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Bast L. |
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Moximus |
![Jack in the Box](http://cdn.paizo.com/image/avatar/Plot-jack.jpg)
Hey, didn't see one up, so here it goes.
No precinct map yet, but I wanted one, so here it is. Probably not right/missing stuff. I made it before I read very much.
Nice! But looks very new construction and well planned and funded.
The way they talk about the Edgewatch as only half funded, and with all the fast construction and repair on existing buildings going on, I always pictured the watch headquarters shoehorned into some existing, half repaired building.
My imagining puts in the shell of what was once a grand hotel, now with half the rooms collapsed and just boarded off, and holding cells being old rooms, just with a cell door repalacing the old door. Of course, I haven't got around to drawing it, so you're ahead of me.
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Bast L. |
Hmm, based on page 5, it's newly constructed, but I should remove the living quarters from the offices. Can shrink it up too. Probably should make the armory a bit better "guarded" with less easy access. (I should probably read the whole module first :)
Also, from the description on page 68, it sounds like they leveled the district, and built everything anew.
Either way, making it smaller would be better. Thanks for the feedback.
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Sovaka |
Nice work Bast L.
I came here to post what I had made to find yours! I guess it is the first part the group comes across.
Featuring:
- Central Book Area in front
- 7x Holding Cells
- Cafeteria with Kitchen
- Storage for Supplies
- Hygiene Facilities
- Training Courtyard
- Quartermaster / Armoury
- Station Commander Office
- Station Briefing Room
- Small Gardens
- 2x Barracks that hold total 18 beds
Pixel Grid Width: 128px
Agents of Edgewatch - Precipice Quarter Station v1.0
Feedback welcome and I will update the Map as I update it.
Using Assets purchased from: Tom Cartos
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Sovaka |
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Taedin |
But what about the Wardrobe?
"The precinct’s impressive collection of clothes and costumes kept for precisely this purpose. All manner of disguises, from chic cocktail dresses to garish jester outfits, hang from over a dozen racks that line the walls of the vast walk-in closet."
I imagine it having this super nondescript entrance with a simple plaque saying "Wardrobe" and then you enter to find racks and racks of eclectic outfits.
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Bast L. |
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![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
Nice work Bast L.
I came here to post what I had made to find yours! I guess it is the first part the group comes across.
Featuring:
- Central Book Area in front
- 7x Holding Cells
- Cafeteria with Kitchen
- Storage for Supplies
- Hygiene Facilities
- Training Courtyard
- Quartermaster / Armoury
- Station Commander Office
- Station Briefing Room
- Small Gardens
- 2x Barracks that hold total 18 bedsPixel Grid Width: 128px
Agents of Edgewatch - Precipice Quarter Station v1.0Feedback welcome and I will update the Map as I update it.
Using Assets purchased from: Tom Cartos
In addition to the Wardrobe, I would probably suggest adding some kind of workroom for paperwork, lockers for personal storage to be used by officers who don't stay in the barracks, and possibly a handful of smaller offices for the detectives.
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Sovaka |
In addition to the Wardrobe, I would probably suggest adding some kind of workroom for paperwork, lockers for personal storage to be used by officers who don't stay in the barracks, and possibly a handful of smaller offices for the detectives.
Yeah I will definitely look at adding these.
I certainly missed the whole plerb about the room filled with copious amounts of outfits.
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Sovaka |
2 people marked this as a favorite. |
Updated - Edgewatch Station
Version 1.4
Additions
- Wardrobe for Undercover work and Disguises
- Detectives Offices + waiting benches
- 3x Interrogation Rooms
- Locker Storage for Guards that don't stay at the Barracks
Changes
- Added Door from Armoury to Wardrobe
- Moved Door from Book to past Detective Offices
- Lightened Floor / Walls
- ReArranged dressing at front of Station to accommodate Detective Offices
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malnourish |
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Valdacil |
Updated - Edgewatch Station
Version 1.4
@Sovaka - I really like your version, however at 800x800 I had to zoom in quite a bit to get the grid to line up in Foundry. This caused the entire map quality to suffer. Would you consider posting a larger render... say double the size (1600x1600)? That would be awesome.
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Sovaka |
2 people marked this as a favorite. |
@Sovaka - I really like your version, however at 800x800 I had to zoom in quite a bit to get the grid to line up in Foundry. This caused the entire map quality to suffer. Would you consider posting a larger render... say double the size (1600x1600)? That would be awesome.
Hey, when you click the link, you should be able to "magnify" by clicking again.
Then you can right click that image and save as or open in new tab and save.Elsewise; here is a direct link... It is much larger than 1600x1600 :D
https://i.postimg.cc/jstc8GNR/Precipice-Edgewatch-Station.png
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dharkus |
![Baphomet](http://cdn.paizo.com/image/avatar/PZO9077-Baphomet_90.jpeg)
Updated - Edgewatch Station
Version 1.4Additions
- Wardrobe for Undercover work and Disguises
- Detectives Offices + waiting benches
- 3x Interrogation Rooms
- Locker Storage for Guards that don't stay at the BarracksChanges
- Added Door from Armoury to Wardrobe
- Moved Door from Book to past Detective Offices
- Lightened Floor / Walls
- ReArranged dressing at front of Station to accommodate Detective Offices
the pic is great, but in the future could you keep the size under 10MB, the plus limit on r20? trying to reduce the size to the correct amount requires a lot of trial an error - thx
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fevian |
Not sure if anyone in here takes requests (or if that's how we should use this thread), but I am about to start this adventure and would love to have a decent-resolution map of just the Precipice Quarter so that I could show my roll20 group roughly where they are/the route of their beat.
I have found a lot of maps of Absalom, but none that are high resolution enough to not be blurry/distorted looking when zoomed. If someone has such a map and I just couldn't find it, that would be awesome too!
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Sovaka |
Not sure if anyone in here takes requests (or if that's how we should use this thread), but I am about to start this adventure and would love to have a decent-resolution map of just the Precipice Quarter so that I could show my roll20 group roughly where they are/the route of their beat.
I have found a lot of maps of Absalom, but none that are high resolution enough to not be blurry/distorted looking when zoomed. If someone has such a map and I just couldn't find it, that would be awesome too!
I created a somewhat higher res version of the old Precipice Quarter, but if you read the text in the first AP book, it seems as tho the Fairground map IS the new Precipice Quarter.
And if you compare shore line features, it does somewhat fit, especially with the wall on the East.
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fevian |
I created a somewhat higher res version of the old Precipice Quarter, but if you read the text in the first AP book, it seems as tho the Fairground map IS the new Precipice Quarter.
And if you compare shore line features, it does somewhat fit, especially with the wall on the East.
In another thread, James (I think it was anyway) discussed how the scale presented in the book was distorted. He suggested that it might be twice as large as it really should be, so the festival should only take about 1/4 of the entire quarter. All this being said, if you would please share your old Precipice Quarter image, I would be greatly appreciative!
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EdwinM |
![Syvet](http://cdn.paizo.com/image/avatar/PZO9070-Syvet_90.jpeg)
Made House of the Planes in Dungeondraft. Nothing amazing, as I'm not a pro DD user and don't have a lot of assets, but it works.
Features:
- main floor with ten rooms (no corridors between the central and the corner ones, because of reasons)
- basement that leads into the caverns (w/ storage, kitchen and toilets)
- simple main entrance
https://imgur.com/a/9NkrRzq
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Mirko Rainer |
![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
Sovaka wrote:
Updated - Edgewatch StationVersion 1.4
Edgewatch Station v1.4 via PostImg@Sovaka - I really like your version, however at 800x800 I had to zoom in quite a bit to get the grid to line up in Foundry. This caused the entire map quality to suffer. Would you consider posting a larger render... say double the size (1600x1600)? That would be awesome.
Mind sharing your config for the 1600x1600 map in Foundry for best grid mapping?
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EdwinM |
![Syvet](http://cdn.paizo.com/image/avatar/PZO9070-Syvet_90.jpeg)
Hey all,
anyone tempted in making a map of starwatch keep? or at least the room where they lodge at starwatch keep?
I've used the precinct map so far for their rest time on Foundry VTT, but now that they got promoted in book 3 i'm looking to maybe make the change last by not reusing the same map.
I'll be using this one: https://www.reddit.com/r/Roll20/comments/b5cbnp/adventurers_guild_33x24/
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AlastarOG |
![Imeckus Stroon](http://cdn.paizo.com/image/avatar/PZO9034-Imeckus.jpg)
AlastarOG wrote:I'll be using this one: https://www.reddit.com/r/Roll20/comments/b5cbnp/adventurers_guild_33x24/Hey all,
anyone tempted in making a map of starwatch keep? or at least the room where they lodge at starwatch keep?
I've used the precinct map so far for their rest time on Foundry VTT, but now that they got promoted in book 3 i'm looking to maybe make the change last by not reusing the same map.
Nice!!
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EdwinM |
![Syvet](http://cdn.paizo.com/image/avatar/PZO9070-Syvet_90.jpeg)
and here's my version of the catacombs (seriously who thought having two levels on the same map is a good idea).
it's made specifically for foundry and its multilevel tokens module, but I suppose it can be used with anything if you move tokens manually.
the cave walls on lower and upper levels do not align perfectly, but I can't be arsed to do that since f+!! dungeondraft cave walls.
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AlastarOG |
![Imeckus Stroon](http://cdn.paizo.com/image/avatar/PZO9034-Imeckus.jpg)
and here's my version of the catacombs (seriously who thought having two levels on the same map is a good idea).
it's made specifically for foundry and its multilevel tokens module, but I suppose it can be used with anything if you move tokens manually.
the cave walls on lower and upper levels do not align perfectly, but I can't be arsed to do that since f*&~ dungeondraft cave walls.
Great JOB! now i'm just sad I already ran the catacombs as the mess they are ! :P
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O.W. |
![The Plagued One](http://cdn.paizo.com/image/avatar/PZO9075-PlaugedOne_500.jpeg)
I can't stress enough how I'm appreciative of detailed maps like these. It can sometimes feel a bit barren, on official maps, when you are playing on a VTT and not around a table.
I really don't want to sound ungrateful or entitled, but the openings on the chasm around the Starstone Cathedral look a lot like lava. Is it just me?
On a more trivial note would there happen to be a gridless version of your map? As a VTT GM, I prefer to use hexes, and try to avoid putting the hex grid on top of squares when possible.
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Billiam8817 |
and here's my version of the catacombs (seriously who thought having two levels on the same map is a good idea).
it's made specifically for foundry and its multilevel tokens module, but I suppose it can be used with anything if you move tokens manually.
the cave walls on lower and upper levels do not align perfectly, but I can't be arsed to do that since f~+% dungeondraft cave walls.
this is excellent. i made the end area here but i think you've outdone me. ill share anyway - https://imgur.com/cYZ69vv
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GreatGraySkwid |
![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
and here's my version of the catacombs (seriously who thought having two levels on the same map is a good idea).
it's made specifically for foundry and its multilevel tokens module, but I suppose it can be used with anything if you move tokens manually.
the cave walls on lower and upper levels do not align perfectly, but I can't be arsed to do that since f$~+ dungeondraft cave walls.
This is brilliant. Would you be willing to share a JSON of Foundry wall/lighting metadata?
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Drental |
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narchy |
2 people marked this as a favorite. |
Hey Folks!
My AoE party has made it to the Dreaming Palace, and in preparation I considered jazzing up the map a little. This has turned in to completely replacing all the map assets, and some minor changes to the layout (mostly the basement).
Ground Floor, First Floor, Basement and Rookery here!.
It's not perfect, but I feel like it has a bit more of a "horror" feel to it than the original map did.
All the assets are from the wonderful https://www.forgotten-adventures.net/info/, with a little bit of Photoshop and Illustrator work from myself. :)
Let me know what you think!
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AlastarOG |
![Imeckus Stroon](http://cdn.paizo.com/image/avatar/PZO9034-Imeckus.jpg)
Greetings all,
I have created an elaborate stream of article ''pump'' pieces for agents of edgewatch.
These are heavily geared towards my party, obviously, but I'm thinking you guys can probably either inspire yourself from them or delete name of my PC's and replace with yours.
Let me know if it helps !
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EdwinM |
![Syvet](http://cdn.paizo.com/image/avatar/PZO9070-Syvet_90.jpeg)
EdwinM wrote:This is brilliant. Would you be willing to share a JSON of Foundry wall/lighting metadata?and here's my version of the catacombs (seriously who thought having two levels on the same map is a good idea).
it's made specifically for foundry and its multilevel tokens module, but I suppose it can be used with anything if you move tokens manually.
the cave walls on lower and upper levels do not align perfectly, but I can't be arsed to do that since f$~+ dungeondraft cave walls.
Sorry, I forgot about this and then I couldn't log in (and then I forgot again).
Here's the exported pack you can import using the importer module:https://www29.zippyshare.com/v/Z90HNzU8/file.html
You'll still have to fix some of the walls since, you know, dungeondraft cave walls, but it should save a lot of time.
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GreatGraySkwid |
![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
GreatGraySkwid wrote:This is brilliant. Would you be willing to share a JSON of Foundry wall/lighting metadata?Sorry, I forgot about this and then I couldn't log in (and then I forgot again).
Here's the exported pack you can import using the importer module:
https://www29.zippyshare.com/v/Z90HNzU8/file.htmlYou'll still have to fix some of the walls since, you know, dungeondraft cave walls, but it should save a lot of time.
Not to sound like an unappreciative horse dentist, but is there anywhere you could upload this to that doesn't seem like downloading from it would immediately pwn my machine to Russian script-kiddies?
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narchy |
1 person marked this as a favorite. |
I have updated the Dreaming Palace maps I made slightly, but for some reason I can't seem to edit my original post.
High res version 1.2 available here on Google Drive.
Includes:
Dreaming Palace ground floor
Dreaming Palace upstairs
Dreaming Palace attic
Dreaming Palace basement
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EdwinM |
![Syvet](http://cdn.paizo.com/image/avatar/PZO9070-Syvet_90.jpeg)
EdwinM wrote:Not to sound like an unappreciative horse dentist, but is there anywhere you could upload this to that doesn't seem like downloading from it would immediately pwn my machine to Russian script-kiddies?GreatGraySkwid wrote:This is brilliant. Would you be willing to share a JSON of Foundry wall/lighting metadata?Sorry, I forgot about this and then I couldn't log in (and then I forgot again).
Here's the exported pack you can import using the importer module:
https://www29.zippyshare.com/v/Z90HNzU8/file.htmlYou'll still have to fix some of the walls since, you know, dungeondraft cave walls, but it should save a lot of time.
what do you propose then?
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Alton Thorngage |
1 person marked this as a favorite. |
Hey, I'm pretty new to the mapmaking game but I whipped together a Drive link with the maps I've made for Book 2. I see that most people drop links to images and I realize now that since I only exported them as dd2vtt files that they might not be as useful for everyone. Basically all of them were made before I updated to the newest versions of the Forgotten Adventures assets so I'm no longer able to go back in and make edits as far as I can tell. Hopefully though this link can help a few that use some form of dungeondraft importer like with Foundry VTT. Please let me know if this link helps, I want to try to contribute more as one of these threads helped me a ton with Age of Ashes when I ran that. Next time I'll be sure to save my maps as images too.
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narchy |
3 people marked this as a favorite. |
I've remade the Catacombs Map!
The full version, with all three areas on the same image can be found here.
Alternatively, all the separate parts or the upper/lower overlayed layour as per the book can be found here
I am preparing to run this, so I may have misinterpreted a few things. If anyone can spot any glaring omissions, please let me know and I will update.