
Captain Morgan |
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The druid feature, Ranger feat, and gnome feats all say something along these lines: "You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case."
Seems straightforward when you read it, but...
1) Can you use this to try and sooth a beast that has already attacked? Ambush predators seem impossible to negotiate with otherwise. One potential solution: give a Wild Empathy character the option to roll Diplomacy for initiative in any animal encounter, giving them a chance to head things off before they escalate. Have this roll double as "Make an Impression" against the hostile animal. They likely have a lower Diplomacy bonus than Perception, but it makes sense that you're slower to act in combat if you're trying desperately to prevent a combat.
2) What does this do that Command an Animal can't do? This is important because most druids and rangers will have much better Nature scores than Diplomacy. AoA has 4 separate encounters that mention being Nature DCs to soothe a savage beast in various states of aggression, and at least one encounter with an animal that doesn't mention. Only one of them actually mentions Wild Empathy:
This suggests the only thing Wild Empathy does is let you roll Diplomacy at a lower DC, which is weird because both Make an Impression and Command an Animal roll against the target's will DC. It is unclear to me why the Command an Animal's DC is higher than that in the above example. The creatures are definitely hostile or unfriendly, but according to Command an Animal that means the action should just fail.
Further muddying the issue, there's a later encounter in the same book with an abused animal who is similarly agitated like the above creatures were, but that just lists Commanding an Animal at the creature's will DC.
3) Can you make separate attempts to Command an Animal and use Wild Empathy? That would be nice, but I'm unclear if you can use make retry attempts on what is basically the same check if you have multiple relevant skills. (The most common example I can think of would be Recall Knowledge, like if you have a Lore skill that covers the same topic as a broader skill.)
4) What kind of creatures and circumstances would fall outside of "in most cases, animals would give you time to make your case?" Animals are now a very broad category which include spiders and insects (weird if this works on them, but Vermin Emapthy was a thing in PF1) and unstoppable engines of destruction like Purple Worms. (I guess the bestiary does mention people can train cave worms on further inspection, but given their poor will DC this seems easier than it should be.)
5) Bonus question: How do y'all think taming a creature that might otherwise be hostile should work? I had a wild empathy ranger pushing to try and make a dinosaur their pet last night. My reply was that they had shifted the dinos attitude from hostile, but you couldn't just spam Make an Impression on the same creature within the same social encounter. (I actually don't know if this is true for sure.) I reckon taming such a beast would be possible, but require a lot more time than the party currently had and probably requires Bonded Animal or Train Animal.

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Expect lots of GM variation.
In at least one PFS Scenario the scenario calls out for a nature check to deal with some animals in what I would have expected to be a Wild Empathy check.
However, in a couple of DIFFERENT PFS Scenarios the GM allowed me to use Wild Empathy to, basically, convince an animal to not attack us.
At the very least, Wild Empathy should be at least as good as a Nature check. And there are going to be situations where a GM will allow a Wild Empathy check but not a Nature check, basically using the reasoning that this IS A class feature and SHOULD be useful.
It comes up very rarely in practice which does mean that many GMs will be fairly kind when it DOES come up.
But, expect lots of GM variation

Captain Morgan |

Expect lots of GM variation.
In at least one PFS Scenario the scenario calls out for a nature check to deal with some animals in what I would have expected to be a Wild Empathy check.
However, in a couple of DIFFERENT PFS Scenarios the GM allowed me to use Wild Empathy to, basically, convince an animal to not attack us.
Yeah, but I think that isn't just GM variation. How the two compare seems inconsistent within the same book, so I'm sure it isn't consistent between PFS scenarios.
At the very least, Wild Empathy should be at least as good as a Nature check.
The tricky bit is "at least as good" needs to be "much better" to actually see use. To use a real example, the 7th level Ranger in my Age of Ashes campaign has +17 Nature (master, +1 item) and +12 Diplomacy (just trained.) The DC has to be 5 points lower on Wild Empathy just to break even with a Nature check. And that's with 16 in both Wisdom and Charisma-- the latter is less likely on druids or rangers. So the gap can be even bigger.
I know this is going to see GM variation, but as GM, I'm wondering how other people would run it.

Aratorin |
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Yeah, I've always felt weird reading this, because it goes against the whole archetype of being good with animals, but bad with people. If I'm a dude who lives in the wild and rarely interacts with people, why in the world would I have a good Diplomacy score, and why should my interactions with animals suffer because I'm bad with people?

Captain Morgan |

Yeah, I've always felt weird reading this, because it goes against the whole archetype of being good with animals, but bad with people. If I'm a dude who lives in the wild and rarely interacts with people, why in the world would I have a good Diplomacy score, and why should my interactions with animals suffer because I'm bad with people?
True that. I've only seen one Ranger who built themselves to be a party face. (Though I think it is a testament to PF2 that it worked as well as it did.)
I think for Wild Empathy to be worth taking, it needs to let you do things Command an Animal never would. I'm just very unclear on what that would be, and the existing examples I've read don't paint a clear picture.

Squiggit |
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The most obvious difference for me is sort of in tone and duration: Command an Animal provides an immediate benefit in having an animal do the thing you asked, with an emphasis put on short-term actions by the sidebar.
Notably, there's no way with Nature alone to actually make an animal like you or form any long term relationships. That's, imo, where wild empathy comes in. Make an Impression can make animals like you and Make a Request provides for longer-term help outside the scope of a single Command.
The two also work together, because if an animal likes you it can permanently make your Command checks easier with lower DCs or automatic success bumps.
I agree with Aratorin though, it rubs me the wrong way that it's tied to Diplomacy. It steps on a lot of common fantasy archetypes and creates a weird scenario where a hermit druid is as likely as not to be a really good diplomat too, even if it doesn't quite fit their character.
I also don't like that it's a specific druid/ranger thing, because it limits people who aren't those classes to interact with animals via skills. PF2 ditched signature skills specifically to open up options and stuff like Wild Empathy feels like an unnecessary legacy thing.
I know I'd be pretty upset is I brought a nature-focused fighter who wants to be good with animals and I ended up in the sitaution pauljathome describes where I'm not even allowed to make a check because the GM wanted to make Wild Empathy more relevant.

Captain Morgan |

I think the intent is sort of in tone. You can Command an Animal to try to get them to do different things, but Wild Empathy is more about communicating ideas and making animals like you. Command should be more temporary, but more reliable while Empathy can make the creature just like you period and therefore potentially provide more long term benefits.
I agree with Aratorin though, it rubs me the wrong way that it's tied to Diplomacy. It steps on a lot of common fantasy archetypes and creates a weird scenario where a hermit druid is as likely as not to be a really good diplomat too, even if it doesn't quite fit their character.
I also don't like that it's a specific druid/ranger thing, because it limits people who aren't those classes to interact with animals via skills. PF2 ditched signature skills specifically to open up options and stuff like Wild Empathy feels like an unnecessary legacy thing.
I know I'd be pretty upset is I brought a nature-focused fighter who wants to be good with animals and I ended up in the sitaution pauljathome describes where I'm not even allowed to make a check because the GM wanted to make Wild Empathy more relevant.
Yeah, though you can multiclass to snag it. I've currently homebrewed it as Master Nature skill feat, which at least means druids and rangers have some low level exclusivity but other classes can match them with enough investment.

Aratorin |
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The most obvious difference for me is sort of in tone and duration: Command an Animal provides an immediate benefit in having an animal do the thing you asked, with an emphasis put on short-term actions by the sidebar.
Notably, there's no way with Nature alone to actually make an animal like you or form any long term relationships. That's, imo, where wild empathy comes in. Make an Impression can make animals like you and Make a Request provides for longer-term help outside the scope of a single Command.
Bonded Animal.
I also don't like that it's a specific druid/ranger thing, because it limits people who aren't those classes to interact with animals via skills. PF2 ditched signature skills specifically to open up options and stuff like Wild Empathy feels like an unnecessary legacy thing.
I know I'd be pretty upset is I brought a nature-focused fighter who wants to be good with animals and I ended up in the sitaution pauljathome describes where I'm not even allowed to make a check because the GM wanted to make Wild Empathy more relevant.
What's even more silly is that the Animal Trainer gets permanent Speak With Animals. Even a Druid doesn't get that.

Captain Morgan |

Squiggit wrote:Bonded Animal.The most obvious difference for me is sort of in tone and duration: Command an Animal provides an immediate benefit in having an animal do the thing you asked, with an emphasis put on short-term actions by the sidebar.
Notably, there's no way with Nature alone to actually make an animal like you or form any long term relationships. That's, imo, where wild empathy comes in. Make an Impression can make animals like you and Make a Request provides for longer-term help outside the scope of a single Command.
One could argue Wild Empathy is going to be needed to get many undomesticated animals to tolerate your presence long enough to bond with them, though. But a class feat/feature that requires a separate skill feat to do anything can't be right.
I suppose as Squiggit points out Request allows for more long term actions than command. "Bite that person" would be a Command, but "guard this door" would be a Request?

Malk_Content |
Aratorin wrote:Squiggit wrote:Bonded Animal.The most obvious difference for me is sort of in tone and duration: Command an Animal provides an immediate benefit in having an animal do the thing you asked, with an emphasis put on short-term actions by the sidebar.
Notably, there's no way with Nature alone to actually make an animal like you or form any long term relationships. That's, imo, where wild empathy comes in. Make an Impression can make animals like you and Make a Request provides for longer-term help outside the scope of a single Command.
One could argue Wild Empathy is going to be needed to get many undomesticated animals to tolerate your presence long enough to bond with them, though. But a class feat/feature that requires a separate skill feat to do anything can't be right.
I suppose as Squiggit points out Request allows for more long term actions than command. "Bite that person" would be a Command, but "guard this door" would be a Request?
A Request, as per the diplomacy skill action, basically encompases anything of upto any scope. Just with the DC scaling based on the scope/difficulty of the task. A Ruler asking another to enter into a Defensive Pact is making a Request, as is a Goblin asking a Farmer to move their horse to a different field.

Staffan Johansson |
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mals are now a very broad category which include spiders and insects (weird if this works on them, but Vermin Emapthy was a thing in PF1) and unstoppable engines of destruction like Purple Worms.
As an aside, I am so hoping that the campaign I'm playing in now will have a purple worm somewhere so my gnome character can talk to them.
I mean, it is an animal with a burrowing speed.

Aratorin |

Perhaps the keyword here is Request.
Yes, a Request can be "please don't attack" or "please stop attacking".
But Requests can easily be more complicated, nuanced, or specific than that?
Except that Wild Empathy specifies that it must be a "very simple" request. The Animal can't actually understand you on anything more than an empathic level, as if it could, you wouldn't need this Feat(ure), you could just Make A Request by Talking to it.
So asking it to do something complicated or nuanced is out of the question.

N N 959 |
Hey, if you all want to pick on the Ranger....allow me to join you.
1) Can you use this to try and sooth a beast that has already attacked?
Yes.....no? This is the answer that comes up all too often with the Ranger class.
In most cases, wild animals will give you time to make your case.
What is most cases? Does it include most of the time an animal attacks? The rules for Wild Empathy feel so PFS 2nd edition, but the problem is that there is no "common sense" to follow in these cases. I appreciate that Paizo wants GMs to have freedom, but here we need direction.
What's also annoying about the lack of guidance is that many times scenarios have animals attack for specific reasons as opposed to just a random encounter, so the likelihood you'll get to use Wild Empathy in this situation seems really low based on GM adjudication.
2) What does this do that Command an Animal can't do?
This was a valid problem in PF1 as well. I agree with Squiggit's take in that WE is more about establishing a relationship with an animal to get it to do more complex things than a Command. Both that's a matter of interpretation and me wanting to give the feat some more range as opposed to RAW.
I think in practice, there will be a lot of overlap and what is frustrating about this that in situations like this, you'll find GMs aren't likely to give a WE Ranger a whole lot more than a Master Nature Fighter. I've seen this first hand in PF1...GMs letting Nature/Handle Animal do things that you'd expect only WE to allow.
I think the other side to this questions, which is equally as frustrating, is that you get to use Diplomacy instead of Nature. I am unlikely to concede that this would be advantageous for a Ranger or Druid.
It is unclear to me why the Command an Animal's DC is higher than that in the above...
By RAW, you're right. The Command should automatically fail. This suggests the editor felt like someone with Nature should be able to do something, and didn't want this to be a situation where only people with WE (few to none) would have an option.
3) Can you make separate attempts to Command an Animal and use Wild Empathy?
If both are meant to do X, then why not? They operate on different frequencies, even if there is some overlap. I think this one of those common sense things where you feel like if a person fails, then they don't get several bites at the apple, but by RAW, it should be allowed.
4) What kind of creatures and circumstances would fall outside of "in most cases, animals would give you time to make your case?"
Yup, that's the million dollar question here. As I said above and I'll say it again, Paizo needed/s to hardcode more benefit from this situational Ranger feats.
5) Bonus question: How do y'all think taming a creature that might otherwise be hostile should work? I had a wild empathy ranger pushing to try and make a dinosaur their pet last night. My reply was that they had shifted the dinos attitude from hostile, but you couldn't just spam Make an Impression on the same creature within the same social encounter. (I actually don't know if this is true for sure.) I reckon taming such a beast would be possible, but require a lot more time than the party currently had and probably requires Bonded Animal or Train Animal.
I agree that WE should not automatically grant a Bonded or trained animal.
However, the feat is an avenue for the GM to grant animal "friends" to the PC that the GM can leverage (yes, the GM) to assist the party as needed. In PFS, this would amount to zip/nada/zilch, but in a home game, you clearly have that kind of latitude.

Aratorin |

Agree, but it's not about complicated, it's about duration.
The sidebar on command tells you that a creature forgets whatever it was commanded to do after a single turn, while Requests don't have that stipulation.
That works fine in combat, but it falls apart quickly outside of that. If someone buys a Guard Dog, they can't command it to guard a place unless they are a Druid or Ranger?

N N 959 |
Except that Wild Empathy specifies that it must be a "very simple" request. The Animal can't actually understand you on anything more than an empathic level, as if it could, you wouldn't need this Feat(ure), you could just Make A Request by Talking to it.So asking it to do something complicated or nuanced is out of the question.
The rules say you communicate with them on a "rudimentary" level, not "empathic." The Request is simple because you lack the communication skills. I wouldn't use the word "nuanced" becusee that is too vague. A more accurate characterization is that you can't expect the animal to make lots of conditional decisions. The Request has to be straight-forward and something that you can communicate in 'rudimentary" communication e.g. grab the key on the person, chew through the rope, open the door (if it can physically do that), drop this object on that house.

N N 959 |
I suppose as Squiggit points out Request allows for more long term actions than command. "Bite that person" would be a Command, but "guard this door" would be a Request?
Per RAW:
Most animals know the Leap, Seek, Stand, Stride, and Strike basic actions
There is no "Guard" command by default. With WE, you could try and convince an animal to guard a door....but that might not be in its nature, so good luck. And who knows how long it would guard the door...your GM doesn't, but he or she will make something up.
WE has the same issue with Attack. You're hoping the GM agrees that "bite that person" is something the animal might be inclined to do. If it's a monster, I think you're SOL unless you can Command it.

Aratorin |

The rules say you communicate with them on a "rudimentary" level, not "empathic." The Request is simple because you lack the communication skills. I wouldn't use the word "nuanced" becusee that is too vague. A more accurate characterization is that you can't expect the animal to make lots of conditional decisions. The Request has to be straight-forward and something that you can communicate in 'rudimentary" communication e.g. grab the key on the person, chew through the rope, open the door (if it can physically do that), drop this object on that house.
I mean it's called Wild Empathy. I think empathic and rudimentary are synonyms. I'm not sure we're actually disagreeing about anything.

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To further complicate things, we have people who can speak with animals (some gnomes, a fairly cheap spell) and can use diplomacy. So, a third way to do more or less the same thing.
Personally, I think wild empathy should be best, diplomacy while speaking second best and nature a fairly distant third

N N 959 |
I mean it's called Wild Empathy.
That's because it was called WE in PF1, not because it uses empathy in PF2. In PF1, it was closer to an emphatic ability in all it did was change an animal's attitude. It didn't allow any communication or allow you to make a Request.
What's funny, is that in the PF2 version actually does more per RAW. But because the Ranger (unlike the Druid) has no means to use Speak With Animals, it is, imo, far less useful. Admittedly, a Charisma heavy Ranger who raised Diplomacy to master, might get more use out of it, especially with the expanded animal category. But as you mentioned early, making it rely on a Diplomacy/Charisma AND require it cost a class feat, essentially eliminates what was a staple of the Ranger, from probably 90-95% of the builds people play.
I think empathic and rudimentary are synonyms. I'm not sure we're actually disagreeing about anything.
I'm merely pointing out that mechanically, this isn't really empathy, it's just basic communication, which would affect how I manage it. I suppose you could argue that the fact the animals actually stop to listen is an "empathic" connection, so as everyone already knows, expect table variation.

N N 959 |
Personally, I think wild empathy should be best, diplomacy while speaking second best and nature a fairly distant third
To truly make this a contender, it should require a WE check for a Ranger/Druid to actually converse with animals (just like Speak w Animals) and gather information, along with making Requests "that an animal of that type might undertake." Yes, that might still expose huge gaps between what two people think animal X is capable of, but I would expect an elephant to be able to understand and perform much more complicated tasks than a dung beetle.
The modifier should be the Ranger's Class proficiency along with Charisma and not be tied to Diplomacy. I agree with those who've expressed the disconnect which results from requiring a Ranger to be great with people to be great with animals.

Squiggit |

That works fine in combat, but it falls apart quickly outside of that. If someone buys a Guard Dog, they can't command it to guard a place unless they are a Druid or Ranger?
That appears to be correct as the rules are currently written. Not a fan and wouldn't run it that way as a GM, but yes.
Personally, I think wild empathy should be best, diplomacy while speaking second best and nature a fairly distant third
Diplomacy + Speak with Animals is functionally the same thing as what WE does though. I don't think it really makes sense to argue one should be better or worse than the other.

Fumarole |

Yeah, I've always felt weird reading this, because it goes against the whole archetype of being good with animals, but bad with people. If I'm a dude who lives in the wild and rarely interacts with people, why in the world would I have a good Diplomacy score, and why should my interactions with animals suffer because I'm bad with people?
The druid in my party brought this up at character creation, so I made this feat for him:
FEAT 1
DRUID
Prerequisite: animal order
You have learned how to communicate with animals based on an intuitive understanding of their natural state of being. When dealing with animals, you may use your Nature skill to Make an Impression and Request instead of Diplomacy.

Captain Morgan |

Aratorin wrote:That works fine in combat, but it falls apart quickly outside of that. If someone buys a Guard Dog, they can't command it to guard a place unless they are a Druid or Ranger?That appears to be correct as the rules are currently written. Not a fan and wouldn't run it that way as a GM, but yes.
pauljathome wrote:Personally, I think wild empathy should be best, diplomacy while speaking second best and nature a fairly distant thirdDiplomacy + Speak with Animals is functionally the same thing as what WE does though. I don't think it really makes sense to argue one should be better or worse than the other.
One way to split that difference: more complicated commands, like guard, normally require the train animal feat. One an animal has learned that command you can issue it with nature. Otherwise you'd need Woke Empathy to make that as a Request.

Aratorin |

Squiggit wrote:One way to split that difference: more complicated commands, like guard, normally require the train animal feat. One an animal has learned that command you can issue it with nature. Otherwise you'd need Woke Empathy to make that as a Request.Aratorin wrote:That works fine in combat, but it falls apart quickly outside of that. If someone buys a Guard Dog, they can't command it to guard a place unless they are a Druid or Ranger?That appears to be correct as the rules are currently written. Not a fan and wouldn't run it that way as a GM, but yes.
pauljathome wrote:Personally, I think wild empathy should be best, diplomacy while speaking second best and nature a fairly distant thirdDiplomacy + Speak with Animals is functionally the same thing as what WE does though. I don't think it really makes sense to argue one should be better or worse than the other.
I believe that Feat allows you to communicate with women, not animals.

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I'm reading this on my phone so maybe I missed it, but no one seems to be taking into account the one big difference between using the Nature skill to Command Animal versus the Wild Empathy ability.
As stated under the nature skill, there is a hard mechanical limitation when you use Command Animal:
You automatically fail if the animal is hostile or unfriendly to you.
This limitation does not exist for Wild Empathy.
E.G. You infringe on a grizzly bear's territory and now have an angry bear in your face. Just try to "Command" the bear. Auto fail. But maybe the ranger with Wild Empathy can can try to calm the bear down long enough for the group to back out of the confrontation.

Aratorin |

I'm reading this on my phone so maybe I missed it, but no one seems to be taking into account the one big difference between using the Nature skill to Command Animal versus the Wild Empathy ability.
As stated under the nature skill, there is a hard mechanical limitation when you use Command Animal:
You automatically fail if the animal is hostile or unfriendly to you.
This limitation does not exist for Wild Empathy.
E.G. You infringe on a grizzly bear's territory and now have an angry bear in your face. Just try to "Command" the bear. Auto fail. But maybe the ranger with Wild Empathy can can try to calm the bear down long enough for the group to back out of the confrontation.
While that may technically be true, the APs set a precedent that animals, even when encountered in such a case (Stumbling upon an enraged Grizzly Bear is literally an exact encounter), the animal is not Unfriendly or Hostile to you. It is Indifferent to you, but still acts in a Hostile manner.
Both AoA and EC allow you to use Command an Animal to soothe enraged Animals.

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Captain Zoom wrote:I'm reading this on my phone so maybe I missed it, but no one seems to be taking into account the one big difference between using the Nature skill to Command Animal versus the Wild Empathy ability.
As stated under the nature skill, there is a hard mechanical limitation when you use Command Animal:
You automatically fail if the animal is hostile or unfriendly to you.
This limitation does not exist for Wild Empathy.
E.G. You infringe on a grizzly bear's territory and now have an angry bear in your face. Just try to "Command" the bear. Auto fail. But maybe the ranger with Wild Empathy can can try to calm the bear down long enough for the group to back out of the confrontation.
While that may technically be true, the APs set a precedent that animals, even when encountered in such a case (Stumbling upon an enraged Grizzly Bear is literally an exact encounter), the animal is not Unfriendly or Hostile to you. It is Indifferent to you, but still acts in a Hostile manner.
Both AoA and EC allow you to use Command an Animal to soothe enraged Animals.
And we don't have many examples of authors getting the rules wtong?

Aratorin |

Aratorin wrote:And we don't have many examples of authors getting the rules wtong?Captain Zoom wrote:I'm reading this on my phone so maybe I missed it, but no one seems to be taking into account the one big difference between using the Nature skill to Command Animal versus the Wild Empathy ability.
As stated under the nature skill, there is a hard mechanical limitation when you use Command Animal:
You automatically fail if the animal is hostile or unfriendly to you.
This limitation does not exist for Wild Empathy.
E.G. You infringe on a grizzly bear's territory and now have an angry bear in your face. Just try to "Command" the bear. Auto fail. But maybe the ranger with Wild Empathy can can try to calm the bear down long enough for the group to back out of the confrontation.
While that may technically be true, the APs set a precedent that animals, even when encountered in such a case (Stumbling upon an enraged Grizzly Bear is literally an exact encounter), the animal is not Unfriendly or Hostile to you. It is Indifferent to you, but still acts in a Hostile manner.
Both AoA and EC allow you to use Command an Animal to soothe enraged Animals.
The rules actually say that the default Attitude of an NPC is Indifferent.
Indifferent
This condition reflects a creature’s disposition toward a
particular character, and it affects only creatures that are
not player characters. A creature that is indifferent to a
character doesn’t really care one way or the other about
that character. Assume a creature’s attitude to a given
A Lion doesn't Attack you because it doesn't like you. It Attacks you because it is hungry. Based on the attitude descriptions, that would not make it either Unfriendly or Hostile.

N N 959 |
2 people marked this as a favorite. |
While that may technically be true, the APs set a precedent that animals, even when encountered in such a case (Stumbling upon an enraged Grizzly Bear is literally an exact encounter), the animal is not Unfriendly or Hostile to you. It is Indifferent to you, but still acts in a Hostile manner.
Which is nonsensical. An animal that acts hostile, is, by definition, Hostile.
Hostile: An NPC with this condition wants to harm you.
It should be a red flag for Paizo when their content authors have to pull stunts like this.
A Lion doesn't Attack you because it doesn't like you. It Attacks you because it is hungry. Based on the attitude descriptions, that would not make it either Unfriendly or Hostile.
A lion who attacks you, for whatever reason, is "H"ostile towards you. Whether you it sees you as its next meal or whether it feels threatened, you cannot be indifferent to something and attack it at the same time. An animal isn't going to risk injury because it's indifferent. Again, trying to tell GM/Players that you have an attacking animal that is technically indifferent so that you can use Nature is problematic, if not broken.
Now, you might argue that an insect (vermin) doesn't have an "attitude" other than voracious (or procreate) and are essentially always indifferent, but the base case is an animal, not ants, and animals absolutely have a disposition.
IMO, if there is a place where this genre tends to fall flat on its face, it's situations like these. RPGs don't handle these type of highly variable situations well, especially when the variables reflect real life. As a result, something like WE and animal companions and Survey Wildlife, etc, just always feel off.

Aratorin |

Aratorin wrote:While that may technically be true, the APs set a precedent that animals, even when encountered in such a case (Stumbling upon an enraged Grizzly Bear is literally an exact encounter), the animal is not Unfriendly or Hostile to you. It is Indifferent to you, but still acts in a Hostile manner.Which is nonsensical. An animal that acts hostile, is, by definition, Hostile.
Side bar on p. 453 wrote:Hostile: An NPC with this condition wants to harm you.It should be a red flag for Paizo when their content authors have to pull stunts like this.
Quote:A Lion doesn't Attack you because it doesn't like you. It Attacks you because it is hungry. Based on the attitude descriptions, that would not make it either Unfriendly or Hostile.A lion who attacks you, for whatever reason, is "H"ostile towards you. Whether you it sees you as its next meal or whether it feels threatened, you cannot be indifferent to something and attack it at the same time. An animal isn't going to risk injury because it's indifferent. Again, trying to tell GM/Players that you have an attacking animal that is technically indifferent so that you can use Nature is problematic, if not broken.
Now, you might argue that an insect (vermin) doesn't have an "attitude" other than voracious (or procreate) and are essentially always indifferent, but the base case is an animal, not ants, and animals absolutely have a disposition.
IMO, if there is a place where this genre tends to fall flat on its face, it's situations like these. RPGs don't handle these type of highly variable situations well, especially when the variables reflect real life. As a result, something like WE and animal companions and Survey Wildlife, etc, just always feel off.
Hostile: Actively works against you—and might attack you just because of their dislike.
That doesn't describe an animal simply following its basic instincts. It applies higher level feelings.
When it comes to Command an Animal, I get the sense that the goal of that stipulation is to keep you from Commanding the enemy's dog, not to prevent you from soothing neutral natural creatures. You know, like a Ranger should be able to as part of their base class.

N N 959 |
sidebar pg 247 wrote:Hostile: Actively works against you—and might attack you just because of their dislike.That doesn't describe an animal simply following its basic instincts. It applies higher level...
The attitudes are detailed in the Conditions Appendix and are summarized here.
Trying to cherry-pick a sidebar that explicitly states it's only a summary and refers to the Conditions for complete descriptions isn't a compelling argument.
From the full definition of Hostile
Hostile: This condition reflects a creature’s disposition toward a particular character, and it affects only creatures that are not player characters. A creature that is hostile to a character actively seeks to harm that character. It doesn’t necessarily attack, but it won’t accept Requests from the character
Emphasis mine. Anything that "attacks" you wants to "harm you" and that mean it is irrefutably Hostile by definition, which automatically causes Command checks to fail. RAW is crystal clear on this matter.
... not to prevent you from soothing neutral natural creatures.
The dog part we agree on, but the animal that is attacking you isn't Neutral or Indifferent, it's two steps past that. Trying to simply set aside the black and white of RAW to allow Nature to work when it should not, totally undermines WE. It's a kick to the crotch of WE to have an AP take that route. At least they made the DC lower, right?
You know, like a Ranger should be able to as part of their base class.
Yes, they should have a chance to soothe a wild attacking animal as part of the base class. But Paizo took WE away from the base class. I don't agree that anyone Trained in Nature should be able to do this. It'd be one thing if the Ranger got that ability for "free" but having to not only buy it with a class feat and have it supplanted by anyone with Nature is one of many reasons why I have been so disappointed with the PF2 Ranger.

Xenocrat |

If you want to give a someone a chance to soothe a bear with nature skill you set it to neutral, and have it rise up and roar at you to defend its territory/space, only attacking if you don't leave soon enough. Or if you do leave. So you either have a couple of turns to buff/prepare, try to soothe the bear, or attack while it's still posturing. Just don't pretend that a creature that attacks on sight isn't hostile.

thenobledrake |
I think that there is a difference between wanting to harm you, and being willing to harm you.
In that way a creature that is hungry and is trying to eat you is clearly attempting to do harm to you - but that's not what they want, they want to eat something and are willing to harm you to get that because they are indifferent to you - they have no concern or care for you; you're just a potential meal to them.
A creature that is hostile to you, however, even if they plan on eating you, what they want is for you to be harmed. And even then, the condition says "It doesn't necessarily attack" which shows us that attacking (actually doing harm) isn't directly attached to hostility.

N N 959 |
I think that there is a difference between wanting to harm you, and being willing to harm you.
Yes, there is a difference between those two. But that doesn't change any of the analysis with a creature that is coded to attack. That creature is unequivocally actively trying to harm you.
In that way a creature that is hungry and is trying to eat you is clearly attempting to do harm to you - but that's not what they want, they want to eat something and are willing to harm you to get that because they are indifferent to you - they have no concern or care for you; you're just a potential meal to them.
Unfortunately, that's wrong. A creature that is "actively trying to harm you" is, by definition, Hostile. That game makes it clear that a creature's motivation for harming you is totally irrelevant. All that matters are the actions.
It would a huge mistake for Paizo to require GMs to figure out the specific reason for the hostility. To their credit, they made it simple. Is the creature trying to harm someone? Yes?...then it's Hostile. This is a super simple calculus that any GM of any skill level can determine. Trying to insist a creature (on which you could use Diplomacy) can attack without being Hostile would create all kinds of problematic complexity.
A creature that is hostile to you, however, even if they plan on eating you, what they want is for you to be harmed.
The rule doesn't ask what the creature "wants." The GM simply determines what the creature is doing. Is it actively seeking to harm someone? Yes...then it's Hostile. Once again, the motivation is irrelevant.
And even then, the condition says "It doesn't necessarily attack" which shows us that attacking (actually doing harm) isn't directly attached to hostility.
No, what it shows is that you can be Hostile without actually attacking. It does not mean that you can attack and not be hostile: All creatures who attack, are Hostile. All creature who are Hostile aren't necessarily attacking. I'd post a Venn diagram, but I think you get it.
In a situation where a creature attacks, it is Hostile, nothing you've discussed changes that. Sure, you might argue that a mindless creature isn't Hostile, but then this discussion would be moot because you wouldn't be using Diplomacy on a mindless creature.

Malk_Content |
1 person marked this as a favorite. |
Yeah that phrase doesn't say all creatures trying to harm you are Hostile. It says that a Hostile creature will try to harm you. It's the classic all Volcanoes are mountains but not all mountains are volcanoes.
Outside of animals I can think of many reasons why you might harm something with even a positive attitude. Like if someone you love is being magically compelled to do something you might knock them out to prevent that.

N N 959 |
Yeah that phrase doesn't say all creatures trying to harm you are Hostile. It says that a Hostile creature will try to harm you.
And in this case, they are the same thing because there is no state of wanting to harm someone and not being Hostile as defined by the game.
It's the classic all Volcanoes are mountains but not all mountains are volcanoes.
No, it's more like all volcanoes are mountains that spew lava (though they may have periods of inactivity) compared with all mountains that spew lava are volcanoes.. It's the spewing of lava that automatically qualifies a mountain as a volcano. It is the actively seeking to harm someone that makes you Hostile. You can have volcanoes that aren't spewing lava, but you can't have any mountains spewing lava that aren't volcanoes, just like you can't have any animal actively trying to harm you that isn't hostile.
Outside of animals I can think of many reasons why you might harm something with even a positive attitude. Like if someone you love is being magically compelled to do something you might knock them out to prevent that.
And in the case where an NPC thinks you are being magically controlled and trying to knock you out, they are Hostile to you.
Sure, we can concoct some elaborate scenario where you might legitimately argue a non-Hostile person intending to harm someone, but that's not what we're talking about with WE and animals who are attacking.

voideternal |
Hey peeps, I'm not sure if this post directly addresses the OP's question of "what does wild empathy do that nature doesn't", but because the following is a personal interest to the current character I'm playing, I'm posting here:
I'm playing age of ashes.
I decided to make an animal druid because I don't have a pet in real life and I think dogs are cute.
I picked the gnome ancestry on a whim.
Gnomes get +charisma and I know attribute increases increase four stats, so I decided I'd increase dex / con / wis / cha on level multiples of 5.
As I level up, I start thinking not-companion related druid feats for animal druids are not exciting, so I decide to multiclass bard, since I have high charisma and inspire courage helps my dog.
I realize bards get versatile performance. Bards can replace make an impressions with performance.
I realize virtuosic performer makes one perform really good.
I realize versatile performance opens up a lot of diplomacy skill feats without actually investing into diplomacy.
Right now I'm running a druid who makes friends with animals via serenade(!!!) with group impression and glad-hand and also has amazing intimidate via virtuosic performer + persona mask for generic combat.
Two questions:
1) Is the above actually RAW
2) If it is, does it answer the OP's question

thenobledrake |
I was going to try and make a step-by-step answer to the argument above...
but instead, I think I'll go be hostile to a pig by eating a ham sandwich.
I'm not doing it because I desire harm to come to pigs. Didn't think I was hostile to pigs in any way... but turns out it is impossible for anything other than hostility to lead to harm happening. Not indifference, not negligence, and probably not even genuine accident.

N N 959 |
1 person marked this as a favorite. |
I was going to try and make a step-by-step answer to the argument above...
but instead, I think I'll go be hostile to a pig by eating a ham sandwich.
That's a disanalogy. The ham sandwhich isn't a creature. But if it was, and an NPC intended on eating it, the ham sandwitch could not used Diplomacy on the NPC.
I'm not doing it because I desire harm to come to pigs.
If an NPC needed to kill a pig to make its ham sandwich, then the NPC would actively be trying to harm said pig and the pig could not make a Request.
Didn't think I was hostile to pigs in any way... but turns out it is impossible for anything other than hostility to lead to harm happening. Not indifference, not negligence, and probably not even genuine accident.
Harm caused by accident or negligence is not harm caused by someone actively trying to harm another. You're not parsing the language: "actively trying to harm."
A wild animal attacking you, for whatever reason, is actively trying to harm you and you can't use Nature to make a Request...unless the AP specifically ignores that rule....lol.

thenobledrake |
You're not parsing the language: "actively trying to harm."
Why would I parse language that isn't present in the rule?
"A creature that is hostile to a character actively seeks to harm that character. It doesn't necessarily attack, but it won't accept Requests from the character."
You're misquoting the rule and telling me that's proof I'm reading it incorrectly.
And I stand by that the rules absolutely do support a reading in which a creature is not guaranteed to be hostile just because attack rolls are being made. One which matches, oddly enough, the way the people writing APs think that it works and with my own experience of situations like this:
I go fishing. It's not because I am actively seeking to do harm to fish. It's because I like the taste of fish and am indifferent to fish so the question of whether or not I am doing harm to them doesn't even come up. They are food, and I am eating it. And your response "That's a disanalogy. The ham sandwhich isn't a creature." highlights that you already understand the exact indifference I'm talking about.
And just like it doesn't require hostility towards pigs for you or I to eat a ham sandwich, it doesn't require hostility for an animal to treat a character as food instead of as a person.

Aratorin |

Exactly. A Hostile Attitude and a Hostile Action are not the same thing.
If I swat a fly because it's annoying, it's not that I actively wish the fly harm.
I'm just Indifferent to the fly and want the buzzing to stop.
That's not the same as being Hostile, which would be "I hate that fly and I'm going to murder it!"

Captain Morgan |

Hey peeps, I'm not sure if this post directly addresses the OP's question of "what does wild empathy do that nature doesn't", but because the following is a personal interest to the current character I'm playing, I'm posting here:
I'm playing age of ashes.
I decided to make an animal druid because I don't have a pet in real life and I think dogs are cute.
I picked the gnome ancestry on a whim.
Gnomes get +charisma and I know attribute increases increase four stats, so I decided I'd increase dex / con / wis / cha on level multiples of 5.
As I level up, I start thinking not-companion related druid feats for animal druids are not exciting, so I decide to multiclass bard, since I have high charisma and inspire courage helps my dog.
I realize bards get versatile performance. Bards can replace make an impressions with performance.
I realize virtuosic performer makes one perform really good.
I realize versatile performance opens up a lot of diplomacy skill feats without actually investing into diplomacy.
Right now I'm running a druid who makes friends with animals via serenade(!!!) with group impression and glad-hand and also has amazing intimidate via virtuosic performer + persona mask for generic combat.Two questions:
1) Is the above actually RAW
2) If it is, does it answer the OP's question
Yeah, the gnome is the exception here. They actually can get the same ability from their ancestry feats though, so they aren't the best example for druids and rangers.

N N 959 |
1 person marked this as a favorite. |
"A creature that is hostile to a character actively seeks to harm that character. It doesn't necessarily attack, but it won't accept Requests from the character."You're misquoting the rule and telling me that's proof I'm reading it incorrectly.
Insisting "actively seeks to harm that character" is materially different from "actively trying to harm" isn't a compelling or convincing assertion in this context.
And I stand by that the rules absolutely do support a reading in which a creature is not guaranteed to be hostile just because attack rolls are being made.
There's actually nothing that supports your reading.
One which matches, oddly enough, the way the people writing APs think that it works and with my own experience of situations like this:
Actually, it doesn't match the writing in the AP's. Morgan's quote doesn't actually describe the animal as attacking the PCs. Read it again. The animal attacks if the PCs fail the Nature check.
I go fishing. It's not because I am actively seeking to do harm to fish. It's because I like the taste of fish and am indifferent to fish so the question of whether or not I am doing harm to them doesn't even come up.
If an NPC is fishing, once the fish is caught on its hook, the NPC is Hostile if it attempts to secure/capture the fish thereby harming it/killing it.
They are food, and I am eating it.
No. Living creatures are not describe as food in the game. They become food after preparation (which includes killing it).
And your response "That's a disanalogy. The ham sandwhich isn't a creature." highlights that you already understand the exact indifference I'm talking about.
Your analogy, is once again, flawed for a number of reasons.
1. You're trying to backdoor this problem by insisting that actions not directed at an animal are somehow relevant to that animal. But you're doing this because you're attempting to dissociate actions with Attitude which is not how it works in-game. Helpful creatures "actively" try to aid. Hostile creatures "actively" seek to harm. Outside of using Deception, which is not at play with animals (but Bluff would be), there is no acting one way and feeling another for NPCs, especially not animals (ignoring Bluff).
2. Your reading would mean that you could be Indifferent and actively be aiding a character. Or, be Helpful/Hostile but acting indifferent. That game doesn't work that way, even if you're convinced people do.
3. Go read through all the APs and scenarios and show me how many times it says a creature who is actually attacking PCs is Indifferent and can be Commanded?
4. Paizo has to make the adjudication of Attitude as straight forward as possible, especially if Command an Animal has a hard cut off at Unfriendly and Hostile. Your reading works contrary to that purpose. Indifferent creatures attacking? There's no way Paizo would go that route. What is far more likely is that an encounter will hardcode an angry or aggressive creature as Indifferent at the start of the encounter, to give a PC a chance to use Nature before actual combat begins. But if the creature is coded to attack from the start, then it is not Indifferent.
And just like it doesn't require hostility towards pigs for you or I to eat a ham sandwich, it doesn't require hostility for an animal to treat a character as food instead of as a person.
Again, this is a total disanalogy and misses the point of the exercise We are trying to determine if Command an Animal works on an animal that is attacking you, not eating a sandwich made out of human. One has nothing to do with the other. An NPCs desiring to eat a ham sandwich is irrelevant to his attitude in trying to kill a pig that he wants to eat. Once the NPC "actively seeks to harm" the pig, he becomes Hostile to it, by definition. Eating the sandwich has nothing to do with the pig.

Squiggit |
1 person marked this as a favorite. |

Insisting "actively seeks to harm that character" is materially different from "actively trying to harm" isn't a compelling or convincing assertion in this context.
I mean, if the creature is actively trying to harm you, then you're past the point of rolling initiative, which means WE is useless until you get Legendary Negotiation at 15.
If the creature is merely grumpy but not to the point of engaging in combat, then it's arbitrary/a GM call whether the creature is hostile enough and there isn't really a point in trying to nail down a specific answer here.