Has anyone used this system from Ultimate Campaign in your CotCT games? I've noted that it's quite generic and requires a lot of tailoring for this campaign, and if possible, I would love to learn from experience of others.
So if you've used it, especially if you have something documented - I would really appreciate if you would share it. :)
Sorry for reincarnating this thread, I also have an important question regarding this game.
So what exactly prohibits to throw singe coin from table as soon as you see that you have more coins than your opponent?
I'm really confused with vehicle rules.
Can a driver use Keep It Going in addition to any other driving action, basically doubling speed of vehicle? Or not?
As per wording it's looks like that it is allowed, but I'm not sure, cause it means that pilot should make 2 driving checks per turn and after reading all rules it seems that it is assumed that driver makes only one driving check per turn and vehicle moves only once per turn.
Can please someone help me clear this out?
And a bit later there is a following statement:
Movement: At the start of the driver’s turn, she makes a driving check to control the vehicle as detailed in the Driving Vehicles section. When doing so, she takes whatever action is required before doing anything else that turn. Vehicles usually ignore difficult terrain due to rubble and foliage, but treat steep inclines as difficult terrain, and depending on the vehicle type and GM judgment, they may be affected by other difficult terrain types as well.
From what I can see here it is clearly implied (but not stated clearly) that pilot makes only one driving check per round and vehicle moves also only once during turn...
Oh hell, it drives me crazy, really.
I'm going to GM S&S soon and currently reading a lot of stuff about future campaign.
Will it break adventure balance if I reduce plunder weight at least by 50%?
Assume very powerfull wizard creates a shield guardian Iron Golem for himself and stores some kind of offensive spell of 4th level or less, so golem would cast it on enemies on sight.
Question. What DC/caster level will this spell have? DC/CL at time of storing and determined by wizard or it's assumed that golem 'casts' this spell all by itself, so DC will be super-low?
If you cut everything but mundane gears price in half I see no side effects other then the obvious of bringing magic item cost close to mundane item cost.
I'm a bit worried - will it impact game balance too seriously or destabilize WBL? Have anybody ever done something similar in their games?
I'm not 100% happy with current game economy system, specifically with a fact that PCs wealth grows really exponentially to non-realistic amounts and very early in their careers they become ultra-rich people, and sometimes it is not good for story.
I'm trying to figure out an easy and fast solution to this.
So we can easily cut treasure per encounter by same amount (50%) and...
I'm a bit confused with following combat situation.
Question is. If giant attacks giant from 10 feet in cloud - he will have 50% miss chance, but will he get +2 to attack and deny defender Dex bonus to AC?
It is REALLY wierd, I swear that I've checked Improved Snap Shot 2 or 3 months ago in my recently downloaded and updated UC, and it granted +10 feet.It's really confusing...
Ah if you read the scrolls section in magic items in the CRB it says that using a scroll is just like casting a spell prepared and cast in the normal way under determine effect this along with several other passages in the scroll section indicates that scroll + martial + ioun stone works.
Ok, so fighter with 1 rank in UMD and bunch of scrolls in his scroll case can suddenly qualify for any arcane or divine prestige class that requires ability to cast arcane or divine spells of some level?
Stop trying to find things in rules that do not exist.
UMD allows you to emulate class feature. So, assuming "being spellcaster" is druid class feature (and you know, "spells" is a part of "class feature" section), you rogue just need UMD DC 20 roll. You still, may be, need DC 26 to emulate ability score and 3rd check DC 21 to use scroll. Ta-da!
Ta-da, so how many points you should invest to UMD to consistently beat those DCs? Argument was that even with +1 UMD you can use this trick.
Even if we have Wis 11+:
Good luck trying! :D
Menacing Shade of mauve wrote:
Assuming that "must be a spellcaster" is even a rule and not a description of the common use case, my Cleric buddy can use the scroll for me. Yes, one could say that I'm moving the goal posts here by requiring a teammate to have spent a skill point in one of the 3 top skills in the game, but all of this UMD nonsense goes out the window with a single level of Ranger or Hunter anyways.
Assuming your cleric buddy can somehow qualify as "able to cast druid/ranger spell" (and I must repeat myself, UMD doesn't allow you to do this) - then fine. Maybe he is cleric/druid or cleric/ranger...
Menacing Shade of mauve wrote:
In order to store a spell in ring of spell storing you must be able to cast a spell and be a spellcaster.I still don't see how UMD grants you ability to cast spells and be a spellcaster.
After all, UMD doesn't allow you to qualify for any feats or prestige classes that require ability to cast spells.
So, if you don't have druid or ranger in your group your trick doesn't work.
Menacing Shade of mauve wrote:
Assuming that GM will allow you to somehow buy 80 scrolls of druid/ranger only spell, you still need to have Wisdom 11+ and Charisma 10+ to be able with only 1 rank in UMD use this trick.
And btw, how are you supposed to store a spell into this ioun stone if as per RAW of ring of spell storing...
Use Magic Device do not make you a spellcaster (you need to have CL 1+ for this, and it doesn't allow you to qualify for 'wearer can cast').
It might be harder to make 20 of the items worthwhile, but it's the better solution since it allows for more fun options.
Do you understand that "bad item" and "good item" are not absolute but relative concepts?If out of 100 items you have 1 item that is uber powerful, that one item automatically makes other 99 items bad. If you fix this one item, you automatically again make bad items good.
Play 4th edition i suppose then?
Actually you can, nobody forces you to play Pathfinder, D&D 4 ed, Dark Heresy or other game systems over there.You keep complaining about Big 6 items - but Paizo already provided you all rules to fix this issue. You tell me now that those rules are not OK because they are optional.
Ok, what do you want exactly? 2nd edition of Pathfinder? Are you sure that there won't be haters that will complain about that evil Paizo forces them to re-buy all there Core Books?
N. Jolly wrote:
I see post like the first one, and I really wonder if this is why Paizo 'rebalancing' is accepted. Like are you happy that the item is made entirely unviable now? There's very few people saying that the items weren't broken (jingasa could have been 2 items easily), but is this salt the earth level of errata really acceptable to some people who just didn't like something? Wouldn't you rather seen something simply made good instead of broken rather than broken bad instead of broken good?
What item is unviable now?Bracers of Falcon's Aim? Even with nerf it's normal, usable item.
For just 4000 gold you can make your bow 19-20/x3 for entire combat (it's unique ability that can't be replicated even by weapon enchantment). Only downside is activation time, but there are cases when you have at least 1 round of preparation before combat starts.
And do not compare this item to similar Wands. This item doesn't require UMD investment and doesn't have chance of failure during activation (as you will have until +19 UMD skill)
Aha, and continuous True Strike should be around 20000 gp?
Bottom line. Bracers of Falcon's Aim were not just underpriced. No, they were BROKEN.
Overall, I would like to THANK Paizo for this errata. It's sad that we had to wait for it all those years, but it's better late than never.
Just. Use. Pathfinder. Unchained.
There are several options there to fix Big 6 items issue.
If the problem is that every character is buying the same thing in the same slot, then make more than one thing that people want to put in that slot.
If you have 99 items for a slot and among those items you suddenly realize that there is only 1 item that is so good that everybody uses it, then it's unwise to revise other 98 items or introduce new items.It's much more easier to fix only one problematic item.
For instance a Mnemonic Vestment is a 5k item. Just how many of these things are spontaneous casters buying to gain access to unknown spells on their caster lists? At what point does it become viable for a PC to budget buying a wardrobe of Mnemonic Vestments considering they have some basic resistances & enhancements to buy as well? 12th or 13th? Most campaigns are in their endgames by that point (and it's far from an 'I win' button). If a lower level PC wanted to spend his resources this direction and sacrifice basic coverage in other areas (and still have to use a spell slot to tap into it)...more power to them. But with the change it makes me wonder if paizo folks grok how the system comes together within a campaign.
I'd like to actually defend Paizo here.You ARE wrong. At least check published adventure paths and you will (surprise!) find that a lot of campaign go up to 17th level and even after that level they have ideas/recommendations to continue up to 20th level. Game is designed to be played from 1st level till 20th level, it's a FACT. So stop forcing your way of thinking - if you prefer to stop playing at 13th level - fine, but please take into consideration that a lot of us want to play up to 20th level and I applaud Paizo that they've nerfed Mnemonic Vestment.
At 15+ level sorcerer with old item (before nerf) basically could become wizard with +2 slots at each level and ability to cast them without any preparation. Mutliple times per day.
I don't want this happening in my games and I'm happy that this broken item was nerfed.
Same for bracers of falcon's aim and jingasa.
And for those of you that don't like Big 6 items - just buy and read Pathfinder Unchained. You will find all rules you will ever need to get rid of those items like belt of strength or cloak of resistance.
As per wording..
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.
...but I'm not sure if bonus granted by spell can be counted as existing bonus of a weapon.
Thank you in advance!