Icy Prison Questions


Rules Questions


Hello!

I have several questions about Icy Prison spell. I know that there is no official ruling for this spell, but maybe there was a consensus how to use in PFS or something...

https://aonprd.com/SpellDisplay.aspx?ItemName=Icy%20Prison

1. Strength Check to break free - does size bonus for breaking doors apply?

2. Is target able to cast Verbal only spells inside Icy Prison?

3. Is target able to use breath weapon inside Icy Prison?

Thank you in advance!


This isn't from PFS, it's my own reasoning.

There's no suggestion in the spell that being bigger will help break out. Adding that is a house rule, though not unreasonable.

If the target fails the save it is helpless which doesn't allow spellcasting or the use of breath weapons RAW. If you allow verbal-only or psychic spells, it's worth mentioning that a targeted spell effect active on you (like this ice prison) would come along for the ride if you dimension doored away.

Liberty's Edge

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RAW, if you are helpless, you can't try to break free. At a very asinine reading of the rules only someone outside of the prison can try to break free the one imprisoned.

Non-RAW I would consider the imprisoned person Pinned, not helpless.


avr wrote:
...it's worth mentioning that a targeted spell effect active on you (like this ice prison) would come along for the ride if you dimension doored away.

Maybe this is worth another thread, but I had a player who was entangled in webbing (from a spider, not a spell) use Dimension Door to travel and leave the webbing behind. He argued that because the spell states "You can bring along objects as long as their weight doesn’t exceed your maximum load" and it doesn't say "You must bring along" or "You bring along all your objects" or something similar, that he could choose to not bring along the webbing. I made a snap call during the game and permitted it, but I'm curious how others would have handled it.

If I need to post this as a new thread I can do that as well.


HighLordNiteshade wrote:
avr wrote:
...it's worth mentioning that a targeted spell effect active on you (like this ice prison) would come along for the ride if you dimension doored away.

Maybe this is worth another thread, but I had a player who was entangled in webbing (from a spider, not a spell) use Dimension Door to travel and leave the webbing behind. He argued that because the spell states "You can bring along objects as long as their weight doesn’t exceed your maximum load" and it doesn't say "You must bring along" or "You bring along all your objects" or something similar, that he could choose to not bring along the webbing. I made a snap call during the game and permitted it, but I'm curious how others would have handled it.

If I need to post this as a new thread I can do that as well.

since it's no longer a magical doorway one has to step thru as in (much) older editions, and it's a 4th level spell and all vs mundane spider webbing, I think your ruling was fair, though just to keep it from being a sure thing to use all the time (I tend to dislike automatic success effects, ala True Seeing, Freedom of Movement, etc...), I'd maybe give him another roll to get out of it with a bonus to see if he's good enough to take just himself and not something stuck to him.

Liberty's Edge

1 person marked this as a favorite.
yukongil wrote:
HighLordNiteshade wrote:
avr wrote:
...it's worth mentioning that a targeted spell effect active on you (like this ice prison) would come along for the ride if you dimension doored away.

Maybe this is worth another thread, but I had a player who was entangled in webbing (from a spider, not a spell) use Dimension Door to travel and leave the webbing behind. He argued that because the spell states "You can bring along objects as long as their weight doesn’t exceed your maximum load" and it doesn't say "You must bring along" or "You bring along all your objects" or something similar, that he could choose to not bring along the webbing. I made a snap call during the game and permitted it, but I'm curious how others would have handled it.

If I need to post this as a new thread I can do that as well.

since it's no longer a magical doorway one has to step thru as in (much) older editions, and it's a 4th level spell and all vs mundane spider webbing, I think your ruling was fair, though just to keep it from being a sure thing to use all the time (I tend to dislike automatic success effects, ala True Seeing, Freedom of Movement, etc...), I'd maybe give him another roll to get out of it with a bonus to see if he's good enough to take just himself and not something stuck to him.

Webs, both mundane and magical, are anchored to a location, so bringing them with you when using dimension door will dis-anchor them and make them collapse. Best if hey stay behind.

Icy prison is a magical effect anchored on the character, I don't think you can leave it behind, like you can't leave behind a slow effect or poisons in your body when using dimension door.
As said in another thread, it one of the thousand of things that the GM should rule when they happen, no rulebook can cover all the possibilities.


Diego Rossi wrote:
yukongil wrote:
HighLordNiteshade wrote:
avr wrote:
...it's worth mentioning that a targeted spell effect active on you (like this ice prison) would come along for the ride if you dimension doored away.

Maybe this is worth another thread, but I had a player who was entangled in webbing (from a spider, not a spell) use Dimension Door to travel and leave the webbing behind. He argued that because the spell states "You can bring along objects as long as their weight doesn’t exceed your maximum load" and it doesn't say "You must bring along" or "You bring along all your objects" or something similar, that he could choose to not bring along the webbing. I made a snap call during the game and permitted it, but I'm curious how others would have handled it.

If I need to post this as a new thread I can do that as well.

since it's no longer a magical doorway one has to step thru as in (much) older editions, and it's a 4th level spell and all vs mundane spider webbing, I think your ruling was fair, though just to keep it from being a sure thing to use all the time (I tend to dislike automatic success effects, ala True Seeing, Freedom of Movement, etc...), I'd maybe give him another roll to get out of it with a bonus to see if he's good enough to take just himself and not something stuck to him.

Webs, both mundane and magical, are anchored to a location, so bringing them with you when using dimension door will dis-anchor them and make them collapse. Best if hey stay behind.

I thought the monster ability was more like a tanglefoot bag or net?


yukongil wrote:


I thought the monster ability was more like a tanglefoot bag or net?

It was in this case, but we're playing through Rappan Athuk and there are some oddities in there left over from when it was first created under a much older version of D&D. But yes, the webbing strand was wrapped around the character. It wasn't anchored to anything but the character.

Liberty's Edge

Some spiders throw the web like a net. If that was the situation, I would probably have the web travel with the character.

Generally making the concentration check to cast the spell is hard enough, so it could be right to reward the character or his success leaving the web behind if we can argue a sufficient separation between the item and the character.
A spell effect isn't can create an item, but it is not exactly a normal item.
And some foreign item, like poison, is in your body.

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