Jeggare Noble

Dakkar de Enrev Seluj's page

90 posts. Alias of fnord72.


About Dakkar de Enrev Seluj

The Basics:

LN Male Small Construct / Humanoid (Android)
Initiative +6; Senses Darkvision 60’, Low-light Vision; Perception +6

DEFENSE
AC 10, touch 10, flat-footed 10 (10+1 size) hp 16
Fort. +3 (+7 vs. paralysis, poison and stun) Ref. +4 Will +6 (+9 vs. mind affecting)
Immune Exhaustion and fatigue, sleep, disease, fear and all other emotion-based effects.

OFFENSE
Melee (BAB +1, STR +0)
Small Quarterstaff +1 1d4/1d4 x2
Ranged (BAB +1, DEX +4)
Small Light Crossbow +5 1d6, r80 19-20x2 (20)

Special Abilities
Nanite Surge 1/day. +4 to any d20 roll, plus emit light as torch for 1 round.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Stats, Skills, Spells:

STASTICS
BAB 0 CMB -1 (+0 str, -1 size) CMD 13 (+0 str, +4 dex, -1 size)
STR 10
DEX 18 (16+2 race)
CON 16
INT 18 (16+2 race)
WIS 16
CHA 14 (-2 race)

Skills Favored Class: Wizard: HP: Skills:1 Skills (2*2 class + 4*2 Int + 1 FC): 7
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +4, 0+4+0+0
Appraise (Int)* +4, 0+4+3+0
Bluff (Cha)* +2, 0+2+0+0
Climb (Str) +0, 0+0+0+0
Craft (Alchemy) (Int)* +4, 0+4+3+0
Diplomacy (Cha)* +0, 0+2+0+0
Disable Device (Dex)t +4, 0+4+0+0
Disguise (Cha)* +2, 0+2+0+0
Escape Artist (Dex) +4, 0+4+0+0
Fly (Dex)* +4, 0+4+3+0
Handle Animal (Cha)*t +2, 0+2+0+0
Heal (Wis) +3, 0+3+0+0
Intimidate (Cha)* +2, 0+2+0+0
Knowledge (arcana)*t +8, 1+4+3+0
Knowledge (dung)*t +8, 1+4+3+0
Knowledge (eng)*t +8, 1+4+3+0
Knowledge (geog)*t +8, 1+4+3+0
Knowledge (hist)*t +8, 1+4+3+0
Knowledge (local)*t +4, 0+4+3+0
Knowledge (nature)*t +4, 0+4+3+0
Knowledge (nobility)*t +8, 1+4+3+0
Knowledge (planes)*t +8, 1+4+3+0
Knowledge (religion)*t +4, 0+4+3+0
Linguistics (Int)*t +8, 1+4+3+0
Perception (Wis) +6, 1+3+0+2 race
Perform () (Cha) +2, 0+2+0+0
Prof ()(Wis)*t +3, 0+3+3+0
Ride (Dex)* +4, 0+4+0+0
Sense Motive (Wis)* -1, 0+3+0-4 race
Sleight of Hand (Dex)t +4, 0+4+0+0
Spellcraft (Int)*t +9, 2+4+3+0
Stealth (Dex)* +21/22, 2+4+3+13/14 size, trait /hills or mountains, +8 evo
Survival (Wis) +3, 0+3+0+0
Swim (Str) +0, 0+0+0+0
Use Magic Device (Cha)t +2, 0+2+0+0

Feats
(w1) Scribe Scroll, (1) Spell Penetration
Traits
Implanted Memory: Riftwarden Orphen - Dakkar receives a +2 bonus on all concentration checks.
Regional Programming: "Highlander" + 1 to Stealth, +2 in hills/mountains. Stealth is a class skill.
Combat Programming: "Reactionary" +2 trait bonus to initiative.
Class Features
Arcane bond, arcane school, cantrips, scribe scroll

Arcane Bond
Ring

SPELLS
Arcane School: Conjuration (Transportation)
Opposed School: Abjuration, Evocation

Spells per Day: 4/4/0/0/0/0/0/0/0/0
Base DC: Spell level +4; Concentration +7

Spells Memorized
1: Grease*, Mage Armor*, Reduce Person, Silent Image
0: Acid Splash*, Detect Magic, Open/Close, Read Magic

Spells known:
1: Color Spray, Disguise Self, Grease*, Mage Armor*, Magic Missile^, Mudball*, Obscuring Mist*, Reduce Person, Silent Image
0: Acid Splash*, Arcane Mark, Bleed, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue
*Arcane School, ^Opposed School

Evolutions: 1
Skilled: Stealth (1)

The Gear:

Wizard’s Kit 21 lbs 21 gp
quarterstaff, small 2 lbs ~
Lt crossbow, small 2 lbs 35 gp
bolts (20) 2 lbs 2 gp

Where it all started:

The magi darted around the corner, grumbling under his breath as he entered his laboratory. "damn bureaucrats! It's obvious that 'a thread of silver' has hidden notes that discuss an alternative entrance to the eastern quadrant!" Throwing the latest batch of supplies he was able to scrounge up Enrev Seluj tinkered with the construct laying in pieces on the table that stood center in the room.
A vat of syrupy liquid hung from the ceiling. The pale bluish glow of the liquid pulsed as it flowed through several tubes plugged into a port on the torso, another into a dis-embodied knee. Several wires ran from a device full of fine clockwork gears sitting on a side table. The wires were connected to a hand laying in a tray, the fingers slowly flexing.
Giggling, Enrev looked at the head of his most recent creation, one eye blinking slowly while the other waited to be socketed into the skull. "I had to call in all the favors I had, but you will be going to the Worldwound. An effective test of your abilities!" Enrev picked up an arm and set the elbow into a clamp. Pulling a wand from his sleeve, he traced runes on the forearm, groups of runes for each of the known schools of arcana soon ran the length of the forearm, each grouping held several runes within it.
Pulling the arm from the brace he placed it near the body. Picking up the hand from the tray he laid it down and activated the arcane forging routine of the table. Energy coursed through the body and the various body parts joined and sealed themselves.
"It lives!" Giggling with maddened glee Enrev grabbed a lever and rotated the table, allowing the childlike android to slide to the floor. "Initiate subroutine Alpha 4-D."
Initializing, initializing, initialized. The android rose to its feet and raised its hands, staring intently as each finger was flexed in turn, and then in patterns. Satisfied, the android stood and looked up at its master, Your orders?
Clapping, Enerv hopped a little at the success as he stepped over to a bench along the wall. Swiftly sliding several sets of schematics labeled Mark 47, he pulled a small journal book from under the stack.
Turning and holding the journal out to the android Enrev instructed "read through this. Memorize programs 4, 7, and 14. Load subroutines 1, 2, 6, and 9."
Enrev turned and headed for the corridor, "I have final preparations to make, your first mission is in the morning."