Dancing scarf performance dc.


Advice


Any advice?


E_B wrote:
Any advice?

The Scarf itself doesn't have a DC. It requires that your previous Action was a Performance Check to Dance. So your previous Action would have had to be something that requires a Performance Check.

So, if you had Versatile Performance, and Served your enemy (used Dancing to Demoralize), you could use this.


What if the only purpose of the performance is using the scarf?


E_B wrote:
What if the only purpose of the performance is using the scarf?

There is nothing in the ability to allow for that. That's probably intentional as at-will Concealment would be pretty powerful.

I suppose you could carry around a tied up low level enemy, or a bag full of goldfish and Demoralize that to make sure you Succeed...


Pathfinder Adventure Path Subscriber

Fascinating Performance would work. Now, to actually succeed in combat requires a Critical Success, but the Scarf only requires a success.


Have you checked the Rules Discussion forum?


Yes, i have. Nothing useful regarding dc.


Aratorin wrote:
E_B wrote:
What if the only purpose of the performance is using the scarf?

There is nothing in the ability to allow for that. That's probably intentional as at-will Concealment would be pretty powerful.

I suppose you could carry around a tied up low level enemy, or a bag full of goldfish and Demoralize that to make sure you Succeed...

Couldn't you just use the Perform action?
Perform wrote:

Perform Single Action

Concentrate
Source Core Rulebook pg. 250
When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit.

Critical Success Your performance impresses the observers, and they’re likely to share stories of your ability.
Success You prove yourself, and observers appreciate the quality of your performance.
Failure Your performance falls flat.
Critical Failure You demonstrate only incompetence.


Paradozen wrote:
Aratorin wrote:
E_B wrote:
What if the only purpose of the performance is using the scarf?

There is nothing in the ability to allow for that. That's probably intentional as at-will Concealment would be pretty powerful.

I suppose you could carry around a tied up low level enemy, or a bag full of goldfish and Demoralize that to make sure you Succeed...

Couldn't you just use the Perform action?
Perform wrote:

Perform Single Action

Concentrate
Source Core Rulebook pg. 250
When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit.

Critical Success Your performance impresses the observers, and they’re likely to share stories of your ability.
Success You prove yourself, and observers appreciate the quality of your performance.
Failure Your performance falls flat.
Critical Failure You demonstrate only incompetence.

But for what purpose? What would the DC be? If you just tell the GM

"I dance", how does that get resolved?

That's an awful lot like saying you Strike the air to trigger Knockback.


Aratorin wrote:

But for what purpose? What would the DC be? If you just tell the GM

"I dance", how does that get resolved?

Spend an action and make a Performance check, the GM sets a DC they find appropriate. It's how the action works in any context outside of having a dancing scarf, why would it be different when you have the dancing scarf? Is spending 2 actions (one to literally do nothing but dance and another to activate the scarf) for concealment for one round really too strong? It burns most of your turn for a relatively minor defensive benefit. Not useless, but not something you want to do every round.

Aratorin wrote:


That's an awful lot like saying you Strike the air to trigger Knockback.

Strike targets a creature so you can't Strike empty air.


Paradozen wrote:
the GM sets a DC they find appropriate.

Yes, point is, i am the GM.


Pathfinder Adventure Path Subscriber

The DC is determined by the audience. If you are spending actions dancing in combat, especially as a means of setting up this ability against an enemy, any DC would be determined by the opposition. I'd likely use the same DC as if the player were trying to feint.


Unicore wrote:
The DC is determined by the audience. If you are spending actions dancing in combat, especially as a means of setting up this ability against an enemy, any DC would be determined by the opposition. I'd likely use the same DC as if the player were trying to feint.

I'd either do this or go with a DC equal to the item level (so 3 for the normal dancing scarf).


Pathfinder Adventure Path Subscriber

The DC should probably scale vs the enemies you are fighting. If I were the DM, I would make the DC the Will DC of an enemy you were distracting, just as if it were a Fascinating Performance.

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