The World's Most Interesting Voice in the Void (CORE 001) (Inactive)

Game Master Great Green God

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help.

Day trippers:
Perception
[dice=Banon]1d20+6[/dice]
[dice=Durvak]1d20+9[/dice]
[dice=Monterey]1d20+7[/dice]
[dice=Theodic]1d20+6[/dice]
[dice=Volar]1d20+7[/dice]
[dice=Smiler]1d20+5[/dice]

Initiative
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+2[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Volar]1d20+4[/dice]
[dice=Smiler]1d20+3[/dice]

Sense motive
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+8[/dice]
[dice=Monterey]1d20-2[/dice]
[dice=Theodic]1d20[/dice]
[dice=Volar]1d20+2[/dice]
[dice=Smiler]1d20+1[/dice]

Tactical Map Folio


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Welcome.

If everyone could please provide the following info before we do too much talking.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).

The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Player Name: Steven Schopmeyer
Character Name: Banon
PFS #: 3217-19
Faction: Grand Lodge
Day Job Roll: Profession Trapper: 1d20 + 6 ⇒ (15) + 6 = 21
Standard Advancement or Slow?: Standard
Chronicle link.

Initiative Modifier: +2
Perception Modifier: +6
Sense Motive Modifier: +2

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Player Name: Andrew
Character Name: Monterey
PFS #: 43439-56
Faction: Liberty's Edge
Day Job Roll: Profession (Soldier): 1d20 + 8 ⇒ (4) + 8 = 12
Standard Advancement or Slow?: Standard

Initiative Modifier: +1
Perception Modifier: +7
Sense Motive Modifier: -2

FYI, the link you sent me in the PM didn't work. Had to search for this.

Chronicles are not up to date yet but will be at game time.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Player: RePete
Character Name: Durvak Stoutheart
PFS #: 126566-13 (Core)
Faction: Silver Crusade
Day Job: Profession (Life Coach): 1d20 + 9 ⇒ (15) + 9 = 24
Advancement: Standard

Initiative: +2
Perception: +9
Sense Motive: +8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Monterey~ wrote:
FYI, the link you sent me in the PM didn't work. Had to search for this.

Thanks for the heads up. I actually tested the link too before I sent it out....

Maybe, we should start on the 4th (or as they call it in Australia the 5th), or push the date back until the 6th. I have a feeling the website is going to be especially frustrating on March the 5th.

EDIT New links sent to those folks who aren't here yet.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Player Name Luthor Volandis
Character Name Volar Loken
PFS # 9249-14
Faction Exchange
Day Job Roll profession (merchant): 1d20 + 7 ⇒ (20) + 7 = 27
Standard Advancement or Slow? Standard

Initiative Modifier +4
Perception Modifier +7
Sense Motive Modifier +2

Volar is a druid and has a companion - an Ape called Smiler.


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

Smiler waves at the GM with a huge grin on his face.

I guess between missions Smiler is actually conscious and able to see through the fourth wall.

Grand Lodge

Male CG Half-elf Wizard 9
Spoiler:
| HP: 32/32| AC: 18 (14 Tch, 15 FF) | CMB: +0, CMD: 13 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +15, SM: +5
Spoiler:
| Speed 30' | Spells per day: 3 @ 3rd; 5 @ 2nd; 6 @ 1st; 4 @ 0 Lvl | Active conditions: None |

Player Name: Kalderaan
Character Name: Raimdol Adjor
PFS #: 11954-1
Faction: Grand Lodge
Day Job Roll profession (sailor): 1d20 + 7 ⇒ (2) + 7 = 9
Standard Advancement or Slow? Standard

Initiative Modifier +3
Perception Modifier +14
Sense Motive Modifier +5

Raimdol is a wizard and has a familiar owl named 'Flit'

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Checking in, Will put info in later.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Jason Rodarte
Theodic
43330-4
Silver Crusade
Day Job Gladiator 1d20 + 6 ⇒ (16) + 6 = 22
Standard
Int +3
Perception +6
Sense Motive


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Alright, everyone is here(ish), so some things to discuss.

1. Raimdol had to bow out, and Theodic is in.

2. Marching order. It's more or less there to figure out who the trap hits and which character the lurking monster picks off from behind. So please reply and fill out the following (Smiler too, *waves back*), and no you can't all be in the 3rd spot.

MARCHING ORDER
1.
2.
3.
4.
5.
6.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Durvak or Monterey seem the obvious choice for front line, and Banon is comfortable guarding the back and moving to assist where needed.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Speaking (again) of Smiler, (*waves again*) generally, I treat familiars and animal companions as their own thing in initiative (they can be flat-footed, or not, react as they are trained, whatever). Animal companions might not be able to do anything until their partner gives them a command (basically delay until the master's turn) though that depends upon what they have already been commanded to do as well. For instance, a companion set to guard his master will do so if an attacker appears, and so on, even if the master is still flat-footed.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I don't mind being in the middle, I have him built so far kinda dragon
like, he can cast from a distance and get into hand to hand if he needs to.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

MARCHING ORDER
1.
2.
3. Theodic
4.
5.
6. Banon

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Durvak is good for the front. He even has a 10ft pool to use if he gets tired of setting traps off with his face.

I do tend to turn the ground into an explosive at times, so if I bend over and touch the ground...I suggest you don't step there. ;-)

Rune Domain Power:

Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

I'm happy with the way you run things for Smiler. His default command is to Heel (follow) unless Volar commands him otherwise.

If you're ever unhappy with actions for Smiler please let me know and i'll modify. I'm not the kind of player that treats an animal companion like another character though so i think we should be fine. :)

Volar is quite slow thanks to his armour so i'm happy being 2nd where (hopefully) most of the action will be. Smiler will stick with his Human Companion. At least he is a bit faster so can run around where needed.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

MARCHING ORDER
1. Durvak
2. Volar
3. Smiler
4. Theodic
5. Monterey
6. Banon

Side note: Often times when the party moves through areas large enough to accommodate I will put folks in a side-by-side formation (in this case two rows of three). Allowing people in the number 1 and 2 positions to trigger dangerous traps and ambushes simultaneously.

Feel free to debate the above line-up (there's still a lot of time before March 5th). Whatever the marching order is it is not set in stone, but it will be my default if no one specifies otherwise (i.e. for scouting or trap disarming).

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

I'm good with it. Monterey is fast for a gnome (or average for a human).

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I am trying to get him high enough to take the DD PRC.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.
Thodic wrote:
Durvak, have our characters met before?

Yep. We did confirmation and rise of the goblin guild together.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I thought so!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Volar, we may have discussed this before, if so remind me, but are you still 2nd level? I ask because the minimum level for this game (for this convention anyhow) is 3rd.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar is certainly third level so we're all good there. I've had a lot of GMing to do recently for my local lodge and home games so I've not had the chance to update him. I'll get that done this evening when i get home from work. :)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

If you need until the 5th that's fine, I just wanted to know before we got too close.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey is good to go!

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Me too!

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Going to be working on catching up tonight, should be good to go.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

How is the barbarian ranger mix working?

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar and Smiler are both ready to go now. I was debating with purchasing some items for Volar but i couldn't decide so i'm just going to wait for now.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.
Theodic wrote:
How is the barbarian ranger mix working?

Haven't seen it in much play, but good so far. Ran him in a home game, didn't get much use out of the wand access thanks to low resources. Then we TPKed on a ogre. :P

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

LOL!

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

We rolled a new team, but the group petered out before we finished the adventure, so I brought both characters over to play in Core Society. And then Core kind of fell off in Phoenix, so they have just languished.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Don't feel bad, the same kinda happened in Albuquerque. The Society tried to re-establish this past summer but the way it was set up only the in crowd would find out about games and they self destructed.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Apologies for not mentioning it sooner, but the motel for our stay at Disney has been difficult about wifi, so I'm sparingly using my phone's hot spot. Will be home again tomorrow night and have better access.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Hope you had fun!

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

I'm going to a convention this weekend that starts tomorrow and runs until sunday night. This afternoon and evening i need to finish off my prep for Solstice Scar multi-table special, so i'm going to be very busy from now until monday.

Please feel free to bot my character and i'll be pack posting around monday lunchtime UK time. See you all then!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Before tea, and after 11sies got it. ;)

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

:)

Have fun!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Volarbot strides confidently into the befouled library, and begins grabbing and eating as many different fungi as possible to see if it is safe for the rest of the group. ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

By the way, feel free to use this thread for "table talk," or to discuss meta-things, out of character things, or funny things to do botting Volar while his player is away. ;)

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

lol

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Volarbot begins to dance the whatossie

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon plays Yakety Sax as accompaniment. Badly.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

LOL, I love the Benny Hill Show and music.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Happy Easter everyone!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And (belatedly) Passover!

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Isnt the Passover ending this weekend?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Yep.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I have never been to a seder meal, which might be a good thing since I am not a fan of lamb.

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