Remove spellcasting - Add in evolutions.


Summoner Class

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>

Verzen wrote:
DrakoVongola1 wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

You make it sound so simple, as if 4 full pages of evolutions can just be conjured out of the aether.

What sort of evolutions would you propose that aren't trap options, are interesting, and aren't replacements for things that should have been base functions?

Manifest trait (1)

Evolution feat
Pick a creature type or element. Your Eidolon becomes the creature type of your choice and gain those creature traits. If you pick an element, the Eidolon becomes resistant to that element and weak to its opposite element.
Fire/Cold
Acid/Electricity
Good/Evil
Positive/Negative (for Void based or light based eidolons)

Maybe it's just me that don't know where to look, but I didn't find where it's stated that all creatures sharing a Creature Type Traits share x or y abilities. Therefore I think a feat like that would requires way too much work, takes too much space and it wouldn't be futur-proof...


Verzen wrote:
Quote:
Plus imagine Evolutions that allow your Eidolon to take/gain/copy Ancestry Benefits that your PC has. Imagine a Bouncy Dragon E that roams around with their Goblin Summoner, makes sense to me but I'm really just spitballing.
I really want this now. The visuals! LOL

Yes, an evolution feat that gives your eidolon the benefit of your heritage and ancestry feats could be interesting. Tricky to word maybe, but the concept is sound.


Charlesfire wrote:
Verzen wrote:
DrakoVongola1 wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

You make it sound so simple, as if 4 full pages of evolutions can just be conjured out of the aether.

What sort of evolutions would you propose that aren't trap options, are interesting, and aren't replacements for things that should have been base functions?

Manifest trait (1)

Evolution feat
Pick a creature type or element. Your Eidolon becomes the creature type of your choice and gain those creature traits. If you pick an element, the Eidolon becomes resistant to that element and weak to its opposite element.
Fire/Cold
Acid/Electricity
Good/Evil
Positive/Negative (for Void based or light based eidolons)
Maybe it's just me that don't know where to look, but I didn't find where it's stated that all creatures sharing a Creature Type Traits share x or y abilities. Therefore I think a feat like that would requires way too much work, takes too much space and it wouldn't be futur-proof...

It generally does run into those issues. Plus as proposed some options are strictly better. I think a lot of creature trait type things are best handled by eidolon base types, possibly with an evolution to borrow from them (gain the first tier benefit? A very high one to gain the second? No way to get the third?)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Charlesfire wrote:
Verzen wrote:
DrakoVongola1 wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

You make it sound so simple, as if 4 full pages of evolutions can just be conjured out of the aether.

What sort of evolutions would you propose that aren't trap options, are interesting, and aren't replacements for things that should have been base functions?

Manifest trait (1)

Evolution feat
Pick a creature type or element. Your Eidolon becomes the creature type of your choice and gain those creature traits. If you pick an element, the Eidolon becomes resistant to that element and weak to its opposite element.
Fire/Cold
Acid/Electricity
Good/Evil
Positive/Negative (for Void based or light based eidolons)
Maybe it's just me that don't know where to look, but I didn't find where it's stated that all creatures sharing a Creature Type Traits share x or y abilities. Therefore I think a feat like that would requires way too much work, takes too much space and it wouldn't be futur-proof...

Honestly it's just spitballing an idea to allow us a creature right out the gates that feels like an actual creature you have command over rather than .. just another normal human PC.


Verzen wrote:
Right NOW the eidolon is weaker than any other martial class and the expectation is for the Eidolon to be in martial situations.

Yes. A few points off. But mostly missing a good reaction or two on the Eidolon. That's the bit I feel most. I always optimise it on my martials and its just not here.

Even if we get the rest of the balance right it needs this.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Gortle wrote:
Verzen wrote:
Right NOW the eidolon is weaker than any other martial class and the expectation is for the Eidolon to be in martial situations.

Yes. A few points off. But mostly missing a good reaction or two on the Eidolon. That's the bit I feel most. I always optimise it on my martails and its just not here.

Even if we get the rest of the balance right it needs this.

It also needs more of that pf1 apg feeling imo where I feel like I can design my own monster.


KrispyXIV wrote:
Verzen wrote:
Why can't the Eidolon trade all of those feats for an equal number of evolution feats?

Because making enough Evolution Feats at level 1 for their to be three meaningful choices is too much work - plus, the only way to do it would be to break out basic functionality and make such things faux optional.

As in, it looks like its optional but it isnt because its basic functionality.

If it is not worth doing right, it should not be done at all.

I would rather see summoner dropped than have a half-assed implementation.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Volkard Abendroth wrote:
KrispyXIV wrote:
Verzen wrote:
Why can't the Eidolon trade all of those feats for an equal number of evolution feats?

Because making enough Evolution Feats at level 1 for their to be three meaningful choices is too much work - plus, the only way to do it would be to break out basic functionality and make such things faux optional.

As in, it looks like its optional but it isnt because its basic functionality.

If it is not worth doing right, it should not be done at all.

I would rather see summoner dropped than have a half-assed implementation.

Well that's... not happening, so probably better to focus on options that are on the table. :)


MaxAstro wrote:
Volkard Abendroth wrote:
KrispyXIV wrote:
Verzen wrote:
Why can't the Eidolon trade all of those feats for an equal number of evolution feats?

Because making enough Evolution Feats at level 1 for their to be three meaningful choices is too much work - plus, the only way to do it would be to break out basic functionality and make such things faux optional.

As in, it looks like its optional but it isnt because its basic functionality.

If it is not worth doing right, it should not be done at all.

I would rather see summoner dropped than have a half-assed implementation.

Well that's... not happening, so probably better to focus on options that are on the table. :)

A half-assed implementations is going to result in a class almost nobody is going to play and, even if it does eventually get fixed, it will take years of complaints and far more effort than doing it right the first time.

If the excuse now is “it takes too much effort,” then the entire class needs to re-evaluated. Instead of splitting effort between two new classes and failing at both, they should focus their effort on one really polished class.

When people ask “Why should I play this class” or “What does this class bring to the table that another class is not better at” people should not struggle to find an answer.

Right now, that is what is happening with both the magus and the summoner. They bring nothing to the table that existing classes are not better at.


I have to agree with OP. Spellcasting in this incarnation just feels like a drain that could be spent somewhere else to make the Summoner more interesting, especially given how extremely restrictive it is.

Cantrips really don't feel good because they really hinder the action economy for using the Eidolon, which is the core feature of the class. Spells are so limited and such a pain to change you're heavily pushed into only the most general spells (like buffs) so you never have a "dead" choice in your 4 options.

From what I've played, it just doesn't feel fun, and being relegated to the party's exclusive buffbot at higher levels isn't very appealing when any other caster could do that while also having significantly more flexibility.

If spellcasting is an absolute necessity Focus Spells are a better solution to fall back on, in my opinion. They limit the amount of things you can do in any particular fight without harshly limiting what you can do over the course of the day. If it's going to be a spellcaster I'd like to see more spells that interact with the Eidolon anyways (Distracting Summoning is a good example), and Focus Spells can be custom made to work around that. You'd be able to see those effects a lot more as well since you can cast a lot more than 4 focus spells in a single day.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Volkard Abendroth wrote:

A half-assed implementations is going to result in a class almost nobody is going to play and, even if it does eventually get fixed, it will take years of complaints and far more effort than doing it right the first time.

If the excuse now is “it takes too much effort,” then the entire class needs to re-evaluated. Instead of splitting effort between two new classes and failing at both, they should focus their effort on one really polished class.

When people ask “Why should I play this class” or “What does this class bring to the table that another class is not better at” people should not struggle to find an answer.

Right now, that is what is happening with both the magus and the summoner. They bring nothing to the table that existing classes are not better at.

Even if I agreed with you, Paizo really can't do this. They already announced that Magus and Summoner will be appearing in Secrets of Magic. To say "oops, nevermind" would be a far bigger PR hit than releasing a class that isn't quite perfect.


1 person marked this as a favorite.
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

I do want those pages of options that you are talking about. I don't see that the right way to go about it is to remove spells.

The spell casting is interesting - there is a huge amount of variety there. Its not weak. The spell DCs are reasonable unless you choose to sack your Charisma.

It would be a massive loss to do away with spell casting all together. Whats the summoner going do then? Ping with a bow, and use a very limited set of focus spells ?!?!

The summoner has to have at least a few spell options. PF1 Summoner was a great caster.


Gortle wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

I do want those pages of options that you are talking about. I don't see that the right way to go about it is to remove spells.

The spell casting is interesting - there is a huge amount of variety there. Its not weak. The spell DCs are reasonable unless you choose to sack your Charisma.

It would be a massive loss to do away with spell casting all together. Whats the summoner going do then? Ping with a bow, and use a very limited set of focus spells ?!?!

The summoner has to have at least a few spell options. PF1 Summoner was a great caster.

If something has to be lost to make a more interesting and effective eidolon what else can you take away? Currently spell casting is a very large part of the summoner's power, but I think a more interesting eidolon would be more of what it seems like most people want from the summoner.

I really like having the different casting traditions based on the eidolon type. I hope that can be preserved even with a reduction in casting capability.


MaxAstro wrote:
Volkard Abendroth wrote:

A half-assed implementations is going to result in a class almost nobody is going to play and, even if it does eventually get fixed, it will take years of complaints and far more effort than doing it right the first time.

If the excuse now is “it takes too much effort,” then the entire class needs to re-evaluated. Instead of splitting effort between two new classes and failing at both, they should focus their effort on one really polished class.

When people ask “Why should I play this class” or “What does this class bring to the table that another class is not better at” people should not struggle to find an answer.

Right now, that is what is happening with both the magus and the summoner. They bring nothing to the table that existing classes are not better at.

Even if I agreed with you, Paizo really can't do this. They already announced that Magus and Summoner will be appearing in Secrets of Magic. To say "oops, nevermind" would be a far bigger PR hit than releasing a class that isn't quite perfect.

You would rather see two classes that don’t function than have Paulo admit they only have the room or effort to fully flesh out one class?

Personally, I would rather have one interesting and useful class than two broken classes that see little usage.

Not that I would mind having both the magus and the summoner. Just not in their current states. Neither class seems well thought out and both are failing in what should be their strong points.

Silver Crusade

1 person marked this as a favorite.

Hmm, if only we had a Beta or a Playtest or something to go over the flaws and improve on the class.

If only.


Pathfinder Roleplaying Game Superscriber

It doesn't really matter what I'd rather, Volkard.

I mean personally I don't find Magus or Summoner to be the abject failures you seem to find them, but even if I did - Paizo isn't in the habit of promising one thing and delivering another.

If they thought they didn't have time to do both classes right, their response would be to delay the book entirely - as they've done with other projects - rather than cut a major selling point that has already been promised from the book.

That's just kinda the business reality.


citricking wrote:
Gortle wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

I do want those pages of options that you are talking about. I don't see that the right way to go about it is to remove spells.

The spell casting is interesting - there is a huge amount of variety there. Its not weak. The spell DCs are reasonable unless you choose to sack your Charisma.

It would be a massive loss to do away with spell casting all together. Whats the summoner going do then? Ping with a bow, and use a very limited set of focus spells ?!?!

The summoner has to have at least a few spell options. PF1 Summoner was a great caster.

If something has to be lost to make a more interesting and effective eidolon what else can you take away? Currently spell casting is a very large part of the summoner's power, but I think a more interesting eidolon would be more of what it seems like most people want from the summoner.

I really like having the different casting traditions based on the eidolon type. I hope that can be preserved even with a reduction in casting capability.

Absolutely agree. Spellcasting seems like a pretty big power drain, and I would give up spellcasting in a hearbeat to get more interesting options for the eidolon. I do agree, though, that they need to give something more interesting for the summoner to do. Boost Eidolon is, frankly, dull, and it's just an action tax on the extra action you're given, making you use that extra action to keep your damage up.

Also, people in this thread acting like the classes are in complete disrepair and need complete overhauls, two things here:

1) They tend to release the most "out-there" options during playtests, not the safe stuff they're more certain will work.

2) If they made Striking Spell take a total of 2 actions instead of 3, I really don't think many people would complain about the Magus. Similarly, if they gave us a little bit more eidolon customization, I don't think many people would complain about the Summoner.

Scarab Sages

1 person marked this as a favorite.
Verzen wrote:
Quote:
I'm sorry you're stuck at low levels, that is a shame because one of the best things about 2e is that it functions well all the way to 20.

Don't be condescending. I've probably been tabletop gaming longer than you've been alive.

80-90% of home games run at low level due to attrition. They never make it to high levels. In PFS, PFS maxes out at level 8 atm.

First time looking through this thread, just wanted to chime in on this comment to say that the way things are going, I do think Paizo probably has plans to roll out at least up to mid-teens PFS. The current level chokepoint feels like it will just take awhile to pass due to concerns about rolling out level 10+ scenarios to a bunch of characters that can't play them. Best case scenario if you minmaxed chronicle credits for highest level PC possible is, iirc, a level 8 PC with 5XP towards their next level. (Only 3 7-8 scenarios+ Special means just PFS can only get you to 7.4XP, then apply Plaguestone and BTLA. Might be able to get higher with AP credit but I haven't personally looked into those certs yet)

All that said, the fact that School Items and Treasure Bundle tables are built out to Lv20 does imply thag Paizo is, at least, future-proofing Society play for the potential of high level, so hopefully we'll see the highest level play jump up a few levels with each passing season as EXP chokepoints get passed. IIRC, there was a recent Paizo blog that stealth-confirmed Lv 10 play in PFS is planned to roll out around May or June, so that's something to look forward to.


BACE wrote:
citricking wrote:
Gortle wrote:
Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

I do want those pages of options that you are talking about. I don't see that the right way to go about it is to remove spells.

The spell casting is interesting - there is a huge amount of variety there. Its not weak. The spell DCs are reasonable unless you choose to sack your Charisma.

It would be a massive loss to do away with spell casting all together. Whats the summoner going do then? Ping with a bow, and use a very limited set of focus spells ?!?!

The summoner has to have at least a few spell options. PF1 Summoner was a great caster.

If something has to be lost to make a more interesting and effective eidolon what else can you take away? Currently spell casting is a very large part of the summoner's power, but I think a more interesting eidolon would be more of what it seems like most people want from the summoner.

I really like having the different casting traditions based on the eidolon type. I hope that can be preserved even with a reduction in casting capability.

Absolutely agree. Spellcasting seems like a pretty big power drain, and I would give up spellcasting in a hearbeat to get more interesting options for the eidolon. I do agree, though, that they need to give something more interesting for the summoner to do. Boost Eidolon is, frankly, dull, and it's just an action tax on the extra action you're given, making you use that extra action to keep your damage up.

Also, people in this thread acting like the classes are...

The best thing I think the summoner could do is something like teamwork feats. The hunter is a better model for this class then the old summoner. Give them ability’s to distract and hinder the enemy , give them ability to set up reactions

This might be contentious but I think they should try to give reason for the summoner to fight alongside there eidolon, shoulder to shoulder , not just sit around buffing and drinking fruity beverages a postcode away. You know, really sell the “two Hearts, one soul” thing.


Physicskid42 wrote:

The best thing I think the summoner could do is something like teamwork feats. The hunter is a better model for this class then the old summoner. Give them ability’s to distract and hinder the enemy , give them ability to set up reactions

This might be contentious but I think they should try to give reason for the summoner to fight alongside there eidolon, shoulder to shoulder , not just sit around buffing and drinking fruity beverages a postcode away. You know, really sell the “two Hearts, one soul” thing.

I don't think that's contentious at all. I'd love more tandem feats that expand on what you can do with the eidolon, especially if those build upon the strategy that you've got with your eidolon.

I suggested in another thread that if your eidolon has Magical Evolution, it should be able to use the bonus action in Act Together to complete a 2 action spell with you. There could be something similar to let you get a free aid another action in for an attack by the eidolon before that doesn't decrement MAP until afterwards.

Additional ways to get reactions that specifically key off of one anothers actions seems entirely thematic.


1 person marked this as a favorite.

Totally on board with you on this, in my opinion if paizo had the intention of making halfcasters they should have done it with champions or rangers as well. The rulebook already set the standard, or you´re a caster hitting 10th level spells and all the progression or you´re a martial character, you could have a lot of fun tricks and focus spells, but you work mechanically as martial.

If you want to play as a summoner caster, take a caster archetype, you'll get 6th level spells just like 1e.

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>
Community / Forums / Archive / Pathfinder / Secrets of Magic Playtest / Summoner Class / Remove spellcasting - Add in evolutions. All Messageboards