DougSeay |
I've loved the flavor of the Aldori for a decade, but in PF1 it was too feat intensive. I was hopeful for PF2, but so far it seems too bland. So far it seems the rapier is almost as good without needing as many feats.
Am I the only one who thinks this? What has been tried to balance things.
I was thinking about adding two feats to the archetype. One would add disarm and trip to the Aldori sword. The second which has a prereq of the first, adds agile.
Agile is pretty awesome, especially on a d8 weapon, so I see the risk of being overpowered. But it takes three class feats, and that sees like a high price.
Does it seem like I'm on the right path?
Seisho |
Adding feats to weapons that increase their versatility is a tough balance act and it's certainly not just something done with a feat (although I considered it/still considering it for a homebrew archetype)
The aldori duelist has access to one of the best one-handed weapons in the game since it already has two damage types, d8 damage and finesse
and that is exactly the reason why agile should not be added - there is not only a risk but the weapon would simply be overpowered
adding disarm would also be powerful, arguibly even worse then agile since it adds the option to use your dex to disarm
Besides - why do you think the archetype is too bland? I think it is a decent archetype for melee characters who want to go into a dex build - only thing that I think is rather suboptimal is that rogue needs, I think it was level 8, to get into the class
DougSeay |
Using a rogue with a rapier vs aldori sword, the d8 will average 1 more point of damage for each damage die. Over time that is a decent damage differential, although the deadly d8 from the rapier reduces that. But two general feats for weapon training and the dedication means the rapier rogue has more feats to do other things. 3 feats for a fractional point seems like a lot.