[Rules Clarification] Shifting Rune to Bastard Sword


Rules Discussion


Question on the Shifting Property Rune. The Property Rune states:

"The weapon takes the shape of another melee weapon that requires the same number of hands to wield."

So if I have a Dagger with the Shifting Property Rune I can spend one action to change it to a Bastard Sword and then another to switch it to Two-Handed and then attack and now I have upgraded by damage die from 1d4 to 1d12 for as long as I keep it in Two-Handed mode.
Is this legit or am I missing something?

Reason I ask is because a I am playing a Level 3 Liberator Champion and with Blade Ally I now have access to the Shifting property on any of my weapons on prep. Its seems like a dramatic damage spike.


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Yup, you're correct. Keeping in mind that daggers and Bastard Swords are basically only effectively usable by completely different characters (one is a agile finesse simple weapon, the other is a big strength-based martial weapon) and two actions in combat is a lot just to switch your weapon around.

Shadow Lodge

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Lord_Rachen wrote:

Question on the Shifting Property Rune. The Property Rune states:

"The weapon takes the shape of another melee weapon that requires the same number of hands to wield."

So if I have a Dagger with the Shifting Property Rune I can spend one action to change it to a Bastard Sword and then another to switch it to Two-Handed and then attack and now I have upgraded by damage die from 1d4 to 1d12 for as long as I keep it in Two-Handed mode.
Is this legit or am I missing something?

Reason I ask is because a I am playing a Level 3 Liberator Champion and with Blade Ally I now have access to the Shifting property on any of my weapons on prep. Its seems like a dramatic damage spike.

Never mind my initial response.

Yep, that works, though it would generally be better to just get an actual Bastard Sword...

Liberty's Edge

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Once I could pay for a Returning Rune in addition to my +1 Striking Rune for my weapon and shield Paladin, I put both on a trident.

Venerating Torag, he changes it every morning into a warhammer. Should the need arise, he can have a +1 Striking Returning trident, a +1 Striking bastard sword that he can use 2-handed, a small mostly innocuous 1H weapon or any other as needed (whip for non-Lethal with reach for example).

And I need to upgrade only this single trident.

Shifting is incredibly useful as a Blade Ally.


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Yeah, it's a bit odd that the power weapon for a paladin is a trident with returning, combined with Ranged Reprisal. But these things happen.


Taja the Barbarian wrote:
Lord_Rachen wrote:

Question on the Shifting Property Rune. The Property Rune states:

"The weapon takes the shape of another melee weapon that requires the same number of hands to wield."

So if I have a Dagger with the Shifting Property Rune I can spend one action to change it to a Bastard Sword and then another to switch it to Two-Handed and then attack and now I have upgraded by damage die from 1d4 to 1d12 for as long as I keep it in Two-Handed mode.
Is this legit or am I missing something?

Reason I ask is because a I am playing a Level 3 Liberator Champion and with Blade Ally I now have access to the Shifting property on any of my weapons on prep. Its seems like a dramatic damage spike.

Never mind my initial response.

Yep, that works, though it would generally be better to just get an actual Bastard Sword...

True, but the main benefit is that I can use it with my current magic weapon instead and still get all the benefits.


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Salamileg wrote:
Yup, you're correct. Keeping in mind that daggers and Bastard Swords are basically only effectively usable by completely different characters (one is a agile finesse simple weapon, the other is a big strength-based martial weapon) and two actions in combat is a lot just to switch your weapon around.

You can still use finesse weapons as strength based character. Although not always the best, for RP purposes I prefer always start the day with my deities preferred weapon.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

While I am all for weapon staffs being able to shift into another 2-handed weapon. Technically, the rune says it can shift into a melee weapon that requires the same number of hands to wield.

It doesn't actually say it can shift into a different weapon using the same number of hand as you currently are wielding it in.

So technically the dagger requires one hand, the bastard sword requires 1 hand, and the two handed sword requires one hand.

The bastard sword requires 1 hand, even when you are wielding it with 2 hands and getting a benefit from that choice.

Simplest solution would creating a Greater Rune of Shifting, which has a prerequisite of being placed on a 1-h weapons that has a Two-handed property. And have the weapon be able to shift to any melee weapon that can be wielded with the same number of hands you are currently wielding it in.

I don't know that it is horribly broke to allow it to do as you said however, if your GM allows it, great. If your the GM and want to stick with more raw, I don't think it specifically is allowed, currently as written.

What might be a stranger edge case would be the Lance, which requires two hands to wield, so could shift into a two-handed sword. However, the lance when charging, mounted with a harness and moving at least 10' it can be wielded with 1 hand, reducing the damage die to d6. But it is certainly arguable then that it no longer requires 2 hands so during a charge, might be able to shift into a 1 handed weapon. Then the question for the corollary, of can a longsword or bastard sword shift into a lance during a charge? Or does the rune only operate based on the base nature of the weapon, not specific edge conditions?

Shadow Lodge

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Loreguard wrote:

While I am all for weapon staffs being able to shift into another 2-handed weapon. Technically, the rune says it can shift into a melee weapon that requires the same number of hands to wield.

It doesn't actually say it can shift into a different weapon using the same number of hand as you currently are wielding it in.

So technically the dagger requires one hand, the bastard sword requires 1 hand, and the two handed sword requires one hand.

The bastard sword requires 1 hand, even when you are wielding it with 2 hands and getting a benefit from that choice.

Simplest solution would creating a Greater Rune of Shifting, which has a prerequisite of being placed on a 1-h weapons that has a Two-handed property. And have the weapon be able to shift to any melee weapon that can be wielded with the same number of hands you are currently wielding it in.

I don't know that it is horribly broke to allow it to do as you said however, if your GM allows it, great. If your the GM and want to stick with more raw, I don't think it specifically is allowed, currently as written.

What might be a stranger edge case would be the Lance, which requires two hands to wield, so could shift into a two-handed sword. However, the lance when charging, mounted with a harness and moving at least 10' it can be wielded with 1 hand, reducing the damage die to d6. But it is certainly arguable then that it no longer requires 2 hands so during a charge, might be able to shift into a 1 handed weapon. Then the question for the corollary, of can a longsword or bastard sword shift into a lance during a charge? Or does the rune only operate based on the base nature of the weapon, not specific edge conditions?

Nope: The OP is talking about shifting his GRIP to two-handed, not shifting the weapon into a two-handed sword.

Reassuring to see someone else make the same misread I did...


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Taja the Barbarian wrote:
Loreguard wrote:

While I am all for weapon staffs being able to shift into another 2-handed weapon. Technically, the rune says it can shift into a melee weapon that requires the same number of hands to wield.

It doesn't actually say it can shift into a different weapon using the same number of hand as you currently are wielding it in.

So technically the dagger requires one hand, the bastard sword requires 1 hand, and the two handed sword requires one hand.

The bastard sword requires 1 hand, even when you are wielding it with 2 hands and getting a benefit from that choice.

Simplest solution would creating a Greater Rune of Shifting, which has a prerequisite of being placed on a 1-h weapons that has a Two-handed property. And have the weapon be able to shift to any melee weapon that can be wielded with the same number of hands you are currently wielding it in.

I don't know that it is horribly broke to allow it to do as you said however, if your GM allows it, great. If your the GM and want to stick with more raw, I don't think it specifically is allowed, currently as written.

What might be a stranger edge case would be the Lance, which requires two hands to wield, so could shift into a two-handed sword. However, the lance when charging, mounted with a harness and moving at least 10' it can be wielded with 1 hand, reducing the damage die to d6. But it is certainly arguable then that it no longer requires 2 hands so during a charge, might be able to shift into a 1 handed weapon. Then the question for the corollary, of can a longsword or bastard sword shift into a lance during a charge? Or does the rune only operate based on the base nature of the weapon, not specific edge conditions?

Nope: The OP is talking about shifting his GRIP to two-handed, not shifting the weapon into a two-handed sword.

Reassuring to see someone else make the same misread I did...

Yeah shifting grip requires and action as far as I am aware.

Silver Crusade

Staffan Johansson wrote:
Yeah, it's a bit odd that the power weapon for a paladin is a trident with returning, combined with Ranged Reprisal. But these things happen.

I think the gnome flickmace is still very much a contender for THE paladin weapon with ranged reprisal.

But yeah, trident is nice. Especially if your adventures often take you into the water

Liberty's Edge

pauljathome wrote:
Staffan Johansson wrote:
Yeah, it's a bit odd that the power weapon for a paladin is a trident with returning, combined with Ranged Reprisal. But these things happen.

I think the gnome flickmace is still very much a contender for THE paladin weapon with ranged reprisal.

But yeah, trident is nice. Especially if your adventures often take you into the water

The flickmace requires a feat to be fully useful though.

Scorpion whip is better if you can get your GM to approve it. Not for PFS use though.


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One interesting thing to to is shift the weapon into something you can palm/conceal: a Monkey's Fist! It's the only negligible bulk weapon so it works for that and if can save you bulk if you want to drag out more loot.


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graystone wrote:
One interesting thing to to is shift the weapon into something you can palm/conceal: a Monkey's Fist! It's the only negligible bulk weapon so it works for that and if can save you bulk if you want to drag out more loot.

Also since I'm obviously not a particularly stealthy character, i like the idea of being able to "conceal" my main weapon if necessary.

Liberty's Edge

For PFS, the swordcane can work given it has the Concealable trait.

For a Paladin, better ask someone else to get it past security details though.

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