Silencing Strike Question


Pathfinder Second Edition General Discussion


The Barbarian level 10 feat seems like a strict upgrade to strikes, that has a high probability to take multiple actions from an equal level enemy. Is there any drawback to spamming this? Usually these sorts of abilities usually have 'Press' or 'Opening' on them to prevent them from being just a better strike. Is there something I am missing or as the GM should I be getting my fort saves ready on every.single.attack.


Yup, probably missing a requirement or trait.


Does it not deal damage? Stunning fist says 'If you strike and deal damage' - this one is also missing that line.. So either this triggers on a miss (because its missing the line to hit) - or It just makes them make a save without damage?

Or is this 100% the total package.. Deals full damage and brings a stun for the family.


I think if the Strike would hit, then they have to make the save. No damage dealt. MAP applies. If your strike is a crit, then treat their save as 1 worse. It also has the incapacitation trait.

At first glance it looks like it does damage, but I think that's the key bit. Though stunned 3 on a crit failure is nasty on something spamable...


While I agree with the 'strike shouldn't deal damage' - They generally call that out right? Strikes as written say 'you swing and deal damage on a success'.. The ability makes way more sense if it doesn't deal damage, but I feel like that would be called out.


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This ability is really weirdly written.
First, it has the Incapacitation trait, which means that if the enemy is higher level than you and you just hit with the attack you actually miss as the level of success is reduced also on attacks.
Then, there is nothing stating you have to hit...

In my opinion, there shouldn't be this sentence: "Make a melee Strike against a foe." If you remove it, the ability works fine. But currently, there are 2 independent effects both affected by Incapacitation tag, this is nowhere to be seen.


Huh, so unpacking Super's comment

"If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse."

Does that mean if you make a strike that has incap it reduces the result by one tier? Thats..rough buddy.


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Yes, it means that. But it's the first time I see an effect with the Incapacitation tag and a Strike. In general, when there's a Strike involved, the Incapacitation tag is limited to a portion of the effect and doesn't include the Strike.

Liberty's Edge

I would say 'requires errata, ask your GM until then.' Definitely looks like the writer botched it and the editors missed it.


Guess I need to wait for the Errata.. I am the GM of this particular game and one of my players is very excited for this ability.. But I am dreading him replacing all of his strikes with this and stunning out every normal enemy (Some guy on reddit did the math and its like 80% chance to stun if you spam, with a 10% chance to completely remove their turn on a crit fail).


SuperBidi wrote:
Yes, it means that. But it's the first time I see an effect with the Incapacitation tag and a Strike. In general, when there's a Strike involved, the Incapacitation tag is limited to a portion of the effect and doesn't include the Strike.

Far as I can tell, incapacitation per the rules only applies on saving throws. So just the fort save has the incap effect.

And as soon as I say that I remember Sleeper Hold. So who knows?


caratas wrote:
Guess I need to wait for the Errata.. I am the GM of this particular game and one of my players is very excited for this ability.. But I am dreading him replacing all of his strikes with this and stunning out every normal enemy (Some guy on reddit did the math and its like 80% chance to stun if you spam, with a 10% chance to completely remove their turn on a crit fail).

Just give it the flourish trait. Make it once per rage if you think it's still too strong? Also it definitely appears not to deal any damage by the way it's written, but I can see it argued other ways.

Just make sure you communicate clearly with this player before they learn it and try to use it.


Sporkedup wrote:
Far as I can tell, incapacitation per the rules only applies on saving throws. So just the fort save has the incap effect

Sidebar on CRB page 157, note the mention of attack roll:

"Incapacitation: An ability with this trait can take a
character out of the fight. But when you use an incapacitation
effect against a creature of higher level than you, you reduce
the degree of success of your attack roll by one step, and
that creature improves the degree of success of its saving
throws for that effect by one step."


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Sporkedup wrote:
SuperBidi wrote:
Yes, it means that. But it's the first time I see an effect with the Incapacitation tag and a Strike. In general, when there's a Strike involved, the Incapacitation tag is limited to a portion of the effect and doesn't include the Strike.

Far as I can tell, incapacitation per the rules only applies on saving throws. So just the fort save has the incap effect.

And as soon as I say that I remember Sleeper Hold. So who knows?

Incapacitation definitely applies to non-saves. From the rules text of the ability

Quote:
...or the result of any check the spellcaster made to incapacitate them as one degree of success worse.


Thanks! Thought I might be totally crazy, turns out I was right about that part.


Okay so against a +1 or higher guy you have to
Crit Succeed an attack (Downgrades to hit)
then they have to crit fail the save (upgrades to fail)

For this ability to do anything.

But against equal level enemies or lower, it replaces your strike.

That feels.. more correct?


caratas wrote:

Okay so against a +1 or higher guy you have to

Crit Succeed an attack (Downgrades to hit)
then they have to crit fail the save (upgrades to fail)

For this ability to do anything.

But against equal level enemies or lower, it replaces your strike.

That feels.. more correct?

That seems accurate.

Only other downside I can think about it would be the opportunity cost of not doing some other big Strike with that action.

Well, that and not necessarily knowing the "level" of your opponent I guess. Makes for a very easy way to get some quick metagame knowledge though.

The more I stare at the feat the more I think it needs a rewrite.


Pathfinder Rulebook Subscriber

It is really really good yeah. One thing I would point to is Stunning Fist, which only triggers on flurry but that's usually the flurry that can actually hit people anyway, and it is a level 1 feat.

That said, this feat also has the anti casting components. It is a little unclear if they have a 50% chance of not being able to shout for back up or if being raspy and hard to understand precludes that, but punching people in the throat becomes a really awesome infiltration tool either way.


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Stunning was a good point of comparison for this - but that is tied specifically to your flurry. Where this just says 'you should never use a strike again'


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caratas wrote:

Stunning was a good point of comparison for this - but that is tied specifically to your flurry. Where this just says 'you should never use a strike again'

That seems like a strange argument since any one-action feat (unburdened by Open, Press, etc.) would qualify if it gives a Strike + bonus.

Arguably, every martial should aim toward a build where the only normal Strikes they take are from Haste (though that's hard for some classes).

Not saying the feat isn't powerful. It is powerful. As written, you can critically fail your attack and still have a chance of stunning your opponent. That's horrible writing.
It almost certainly is a normal Strike (not w/ Incapacitation). And if you hit, the target attempts their Fort save (w/ Incapacitation).
Still too powerful IMO.

I think a decent comparison is Resounding Blow, also at 10th yet which gives Deafened (which IMO isn't as bad, even if it is automatic). This feat takes two actions and requires a specific weapon type. Wuh?
Who would ever take that with Silencing Strike available?
Heck, I'd be shy about taking Predator's Pounce since it'd deny me the chance to stun if I simply Stride myself (assuming I had a normal allotment of actions or Haste).
Silencing Strike IMO needs to be two-actions, much like Knockdown, etc. since the carrier effect is worth an extra action. It doesn't even have the Flourish trait.

Another comparison would be a Fighter's Debilitating Shot (10th) which is a ranged Strike/Flourish for two-actions & automatic Slow 1.
The action difference still seems too significant.

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