Bryce Kerker
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| 4 people marked this as a favorite. |
Please Paizo, is there any way to work on the interactive map pdfs you offer? They should be as high quality as possible. The one for The Show Must Go On is basically pointless.
Since Roll20 has pulled back drastically on the Pathfinder 2e context they are offering, we need to be supported by you in being able to get our own sessions off the ground quickly.
Seriously, look at how bad it is:
The "interactive map" is on the right. The standard PDF of the whole adventure on the left. We really need high quality interactive map PDFs. These files should be large. We don't mind. I promise.
Please, help us.
| Joana |
BobROE wrote:For a map like that why not just grab the version of it out of the standard PDF?It's very hard to get the actual image file unless you have photoshop or PDF Nitro.
Or there's another awesome option I'm unaware of and would love to learn about.
Yeah, as BobROE says, you can extract all the images from the PDF manually in the free Acrobat Reader. Left-click, copy, paste into an image-editing program.
Works great for the maps; the NPC/monster images come out with a black background (something to do with the transparency when they're put onto a page with text, I believe).
Bryce Kerker
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Thank you Zapp - I obviously didn't word it completely correctly.
Yes, I know how to get images out of a standard PDF. The fact is, Paizo offers these wonderful "interactive maps" where you can remove gridlines, and map markers. But for some reason, the quality of those maps in the file specifically made for maps is lower than the standard PDF for the adventure.
That is just backwards and is super frustrating.
| Zioalca |
I ran into this problem as well when I was importing maps into roll20. Along with BobROE's suggestion, I'd also recommend using Greenshot. Following BobROE's suggestion of copying the map, you can then import the map directly from the clipboard into Greenshot where you can then crop it to better fit in roll20. If you crop it by one square in across the map it will fit perfectly in roll20's grid. Note that while the outer squares on the map look like perfect squares, they are not and if you try to fit the roll20 grid to them, they will never fit perfectly unless you crop the map.
| Taylor Hainlen |
| 2 people marked this as a favorite. |
I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.
Yeah that is completely false from what I can tell. The resolutions I get from pulling the big top(first map) image from the different PDFs are:
Adventure Path - 1261x880Dedicated Maps - 613x432
Heck they don't even appear to be quite the same aspect ratio based on those numbers.
| Zapp |
| 1 person marked this as a favorite. |
Since this issue needs to be a high priority fix for Paizo and this thread likely won't see any official presence, I've reposted the issue here:
https://paizo.com/threads/rzs42yxj?Interactive-Maps-Poor-Quality
(Not sure that's the right place but I hope so.)
| RicoTheBold |
| 8 people marked this as a favorite. |
BobROE wrote:For a map like that why not just grab the version of it out of the standard PDF?It's very hard to get the actual image file unless you have photoshop or PDF Nitro.
Or there's another awesome option I'm unaware of and would love to learn about.
Yeah, as BobROE says, you can extract all the images from the PDF manually in the free Acrobat Reader. Left-click, copy, paste into an image-editing program.
Works great for the maps; the NPC/monster images come out with a black background (something to do with the transparency when they're put onto a page with text, I believe).
I run my game on a virtual tabletop. There actually *is* a much better option to get images out of Paizo PDFs without the weird black backgrounds (which I think has to do with support for JPEG 2000). Your digital tabletop life will be easier with this app:TokenTool. Apparently the site is down for maintenance right now, but that link should work again in the future. In the meantime you can download it directly from the github page.
Maps are pretty straightforward and copy/paste from most PDF readers can work since they don't have transparency, but if you have ever done that with one of the bits of character art or monsters and ended up with a weird black background and lots of white spots, you're running into a transparency interpretation issue. TokenTool helps here.
You can open the entire PDF and select any image you want to make tokens from. It gives you a view of the entire page and previews of the images in a scrollable frame on the right. If you select one of those images, it's added into the main token tool window to make a token out of. From there, you can drag the token to a folder or choose to export it via a "save as" dialog. You can also check a box to save a "portrait" (in actuality, the original image exported as a PNG). It's all a fairly intuitive GUI, so if my description sounds complicated just give it a try.
What I do for map images is just make a token out of it the same way I would for a monster, including exporting the token + portrait, and then delete the unnecessary token file and keep the "portrait" file. Although actually I just discovered you can drag the original image out of the PDF image browser window image frame (into a folder) and skip the token step entirely, so that's even easier.
Note that the text on the maps (aside from "secret doors" drawn directly on the image) won't show up, which might be good or bad depending on your purpose, but is usually good on battle maps because players don't see room numbers and bad on world maps because all the locations are gone.
Obviously this doesn't do anything for the interactive maps resolution problem, but I figured this could help some folks all the same.
Another thing to note on monster image exports - the PDF images of monsters will sometimes be cut off due to the page layout - Archives of Nethys has monster images for 2E, which won't have that problem. They also won't have any of the transparency issues from copy/pasting the PDF images (instead of using TokenTool). That said, AoN's images are lower resolution than the PDF exports.
| Valdacil |
RicoTheBold - You are my hero!!! I hate the way images (non-maps) look when copied directly from the PDF. I hate it so much I would use the Windows Snip & Sketch to snip the image (text and all), drop into paint, then spend a bunch of time copy/pasting pieces of the background over the text to create an image that looked nice. Sometimes having to go pixel-by-pixel in some places just so it didn't look janky.
I read your post and immediately downloaded the latest TokenTool (latest is 2.1, I had 2.0 and it couldn't open PDFs) and tested it. Then I saw your line about just dragging and dropping from the PDF image view and my mind was BLOWN!!! the resulting images look so good and the image viewer even has backgrounds and border images to grab that I can use elsewhere. This has changed my life as a GM and saved me HOURS of prep time. Thank you so much!!!
| Zapp |
Although actually I just discovered you can drag the original image out of the PDF image browser window image frame (into a folder) and skip the token step entirely, so that's even easier.
Okay. That's legitimately awesome.
(And thanks to Valdacil for making me go back and reread Rico's post more properly)
PS. The TokenTool even orients images properly (such as circus performers whose images are tilted on the inside covers)
| Ravingdork |
Beorn_man wrote:I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.Yeah that is completely false from what I can tell. The resolutions I get from pulling the big top(first map) image from the different PDFs are:
Adventure Path - 1261x880
Dedicated Maps - 613x432Heck they don't even appear to be quite the same aspect ratio based on those numbers.
Wow. No wonder they look awful. For print you generally want 300/in. For screen use, you generally want 72 or 96/in.
So a 20 x 32-inch wide map would need a minimum resolution of 6,000 x 9,600 dots to look nice in print, or 1,440 x 2304 pixels on most screens.
(For the purposes of measuring these things out, dots and pixels are rather interchangeable.)
| Zapp |
| 1 person marked this as a favorite. |
The fact remains:
Paizo is creating useful (if maybe not stellar) maps and includes them in the adventure booklets themselves.
Then they take these maps and absolutely destroys them, creating "interactive maps" that are just trash.
Please start creating your "Interactive Maps" without severely and needlessly degrading the map quality, Paizo. Thank you
| Baylin Storysong |
| 2 people marked this as a favorite. |
Those who are disappointed with the quality of the interactive maps should re-download the files, since as far as I know, we've fixed the error that had them upload at 72 dpi. If you downloaded the files before we fixed this error, they don't automatically update.
thanks James and team I went and Dl the updates files and t hey look way better on my screen now
| RicoTheBold |
| 1 person marked this as a favorite. |
Hey, I just stumbled onto this thread again, and I'm glad my advice has been helpful. I've switched over to using Foundry VTT as my tabletop, but even with the automatic PF2 map extracting module someone made, I find that the approach I outlined with TokenTool above tends to result in better quality images and better performance on large maps due to some occasionally questionable choices in map scaling by the module developer.
Elfteiroh
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Note that specifically for the extinction curse interactive maps, there was some really weird cache error that sent me (and some other people I have helped troubleshooting) an updated zip file, but the interactive map PDF inside was the pre-fix file. downloading from a different computer/browser worked and gave me the new higher resolution map PDF.