STASTICS
BAB 0
CMB -1 (+0 str, -1 size)
CMD 13 (+0 str, +4 dex, -1 size)
STR 10
DEX 18 (16+2 race)
CON 16
INT 18 (16+2 race)
WIS 16
CHA 14 (-2 race)
Skills Favored Class: Wizard: HP: Skills:1 Skills (2*2 class + 4*2 Int + 1 FC): 7
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +4, 0+4+0+0
Appraise (Int)* +4, 0+4+3+0
Bluff (Cha)* +2, 0+2+0+0
Climb (Str) +0, 0+0+0+0
Craft (Alchemy) (Int)* +4, 0+4+3+0
Diplomacy (Cha)* +0, 0+2+0+0
Disable Device (Dex)t +4, 0+4+0+0
Disguise (Cha)* +2, 0+2+0+0
Escape Artist (Dex) +4, 0+4+0+0
Fly (Dex)* +4, 0+4+3+0
Handle Animal (Cha)*t +2, 0+2+0+0
Heal (Wis) +3, 0+3+0+0
Intimidate (Cha)* +2, 0+2+0+0
Knowledge (arcana)*t +8, 1+4+3+0
Knowledge (dung)*t +8, 1+4+3+0
Knowledge (eng)*t +8, 1+4+3+0
Knowledge (geog)*t +8, 1+4+3+0
Knowledge (hist)*t +8, 1+4+3+0
Knowledge (local)*t +4, 0+4+3+0
Knowledge (nature)*t +4, 0+4+3+0
Knowledge (nobility)*t +8, 1+4+3+0
Knowledge (planes)*t +8, 1+4+3+0
Knowledge (religion)*t +4, 0+4+3+0
Linguistics (Int)*t +8, 1+4+3+0
Perception (Wis) +6, 1+3+0+2 race
Perform () (Cha) +2, 0+2+0+0
Prof ()(Wis)*t +3, 0+3+3+0
Ride (Dex)* +4, 0+4+0+0
Sense Motive (Wis)* -1, 0+3+0-4 race
Sleight of Hand (Dex)t +4, 0+4+0+0
Spellcraft (Int)*t +9, 2+4+3+0
Stealth (Dex)* +21/22, 2+4+3+13/14 size, trait /hills or mountains, +8 evo
Survival (Wis) +3, 0+3+0+0
Swim (Str) +0, 0+0+0+0
Use Magic Device (Cha)t +2, 0+2+0+0
Feats
(w1) Scribe Scroll, (1) Spell Penetration
Traits
Implanted Memory: Riftwarden Orphen - Dakkar receives a +2 bonus on all concentration checks.
Regional Programming: "Highlander" + 1 to Stealth, +2 in hills/mountains. Stealth is a class skill.
Combat Programming: "Reactionary" +2 trait bonus to initiative.
Class Features
Arcane bond, arcane school, cantrips, scribe scroll
Arcane Bond
Ring
SPELLS
Arcane School: Conjuration (Transportation)
Opposed School: Abjuration, Evocation
Spells per Day: 4/4/0/0/0/0/0/0/0/0
Base DC: Spell level +4; Concentration +7
Spells Memorized
1: Grease*, Mage Armor*, Reduce Person, Silent Image
0: Acid Splash*, Detect Magic, Open/Close, Read Magic
Spells known:
1: Color Spray, Disguise Self, Grease*, Mage Armor*, Magic Missile^, Mudball*, Obscuring Mist*, Reduce Person, Silent Image
0: Acid Splash*, Arcane Mark, Bleed, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue
*Arcane School, ^Opposed School
Evolutions: 1
Skilled: Stealth (1)