Poor Quality - Interactive Maps


Extinction Curse

Grand Archive

4 people marked this as a favorite.

Please Paizo, is there any way to work on the interactive map pdfs you offer? They should be as high quality as possible. The one for The Show Must Go On is basically pointless.

Since Roll20 has pulled back drastically on the Pathfinder 2e context they are offering, we need to be supported by you in being able to get our own sessions off the ground quickly.

Seriously, look at how bad it is:

Curse Town Map

The "interactive map" is on the right. The standard PDF of the whole adventure on the left. We really need high quality interactive map PDFs. These files should be large. We don't mind. I promise.

Please, help us.

RPG Superstar 2013 Top 32

For a map like that why not just grab the version of it out of the standard PDF?


BobROE wrote:
For a map like that why not just grab the version of it out of the standard PDF?

It's very hard to get the actual image file unless you have photoshop or PDF Nitro.

Or there's another awesome option I'm unaware of and would love to learn about.

RPG Superstar 2013 Top 32

I just have acrobat reader, click on image/map "ctrl+C", then "ctrl+P" in software of your choice.

Now the images come out a little janky with black backgrounds (which I think has something to do with how PDF compresses parts images with an alpha less than 1), but the maps usually work fine.


Artofregicide wrote:
BobROE wrote:
For a map like that why not just grab the version of it out of the standard PDF?

It's very hard to get the actual image file unless you have photoshop or PDF Nitro.

Or there's another awesome option I'm unaware of and would love to learn about.

Yeah, as BobROE says, you can extract all the images from the PDF manually in the free Acrobat Reader. Left-click, copy, paste into an image-editing program.

Works great for the maps; the NPC/monster images come out with a black background (something to do with the transparency when they're put onto a page with text, I believe).


1 person marked this as a favorite.

I think the pertinent question is this:

Why have Paizo decided to downgrade the maps to low resolution for their "interactive maps"?

It is clearly a business decision, not a technical limitation, so it would be interesting to learn more about any reasons you feel you can share.

Best Regards,
Zapp

Grand Archive

Thank you Zapp - I obviously didn't word it completely correctly.

Yes, I know how to get images out of a standard PDF. The fact is, Paizo offers these wonderful "interactive maps" where you can remove gridlines, and map markers. But for some reason, the quality of those maps in the file specifically made for maps is lower than the standard PDF for the adventure.

That is just backwards and is super frustrating.

Horizon Hunters

I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.


The quality of the maps is just awful. I can’t remove cards in good resolution. If you have a way, please tell me.
It’s more profitable for me to buy a module for Fantasy Grounds and take screenshots from it. Just awful quality


I found this exact same problem, and even have side-by-side images of the circus big top and circus grounds. Definitely annoying as it means some of the caravans are marked. My players fortunately try not to metagame much, but it's still kind of there.


I ran into this problem as well when I was importing maps into roll20. Along with BobROE's suggestion, I'd also recommend using Greenshot. Following BobROE's suggestion of copying the map, you can then import the map directly from the clipboard into Greenshot where you can then crop it to better fit in roll20. If you crop it by one square in across the map it will fit perfectly in roll20's grid. Note that while the outer squares on the map look like perfect squares, they are not and if you try to fit the roll20 grid to them, they will never fit perfectly unless you crop the map.


2 people marked this as a favorite.
Beorn_man wrote:
I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.

Yeah that is completely false from what I can tell. The resolutions I get from pulling the big top(first map) image from the different PDFs are:

Adventure Path - 1261x880
Dedicated Maps - 613x432

Heck they don't even appear to be quite the same aspect ratio based on those numbers.


1 person marked this as a favorite.

Since this issue needs to be a high priority fix for Paizo and this thread likely won't see any official presence, I've reposted the issue here:

https://paizo.com/threads/rzs42yxj?Interactive-Maps-Poor-Quality

(Not sure that's the right place but I hope so.)


1 person marked this as a favorite.

Thanks Zapp!


8 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Artofregicide wrote:
BobROE wrote:
For a map like that why not just grab the version of it out of the standard PDF?

It's very hard to get the actual image file unless you have photoshop or PDF Nitro.

Or there's another awesome option I'm unaware of and would love to learn about.

Joana wrote:

Yeah, as BobROE says, you can extract all the images from the PDF manually in the free Acrobat Reader. Left-click, copy, paste into an image-editing program.

Works great for the maps; the NPC/monster images come out with a black background (something to do with the transparency when they're put onto a page with text, I believe).

I run my game on a virtual tabletop. There actually *is* a much better option to get images out of Paizo PDFs without the weird black backgrounds (which I think has to do with support for JPEG 2000). Your digital tabletop life will be easier with this app:TokenTool. Apparently the site is down for maintenance right now, but that link should work again in the future. In the meantime you can download it directly from the github page.

Maps are pretty straightforward and copy/paste from most PDF readers can work since they don't have transparency, but if you have ever done that with one of the bits of character art or monsters and ended up with a weird black background and lots of white spots, you're running into a transparency interpretation issue. TokenTool helps here.

You can open the entire PDF and select any image you want to make tokens from. It gives you a view of the entire page and previews of the images in a scrollable frame on the right. If you select one of those images, it's added into the main token tool window to make a token out of. From there, you can drag the token to a folder or choose to export it via a "save as" dialog. You can also check a box to save a "portrait" (in actuality, the original image exported as a PNG). It's all a fairly intuitive GUI, so if my description sounds complicated just give it a try.

What I do for map images is just make a token out of it the same way I would for a monster, including exporting the token + portrait, and then delete the unnecessary token file and keep the "portrait" file. Although actually I just discovered you can drag the original image out of the PDF image browser window image frame (into a folder) and skip the token step entirely, so that's even easier.

Note that the text on the maps (aside from "secret doors" drawn directly on the image) won't show up, which might be good or bad depending on your purpose, but is usually good on battle maps because players don't see room numbers and bad on world maps because all the locations are gone.

Obviously this doesn't do anything for the interactive maps resolution problem, but I figured this could help some folks all the same.

Another thing to note on monster image exports - the PDF images of monsters will sometimes be cut off due to the page layout - Archives of Nethys has monster images for 2E, which won't have that problem. They also won't have any of the transparency issues from copy/pasting the PDF images (instead of using TokenTool). That said, AoN's images are lower resolution than the PDF exports.


RicoTheBold wrote:
There actually *is* a much better option to get images out of Paizo PDFs without the weird black backgrounds

I simply use the Snapshot tool (with the Use Fixed Resolution for the Snapshot tool" option set) in the free Adobe Reader to copy a map, paste it into MS Paint, and save.


RicoTheBold - You are my hero!!! I hate the way images (non-maps) look when copied directly from the PDF. I hate it so much I would use the Windows Snip & Sketch to snip the image (text and all), drop into paint, then spend a bunch of time copy/pasting pieces of the background over the text to create an image that looked nice. Sometimes having to go pixel-by-pixel in some places just so it didn't look janky.

I read your post and immediately downloaded the latest TokenTool (latest is 2.1, I had 2.0 and it couldn't open PDFs) and tested it. Then I saw your line about just dragging and dropping from the PDF image view and my mind was BLOWN!!! the resulting images look so good and the image viewer even has backgrounds and border images to grab that I can use elsewhere. This has changed my life as a GM and saved me HOURS of prep time. Thank you so much!!!


RicoTheBold wrote:
Although actually I just discovered you can drag the original image out of the PDF image browser window image frame (into a folder) and skip the token step entirely, so that's even easier.

Okay. That's legitimately awesome.

(And thanks to Valdacil for making me go back and reread Rico's post more properly)

PS. The TokenTool even orients images properly (such as circus performers whose images are tilted on the inside covers)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Taylor Hainlen wrote:
Beorn_man wrote:
I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.

Yeah that is completely false from what I can tell. The resolutions I get from pulling the big top(first map) image from the different PDFs are:

Adventure Path - 1261x880
Dedicated Maps - 613x432

Heck they don't even appear to be quite the same aspect ratio based on those numbers.

Wow. No wonder they look awful. For print you generally want 300/in. For screen use, you generally want 72 or 96/in.

So a 20 x 32-inch wide map would need a minimum resolution of 6,000 x 9,600 dots to look nice in print, or 1,440 x 2304 pixels on most screens.

(For the purposes of measuring these things out, dots and pixels are rather interchangeable.)


dot


1 person marked this as a favorite.

The fact remains:

Paizo is creating useful (if maybe not stellar) maps and includes them in the adventure booklets themselves.

Then they take these maps and absolutely destroys them, creating "interactive maps" that are just trash.

Please start creating your "Interactive Maps" without severely and needlessly degrading the map quality, Paizo. Thank you

Paizo Employee Creative Director

7 people marked this as a favorite.

Those who are disappointed with the quality of the interactive maps should re-download the files, since as far as I know, we've fixed the error that had them upload at 72 dpi. If you downloaded the files before we fixed this error, they don't automatically update.


2 people marked this as a favorite.
James Jacobs wrote:
Those who are disappointed with the quality of the interactive maps should re-download the files, since as far as I know, we've fixed the error that had them upload at 72 dpi. If you downloaded the files before we fixed this error, they don't automatically update.

thanks James and team I went and Dl the updates files and t hey look way better on my screen now


2 people marked this as a favorite.

Those maps are still terrible quality. I know James Jacobs has said they are looking at releasing higher res images which is I hope is now a bigger priority with all the VTT gaming.


Rico The Bold, if you ever came to sunny Portugal i will buy you a drink! Awesome advive that one! Made my day!


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey, I just stumbled onto this thread again, and I'm glad my advice has been helpful. I've switched over to using Foundry VTT as my tabletop, but even with the automatic PF2 map extracting module someone made, I find that the approach I outlined with TokenTool above tends to result in better quality images and better performance on large maps due to some occasionally questionable choices in map scaling by the module developer.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Note that specifically for the extinction curse interactive maps, there was some really weird cache error that sent me (and some other people I have helped troubleshooting) an updated zip file, but the interactive map PDF inside was the pre-fix file. downloading from a different computer/browser worked and gave me the new higher resolution map PDF.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Extinction Curse / Poor Quality - Interactive Maps All Messageboards

Want to post a reply? Sign in.
Recent threads in Extinction Curse