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Depends what you mean by controls. Frigid touch, frostbite, bestow curse and touch of blindness are assorted debuffs. The first two do damage. The latter two may when a magus is involved. Do any of them meet your definition of BFC?
Edit: if by controls you meant cantrips then there's brand (available to hexcrafter magi at least) which does 1 hp save negates, but not a lot else.
Yeah, cantrips. It was late and I didn't catch the autocorrect

Artofregicide |

Yes. The formidable Ray of Steves.
A line of nondescript, naked humanoids appear and rush towards the target. All the while they are chanting, "Steve. Steve. Steve. Steve."
If you fail the associated pathetic Will save, you strip nude and become the last Steve in the procession of Steves. And the entire Ray of Steves vanishes in the distance still chanting, "Steve. Steve. Steve. Steve."
Don't get me started on Waves of Steves, Wall of Steves, or Sphere of Steves.
It's like they're not even trying to balance the game anymore.

TheGreatWot |
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I cast Contact Steve and make my save to avoid having my intelligence and charisma drop from having to listen to Steve's stupidity.

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Don't get me started on Waves of Steves, Wall of Steves, or Sphere of Steves.
It's like they're not even trying to balance the game anymore.
All blocked by a simple Protection from Steve spell, or the higher level Magic Circle of Protection from Steve.
Or you could crank out the higher level Mass Charm Steve and put them to work for you!
Stevomancy is totally overrated. Too many monsters are just flat out immune to Steve.

Sysryke |
Okay. This is where my lack of internet savvy bites me. You all are making me laugh, but I know I'm missing the joke. Will someone be so kind as to clue me in on "the Steve"?
Also, I'd love it if there was some variant rules that could be used to customize an available spells list to a character concept. I know that creates other game/class balance issues, but I'm always more of a story/flavor over mechanics kind of guy.

MrCharisma |
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All spells on all class lists. Make spellcasters different some other way.
Other than that: Cure and all other healing-type stuff should be on all class lists. Make it so you can fulfill this important function with any kind of caster.
My instinct here is that I don't like this idea. I think having distinct spell-lists means different casters have different roles, and I like that Divine casters tend to be the masters of this.
However ...
Pathfinder straight up doesn't work without healing. The reason people have wands of CLW (or Infernal Healing if alignment and time aren't factors) is that you can't continue your adventure without healing.
My 10th level Bloodrager is the only front-liner in our Iron Gods game, and he regularly ends fights by healing ~100hp. Now this is a particularly bad case: We're in a 3 person party with only one front-line character, we're in an AP with a hunge number of weapons that target Touch-AC, and said character has low AC but high HP. But this is merely an exaggeration of the norm, not an exception to it.
I bought a set of BOOTS OF THE EARTH to try to alleviate some of the HP problems and my GM almost banned them because they "change the game balance". He got that opinion by reading threads from other GMs, and he's not *wrong*, but we've already had to resort to a few 5-minute-adventuring-days because we were running low on wands, so this was more about preserving game momentum than cheesing anything.
I'm not quite sure where I stand on this. I don't think I like the idea of everyone getting healing, but certainly there's no realistic mundane way to deal with HP-loss in this game. It may not be my favourite solution to the current problem, but at least it's a solution.

Zepheri |

SilvercatMoonpaw wrote:All spells on all class lists. Make spellcasters different some other way.
Other than that: Cure and all other healing-type stuff should be on all class lists. Make it so you can fulfill this important function with any kind of caster.
My instinct here is that I don't like this idea. I think having distinct spell-lists means different casters have different roles, and I like that Divine casters tend to be the masters of this.
However ...
Pathfinder straight up doesn't work without healing. The reason people have wands of CLW (or Infernal Healing if alignment and time aren't factors) is that you can't continue your adventure without healing.
My 10th level Bloodrager is the only front-liner in our Iron Gods game, and he regularly ends fights by healing ~100hp. Now this is a particularly bad case: We're in a 3 person party with only one front-line character, we're in an AP with a hunge number of weapons that target Touch-AC, and said character has low AC but high HP. But this is merely an exaggeration of the norm, not an exception to it.
I bought a set of BOOTS OF THE EARTH to try to alleviate some of the HP problems and my GM almost banned them because they "change the game balance". He got that opinion by reading threads from other GMs, and he's not *wrong*, but we've already had to resort to a few 5-minute-adventuring-days because we were running low on wands, so this was more about preserving game momentum than cheesing anything.
I'm not quite sure where I stand on this. I don't think I like the idea of everyone getting healing, but certainly there's no realistic mundane way to deal with HP-loss in this game. It may not be my favourite solution to the current problem, but at least it's a solution.
Well let pray for Pathfinder to put unicorn and Phoenix bloodline for bloodrage

SilvercatMoonpaw |
My instinct here is that I don't like this idea. I think having distinct spell-lists means different casters have different roles, and I like that Divine casters tend to be the masters of this.
Well you can also make sure that every class has an archetype that switches its spell list.

Artofregicide |

I think artofregicide just made a typo when typing ray of... something, I'm not quite sure. What could autocorrect to Steve? I then pounced on the opportunity to make a dumb joke, because I am just the worst.
Not a typo, but also not a reference to anything. It was a silly joke and folks just picked it up and ran with it.
This made me very happy, btw.