Broken Golarion

Game Master Monkeygod

What happens to the world when the heroes fail and die?


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The Man. The Myth. The Mask!

The heavenly fire momentarily blinds everyone not ready for it... which is everyone. When the mini-cataclysm ends only the heartiest of demons are left standing. There are still a good number remaining of various types, but they are universally burnt and PISSED.
If you dive in feel free to choose a few CR 3-5 demon and creatively narrate how you slaughter their collective crispy behind.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-al u/

Alu demon charges, into braced readied action

Hit: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d10 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Double damage for brace due to readied action against charge, because why not?: 1d10 + 17 + 2 ⇒ (2) + 17 + 2 = 21

Demon At 7HP after DR

The heaven rained fire as his brother in arms channeled divine fury. Just as Godwyn had brought mercy and healing, Drystan brought fire and wrath.

From the fiery ruin came an Alu Demon. It was shapely female humanoid with dark hair, dark eyes, and a pair of small black horns just above her eyes. Small, black, leathery wings protruded from her shoulders, which she used to swoop over the hellknights as it went right for the source of the utter destruction which had decimated the ranks of its otherworldly kin. Godwyn braced himself, putting the end of his halberd in the ground and digging his feet in. The creature flew directly onto the weapon, impaling itself on the spear point. He lifted the halberd up, raising the demon further into the sky, before throwing it off and onto the ground.

Charge Hit: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

The demon picked itself up from the ground, bleeding profusely. It lashed out at the paladin, thought it failed to connect. Before it could even regain it’s footing...

Hit: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d10 + 17 + 2 ⇒ (6) + 17 + 2 = 25

-13 HP, demon dead

...Godwyn chopped down at it with the blade of his halberd, splitting the demon’s head in twain. He then turned, readying himself to face any more that might come.

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-br imorak/

He turned just in time to see a muscular goat-headed demon come charging out of the flames with a sword which burned with unholy energy.

Demon Charge: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Godwyn lifted his shield to parry the blow, and...

Hit: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d20 + 19 ⇒ (14) + 19 = 33
Fire Damage Taken: 1d4 ⇒ 3

Hit: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d20 + 19 ⇒ (15) + 19 = 34
Fire Damage Taken: 1d4 ⇒ 4

-5 HP, demon dead. Boiling blood did 7 damage to Godwyn

...and swinging his halberd, lopped the demon’s head off. Boiling blood spurred out, splashing Godwyn. Even through his armor he could feel the flames burn him. Still, he held his ground.

Second CR5 demon killed. Godwyn is at 93/100 HP. He heals 3HP a round, so he will be at full HP in 3 rounds.

Dark Archive

"Hey do me a favor and don't cut them up to much. We could use some zombies to go with some skeletons."

Knowledge planes: 1d20 + 17 ⇒ (10) + 17 = 27
Perception: 1d20 + 1 ⇒ (14) + 1 = 15


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

"Thank you Ametist. I honestly didn't expect...That, but it's good to know I can do it again if I need to."


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian spies a pair of wounded Schir demons, and cracks her knuckles, "Fire seems to work, so more would be in order!

BURNING ARC!"

First target: 8d6 ⇒ (1, 5, 5, 2, 5, 4, 6, 1) = 29
Second target: 4d6 ⇒ (1, 4, 1, 4) = 10

Ref save for half, 1st, dc 26: 1d20 + 8 ⇒ (19) + 8 = 27
Ref save for half, 2nd, dc 24: 1d20 + 8 ⇒ (14) + 8 = 22

The flames leap from her hands and curve into the first, burning the flesh off it's head before arcing over and piercing the torso of the second, enough to bring it down in it's wounded state.

"Burnt still works, yes?"


The Man. The Myth. The Mask!

Loc, it's hard to make out where one demon starts and another ends, especially after the flames, but you do locate two suitably intact and relatively fresh quasit corpses that had been shielded from the flame by the bodies piled on top of them.

Dark Archive

"It appears it is time for me to get creative." Loc will outstretch two hands towards a pile of corpses. He will force the smoke and death rising from the scorched bodies into the form of a humanoid clouded in ash and smoke. Two flames burn where it's eyes should be, flickering as a unseen winds blows at the ash.

Loc wil use a pale crown beckons to create a cinderghost. He will than have the incorporeal creature begin to assist in the defense as he sits back and watches.


Male Human Paladin 1

Drawing his bastard sword, Drystan feels a new power come over him, a new strength in his arms. He charges forward into the fray.

Since you said to creatively narrate, I take it we don't actually need to roll? I'll be using both of my Sword words. One constant, one takes the the rest of my effort for the moment:

Contempt of Distance: Your movement action can take you to any point in movement range, provided the path is unobstructed and there’s a target to hit at the end of the move. A hero could thus dash straight to a rooftop or balcony without navigating the physical route there. Foes too far away to reach in one round can be pursued over multiple rounds, but they must be attacked once reached. This pursuit can even extend into the air, supporting the hero until they defeat their enemy or choose to disengage, whereupon they land safely at a point below.

Shattering Hand: Commit Effort. Your melee damage rolls and Fray dice are always the maximum possible. You can destroy barriers as thick as five feet of stonework in front of you in one round’s action, smashing them with a blow or as part of your movement action. Magical substances may resist this power. For reference, with auto-maximized damage rolls, my +1 evil-outsider-bane bastard sword does 46 damage per swing against demons.

His initial charge brings him up against a pair of smoldering Schir demons. He cuts one down with his first swing, the next on his second. advancing past their bisected corpses, he is attacked by a badly burned Andrazku. The horned yeti-demon is no match for the paladin either, and falls headless to a single stroke of his blade.


The Man. The Myth. The Mask!

The Crusaders descend on what's left of the demon force and start taking them apart like the well trained demon butchers they are as Loc provides backup. The Maralictor barks orders and the Hellknights file out of the inner walls. They form a shield wall behind the Crusaders and make double sure things are dead.

As you approach the outer wall the ground starts trembling like an earthquake!
Everyone, Acrobatics DC 15 to keep your feet. Otherwise you are thrown to the ground.
Here it comes! The maralictor shouts. The trembling gets worse and worse until a huge worm with a tri-fold maw full of glistening teeth bursts from the ground! It rises at last thirty feet into the air before crashing through the wall like it was so many toothpicks! Shards of stone and debris go flying!
Anyone near the wall, DC 15 reflex for half of bludgeoning damage: 3d6 ⇒ (2, 4, 6) = 12
The worm disappears into the ground and leaves no trace of its passing. The demons flood through the gaping hole like water from a dam! The Maralictor shouts an infernal battle cry that is echoed by her troops and the battle is joined anew!


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Ref to stay on feet: 1d20 + 11 ⇒ (10) + 11 = 21
Ref for 1/2: 1d20 + 11 ⇒ (14) + 11 = 25

Godwyn kept to his feet as the rocks fell around him. Already his wounds were healing and he was sure this would be no different.

Through the breach came an Schir demon, which charged straight at him, holding a halberd of its own.

Schir Charge: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Godwyn parried the blow, and then...

Hit: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d10 + 19 ⇒ (6) + 19 = 25

Hit: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d10 + 19 ⇒ (9) + 19 = 28

...he nearly bisected it with two blows. Despite its magic protecting it from all things good, there was little it could do against the paladin’s might.

Was at 93 HP. Healed 3, took 6 damage. Down to 90/100


Male Human Paladin 1

Acrobatics: 1d20 - 4 ⇒ (17) - 4 = 13
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30

When the ground trembles, Drystan is caught off guard and crashes to the ground, but that saves him from a greater beating as most of the rubble of the wall flies over his head. As he climbs to his feet, a short, furry humanoid with a flaming sword charges at him.

Ignan:
"The fire is my home!"
the creature screeches at him as it attacks.

Attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

As the Brimorak's blow glances off his armor, he laughs.

Ignan:
"You think fire is my only weapon, little one? Think again!
Carefully watching the creature's movements for the briefest of moments, Drystan smiles grimly and slashes at the creature.

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 46

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 46

The first time he misses, prompting gales of laughter from the demon, but the second time he cuts it nearly in half.

No longer so mirthful, the creature vomits a spray of its own boiling blood at the paladin.
Boiling Blood: 5d6 ⇒ (2, 6, 3, 1, 3) = 15

As Drystan shakes off the scalding fluid, he says

Ignan:
'I'm done with you."
and splits the little demon with a mighty blow.

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage (with Vital Strike): 56

Before anything else can approach, he swiftly touches the wounded areas, mostly healing the few injuries he'd sustained. Lay on Hands: 3d6 ⇒ (1, 4, 5) = 10


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Acro for Feet: 1d20 + 2 ⇒ (15) + 2 = 17
Ref for half: 1d20 + 5 ⇒ (11) + 5 = 16

Keeping her feet, and only minorly buffeted by the rocks, Lian tisks the incoming demons.

They really should wait their turn.... Touch of Green Restraint

Lian commits Effort and places her hands on the ground, and in a 50' radius around the hole, plants erupt forth to bind every demon in the area (save to move), though leaving Hellknights and other allies unaffected.


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14
Karen moves forward with the crusaders to help contain and destroy the demonic attackers.

Reflex Save: 1d20 + 11 ⇒ (1) + 11 = 12

Karen in thrown to the ground, Just in time to have a chunk of masonry slam into her.

Dark Archive

acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

Loc will surprisingly stay on his feet as he comes up near the rear. He will take cover behind one of the hell knights in the back as the worm suddenly erupts from the ground. "Well I want one of those."

Loc will cast fly as the demons begin to swarm back in. Before he ascends towards the ceiling he will cast haste, granting it to his party, and the remainder of the spells target to the hell knights.


The Man. The Myth. The Mask!

Sorry if it wasn't clear, you are now out-doors.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex: 1d20 + 16 ⇒ (3) + 16 = 19

Ametist fights with some minor enemies, but he is really focusing on the giant worm. "I have to try to cath it next time it appears."


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The Man. The Myth. The Mask!

The demons in general are far too numerous for any two crusaders to handle, of course. But the ones they do handle, oh my. Dead just barely begins to describe their state.
The rest flow around them like a river around a rock until Liam acts! In one great spell hundreds of demons are caught in brand new vines and brambles! As they struggle to get free the ones behind them run over their comrades and the whole things becomes a macabre rolling flood of death via friendly stampeding hoof/claw/foot/tentacle!

The Hellknights advance up to the edge of the green spell and meet the flood head on! The entire scene soon looks like they're the thin edges of a pool holding back a ravenous flood. The Crusaders are now completely surrounded!

Loc's undead horror is also there doing a number on several lesser demons!

Next actions? You may take 2-3 rounds worth if you wish. We aren't in strict combat time right now. More like narrative combat.
And don't forget your fray dice. :)


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian begins chanting and casting, and summons three Aurochs, one after another.

As the demons struggle against the plant binds, some of their weaker ones find their limbs snap and many of the Dretches even killed, and many have flesh flayed off as they try and pull free by the tightening plants.

The moment the third Auroch forms, she sends all three of them charging forward into the mass of demons, aiming to open a hole on their left and give them some breathing room by targeting a band of Brimorak, goat fiends with fire spewing from their weapons.

The beasts crash into the demons and over ranks of bound foes, crushing bound targets outright and killing over a half-dozen Brimorak, though in return attacks of opportunity rip into the hooved battering rams, flaming longswords felling all three.

The rolls of a trio of large angry cows running over 8 Brimorak before dying:

Trample: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Trample: 2d6 + 9 ⇒ (6, 6) + 9 = 21
Trample: 2d6 + 9 ⇒ (4, 4) + 9 = 17

AoO against Auroch: 1d20 + 11 ⇒ (12) + 11 = 23
AoO against Auroch: 1d20 + 11 ⇒ (1) + 11 = 12
AoO against Auroch: 1d20 + 11 ⇒ (19) + 11 = 30

AoO against Auroch: 2d6 + 3 ⇒ (4, 3) + 3 = 10
AoO against Auroch: 2d6 + 3 ⇒ (4, 2) + 3 = 9
AoO against Auroch: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Trample: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Trample: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Trample: 2d6 + 9 ⇒ (2, 1) + 9 = 12

AoO against Auroch: 1d20 + 11 ⇒ (1) + 11 = 12
AoO against Auroch: 1d20 + 11 ⇒ (4) + 11 = 15
AoO against Auroch: 1d20 + 11 ⇒ (15) + 11 = 26

AoO against Auroch: 2d6 + 3 ⇒ (4, 1) + 3 = 8
AoO against Auroch: 2d6 + 3 ⇒ (5, 2) + 3 = 10
AoO against Auroch: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Trample: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Trample: 2d6 + 9 ⇒ (2, 2) + 9 = 13

AoO against Auroch: 1d20 + 11 ⇒ (4) + 11 = 15
AoO against Auroch: 1d20 + 11 ⇒ (10) + 11 = 21

AoO against Auroch: 2d6 + 3 ⇒ (4, 3) + 3 = 10
AoO against Auroch: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Fray dice... times a bunch: 1d8 ⇒ 4
Fray dice... times a bunch: 1d8 ⇒ 7
Fray dice... times a bunch: 1d8 ⇒ 7

Summon Monster III, thrice. All bound foes subject to fray dice in damage each round they haven't broken free


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Karen again concentrated, repairing the breach to the wall. Any demons that approached her were smashed by flying debris from the wall as it reformed itself time and again.

Fray Dice: 1d8 ⇒ 61d8 ⇒ 31d8 ⇒ 1

I will keep repairing the wall, with my Fray dice smashing down anything that moves to attack me. I hope.

Dark Archive

Loc will remain about thirty feet off the ground, trying to avoid most of the demons who were capable of any ranged attack. He will channel blasts of flesh rotting necrotic energy down onto the ranks of demons.

fray dice: 3d8 ⇒ (1, 7, 8) = 16


Male Human Paladin 1

Drystan moves through the throngs of vine-wrapped demons like a vengeful whirlwind, slicing through the strongest ones with his demon-bane blade, while sparing the weaker ones little more than an elbow or a stomp of his armored boots.

I'm still using my Sword word, all melee damage and fray ice are maximized. 44 damage twice a turn directed toward the stronger ones (+2 more if I take a Swift to study them, 12 more if I can arrange a flank and get my 2d6 sneak attack in), 8 damage one more time per turn for the weaklings.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Channel: 4d6 ⇒ (5, 5, 1, 5) = 16
Fray: 3d8 ⇒ (8, 4, 5) = 17

Confident that Sir Drystan could handle the demonic champions trapped within, Godwyn fought his way to the center of the fighting. Then, once near the largest cluster of hellknights, he let loose a surge of healing energy. He was there to aid them in this fight, and he intended to keep as many alive as he could.


The Man. The Myth. The Mask!

Karen seals the breach and the demons inside are quickly slaughtered. Just like last time a rumble begins just a few seconds after the breach is sealed. The worm bursts from under the ground with a roar that sounds like tearing metal and lifts itself high into the air in preparation to strike the wall again!


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Seeing the work, Godwyn willed himself to appear next to it. In a flash of golden light the paladin vanished, materializing beside it. He struck out with his halberd...

Hit: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d10 + 19 ⇒ (5) + 19 = 24

...gouging a hole into it.


The Man. The Myth. The Mask!

With a flash Godwyn appears next to the worm... outside the wall! He digs his weapon into the worm... and is immediately surrounded by demons!


Male Human Paladin 1

Just to be sure, Drystan scans the beast with his sixth sense. Detect Evil as a move action.

Assuming that the creature registers as evil, Drystan will activate Smite Evil as a Swift Action and Ready a use of his Searing Light SLA, firing it off as soon as the creature breaches the wall and comes into view.

Ranged Touch Attack: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
Damage: 4d8 + 6 ⇒ (3, 7, 3, 5) + 6 = 24

Crit?
Ranged Touch Attack: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
Damage: 4d8 + 6 ⇒ (5, 4, 3, 3) + 6 = 21


The Man. The Myth. The Mask!

The creature does not register as evil.


Male Human Paladin 1

Huh. Well, I'll fire the SLA when the creature breaches the wall anyway, just won't get smite bonuses. So, Attack-31, Damage-18, then Attack-15, Damage-15 if the crit confirms.

Dark Archive

Now that the beast was in sight Loc could break out his stronger spells. He flew with in range of the creature. He would reach towards the creature before yanking his hands back. Black force would surround the creature as his necromancy attempted to shatter it's very bones.

Boneshatter: 8d6 ⇒ (2, 3, 2, 2, 6, 5, 1, 3) = 24 DC 21 fort save for half.

If it fails it is also exhausted for 8 minutes. On a success it is only fatigued for 8 minutes.


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

As the Worm prepares to strike, Karen goes with a different idea and has the earth the creature is tunneling through fall away from it, forming a bowl in the earth that the Worm's body inhabits.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian knows that she can't help to fell the beast in any significant way, but maybe she can help buy time for the others to-

She draws power from her tails and casts Displacement on Sir Goldflame!

50% miss chance against him


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Once he notices the worm approaching thanks to feeling the tremors under the earth, Ametist approaches it while he throws a blast of molten metal.

Metal Blast 1d20 + 16 ⇒ (20) + 16 = 36
Damage 8d6 + 13 ⇒ (6, 1, 6, 2, 5, 6, 6, 4) + 13 = 49

Crit Confirmation? 1d20 + 16 ⇒ (10) + 16 = 26
Potential crit damage 8d6 + 13 ⇒ (4, 1, 1, 5, 3, 5, 5, 6) + 13 = 43


The Man. The Myth. The Mask!

The creature comes under absolutely withering assault! It's stome-like carapace is cracked, it's stabbed, dropped into a hole, and shot with scalding metal! Despite the damage, its sheer bulk seems to absorb most of your punishment. It screeches, with sounds like ripping steel, and dives into Godwyn!
2d20 ⇒ (14, 10) = 24
low good: 1d100 ⇒ 95
It grabs him in its maw and Swallows him Whole before disappearing back under ground! The earth shakes at is passing! It's not going away any time soon!

godwyn:
The world goes black! Knife like, razor sharp teeth surround you and acidic bile inundates every pore!
[Ooc]Every round you take 5d6 acid damage + 1d6 slashing.
To get out, you need to successfully escape the grapple or use a light or one-handed weapon to do 30hp of damage vs AC 15. You are also now holding your breath.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Swallowed whole, Godwyn felt the world go dark. He was inside the worm! His halberd tumbled away as he went down...and down...and down...he could feel the acid burn him as he landed in it's stomach. He would not survive long in there...

Acid Damage! Slashing Damage!: 5d6 + 1d6 ⇒ (6, 4, 4, 3, 1) + (2) = 20

Summoning a Longsword:
Heroes with the Sword Word treat all their weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon (1 point: and armor) they’ve ever used immediately to hand/on as an Instant action.

As he stood up, crying out in pain as he did so, he thought back to his youth. Of how he had learned to use the blade. Of his training as a young nobleman, and then a squire, and finally a paladin. With a force of will, he summoned to him the longsword that he had trained with so long ago...

Hit!: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 15 ⇒ (4) + 15 = 19

Confirm: 1d20 + 14 ⇒ (10) + 14 = 24
Crit Damage: 1d8 + 15 ⇒ (8) + 15 = 23

Second Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

59 points of damage done to the worm

Hacking and slashing like a madman, Godwyn cut his way out of the creature. Dripping with acid, he looked out at the assembled demons, and tossed aside the now ruined longsword. He put his smouldering hands over his wounds...

Swift action lay on hands: 4d6 + 10 ⇒ (6, 6, 6, 2) + 10 = 30

20 damage taken from the worm. 30 damage healed. Godwyn is back up to full wounds

...and with a golden light infusing him, the acid fell away, leaving him whole again. Finally, his halberd and shield reappeared in his hands. Looking over the army, alone but unbowed, he thought to himself:

This is going to be a long day.


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

I hate to be the bearer of bad news Godwyn, but you can't use a longsword if you are swallowed whole:

Swallowed Whole wrote:


A swallowed creature can try to cut its way free with any light slashing or piercing weapon


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

I guess we can assume he summoned a short sword?

Ametist can't do much with Godwyn inside of the beast, but he stands ready in case the human managed to come out.

Since the worm is under the earth, Ametist will ready an action to go and try to pull Godwyn up to open air again if he pierces through, using his Earth Word powers.


The Man. The Myth. The Mask!

Godwin summons a small blade and expertly cuts his way free! Only to find himself underground. Amerist sences the exit and pulls him upward to the surface!

Meanwhile, the demons were not happy that the walls are in tact and they are piling up their dead against them in an attempt at making a ramp of their own bodies!


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Do we see a leader directing this assault?


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Godwyn, do you require defensive enchantments, or shall I save them for later? Lian asks her front-line companion, as she considers her own other, bigger options besides enchantments and similarly sorcery- she feels even their newfound, likely divine power has limits and doesn't want to waste it where it has only questionable effectiveness.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Also, is the worm dead, or still running around?


The Man. The Myth. The Mask!

Alive and wounded. It'll be back in a moment. :)


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Shaking the gore off of him, Godwyn shook his head. ”I am unharmed. While I thank you, there are others who could likely use your aid more. Or you can save your power, for we might need it when the demon lords of this host commit themselves to this fight.”


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Yes. Still, I must contribute somehow... and my magic reserves of other spells are by no means in threat of running low.

Seeing the demons piling on bodies, and naturally how that involves them concentrating on moving them towards a spot, she gestures, chants, and casts a spell on the rising slope of bodies to capture as many demons as possible and restrain them from their actions.

Lian's Black Tentacles!

Tentacle Grab vs every demon in a 20-ft radius of the summon point: 1d20 + 13 ⇒ (14) + 13 = 27

Damage to all this round can't beat that: 1d6 + 4 ⇒ (1) + 4 = 5

Continues trying to grab everything in the area effect for 8 rounds, unless dispelled, any new demons that enter will also be grabbed. With a 27, it'll successfully grab every demon CR11 or lower save for a Nabasu or Hezrou


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Having seemingly been lost in a trance, the gravity of the situation snaps Zorakir back into reality. His companions were being swarmed by demons and he stood there in a catatonic state. "Allow my druidic magic to help." He concentrated on the hypocenter of Lian's spell, preparing his own spell for any demons caught in the her black tentacles.

Explosion of rot 10ft burst: 8d6 ⇒ (3, 4, 1, 1, 2, 5, 1, 6) = 23 Stagger/rounds: 1d4 ⇒ 2
Reflex save Dc 21 for half damage and negates the staggered effect


The Man. The Myth. The Mask!

The ground continues to rumble as the monster seeks its target. Suddenly, the ground bursts open and part of the wall where Ametiat is standing starts to drop into the things cavernous maw!
Ametist, DC 25 reflex to avoid falling into the maw. If you fail by 5 or more take 2d6 damage as the monsters teeth take their toll!

Outside, the process of the body-ramp is slowed by the druidic magic, but not stopped. The demons will soon some pouring over the wall!


Male Human Paladin 1

Seeing the worm reappear, Drystan fires off another blast of Searing Light, then dashes toward the beast, bastard sword in hand. "I've had about enough of you!" he roars.
Attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 Ranged touch
Damage: 4d8 + 2 ⇒ (7, 2, 5, 7) + 2 = 23


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Reflex DC 25: 1d20 + 16 ⇒ (3) + 16 = 19

Even though he was expecting the best to emerge, Ametist can't keep his feet and falls directly into the big and dangerous mouth...

Damage-DR: 2d6 - 8 ⇒ (1, 2) - 8 = -5


The Man. The Myth. The Mask!

Ametist, the teeth have trouble piercing your defences! What do you do as the maw closes around you?


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Seeing the ramp of dead demons, Karen will use her control over earth and stone to increase the height of the wall, trying to buy more time for the others to deal with the problem.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

As he is falling right into the maws of the worm, Ametist concentrates and tries to move some of the big chunks of rubble with Basic Geokinesis and put them in the way, creating a floating platform in which to thread and safely reach the ground.

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