
Normornigan Pewterson |

Made it in to you character sheet layout.
I actually had put in the correct vigor points for Hal, but Hero Lab is messing it up for both. This is the correct.
Hal has 15 vigor, 28 wounds and a threshold of 12
Elasir has 18 vigor, 36 wounds and a threshold of 14
Haldaron "Hal" Rimson
Halfling sorcerer (wildblooded)
Age 22; Height 2' 11"; Weight 33 lbs
N Medium humanoid (halfling)
Init +2; Senses Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 armor, +2 dex, +1 size)
Wound Points 28
Wound Threshold 12
Vigor Points 15 (4d6)
Fort +2, Ref +3, Will +4
OFFENSE
Speed 20 ft.
Melee dagger +2 (1d3-1/19-20)
Ranged light crossbow +5 (1d6/19-20) 80 ft, sling +5 (1d3-1) 50 ft
Spells Known (CL 4th; concentration +9)
2nd (4/day)—invisibility
1st (8/day)—ant haul (DC 16), enlarge person (DC 16), entangle (DC 16), mage armor, snowball
0 (at will)—acid splash, ghost sound (DC 15), light, mage hand, mending, prestidigitation
STATISTICS
Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 20
Base Atk +2; CMB +0; CMD 12
Feats Boon Companion[UW], Eschew Materials, Spell Focus (evocation)
Traits (3) – animal whisperer, magical lineage, nirmathi militia
Drawback (1) – cowardly
Skills(4+1(int) pr level + 4 FCB = 24, 8 backgroud skill points) – Acrobatics +2 (-2 to jump), Appraise +5 (1 rank), Bluff +9 (1 rank), Handle Animal +10 (+15 to push vs. indifferent or better animals) (1 rank), Intimidate +9 (1 rank), Knowledge (arcana) +5 (1 rank), Knowledge (dungeoneering) +2 (+4 to navigate underground) (1 rank), Knowledge (engineering) +2 (1 rank), Knowledge (geography) +2 (1 rank), Knowledge (history) +2 (1 rank), Knowledge (local) +2 (1 rank), Knowledge (nature) +5 (1 rank), Knowledge (nobility) +2 (1 rank), Linguistics +3 (2 ranks), Perception +9 (4 ranks), Ride +10 (4 ranks), Sense Motive +2, Spellcraft +8 (4 ranks), Stealth +10 (1 rank), Survival +3 (+5 to avoid becoming lost when using a Mapmaker's Kit as you travel, +5 to avoid becoming lost) (3 ranks), Use Magic Device +10 (2 ranks);
FCB Level 1-4 - SP
Languages(1) Common, Draconic, Elven, Halfling, Sylvan
SQ woodland stride
Combat Gear – haramaki (0.5 lb), crossbow bolts (20) (0.05 lb), dagger (0.5 lb), light crossbow (2 lb), sling, sling bullets (10) (0.25 lb), spongestone bullet (10) (0.1 lb), acid (2) (2 lb) (in HH), alchemist's fire (5) (5 lb) (in HH), caltrops (5) (2 lb) (in HH), oil (5) (5 lb) (in HH), powder (5) (2.5 lb) (in HH), smokestick (2) (1 lb) (in HH), tanglefoot bag (2) (8 lb) (in HH), thunderstone (2) (2 lb), spring loaded wrist sheath (2) (0.5 lb) (1 in HH)
Other Gear
on me
spell lattice (1st), chalk (2), beast whistle (avian), compass (0.5 lb), signet ring, canteen (1 lb), earplugs (2), Travelers outfit
in handy haversack (5 lb) , (Total content: 114.97 lb)
Belt Pouch (254 gp, 2 sp, 1 cp) (1 lb)
antitoxin (2), iron vial (3) (3 lb), masterwork snorkel, mirror (0.5 lb),
Hammer (2 lb), crowbar (5 lb), drill (1 lb), saw (2 lb), small shears (0.125 lb), glass cutter, glue paper (5), animal glue (0.5 lb), bell (5), grappling bolt (2) (1 lb), grappling hook (2) (8 lb), iron spike (5) (5 lb), piton (5) (2.5 lb),
magnet (0.5 lb), mapmaker's kit (2 lb), measuring cord (10 ft.) (0.5 lb), parchment (10), sealing wax (1 lb),
Bedroll (1.25 lb), winter blanket (0.75 lb), hanging tent (3.75 lb), cold weather outfit (1.75 lb), poncho (0.5 lb), soldier's uniform (1.25 lb), snowshoes (1 lb), sewing needle,
box of fishing tackle (2 lb),
flint and steel, fuel pellet (10), coffee pot (4 lb), teapot (1 lb), tankard (1 lb), skillet (4 lb), trail rations (7) (1.75 lb), waterskin (1 lb),
cards (1 lb), dice, soap (0.5 lb), whetstone (1 lb),
silk rope (100 ft.) (10 lb), string or twine (5) (2.5 lb), thread (50 ft.) (2) (1 lb), waterproof bag (2) (0.25 lb),
on the volture (78.75 lb)
bit and bridle (1 lb), exotic riding saddle (30 lb), masterwork flying straps (10 lb), saddlebags (8 lb), carnivore feed (per day) (5) (25 lb), hammock (0.75 lb), fishing pole (1 lb), waterskin (3) (1 lb)
Light Load 19.5 Medium Load 39.75 Heavy Load 60
Total Carried 13.8 lbs
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Elasir) Companion or familiar abilities are treated as if you were a higher level.
Cowardly +5 ft base speed when frightened & fleeing, & the penalty for cower & fear conditions are +1
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Elasir
Giant Vulture - Animal Companion
Age ??; Height ??; Weight ?? lbs
N Medium animal
Init +3; Senses low-light vision; Perception +6
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
Wound Points 36
Wound Threshold 14
Vigor Points 18 (4d8)
Fort +6, Ref +7, Will +3
OFFENSE
Speed 10 ft., fly 50 ft. (average)
Melee bite +5 (1d8+3)
STATISTICS
Str 15, Dex 16, Con 14, Int 3, Wis 15, Cha 7
Base Atk +3; CMB +5; CMD 18
Feats Hover, Stable Gallop
Tricks (3*int+2) (Combat Riding,) Attack, Attack, Attack Any Target, Cinderbrave, Come, Defend, Down, Flank, Guard, Heel, Hunt, Sneak
Skills(1 pr lvl) Acrobatics +3 (-5 to jump), Fly +8 (2 ranks), Perception +6 (1 rank), Stealth +7 (1 rank)
SQ +4 to saves vs. disease
Light Load 66 Medium Load 133 Heavy Load 200
With Ant haul:
Light Load 198 Medium Load 399 Heavy Load 600
Total Carried 78.75 lbs, 125.55 including me and my gear

Arrack the Wolf of Thule |

Arrack here, is a quiet, brooding man. He can be vocal after drinks, or when roused, but normally is content to let his blade talk for him. That said, the reason for his cold exterior is the fact he has always been... less than welcome. He has never felt like he belonged anywhere and has put up with a lot of b~&$~**& from the world so far which has lead to him having little patience for self pitying folk, and a tendency to always assume no one wants him around. At this time, he is a mercenary, and a rather gruff, and angry one at that. But I hope to see him grow into a decent leader/fellow and to slowly grow more attached/caring of the refugees as time goes along. Perhaps even seeing him find a place he feels like he can belong in, a tribe of his own so to speak. This may not come to pass considering how things play out, but that's the intention. He would still be a fairly hard ass bloke that seems to not care/show little empathy. He would certainly have a soft spot for any kids, particularly orphans. Though the kids might not see it that way haha. He is a bit.. handsy with women as well, that too will probably be changed as he progresses. Hopefully. To tell the truth, One of his desires is to find a place where he feels like he belongs, a family, or, in his terms, though its doubtful he would ever say it himself, a "tribe" of his own.
I'll likely be going for armored hulk archetype.

DM Rostam |

Backstory
Thanks. I've got everything as completed for you now!
Made it in to you character sheet layout....
Thanks, and the VP/WP looks good now.
Meant to say, his background is in his alias.
...
without con mod or FCB, total of 23, with con mod total of 35.
Wounds- 44, wound threshold of 16.
You would have 44 WP (Con Score (16)*2 + Con Mod (3)*4, T16 (Con Mod), VP 35 (3d12=23 + 12 for 1st level HD). Then any FC to VP if desired.
Otherwise looks complete.

Arrack the Wolf of Thule |

Thank you for the quick response! I was unsure due to the fact the SRD rules stated you didn't add your con to VP rolls, but the rules in your campaign info did not specify. Felt it was safe to assume not too, but wanted to be sure. (silly ole me did forget to add base HD)
Also, I took the stigmatized drawback, wanted to ask if you were OK with that? (I thought it suited his background) Haven't decided on the third trait from it yet though.

DM Rostam |

Character Selection
Thank you to everyone who showed interest and I hope you have fun in any other games you are in. Below is the list of completed submission I received. Extra thanks to all of you for getting so much for done for a chance at the game.
Completed Submissions:
Litejedi - Grenwold Houtvester - Hunter - Gnome
eriktd - Duskashae - Gloomblade Fighter - Half-elf
Vrog Skyreaver - Katra Ironfist - Phantom Blade War Priest - Dwarf
Mokshai - Terrence Rockbreaker - Arsenal Chaplain Warpriest - Dwarf
baggageboy - Midnight Cresent - Twilight Speaker Skald - Half-elf
Albion, The Eye - Raziel - Rogue/Wizard - Half-orc
Sarah ‘queen’ B. - Annalise Wykes - Arcanist - Human
Mr. Hebeme - Ingir - Shaman - Half-orc
ChesterCopperpo - Gozrym Trygve - Bloodrager - Human(Ulfen)
Phntm888 - Carthas Brambleroad - Alchemist - Half-elf
caster4life - Lily Nolton - Monk/Paladin - Halfling
Kirneh - Haldaron “Hal” Rimson - sorcerer - Halfling
rorek55 - Arrack the Wolf of Thule
I know I probably missed someone. My tracking spreadsheet was lost on Tuesday night an unrecoverable, but if I at some point said your character was complete then thank you for the effort!
Without further ado here are my selections:
Carthas Brambleroad - Phntm888
Ingir - Mr. Hebeme
If you could both pop over and say Hi in the discussion thread sometime this weekend and ask any questions about house rules, my DM style, or the game in general that you have I will get your inclusion into the game started Monday!