Lord Soth

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Hello all. I searched for this, but haven't been able to find it yet. I'm hoping to find a high resolution, gridless map of the Stolen Lands. I'd lake to run the game using six mile hexes rather than 12 mile hexes and it will be much cleaner if the map is gridless first.
Thanks!


David knott 242 wrote:


Paizo just recently announced a bunch of pocket editions for PF2.

I hope that doesn't mean that they are done with the pocket editions for PF1.

Me too. Trying to decide if I order it now before it's too late.


Does anyone know if the Pocket Editions are still in print? I was finally about to order the Core Rulebook PE, but the price nearly doubled from a month or so ago.


I'm currently preparing to run this. Some things I've done in preparing that I'd love feedback on:

Rum Rations: I've seen many posts about the lethality of Rum Rations, so nerfed them. They now do 1d3-1 Con damage (which can be healed normally), but the damage also resets to right before the next day's Rum Rations. This way the Con damage still has the potential to affect their jobs the next day, but will not become a never ending hangover that eventually kills the entire crew.

NPC crew & Jobs: I've actually been going through, assigning jobs to NPCs as if they were PCs and running the skill checks/Con checks. This has been generating a fairly realistic daily set of punishments, and crew members that spend the night with a full sleep. Opening the door for interaction with different crew members at night. Crazto to do this you say? Not so bad rolling some dice and taking noted while watching baseball lol

I don't remember who the original poster was, but he/she provided much more detailed backstory to all the crew members and introduced a few new members such as Artful Roger and Breaker Bones. The entire crew is much more fleshed out and hopefully more interesting to interact with.

Question: I see people talking about cutting out ship actions on a good portion of days, but how do the players go about bonding (or alienating) crew members before the end?


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I know this thread is old, but I'm working to get this campaign rolling.

I had an idea to alter the rum rations to make them less deadly.

Changed Con damage to 1d3-1 and reset damage back to 0 before the next evening's rum rations (but after daily work fatigue checks).

This way it can still affect the next day's work, but isn't an ongoing hangover that eventually kills everyone.

Thoughts?


Hi all, I'm a new Pathfinder player/DM. I'm a long time D&D player, but during the 2000's, I didn't play much, so that meant no 3rd edition.

I started playing again with 4th edition, and now wish I had just started with Pathfinder instead. Better late than never, right?

Anyhow, with all that out of the way, I was working on creating an villain last night. A Rogue 5/Assassin 1. The part I'm struggling with is determining his XP value and CR level. Either the rules aren't totally clear, or I'm just not getting it. Help?

Thanks in advance.