Male halfling sorcerer (wildblooded) 5
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Init +7; Senses Perception +10
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Defense
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AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
hp 22 (5d6)
Fort +1, Ref +4, Will +5; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3/19-20)
Ranged sling +6 (1d3)
Sorcerer (Wildblooded) Spells Known (CL 4th; concentration +8)
. . 2nd (5/day)—invisibility, Glitterdust (DC 16)
. . 1st (7/day)—enlarge person (DC 15), entangle (DC 15), mage armor, shield, Grease
. . 0 (at will)—acid splash, daze (DC 14), haunted fey aspect[UC], mage hand, mending, prestidigitation
. . Bloodline Sylvan
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Statistics
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Str 10, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Base Atk +2; CMB +1; CMD 14 (12 vs. dirty trick)
Feats Boon Companion[UW], Eschew Materials, Improved Initiative, Inscribe Magical tattoo
Traits helpful, scholar of the ancients, seeker
Skills Acrobatics +3 (-1 to jump), Bluff +11, Craft (tattoo) +7, Handle Animal +7, Intimidate +12, Knowledge (arcana) +6, Knowledge (nature) +5, Linguistics +9, Perception +10, Profession (brewer) +5, Sense Motive +3, Spellcraft +6; Racial Modifiers +2 Linguistics, +2 Sense Motive
Languages Common, Dwarven, Elven, Goblin, Halfling, Thassilonian, Varisian, sign language
SQ naive, woodland stride
Combat Gear acid, oil (5); Other Gear haramaki[UC], dagger, sling, sling bullets (20), air bladder[UE] (2), animal glue[UE], backpack, bedroll, bell (4), belt pouch, bit and bridle, blotter (0.2 lb), canteen[UE], carnivore feed (per day) (7), cleats[APG], crowbar, drill[APG], ear trumpet[UE], earplugs[APG], earplugs[APG], fishhook (2), flint and steel, fuel pellet (10), glass cutter[UE], glue paper[UE] (3), grappling hook, hammer, hammock[UE], hemp rope (50 ft.), inkpen, iron spike[APG] (10), knife for cutting quills into pens (0.5 lb), magnet[APG], mug/tankard, parchment (5), pen nibs, pigment for making ink (0.2 lb), poncho[UE], powder[APG] (7), powder[APG] (3), ruler, small (0.1 lb), saddlebags, saw[APG], sewing needle, signal whistle, snorkel[UE], string or twine[APG] (4), swim fins, trail rations (7), vial, waterproof bag[UE], waterproof bag[UE], waterskin, whetstone, winter blanket, 3 gp, 7 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Naive -2 to AC vs. improvised weapons.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Cliff CR –
Tiger
N Medium animal
Init +5; Senses low-light vision, scent; Perception +2
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Defense
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AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 27 (3d8+3)
Fort +5, Ref +9, Will +3
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +8 (1d6+2), 2 claws +8 (1d4+2)
Special Attacks rake (2 claws +8, 1d4+2)
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Statistics
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Str 14, Dex 20, Con 13, Int 3, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 20 (24 vs. trip)
Feats Combat Reflexes, Weapon Finesse, friendly switch
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Flank, Heel, Sneak, Stay, Track, Hunt
Skills Acrobatics +9 (+13 to jump), Climb +6, Stealth +9, Swim +6, Perception +6
SQ attack, attack any target, come, defend, down, flank, heel, sneak, stay, track, Hunt
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Background:
Hallo there, friends. You look tired and a little bit beat up! Come join me at my fire and have a mug of ale.
Sorry, I know, it’s not the best. Made it myself. My dad taught me, but I never got it quite right. Don’t have the patients for it, I guess. But it gets the job done! And I kind of like it.
By the way, my name is Normornigan Pewterson, but you can just call me Norm. I’m traveling the countryside to….
Who, him? That’s Cliff, my tiger. Found him as a cup when me and my family was traveling close to the Tapur Forest. He was all alone and I would leave him. My dad was like “you have to take care of him yourself and make sure he doesn’t eat the wagon or scare the horses….”bla bla bla, you know the speech. I did and he has been with me ever since. He is my best friend.
As I think I mentioned, my dad is a brewer and we used to travel all over Golarion, selling his wares. I never got good at it, but I loved the traveling. I have a really good ear for languages and everywhere we went, I tried to learn as much of the language as I could.
I picked up books everywhere we went and once I found a book in a language I didn’t know and no-one could tell me what the language was, until we came here, to Varisia. I meet an old woman that told me it was Thassilonian, the language of an old civilization that used to rule these lands. She pointed out a few ruins of theirs and that got me hooked. Since then I’ve been traveling the countryside, trying to find out as much as possible about them. They are really interesting! And there’s load of good stuff inside the ruins, if you know where to look!
How I survive out here all alone? Well I’m not alone, I got Cliff! And I have a trick or two, up my sleeve! Actually, since I found Cliff, I’ve been able to do a little magic. My mother always said he is fey-touched, seeing as I found him near the Tapur Forest. You there’s a lot a feys living in those woods, right? No? well, the stories I could tell! You wouldn’t sleep for a week! If you ever go there, well, just don’t go in to the forest itself.
Well, my mother thinks that since we have grown as close as we have, some of that fey-stuff has gotten in to me and that’s why I can do magic now. I don’t know, and I really don’t care. It made it possible for me to do what I like and travel on my own.
Where my family is at? Oh, I don’t know, somewhere, out there, brewing and selling. I hear from them from time to time, and that’s nice, but we just wanted different things out of life. My parents have my sister and brothers to help them, so they’ll be fine. And one day, I’ll probably find them and join up with them again, but for now, this is what I want to be doing.
Well, enough about me, tell me about you!
Goals:
Norms don't really have an end goal, but is just enjoying the ride. He wants to see as much as possible of the world and get to know as much as he can about other people, especially he likes to learn new languages.
He also wants to explore his magic, something he hasn't done much up till now. In a short while he'll learn about magical tattoos which will spark his interests and he'll take up tattooing. He will want to find a way to combine his magic and the tattoos (planning to take craft magical tattoos)
He'll focus a lot on Cliff, choosing spells that can help him fight better.
Appearance:
Norm is 26 years old, 3'3'' high (99 cm) and weighs 38 lbs (17 kg).
He has big curly brown hair and green blue eyes.
He normally has his pipe in his hand and if he is sitting down for more than 5 min, he will probably have his old beer-mug in hand, probably with his own homebrew.
Cliff is a big tiger. At 5 years, he is fully grown and is almost 13 feet long (about 4 meters) and weighs almost 700 lbs (a little over 300 kg).
He is the classic orange with black strips.
Level 4 advancement:
Attribute:
Wisdom, new score: 12 (+1 to Will save, Perception, Sense motive, Survival and Heal)