Weapon Cycling


Advice

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Silver Crusade

PrCs with full casting progression are fine. Polymorphing is fine.

What is not fine is multiclassing in anything else which is not a full casting PrC, regardless if it is done as a mean to fullfil the PrC requirements or for any other purpose.

The requirements I stated need to be all satisfied. An acceptable solution is one that fits the example AND ALL the conditions stated. Wizard 3 / Mystic Theurge satisfies all of them except the very first one. Hence, the solution is not acceptable.

Do you understand this? Can you forget for a second the ill posed narrative you've built and just read and address exclusively what I have written in THIS reply?

Grand Lodge

Gray Warden wrote:

PrCs with full casting progression are fine. Polymorphing is fine.

What is not fine is multiclassing in anything else which is not a full casting PrC, regardless if it is done as a mean to fullfil the PrC requirements or for any other purpose.

The requirements I stated need to be all satisfied. An acceptable solution is one that fits the example AND ALL the conditions stated. Wizard 3 / Mystic Theurge satisfies all of them except the very first one. Hence, the solution is not acceptable.

Do you understand this? Can you forget for a second the ill posed narrative you've built and just read and address exclusively what I have written in THIS reply?

He's making the effort to tone it down, you don't. I'm not insisting on this without reason.


Gray Warden wrote:

PrCs with full casting progression are fine. Polymorphing is fine.

What is not fine is multiclassing in anything else, regardless if it is done as a mean to fullfil the PrC requirements or for any other purpose.

The requirements I stated need to be all satisfied. An acceptable solution is one that fits the example AND ALL the conditions stated. Wizard 3 / Mystic Theurge satisfies all of them except the very first one. Hence, the solution is not acceptable.

Do you understand this?

You don't want to follow my advice: that's fine. But do you understand that I have been giving you what you have been asking for: my best counsel in good faith according to your question and the rules and within your parameters as written if not as intended. You said no multiclassing, except Prestige Classes were okay. The levels in Wizard served the purpose of taking levels in a Prestige Class.

Now you are saying multiclassing even to qualify for a Prestige Class is not okay. That was not clear to me before.

Also, Meirril suggested the more-than-acceptable Greater Hat of Disguise, but I was the one who first brought up Polymorphing as a solution. I was also the first one on the thread to bring up the idea of getting extra arms at all. Even though you don't like my method of achieving Polymorphing, it might have been my unacceptable idea for Polymorphing in the first place inspired the idea of finding that solution in Magic Item form instead. Personally attacking people who offer you ideas that don't quite fit inside your little box can have a chilling effect on people offering you any ideas in the first place.

You should make sure you are keeping an open mind. Not all good ideas fit in your little boxes, and some of the ones that don't fit can be made to fit.

Silver Crusade

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Scott Wilhelm wrote:
Now you are saying multiclassing even to qualify for a Prestige Class is not okay. That was not clear to me before.

Ok.


Gray Warden wrote:
Quick Stow requires Quick Draw: two feats in total. Rule 3): no more than one (1) feat can be involved overall. Two is bigger than one.

It wasn't exactly my recommendation to take Quick Draw and Quick Stow. I understand how I gave you that impression. Sorry.

CBDunkerson wrote:
Quick Draw
I wrote:
You can also get the Quick Stow Feat, which will let you sheathe a weapon while Moving and without Provoking an Attack of Opportunity.

My point here is that Quick Draw by itself does not let you switch freely between your 2 hammers since re-sheathing the other weapon is a Move Action that Provokes an Attack of Opportunity. To complete the weapon system, you need something else that facilitates the putting away of the weapon something like Quick Stow.

Saying that switching between the 2 hammers via Quickdraw requires Quickstow as well is not quite the same thing as recommending you take Quickdraw and Quickstow.

I considered this to be a minor point all around, but I thought it bears mentioning, since we are exploring the possibility that some of our conflict may be simple misunderstanding and not personal character flaws.


Here's another way you might do it. Take Quickdraw. Put the Throwing Enchantment on one or both of your hammers. Put on a Blinkback Belt.

Now when you want to switch hammers, you throw it. It will return to your Belt for you to draw either one as a Free Action with your Quickdraw Feat.

Customer Service Representative

Removed some posts and their replies.

Taking an aggressive tone with another poster is not an appropriate way to compose a reply. You cannot control the behavior of others, but every poster is responsible for ensuring their behavior conforms with forum guidelines. Approaching the discussion with the assumption of respect and good faith can avoid a lot of communication problems. Please get the topic back to the question and be respectful of the thread's intent and to everyone's responses.

Silver Crusade

Sam Phelan wrote:
You cannot control the behavior of others

If I were at least able to control the behavior of my own thread, a common feature in most forums, I would have gladly deleted it myself at the first sign of off-topic replies. Can you do it?


Gray Warden wrote:
Sam Phelan wrote:
You cannot control the behavior of others
If I were at least able to control the behavior of my own thread, a common feature in most forums, I would have gladly deleted it myself at the first sign of off-topic replies. Can you do it?

That does sound like a nifty privilege to have been given, Gray, but that wouldn't have helped here because no one was actually giving you any off-topic replies. Also, maybe you should think twice before mouthing off at the forum moderators.


While admittedly, my preferred way of growing extra arms for your situation is totally to dip into Alchemist, since you really don't want to do this, I found you something else: Gug Hide .

You can Necrograft yourself an extra arm, but it's not clear to me that per RAW you can wield an extra weapon in that arm.

You can probably Fleshwarp an extra arm onto yourself, but I'm not sure.

There is the Grafted Arm, but I'm not sure 3rd Party is okay with you.


You can't actually necrograft an extra arm.

Quote:
a necrograft arm can’t be added in addition a human’s two healthy arms, for example, but could replace a lost arm.

The closest thing you could fleshwarp on is a grasping tendril, but those can't wield items.

Gug hide does seem to fit the OP if Gray is still reading - which they may not be since that looked like a request to close the thread a couple of posts up.

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