30 Damage, good, magic: 1d4 + 8 ⇒ (2) + 8 = 10

Sarkast stabs the demon again as it gathers up a shroud of darkness. Even as his blade strikes home, he feels a cold shadow on his soul.

Going to hold posting my next action until seeing if Ayesha can get into position for a flank. Remember, he can't take AoO's.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

1d20 + 6 ⇒ (9) + 6 = 15

Ayesha feels her strength draining from her as the demon's presence washed over her. She blinked in confusion for a moment, trying to recall what it was that she was doing.

Of course not


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Wow, totally missed that we were up. Sorry GM!

Nilus moves forward and depending on the GM's ruling on distance/reach weapons attacks the Demon across the lava.

Radiance: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 Damage: 1d10 + 18 - 3 ⇒ (8) + 18 - 3 = 23


.

Sarkast and Ayesha are blasted into a daze by the power of the blasphemy while Nilus and Dejik manage to fight through it. Dejik casts a prayer to her Goddess in defiance of the demon, which empowers her allies and harms the shachath!

The shachath snarls at Sarkast and rears back before flinging her arms and wings forwards. Sarkast feels a thump as an invisible force slams into his chest, trying to send him backwards into the laval!

Telekinesis: 1d20 + 18 ⇒ (1) + 18 = 19

However, she leans on her injured leg and it gives out, causing her spell to simply blast some pebbles aside on the ground.

Round Two:

Sarkast (7 str)
Nilus (3 str)
---
Quinach (37 dmg)
---
Dejik (3 str)
Ayesha (7 str)

Nilus I assume you're holding due to the lava impediment. Everyone is up, and nobody is dazed anymore!


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Missed the bit about being dazed. Hooray for well timed natural 1! ;-) Waiting to post until after Ayesha, hoping for a flank buddy if she moves up.


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Nilus, if you move up one square diagonal to the left, can you reach him with your glaive? It looks like it's only 10 feet across.

If so, then Dejik will either cast Bull's Strength to counter the strength damage or Communal Resist Fire to help protect against the lava.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

I think the GM and my Round 1 posts got crossed on the internet.

Round 2
Nilus moves and attacks the Demon across the Lava flow
Radiance: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Damage: 1d10 + 18 - 3 ⇒ (4) + 18 - 3 = 19


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Ayesha shook her head to clear her mind, but felt immensely weak. He pack was nearly pulling her to the ground, so she let it slip from her shoulders. Freed of the colossal weight, she moved in close enough so that all of her companions could get the benefit from her spell. Immediately everyone felt a rush of speed and agility as the haste spell too effect.

Casting haste. Sarkast should be able to get flanking from Nilus' reach.

combat status round 2:

HP 75/75. Current AC: 23/15/19
Active conditions: -7 str (3)
Active spell effects: haste
Arcane pool: 10/10 left today
Spells remaining: 1st 7/7, 2nd 5/5, 3rd 4/4
Black Blade arcane pool 3/3
Mythic power: 9/9
pearl of power lvl 1 2/2
pearl of power lvl 2 1/1


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast smiles as the group shakes off the effects of the demon's magic, and everyone starts moving into position. He steps up to place the beast between himself and Nilus, and begins jabbing with both knives.

The demon brought Strength damage to the Unchained Rogue. Bwahahaha! ;-)

Spending a mythic point for Mythic Two-Weapon Fighting (negate penalties for 3 rounds). Haste, Banner, Bloodrage, Flanking. Going to live dangerously and not use Combat Expertise.

Primary Attack, +1 returning dagger: 1d20 + 20 ⇒ (6) + 20 = 26 Damage, good, magic: 1d4 + 10 ⇒ (1) + 10 = 11 Sneak Attack: 4d6 ⇒ (6, 2, 5, 2) = 15
Secondary Attack, cold iron dagger: 1d20 + 20 ⇒ (4) + 20 = 24 Damage, good, cold iron: 1d4 + 6 ⇒ (4) + 6 = 10 Sneak Attack: 4d6 ⇒ (3, 6, 3, 5) = 17
Primary Iterative Attack, +1 returning dagger: 1d20 + 15 ⇒ (11) + 15 = 26 Damage, good, magic: 1d4 + 10 ⇒ (4) + 10 = 14 Sneak Attack: 4d6 ⇒ (3, 2, 1, 6) = 12
Secondary Iterative Attack, cold iron dagger: 1d20 + 15 ⇒ (16) + 15 = 31 Damage, good, cold iron: 1d4 + 6 ⇒ (4) + 6 = 10 Sneak Attack: 4d6 ⇒ (6, 1, 6, 4) = 17
Haste Attack, +1 returning dagger: 1d20 + 20 ⇒ (2) + 20 = 22 Damage, good, magic: 1d4 + 10 ⇒ (1) + 10 = 11 Sneak Attack: 4d6 ⇒ (2, 2, 4, 6) = 14

If sneak attack hits, target is unable to make attacks of opportunity for 1 round. In addition, target is Bewildered (-2 AC, -4 vs Sarkast) for 1 round. For each additional sneak attack, extend duration by 1 round or until a new effect is applied.

Oh come on, RNG! 6, 4, 11, 16, and 2??? At least if one hits all the rest get the benefit of the additional -4 AC.


.

Yep, we crossed each other up Nilus, it was a miss (barely).

Nilus' glaive whistles past the shachath twice. Dejik then rushes up, enchanting Nilus with greater strength to counter the effects of the demon's spell. Ayesha sends up a haste spell in memory of Ronan which gives Sarkast the edge he needs. He leaps on the demon,s tabbing repeatedly, and although only one attack hits, it's enough to slow her badly.

The demon maneuvers away from Nilus and Sarkast, limping, and then suddenly vanishes.

Spellcraft DC 19:

The demon has cast greater invisibility on herself.

Round Three:

Haste active 9/9

Sarkast (7 str)
Nilus (bull's strength)
---
Quinach (64 dmg) (invisible) (-2 AC, -4 v Sarkast, 1/1)
---
Dejik (3 str)
Ayesha (7 str)


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

spellcraft: 1d20 + 17 ⇒ (17) + 17 = 34

Ayesha saw the demon step back and vanish, and smiled to herself. "Sarkast, Nilus, shield your eyes!"

Quickly, she cast a simple spell, one that every arcanist picked up almost as soon as possible, knowing how useful it could be. Where the demon has disappeared, Ayesha brought forth a bright light that exploded in a cloud of glittering particles that clung to everything they touched.

Casting Glitterdust (Will DC17 or be blinded) where the demon disappeared, trying to avoid hitting Nilus or Sarkast


.

Will: 1d20 + 14 ⇒ (19) + 14 = 33

Ayesha's spell goes off, and the demon is illuminated! Its head flips around to the demonic head, which roars in anger.

Sarkast, Nilus, and Dejik are up. Demon is on the map again.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus steps south and unleashes hell on the demon

Radiance1: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26 Damage: 1d10 + 18 - 3 ⇒ (9) + 18 - 3 = 24
Radiance2: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Damage: 1d10 + 18 - 3 ⇒ (10) + 18 - 3 = 25
RadianceHaste: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Damage: 1d10 + 18 - 3 ⇒ (6) + 18 - 3 = 21

Confirm?: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

GM: is the square diagonally down and right from Nilus safe for him to stand in? If so, a 5' step would give Sarkast a flank.


.

Sarkast, I'd force a balance check for someone else but Sarkast would need to roll a -500 or something to fail it. So he can attack from there. Nilus - you got a bull's strength which cancels out the strength penalty since you made that saving throw (barely). So no penalties to attack.

Nilus attacks with several vicious swipes, and two of them land on the speedy demon.

Round Three con't:

Haste active 9/9

Sarkast (7 str)
Nilus (bull's strength)
---
Quinach (113 dmg)(-2 AC, -4 v Sarkast, 1/1)
---
Dejik (3 str)
Ayesha (7 str)

Sarkast and Dejik are up!


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21
GM SpiderBeard wrote:
Sarkast, I'd force a balance check for someone else but Sarkast would need to roll a -500 or something to fail it. So he can attack from there.

I think you misunderstood - I was asking if Nilus could stand there so he could provide a flanking bonus to Sarkast. I'm going to take that to mean he can't, so I'll go on from there.

When Ayesha's spell outlines the demon, Sarkast growls to see that it has wedged itself into the space between a pillar and the lava, preventing him from reaching the weak points he had identified. He steps up and does his best, attacking with speed if not accuracy.

Primary Attack, +1 returning dagger: 1d20 + 18 ⇒ (19) + 18 = 37 Damage, good, magic: 1d4 + 10 ⇒ (3) + 10 = 13
Secondary Attack, cold iron dagger: 1d20 + 18 ⇒ (19) + 18 = 37 Damage, good, cold iron: 1d4 + 6 ⇒ (4) + 6 = 10
Primary Iterative Attack, +1 returning dagger: 1d20 + 13 ⇒ (14) + 13 = 27 Damage, good, magic: 1d4 + 10 ⇒ (2) + 10 = 12
Secondary Iterative Attack, cold iron dagger: 1d20 + 13 ⇒ (13) + 13 = 26 Damage, good, cold iron: 1d4 + 6 ⇒ (4) + 6 = 10
Haste Attack, +1 returning dagger: 1d20 + 18 ⇒ (5) + 18 = 23 Damage, good, magic: 1d4 + 10 ⇒ (1) + 10 = 11

Confirm crit on Primary Attack, +1 returning dagger: 1d20 + 18 ⇒ (5) + 18 = 23 Damage, good, magic: 1d4 + 10 ⇒ (2) + 10 = 12
Confirm crit on Secondary Attack, cold iron dagger: 1d20 + 18 ⇒ (19) + 18 = 37 Damage, good, cold iron: 1d4 + 6 ⇒ (1) + 6 = 7


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

With the demon across the lava, Dejik resorts to her original weapon.
Drawing her bow, swift action to smite evil.

Cold iron arrow, smite, haste: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Confirming critical hit: 1d20 + 20 ⇒ (1) + 20 = 21
Really, RNG? Really?


.

Late update today, sorry!


.

Awwh. RNG giveth and taketh away. It's dead anyways.

With the demon outlined, Sarkast lunges at it with an unbelievable flurry of attacks. His form is a blur as he moves and twists around it, stabbing again, and again, and again. Finally he yanks a dagger out of its chest, only for Dejik's arrow to fly in and take the demon in the throat. With a howl it collapses on the ground, dead.

End of Combat

After the furor of the battle the cavern is strangely silent aside from the occasional pop and bubble of the lava. Jesker lies completely unconscious by the edge of the lava, but is quickly pulled away.

Exploring the cavern reveals the crystalline "coffin" that Jesker was perched on. Within the crystal is a mummified body clutching a few items.

Ayesha:

I feel a sense of great power on that crystal, mother. Be cautious, Deadeye himself has blessed this place at one point.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus checks the man for a pulse.

Taking 10 on Heal check.

Nilus then prays over the man, and uses his gifts of Healing

LoH: 4d6 ⇒ (4, 3, 2, 2) = 11


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

"Wait! Don't touch the crystal. Not yet anyways. There's something about it..."

Ayesha studied the crystal through her arcane sight, letting Darb N'ssiar guide her with its own senses.

k. arcana: 1d20 + 17 ⇒ (5) + 17 = 22
spellcraft: 1d20 + 17 ⇒ (20) + 17 = 37


.

Nilus checks on Jesker, healing him thoroughly. Jesker starts coughing and opens his eyes, looking at the group blearly. As soon as he does so, he starts weeping.

"The things I've done... I've abandoned my God..."

Meanwhile, Ayesha crouches and stares intently at the magical auras contained within the crystal. The crystal itself does not appear to have a magical aura itself, just the warnings given to her by Darb N'Ssiar.

The body is wearing a suit of the finest, lightest chainmail Ayesha has ever seen. She detects that it is enchanted, and allows the wearer to fly once per day.

At the side of the body is a powerful longbow with an enchantment upon it.

And finally, around her neck is a talisman of pure good with one charge remaining. This incredibly powerful item allows a divine caster of true, pure good to create a flaming crack in the earth beneath the feet of an evil spellcaster.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast allows the others to console the priest. While Ayesha studies the body, he looks for a way to help Jesker back across the lava now that he is no longer possessed.


.

Jesker still seems somewhat delirious.

"The hatred, the vile desecration... it felt... beautiful? Oh Gods what is wrong with me!"

The lava flows are certainly unpleasant, although at some spots the jump is a mere three or four feet. With some assistance it shouldn't be difficult to get Jesker across.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus frowns, but helps the man across the lava.

Be at ease friend. The demon torments you no more.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

"So, is this Delamere's tomb, then? Seems that someone - The Forest Reaver himself? - wanted these remains to stay safe. If it was Erastil that did this, perhaps Delamere wasn't so heretical after all? What do you say, Jesker? Is Drezen to be razed to the ground simply for growing larger than ten families?"

Approaching Nilus, she whispered, "What do you think? Can he be redeemed? Or did the demon find entirely too much natural talent to latch on to?"


.

Sorry guys, late update today, at a conference and haven't had a sec. Will soon!


.

Jesker continues muttering.

"Erastil protects her in death," mutters Jesker. "Even those who strayed from the path deserve redemption. But not I... I have spat on my God and destroyed what he offers. Those actions were mine - it's how the demon works.."

Knowledge Religion DC 20:

Jesker's actions have lead to the loss of his faith and status as a cleric. An antonement spell would be the first step to his redemption in this case.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Knowledge: 1d20 + 9 ⇒ (18) + 9 = 27

No man is beyond redemption. No matter their actions, the way is always there. We will go to Drezen and discuss this further.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast gives the cave another good search, then prepares the climbing gear to help everyone get back up the cliff.


.

Deciding to leave the items within the crystal coffin for now, you make your way out. Using Sarkast's expertise with ropes, you manage to climb the side of the cliff and even get Jesker up to the top. With the mission accomplished, you make your way back towards Drezen, victorious.

Jesker explains on the way that the demon - Quinarch was her name - was attempting to use him as bait to get at the four of you, or so she explained after he was trapped. Being the only Erastilian in Drezen, he was somewhat on his own, and drawn in fairly easy to the point where he forsook his vows. The demon then destroyed the shrine and took over his body - his suicide was to shame the four of you lead you to doubt your own Gods.

The journey back is uneventful, and after a few days of back-breaking travel, you find yourselves back in Drezen, safe and sound.

Ding! Welcome to level ten! Please take a moment to level up and pursue any interests you have within Drezen, and what you intend to do with Jesker who is a fallen cleric. Your efforts within Drezen, particularly in stopping the raids have aided its economy a great deal and the purchase limit on magical items has increased to 5000 gp.


.

Your Sunday night reminder to let me know if you are doing anything in Drezen, and if there are further steps you want to take with Jesker.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus will bring Jesker to Irabeth for a full debrief. He will seek her counsel on an appropriate atonement for the fallen Cleric. and hopefully find someone willing to cast the Atonement spell (Sosiel maybe?

After Irabeth decides what should be done with Jesker, Nilus will act as either his Jailer or Mentor, depending on the situation. In both cases Nilus will do his best to show the man how he might find redemption and solace in the service of his God once more.

Nilus will also check on Joran, Jestak and Chorussina. Nilus will continue his ministry of redemption with them.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Most of Ayesha's time spent on the way back to Drezden was done with Sarkast, estimating the worth of the goods they could sell, and trying to figure out the contacts back in Drezden to get the best prices.

Still, when Nilus mentioned getting an atonement spell for Jesker, she smiled. Nilus was being Nilus, for sure. "I know Sosiel would likely be all too happy to cast the spell, if he can. Especially with your advocacy, Nilus."

Ayesha will help Sarkast sell the goods to the appropriate vendor, then will hoard her cash, looking for something to buy (TBD)


.

Sorry forlate response guys, I'll get things going tomorrow. Thanks for your patience!


OKAY BACK IN BUSINESS. Thanks for your patience.

========
The Prisoners
========

You seek out Sosiel who is in fact in counselling with Joran, Jestak, and Chorussina. Sosiel looks grimly to Nilus as he listens to the tale of Jesker.

"There are few things crueler than to have your fate stolen by you. Drezen failed Jesker here, and under my watch particularly as the religious leader of this community. I am shamed before the Rose, and will do everything I can to help him regain his lost faith. Old Deadeye never left Jesker, but Jesker did spurn Old Deadeye, even if it was not entirely of his own volition. I can cast the atonement spell and will do so."

Sosiel leads you to the part of Drezen which has been converted to a comfortable prison for the three powerful prisoners who may be worthy of redemption.

"Chorussina is... of evil. I fear her soul was never ours to begin with and I do not know what steps can be taken to ensure her salvation at this point. Her entire magical being is based on a demonic connection which, if severed, would probably kill her. She is also responsible for many atrocities as the quartermaster of Drezen during its occupation. Irabeth has made it clear that it is redemption or execution for this one, and I do not see a path to redemption."

He moves on to Joran, who is reading comfortably.

"Joran... there is hope with this one. I would recommend you find an activity or goal for him which will bring him further to the side of good. Joran's failing, if it is one, is that he over-intellectualizes. The emotional connection of doing good is lost on him. Perhaps good deeds would be his road to salvation. Having lost his faith in his cruel God of suffering and toil, he is without direction or purpose."

Finally, Sosiel moves to Jestak, who is pacing her cell like a caged animal.

"Jestak is a savage creature of death and destruction. She has the opposite problem to Joran. All she wants to do is destroy - why when she realized that her commanders thought she failed, she slaughtered her entire command to impress them. I... would think of a way to make use of her. If given meaningful work and strict orders, she could be a force for good, although unknowingly. She wants to kill, and there are demons to kill rather than good men. Perhaps the new barbarians who have settled here would be a good fit for her culturally."

===========
Shopping
===========

The cessation of the raids has allowed many new supplies to come in to Drezen, expertly monitored by Horgus who has set up a pseudo-command economy. in this context, several merchants have now set up with a petty cash loaned by the government to allow for high-value transactions. The sheer power of this place, and large amount of magical items in the economy ensures that there's a lot of cash moving around.

Your advances have removed the 'ruined' trait from the settlement, which increases the purchase limit to 5000 gp. Base value for magical items is 2,200. However if you are interested in something more powerful pelase ask and I'll roll to see if it is available.

==============
Next Quests
==============

- There have been reports of strange activity at a small ghost town on the northern bank of the Ahari - just west of Drezen.

- Anevia has made a discovery on a long-wage scouting mission. An active temple of Baphomet is located about thirty miles west of Drezen. This is an excellent chance to gather more information on the enemy.

- Rumours of a fell beast nicknamed the Woundwyrm have been circulating through Drezen, including a party which was wipedo ut to a man. The lair is apparently somewhere to the southwest, although a specific location has not been noted.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Chorussina
Truly Sosiel? Your words dishearten me. The Rose believes that all may find redemption...perhaps it may take this one longer than our lifespan to find it. But we should allow her that chance.

Nilus will go to Chorussina and attempt to ascertain her motives and nature, and if she even desires redemption.

Joran Vhane
Perhaps. Perhaps Master Vhane may be placed in charge of the Forge, and turning its awful powers into those more Goodly aligned. You said it was possible right? To alter the Forge and make it something truly wonderful? Joran is a dwarf, he knows of forges...maybe with your help and that of Aravashnial he might find redemption and turn an Evil artifact into something of Beauty.

Nilus will go and speak with Joran about the possibility of him working on turning the Corruption Forge into something more Goodly aligned.

Jestak

I feel there would be no love lost between the Wintersun and the demons that infest this land. Jestak could, if shown the way, lead them to combat our enemies. I fear though, that if left unchecked her rage would spill over and she would never embrace the light. Perhaps Master Aron might take her and the Wintersun out scouting...to help show her the way.

Nilus will continue his message of Beauty and Calm with Jestak. He will also attempt to find her own feelings about joining the Wintersun.

Jesker

Thank you Brother Sosiel. Your words warm my heart. I believe indeed that Jesker will repent and atone for his actions. Old Deadeye is a stern Master, but he knows repentance when he sees it. Jesker will restore the Shrine, and perhaps one day there will be a Druid grove here. The Future can be filled with Beauty if we allow it to be.

Nilus will indeed speak of the future to Jesker. Specifically, a future where Erastil is worshipped as much as Iomedae here in Drezen. Nilus councils Jesker to begin his ministry with the Wintersun, they might take to Erastil's message of Home and Hearth more than Iomedae's strict devotion to Glory and Honor.

Shopping, none since Nilus doesn't really have a need for any new items and he doesn't have much money anyways.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast doesn't feel that he can do much to help with the lost souls, but does suggest that he might be able to talk with Joran about the Forge. "I learned something of weaponcrafting before I became a scout, so perhaps I could be of some guidance to him."

During the day or two of rest the group takes, Sarkast continues scouting the area, watching for signs of trouble and trying to find any indication of where the supposed lair of the Woundwyrm might be.

As he does these scouting trips, he begins setting up small piles of stones on the roadside just outside of Drezen on each path. He spends time at them in the early morning and late evening, coloring them with pigments bought from the travelling merchants, mostly dark blues, purples, and black with a scattering of bright yellow and while among them.

When discussing plans, he suggests seeking out the temple of Baphomet. "Each of these temples we take down weakens the enemy and provides us with more opportunity to save enslaved and misguided humans from them."


.

========
The Prisoners
========

Sosiel listens intently to Nilus and he sits back, frowning.

"Putting Joran on the corruption forge is a very interesting prospect. I'll work with him and Aravashnial and see if that can be done. And having Jestak under Aron's supervision is... interesting, I will speak with my love and see what he feels."

He then turns and looks over to Chorussina's room.

"You shame me Nilus, but I will think of other ways. We cannot sever the connection to the demon from this side. I am confident that will kill her or drive her mad. However, perhaps there is another way. She is connected to a specific demon - a soul binding of sorts she underwent to gain power. If this demon is in the Worldwound, you may be able to locate it and end the connection from that end. It is a long shot, we are overrun with millions of demons and this may be a needle in a haystack, but you have made me think and I appreciate that."

========
Scouting
========

Sarkast starts ranging out on scouting trips, going on his own thanks to his stealth and ease of moving over the land. At one point during his rangings, he does spot a creature flying through the sky far to the southwest. It is hard to pinpoint, but with the points of reference he can find it seems enormous.

While he scouts, he begins to set up his small colourful stone areas. They shine brightly in the brutal world of the Worldwound and bring a lightness to the heart.

I have one vote for traveling to the temple, which is west. The ghost town is also directly on the way to that destination.


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus votes with Sarkast on these things, he trusts the Kellid.

Thank you Brother Sosiel. When we find this demon, I will do the rest.


.

Two votes is good enough. Last day to make your preparations and buy stuff.

Sosiel embraces Nilus.

"The Rose watch over you. I will keep the faith here, brother."

==========
The Following Day...
==========

With the affairs of Drezen well in hand, you choose a new destination, and strike westwards, following the plans laid out by Anevia. The goal is a Temple of Baphomet, however there is a ghost town that has been causing some trouble which is an easy stop along the way.

Your journey leads you westwards along the Ahari riverbed, which thankfully is a flat, straight road to walk along straight west out of Drezen. The Worldwound remains as punishing as ever. Despite the complete lack of water, you are harried by clouds of horrid stinging insects, which attack you without mercy.

Sarkast recalls the name of the upcoming town being Sesker's Gully, and despite the misery of the insects, the town is reached without too much issue.

The town is a sad, ramshackle affair against a lower bank of the Ahari, with naught but crumbling buildings and a crypt. Some demonic vermin scurry about the place; a couple of lone vescavors and a dretch but they flee at the sight of you.

As you explore the town to figure out why it is of note to anyone, Ayesha finally makes her way to the crypt, and is astonished to see a name listed over top.

The Crypt of the Family Black

The name is immediately familiar, although a common one it is nonetheless the last name of Ronan, your missing companion!


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast moves carefully but quickly around the abandoned town, looking for signs of life or recent use. When Ayesha finds the sign on the crypt, he notes the coincidence. "If it were not for the clear hands of gods in our lives already, I would think this is just an odd coincidence. However, I have to wonder if there is any connection."

Once everyone is gathered, he prepares to open the door and peek inside.

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