Dex based Quarterstaff


Advice


Is there anyway of making the Quarterstaff of a Staff Magus Dex based? AKA Dex to Hit and to Damage


I'm not sure, but I'm kind of thinking Spear Dancing Style Feats.


Quarterstaff is not polearm and spear, its a double and monk weapon. I think taking Ascetic slyle and weapon fenisse will give you Dex to hit


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Spear Dancing Spiral would let you use a Polearm instead of a Quarterstaff (including getting a shield bonus from your polearm). It would also let you use Weapon Finesse with said Polearm.

I' not sure if Ascetic Style would give you Weapon Finesse, but it's an interesting idea. Might have to take that one to the rules forum.

If you want to actually use a quarterstaff I'm not sure if you can get Weapon Finesse. If you just want to use that archetype there's definitely a way.


A medium size character wielding a small size quarterstaff, and applying effortless lace to that (not automatically allowed), then enchanting the resulting weapon with agile (ditto) - is a shaky means but might work.

Basically though you need some Str as a staff magus.


avr wrote:
A medium size character wielding a small size quarterstaff, and applying effortless lace to that (not automatically allowed), then enchanting the resulting weapon with agile (ditto) - is a shaky means but might work.

Effortless Lace explicitly says "If the weapon is wielded by a creature whose size matches that of the weapon’s intended wielder, the weapon is treated as a light melee weapon when determining whether it can be used with Weapon Finesse". A quarterstaff can never at the same time fulfill the "one-handed weapon" requirement of the Lace and the 'finessable weapon' requirement of the Agile enchantment, even if you were to wield it the entire time of crafting.

And that's if you could treat a small quarterstaff as a one-handed weapon for crafting purposes, which is extremely questionable to begin with.

MrCharisma wrote:
I' not sure if Ascetic Style would give you Weapon Finesse, but it's an interesting idea. Might have to take that one to the rules forum.

It has been discussed at length before, but it's questionable at best. Don't expect any definite answer. I always list it as "Things I'm not sure about" in my list of what Ascetic Style actually does.

Liberty's Edge

Spear Dancing Spiral lets you use all the Staff Magus quarterstaff based special abilities with any one spear or polearm... AND grants Weapon Finesse with it.

The only downside would be that when using the 'Staff Weapon' ability to treat a magic staff as a quarterstaff you would NOT have Weapon Finesse. That being said, in most cases it seems likely that you'd be better off using an actual enchanted weapon. At that, a Staff Magus with Spear Dancing Spiral could potentially wield a spear/polearm in one hand and a magic staff in the other.


CBDunkerson wrote:

Spear Dancing Spiral lets you use all the Staff Magus quarterstaff based special abilities with any one spear or polearm... AND grants Weapon Finesse with it.

The only downside would be that when using the 'Staff Weapon' ability to treat a magic staff as a quarterstaff you would NOT have Weapon Finesse. That being said, in most cases it seems likely that you'd be better off using an actual enchanted weapon. At that, a Staff Magus with Spear Dancing Spiral could potentially wield a spear/polearm in one hand and a magic staff in the other.

Interesting thank you

I could go Human UnRogue 3/Staff Magus X

Level 1 - Magus - Weapon Focus & Two-weapon Fighting (Or does spell combat meet that prerequisite?)

Level 2 - UnRogue - Weapon Finesse

Level 3 - Spear Dancing Style & Combat Trick - Spear Dancing Spiral

Level 4 - Weapon Finesse

Liberty's Edge

Minigiant wrote:
Level 1 - Magus - Weapon Focus & Two-weapon Fighting (Or does spell combat meet that prerequisite?)

No, it wouldn't.

That said, when GM'ing I allow 'similar' feats and abilities like this to swap for each other within their own limitations. So... I'd let you use Spell Combat as a pre-req for Spear Dancing Style... but the benefits would only apply while you were using Spell Combat. If you were holding the weapon two handed... no free hand for Spell Combat, so no ability to use the spear/polearm as a double weapon (or, with Spear Dancing Spiral, apply quarterstaff abilities to it).

Even that is very much in house rule / favorable GM interpretation territory.


Pro100Andr wrote:
Quarterstaff is not polearm and spear, its a double and monk weapon. I think taking Ascetic slyle and weapon fenisse will give you Dex to hit
MrCharisma wrote:
Spear Dancing Spiral would let you use a Polearm instead of a Quarterstaff (including getting a shield bonus from your polearm). It would also let you use Weapon Finesse with said Polearm.

Yes. That's where I was going with that. Spear Dancing Feats lets you use a higher-damage Polearm as if it were a Quarterstaff.

You could use Ascetic Style on any Pole Arm that is also a Monk Weapon such as Tiger Fork and apply any Unarmed Strike Feat to your Pole Arm. If your character were a Human, Half Orc, or Half Elf, then you might also take Martial Versatility Ascetic Style and apply Ascetic Style, and therefore any Unarmed Strike Feat to any pole arm, or you could use a Pole Arm that is modified to also be Monk Weapon.

So, right now, I'm envisioning this Fighter/MOMS Monk with Spear Dancing Ascetic Snake Style whirling around this Double Reach Tripping Leucerne Hammer!


Okay would this work

Human
Level 1 - Thug UnRogue - Weapon Finesse - Weapon Focus & Two-weapon Fighting

Level 2 - Thug UnRogue - Talent: Ninja Trick-Style Master: Spear Dancing Style

Level 3 - Thug UnRogue - Spear Dancing Spiral

Level 4 - Bladebound HexCrafter Staff Magus - Quarterstaff Master

Level 5 - Magus - Exotic Weapon proficiency (Fauchard)

Level 6 - Magus - Black Blade

Level 7 - Magus - Flight Hex - Enforcer

Level 8 - UnRogue - Rogue Talent:Combat Trick- Combat Reflexes

So the idea is that with the Fauchard you Trip opponents with Spell Combat and oppose negatives with the help of Frostbite. Then as they are laying there debuffed you pile on with the sneak attack all the while keeping our distance with Reach. Later on pick up Combat Reflexes and Agile Maneuvers.
Level 8 should be Rogue 4/Magus 4 split

I am not sure how good it would be


I'd say it wouldn't he great.

Dipping 4 levels out of Magus is more than you want to dip. People will say never to dip. I disagree with that but I'd only dip a level or 2 without a really good reason. Also a Black Blade can't be a Fauchard.

Honestly I'd just go straight Magus. You can use finesse weapons until all your feats come online, and you can use an Agile weapon for DEX to damage. Dip a level if you want some feats/etc, but a split is going to make you bad at Magus and bad at Rogue.


MrCharisma wrote:
Also a Black Blade can't be a Fauchard.

It needs to be a one handed slashing weapon, which it is with the Spear Dancing feats and the Quartermaster Master. That said if I am wrong it frees up a couple of feats


Minigiant wrote:
MrCharisma wrote:
Also a Black Blade can't be a Fauchard.
It needs to be a one handed slashing weapon, which it is with the Spear Dancing feats and the Quartermaster Master. That said if I am wrong it frees up a couple of feats

You can use it as a 1 handed weapon, but it doesn't become one. Sorry.


MrCharisma wrote:
Minigiant wrote:
MrCharisma wrote:
Also a Black Blade can't be a Fauchard.
It needs to be a one handed slashing weapon, which it is with the Spear Dancing feats and the Quartermaster Master. That said if I am wrong it frees up a couple of feats
You can use it as a 1 handed weapon, but it doesn't become one. Sorry.

It would just be this then

Human
Level 1 - Thug UnRogue - Weapon Finesse - Weapon Focus & Two-weapon Fighting

Level 2 - Thug UnRogue - Talent: Ninja Trick-Style Master: Spear Dancing Style

Level 3 - Thug UnRogue - Spear Dancing Spiral

Level 4 - HexCrafter Staff Magus - Quarterstaff Master

Level 5 - Magus - Enforcer

Level 6 - Magus - Wand Wielder

Level 7 - Magus - Flight Hex - Rime Spell

Level 8 - UnRogue - Rogue Talent:Combat Trick- Combat Reflexes


Is Unchained Rogue the only way to get Dex-to-Damage with that Quarterstaff or Pole Arm?

How about Quarterstaff Master + Spear Dancing Spiral + Slashing Grace?


So, what Quarterstaff Feats really turn people on?

The one that caught my eye was Twirling Staff: Whirlwind Attack for Tripping.


Scott Wilhelm wrote:

Is Unchained Rogue the only way to get Dex-to-Damage with that Quarterstaff or Pole Arm?

How about Quarterstaff Master + Spear Dancing Spiral + Slashing Grace?

If Slashing Grace stacks that would be great

Thug (UnRogue) also gives Frightening, Brutal Beating, and Debilitating Injury which I think has some nice synergy


Scott Wilhelm wrote:

Is Unchained Rogue the only way to get Dex-to-Damage with that Quarterstaff or Pole Arm?

How about Quarterstaff Master + Spear Dancing Spiral + Slashing Grace?

Slashing Grace works apparently, and as RAWmonger said

RAWmonger wrote:
I mean it’s weapon focus + two weapon fighting + spear dancing style + weapon finesse + spear dancing spiral + quarter staff master + slashing grace...

Which is a lot of feats which what means at Level 7 if you are human you can get it


While I don't want to tell you what to play, I'm less and less impressed with Dex builds. The feats it takes to get working just don't seem worth it to me. Unless you're playing in an extremely low point buy (10 points?) It just doesn't feel like you need Dex to damage.

If you are in a low point buy, or you really want DEX to damage for some other reason why not just use a scimitar? You CAN force Dex to damage on a polearm, but is it worth it?

(Not saying all Dex-builds are bad, I just don't think they're always the best option.)

Grand Lodge

Dex builds can work good with concepts naturally inclined to do so (swashbuckler or else), and damn I'm not the last to create such characters, but if that starts to require too much resources and work, then I'd rather go str.


MrCharisma wrote:

While I don't want to tell you what to play, I'm less and less impressed with Dex builds. The feats it takes to get working just don't seem worth it to me. Unless you're playing in an extremely low point buy (10 points?) It just doesn't feel like you need Dex to damage.

If you are in a low point buy, or you really want DEX to damage for some other reason why not just use a scimitar? You CAN force Dex to damage on a polearm, but is it worth it?

(Not saying all Dex-builds are bad, I just don't think they're always the best option.)

I mostly agree with you, but I have put together some Dex builds that I think are promising, and make good use of a pole arm or quarterstaff. Anyway, it's what the OP wants.

That being said, if your best counsel in good faith regarding a Dex build is "Don't do it," you are honor-bound to at least mention that in your advice.

MrCharisma wrote:
You CAN force Dex to damage on a polearm, but is it worth it?

To me, the allure of the quarterstaff and of putting Quarterstaff Feats into my Lucerne Hammer is the Twirling Staff Feat, which is like Whirlwind Attack for Tripping.


Yeah I don't want to say "Don't Do It", because sometimes it IS the best option, and other times even if it's not the best option it's still a perfectly valid and viable option, and if you want to do it then go for it.

I just wanted to put that there because I see a lot of people try to force Dex builds onto something that doesn't need it. You can still be an acrobatic agile warrior twirling a staff around if you go Strength-based, and you'll save feats doing it.

But yeah, do what's fun.


CBDunkerson wrote:

Spear Dancing Spiral lets you use all the Staff Magus quarterstaff based special abilities with any one spear or polearm... AND grants Weapon Finesse with it.

The only downside would be that when using the 'Staff Weapon' ability to treat a magic staff as a quarterstaff you would NOT have Weapon Finesse. That being said, in most cases it seems likely that you'd be better off using an actual enchanted weapon. At that, a Staff Magus with Spear Dancing Spiral could potentially wield a spear/polearm in one hand and a magic staff in the other.

Or you would be better off using that Staff of the Magi for its magic powers and just use your Lucerne Hammer as a Double, Reach, Finesse, Tripping, whirlwind weapon.


Philippe Lam wrote:
Dex builds can work good with concepts naturally inclined to do so (swashbuckler or else), and damn I'm not the last to create such characters, but if that starts to require too much resources and work, then I'd rather go str.

The OP wants to play a Staff Magus. Magi need high Intelligence. They have to be lightly armored--even more than other Magi--so they need high Dex. You always want high Wisdom, because good Will Saves are the most important saves to have. And you want high Con, too.

I see the temptation to Strength-dump if you can when you are playing a Magus.

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