Squealy Nord

Mrakvampire's page

238 posts. 2 reviews. No lists. No wishlists.


RSS

1 to 50 of 238 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Hello All!

Quick question.
Let's assume that my character has Spell Perfection (delayed blast fireball; 7th lvl spell), has Empower Spell feat and Metamagic Rod Quicken (greater).

Can my character use Empowered Delayed Blast Fireball with Quicken Metamagic Rod?

I'm a little bit confused by wording on Spell Perfection feat.

Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level.

Does using metamagic rod affects this "total modified level of the spell"?


Hello All and Happy New Year!

Quick question.
When caster uses spell that has SR versus several creatures with different SR values - should caster roll only once and apply result to all of them or for each creature separate CL roll?

Thank you in advance!


Hello!

I have a question.
Imagine there is a cave lit by glowing fungus (like Cytillesh, gives light as a torch). And someone casts Darkness in this cave.

What will be the outcome?

1. Full darkness, as glowing fungus is considered non-magical source of light.
2. Dim Light, as glowing fungus is considered background light source.

Darkness spell text:
PFS Legal Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
Description
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.


Hello!

While carefully reading some spells, I've suddenly found something very interesting about one of the common spells.

GLYPH OF WARDING
https://aonprd.com/SpellDisplay.aspx?ItemName=Glyph%20of%20Warding

Target or Area object touched or up to 5 sq. ft./level

5 square feet per level? So, just to be sure that I understand this correctly - you have to be 5th level to cover only 1 square (25 sq. ft) and in order to cover 4 squares you have to be 20th level?

Am I reading this spell right or there is some sort of errata to this?


Is it normal, that WALL OF TEXT TOME allow to create only 100 sq. feet wall?
Only 10x10 wall? Is it intended?


Ability Text wrote:
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Question: Is creature under effect of this effect has ability to make Attacks of Opportunity?


I appreciate copy-paste of spell, but what about wording as per RAW?
It looks like that part that target can't get rid of grappled condition is some sort of wishful thinking, but maybe I've really missed some sort of FAQ.


Multiple times I've noticed that a lot of people consider that a creature that failed initial Will save vs Phantasmal Web get grappled condition and that target of the spell is unable to break this grapple.

I'm curious on what basis people tend to rule this in this way?
What is listed in this spell RAW:

Target that fails Will save is treated as affected by Web spell + additional wording that tells that there are some differences (nausea, no cover, concealment, can't be destroyed).

There is nothing in spell description that states that there are some different rulings how Web spell part works except for cover vs concealment and can't be destroyed.
So, basically everything else is same as with Web spell - so target can as standard action try to remove grappled condition with Escape Artist or CMB. And also each time target moves he/she/it must repeat this CMB check or gets grappled.

Am I missing something or some sort of FAQ? From where comes the frequent claim that target is unable to remove grappled condition by CMB/Escape Artist check as normal with Web spell?

Thank you in advance!


Hello, All!

Quick question. As paladin Divine Bond (on weapon) is considered Spell-Like Ability, does it mean that:

1. It can be dispelled?
2. It stop working in Lesser Globe of Invulnerability (as equivalent of 1st level spell)?

Thank you in advance!


Dear All,

I have quick question.
Does Sirocco spell damages unattended magical objects? And if yes, does it mean they have ability to save on Fortitude?

What confuses me is that spells like fireball have specific text, that points out on possibility of damage for unattended objects. But Sirocco doesn't have this text.

https://aonprd.com/SpellDisplay.aspx?ItemName=Sirocco


Diego Rossi wrote:

"A shriezyx’s web is coated with a supernatural toxin ". Pretty straightforward. It is poison.

Ok, it's easy part of question :)

But what about Slow and Haste effects?


Hello, All!

I have following question.
There is a monster, called Shriezyx.
He has ability called Slowing Toxin. Full text of it in spoiler below.

Slowing Toxin:

Slowing Toxin (Su) A shriezyx’s web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx’s web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

Question 1. Assume following situation - we have a hero, who is under effect of Haste spell. He is being attacked by Slowing Toxin (Su) ability that works as Slow spell (but is Su, not Sp). Slow spell specifically states that Slow automatically dispels Haste.
In this case will it automatically dispel Haste spell even without saving throw? Or it will work only if hero fails Fort save and will suppress Haste until Slowing Toxin works?

Question 2. Add to this Delay Poison spell. Should this Slowing Toxin (Su) be considered poison effect? There is nothing that specifically states that this is poison effect, but still, it's called toxin in descriptive text and naming.

Thank you in advance!


Hello!

I have a question.
When it's time to save vs aura-like abilities, like stench or madness aura of Seugathi?
Only start of your turn if you are in range?
Or at start of your turn + if at any point during your turn you come into range? Or at start of monster's turn everyone in range must save?


What really confuses me in case he actually CAN create +5 longsword is that if, we assume that order of operations was different - specifically Paladin used Divine Bond first, got his +3 longsword from Divine Bond and ONLY THEN used GMW - in this case GMW would do nothing, as it simply would give +3 bonus that doesn't stack.

Hmmmmm


Hello All!

Quick question, but it really confuses me.

Imagine we have Paladin with +2 Divine Bond feature and he wields +1 longsword.
Someone uses Greater Magic Weapon on his longsword and makes it +3 longsword for 1 hours per caster level.

Can Paladin use his Divine Bond to create +5 longsword?


Hello!

I have several questions about Icy Prison spell. I know that there is no official ruling for this spell, but maybe there was a consensus how to use in PFS or something...

https://aonprd.com/SpellDisplay.aspx?ItemName=Icy%20Prison

1. Strength Check to break free - does size bonus for breaking doors apply?

2. Is target able to cast Verbal only spells inside Icy Prison?

3. Is target able to use breath weapon inside Icy Prison?

Thank you in advance!


Hello!

I have 2 question that I want to illustrate with 2 situations:

1. Paladin with Aura of Justice uses this ability and grants all allies in 10 feet ability to smite, that they must use till next paladin's turn and bonuses last for 1 minute. This is aura ability.
Assume that one of paladin's allies that actually used this ability and used smite evil vs Big Bad Evil Guy actually moved next turn out of 10 feet of paladin. What is going to happen with his Smite Evil ability gained via aura? Immediately ends?

2. Sacred Shield Paladin uses 2 lay on hands and activates ability that grants his shield bonus to all his allies in certain range. Assume this range is 10 feet.

Full Ability Wording:

Holy Shield (Su)
At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.

At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell.

At 20th level, any allies within 20 feet are protected.

Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any).

This ability replaces channel positive energy.

It is not specifically called aura, so if paladin activates this ability and grants this protection to all allies in 10 feet - then they are free to go any distance from paladin and still will get this bonus?
Or if they lose this bonus moving 20 feet away and then return to 10 feet, should they regain bonus?

Thank you in advance!


Dear All,

I have a question to you :)
Assuming we have a rider moving on a horse. He needs to get to destination ASAP, so he wants his horse to force march today.
Reading Handle Animal skill, I've noticed that this is being handled via Push Animal option and it has DC 25.

So, assume that our rider has Handle Animal bonus of +5 and he wants his horse to force march for 3 hours.

How should I handle this in-game? Every hour he should spend 2 minutes to "take 20" (retry is allowed for this skill)? Or not?


Oh... wow. Very bad art of Amiri. Sorry to say that, but it's just awful.


I definitely dislike this art. Actually I'm very concerned on overall new style of art for PF2. Sorry to say that but it's not good and this picture of iconic here is very good example why it's not good.


Hello!

Has anyone used this system from Ultimate Campaign in your CotCT games? I've noted that it's quite generic and requires a lot of tailoring for this campaign, and if possible, I would love to learn from experience of others.

So if you've used it, especially if you have something documented - I would really appreciate if you would share it. :)


Sorry for reincarnating this thread, I also have an important question regarding this game.
It's stated that as soon as any coin is knocked off table game immediately ends and person with more gold in purse wins.

So what exactly prohibits to throw singe coin from table as soon as you see that you have more coins than your opponent?
This rule feels very strange, I wound say.


1 person marked this as a favorite.

Thanks! Stolen smiling Ileosa for my campaign! :D


Hello!

Haven't got time to play. Wanted to check - how close to original AP is game story?
Had thoughts to GM Kingmaker AP to my players, but all of them are now heavily playing Pathfinder:Kingmaker PC game, so wanted to check if this is still viable choice of AP.


1 person marked this as a favorite.

Attack of Opportunity is for fighters only??? No non-fighter tanks? Hmm... maybe I should read this again...


Sorry for necroposting, but latex actually OFFICIALLY CONFIRMED.
http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Gloves%20of %20the%20Keen%20Evaluator


Hello All!

Quick question - what do you think - how much do the raft weight?


Oh, thank you very much!


Hello All,

I've decided to play Skull and Shackles with slow XP progression and if someone have created additional events during Wormwood journed (Part 1 of first module) or any ideas what side quests can be easily implemented - I would gladly use your ideas and help. ;)

Thank you in advance!


Hello All,

I'm really confused with vehicle rules.

http://www.d20pfsrd.com/gamemastering/other-rules/vehicles#TOC-Driving-Vehi cles

Can a driver use Keep It Going in addition to any other driving action, basically doubling speed of vehicle? Or not?

As per wording it's looks like that it is allowed, but I'm not sure, cause it means that pilot should make 2 driving checks per turn and after reading all rules it seems that it is assumed that driver makes only one driving check per turn and vehicle moves only once per turn.

Can please someone help me clear this out?

And a bit later there is a following statement:

Quote:
Movement: At the start of the driver’s turn, she makes a driving check to control the vehicle as detailed in the Driving Vehicles section. When doing so, she takes whatever action is required before doing anything else that turn. Vehicles usually ignore difficult terrain due to rubble and foliage, but treat steep inclines as difficult terrain, and depending on the vehicle type and GM judgment, they may be affected by other difficult terrain types as well.

From what I can see here it is clearly implied (but not stated clearly) that pilot makes only one driving check per round and vehicle moves also only once during turn...

Oh hell, it drives me crazy, really.
Please, please, please someone experienced in PF, help me.


It looks like that, BUT the reason why I'm asking this...

If "double movement" is allowed - that means that top speed of sailing ship can be around 180 feet per round = 30 feet per second ~ 17 knots!
It looks too much for such ships...


Anyone?


Hello All,

Quick question. Is action sequence on the same round below correct:

Pilot uses Full Ahead standard action
Ship immediately moves it's current speed
Pilot makes another Stay the Course move action
Ship immediately move it's current speed

So ship basically makes double move.
Correct?


Hm... Daily supplies?
Can you please help me - in what book there is information regardin supplies rules?


Hello All!

I'm going to GM S&S soon and currently reading a lot of stuff about future campaign.
And I'm really confused with plunder system.
1 point of plunder costs only 1000 gp and has weight of 20000 lb.
So, we must assume that abstract goods plundered on average have cost of 5 cp per 1 lb. For me it breaks immersion, really.

Will it break adventure balance if I reduce plunder weight at least by 50%?
Thank you in advance.


Hello All,

Assume very powerfull wizard creates a shield guardian Iron Golem for himself and stores some kind of offensive spell of 4th level or less, so golem would cast it on enemies on sight.

Question. What DC/caster level will this spell have? DC/CL at time of storing and determined by wizard or it's assumed that golem 'casts' this spell all by itself, so DC will be super-low?


Vidmaster7 wrote:
If you cut everything but mundane gears price in half I see no side effects other then the obvious of bringing magic item cost close to mundane item cost.

I'm a bit worried - will it impact game balance too seriously or destabilize WBL? Have anybody ever done something similar in their games?


Azothath wrote:

review the table on wealth by level.

Things are tied together by level at; level, wealth, ability scores, class gained feats, hit die. Notice that several are not linear.

Of course I know this.

I'm not sure that I understood the intent of you comment correctly.


Hello All!

I'm not 100% happy with current game economy system, specifically with a fact that PCs wealth grows really exponentially to non-realistic amounts and very early in their careers they become ultra-rich people, and sometimes it is not good for story.

I'm trying to figure out an easy and fast solution to this.
This is what came to my mind - what will happen to WBL, if all magic item prices will be reduced by 50%, but any item must be sold only for 33% of it's price?

So we can easily cut treasure per encounter by same amount (50%) and...
What potential issues do you see here?


Hello All,

What do you think, will gargantuan dragon's head fit into portable hole (10 feet deep, 6 feet diameter)? :)


Hello All,

I'm a bit confused with following combat situation.
Assume that we have 2 stone giants and they are fighting in area with Fog Cloud spell. They both have 10 ft reach, so if they are 10 feet away they can technically attack, but can't see each other.

Question is. If giant attacks giant from 10 feet in cloud - he will have 50% miss chance, but will he get +2 to attack and deny defender Dex bonus to AC?


Hello All,

Demilich (Bestiary 3) has Immunity to Magic (Su) quality that makes him

Quote:
A demilich is immune to any spell or spell-like ability that allows spell resistance.

Does it mean that awakened demilich cleric can't cast Still Shield of Faith on itself?


1 person marked this as FAQ candidate.

I'm confused by this spell wording.

What exactly happens when caster uses this spell?
Natural armor is removed? Deflection to AC = Cha mod is granted?
All corporeal attacks deal only 50% damage to you?
You lose Strengh score and you your Dex to attack?


Vatras, thank you very much!


Big thanks to CannibalKitten for his advice :)
Anyone else?


3.x edition is fine, after all it's more or less easy to convert to PF.
Thank you!


Hello All!

I need your expert advice!
Can you please recommend me good (in your opinion) dungeon (module, adventure, standalone) for 15th level PCs?

Good color maps, puzzles and interesting traps are definitely welcomed! :)


cuatroespada wrote:

@Mrakvampire

Wiggz wrote:
Maezer wrote:
August 2015 is when the errata'd improved snap shot.
Thanks for that. I only noticed it a couple of weeks ago.

It is REALLY wierd, I swear that I've checked Improved Snap Shot 2 or 3 months ago in my recently downloaded and updated UC, and it granted +10 feet.

It's really confusing...


Emmm... Last errata to Ultimate Combat was in 2015... I don't get it...


Sundakan wrote:
Because you can't do that with the PDFs anyway?

Emm, now you are basically saying that you use stolen PDFs? Cause all PDFs that were bought from Paizo.com can be downloaded again already updated to errata.

GeneMemeScene has not created a profile.