Hello! I have a question.
What will be the outcome? 1. Full darkness, as glowing fungus is considered non-magical source of light.
Darkness spell text: PFS Legal Darkness
Source PRPG Core Rulebook pg. 263 School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2 Casting Time 1 standard action Components V, M/DF (bat fur and a piece of coal) Range touch Target object touched Duration 1 min./level (D) Saving Throw none; Spell Resistance no Description This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed. This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.
Hello! While carefully reading some spells, I've suddenly found something very interesting about one of the common spells. GLYPH OF WARDING
Target or Area object touched or up to 5 sq. ft./level 5 square feet per level? So, just to be sure that I understand this correctly - you have to be 5th level to cover only 1 square (25 sq. ft) and in order to cover 4 squares you have to be 20th level? Am I reading this spell right or there is some sort of errata to this?
Ability Text wrote: Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Question: Is creature under effect of this effect has ability to make Attacks of Opportunity?
Multiple times I've noticed that a lot of people consider that a creature that failed initial Will save vs Phantasmal Web get grappled condition and that target of the spell is unable to break this grapple. I'm curious on what basis people tend to rule this in this way?
Target that fails Will save is treated as affected by Web spell + additional wording that tells that there are some differences (nausea, no cover, concealment, can't be destroyed). There is nothing in spell description that states that there are some different rulings how Web spell part works except for cover vs concealment and can't be destroyed.
Am I missing something or some sort of FAQ? From where comes the frequent claim that target is unable to remove grappled condition by CMB/Escape Artist check as normal with Web spell? Thank you in advance!
Dear All, I have quick question.
What confuses me is that spells like fireball have specific text, that points out on possibility of damage for unattended objects. But Sirocco doesn't have this text. https://aonprd.com/SpellDisplay.aspx?ItemName=Sirocco
Hello, All! I have following question.
Slowing Toxin:
Slowing Toxin (Su) A shriezyx’s web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx’s web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based. Question 1. Assume following situation - we have a hero, who is under effect of Haste spell. He is being attacked by Slowing Toxin (Su) ability that works as Slow spell (but is Su, not Sp). Slow spell specifically states that Slow automatically dispels Haste.
Question 2. Add to this Delay Poison spell. Should this Slowing Toxin (Su) be considered poison effect? There is nothing that specifically states that this is poison effect, but still, it's called toxin in descriptive text and naming. Thank you in advance!
What really confuses me in case he actually CAN create +5 longsword is that if, we assume that order of operations was different - specifically Paladin used Divine Bond first, got his +3 longsword from Divine Bond and ONLY THEN used GMW - in this case GMW would do nothing, as it simply would give +3 bonus that doesn't stack. Hmmmmm
Hello! I have several questions about Icy Prison spell. I know that there is no official ruling for this spell, but maybe there was a consensus how to use in PFS or something... https://aonprd.com/SpellDisplay.aspx?ItemName=Icy%20Prison 1. Strength Check to break free - does size bonus for breaking doors apply? 2. Is target able to cast Verbal only spells inside Icy Prison? 3. Is target able to use breath weapon inside Icy Prison? Thank you in advance!
Hello! I have 2 question that I want to illustrate with 2 situations: 1. Paladin with Aura of Justice uses this ability and grants all allies in 10 feet ability to smite, that they must use till next paladin's turn and bonuses last for 1 minute. This is aura ability.
2. Sacred Shield Paladin uses 2 lay on hands and activates ability that grants his shield bonus to all his allies in certain range. Assume this range is 10 feet. Full Ability Wording:
Holy Shield (Su) At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active. At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell. At 20th level, any allies within 20 feet are protected. Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any). This ability replaces channel positive energy.
It is not specifically called aura, so if paladin activates this ability and grants this protection to all allies in 10 feet - then they are free to go any distance from paladin and still will get this bonus?
Thank you in advance!
Dear All, I have a question to you :)
So, assume that our rider has Handle Animal bonus of +5 and he wants his horse to force march for 3 hours. How should I handle this in-game? Every hour he should spend 2 minutes to "take 20" (retry is allowed for this skill)? Or not?
Hello! Has anyone used this system from Ultimate Campaign in your CotCT games? I've noted that it's quite generic and requires a lot of tailoring for this campaign, and if possible, I would love to learn from experience of others. So if you've used it, especially if you have something documented - I would really appreciate if you would share it. :)
Sorry for reincarnating this thread, I also have an important question regarding this game.
So what exactly prohibits to throw singe coin from table as soon as you see that you have more coins than your opponent?
Hello All, I'm really confused with vehicle rules. http://www.d20pfsrd.com/gamemastering/other-rules/vehicles#TOC-Driving-Vehi cles Can a driver use Keep It Going in addition to any other driving action, basically doubling speed of vehicle? Or not? As per wording it's looks like that it is allowed, but I'm not sure, cause it means that pilot should make 2 driving checks per turn and after reading all rules it seems that it is assumed that driver makes only one driving check per turn and vehicle moves only once per turn. Can please someone help me clear this out? And a bit later there is a following statement: Quote: Movement: At the start of the driver’s turn, she makes a driving check to control the vehicle as detailed in the Driving Vehicles section. When doing so, she takes whatever action is required before doing anything else that turn. Vehicles usually ignore difficult terrain due to rubble and foliage, but treat steep inclines as difficult terrain, and depending on the vehicle type and GM judgment, they may be affected by other difficult terrain types as well. From what I can see here it is clearly implied (but not stated clearly) that pilot makes only one driving check per round and vehicle moves also only once during turn... Oh hell, it drives me crazy, really.
Hello All! I'm going to GM S&S soon and currently reading a lot of stuff about future campaign.
Will it break adventure balance if I reduce plunder weight at least by 50%?
Hello All, Assume very powerfull wizard creates a shield guardian Iron Golem for himself and stores some kind of offensive spell of 4th level or less, so golem would cast it on enemies on sight. Question. What DC/caster level will this spell have? DC/CL at time of storing and determined by wizard or it's assumed that golem 'casts' this spell all by itself, so DC will be super-low?
Vidmaster7 wrote: If you cut everything but mundane gears price in half I see no side effects other then the obvious of bringing magic item cost close to mundane item cost. I'm a bit worried - will it impact game balance too seriously or destabilize WBL? Have anybody ever done something similar in their games?
Hello All! I'm not 100% happy with current game economy system, specifically with a fact that PCs wealth grows really exponentially to non-realistic amounts and very early in their careers they become ultra-rich people, and sometimes it is not good for story. I'm trying to figure out an easy and fast solution to this.
So we can easily cut treasure per encounter by same amount (50%) and...
Hello All, I'm a bit confused with following combat situation.
Question is. If giant attacks giant from 10 feet in cloud - he will have 50% miss chance, but will he get +2 to attack and deny defender Dex bonus to AC?
cuatroespada wrote:
It is REALLY wierd, I swear that I've checked Improved Snap Shot 2 or 3 months ago in my recently downloaded and updated UC, and it granted +10 feet. It's really confusing...GeneMemeScene has not created a profile. |