
Mike Selinker Lone Shark Games |

Give us your plague-free heroes! Specifically we want a snapshot of what your characters look like after they took on the last challenge in Curse of the Crimson Throne. (That is, you've completed Scenario 6D: Legacy of Blood or Scenario 7A: The Inevitable Betrayal.)
Please respond to this thread with a full feat and deck list of any characters that fit the above description (and only that description!), in very specifically the following format.
Character Name: (name)
Role Card: (role)
Skill Feats: (skill)+(X), (skill)+(X), etc.
Power Feats: +(X) hand size, (added proficiencies), (other feats)
Card Feats: (type)+(X), (type)+(X), etc.
Unspent Hero Points: (X)
Weapons: (card), (card), etc.
Spells: (card), (card), etc.
Armors: (card), (card), etc.
Items: (card), (card), etc.
Allies: (card), (card), etc.
Blessings: (card), (card), etc.
Please don't skip or add any lines; if you don't have any of something, just leave the part after the colon blank. Include loot cards under their card type, please. Also, if your character died, let us know that.
Thanks to all saviors of Korvosa!
Mike

redeux |

Since the old threads aren't stickied anymore, I created a list of the progress threads for older base sets in case anyone still wants to chronicle their adventures

MorkXII |

Completed: 7A: The Inevitable Betrayal
Character Name: Ezren
Role Card: Wizened Explorer
Skill Feats: Intelligence +4, Wisdom +2
Power Feats: +2 hand size, ([X] or recharge)([X] or reload), [X]On your non-Intelligence check, you may discard a spell to add your Intelligence, [X]When you defeat a card using a non-combat check, you may draw a card.
Card Feats: Spell +3, Armor +1, Item +2
Unspent Hero Points: 0.
Weapons: The Tall Knife
Spells: Enhance, Embiggen, Enervation, Chain Lightning, Poison Blast, Death's Touch, Disintegrate, Quickened Ray, Boneshatter, Dominate
Armors: Hellknight Plate
Items: Gem of Mental Acuity, Brooch of Protection, Headband of Mental Superiority, Ring of Immolation, Staff of Greater Healing, Ring of Splendid Security
Allies: Bound Imp, Leech, Acadamae Scholar
Blessings:
Character Name: Kess
Role Card: Blackjack
Skill Feats: Strength +4, Dexterity +1, Constitution +1
Power Feats: +2 hand size, ([X]or Melee +1d12 and add the Magic Trait), When you defeat a monster, you may heal a card ([X]or an Ally), [X]When you would recharge, shuffle, discard or bury a boon for your character or role power, you may reload a Blackjack boon instead, [X]Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Card Feats: Ally +4, Blessing +2
Unspent Hero Points: 2
Weapons: Blackjack's Daggers, Blackjack's Rapier
Spells:
Armors: Glamered Leather Armor, Impervious Chain Shirt, Sable Company Leathers
Items: Gem of Physical Prowess, Zellara's Harrow Deck, Belt of Physical Might, Blackjack's Gear, Silver War Paint
Allies: Ruan Mirukova, Sklar-Quah Thundercaller, Aerilaya, Asyra, Lyrune-Quah Moon Maiden, Darb Tuttle, Hippogriff, Toff Ornelos, Venster Arabasti
Blessings: The Carnival, The Cyclone, The Real Rabbit Prince, The Winged Serpent, Our Lord In Iron
Character Name: Lem
Role Card: Busker
Skill Feats: Charisma +4, Dexterity +2
Power Feats: On a local non-combat check ([X]or another local character's combat check), you may recharge a card to add 1d4 ([X]1d6), [X]On your non combat check at an Urban location, add 1d4. ([X]You may additionally recharge a card to bless the check by the deity Shelyn.), [X]When you suffer damage, you may recharge an ally to reduce it by 1 ([X]3).
Card Feats: Spell +2, Ally +2, Blessing +2
Unspent Hero Points: 1
Weapons: Serithial
Spells: Divine Blaze, Divine Fortune, Restorative Touch, Icy Prison, Steal Soul, Shapechange.
Armors:
Items: Mist Horn, Staff of Minor Healing, Staff of Greater Necromancy
Allies: Bodyguard, Fortune-Teller, Djinn, Jasan Adriel, Lyrune-Quah Truthspeaker, Salvator Scream
Blessings: The Beating, The Midwife, The Paladin, The Publican, The Lucky Drunk

HitmanN |

Completed 7A: The Inevitable Betrayal
Character Name: Valeros
Role Card: Compatriot
Skill Feats: Strength+3, Constitution+2, Charisma+1
Power Feats: Hand size+2, On local combat check: ([X] or your Diplomacy), ([X] 1d6), ([X] 1d8), At the end of turn: ([X] or an ally)
Card Feats: Weapon+2, Item+1, Ally+2, Blessing+1
Unspent Hero Points: 0
Weapons: Ukwar Axe, Dancing Dagger, Thundering Earthbreaker, Wyrmsmite, Vindicator, Vicious Scythe
Spells:
Armors: Magic Full Plate, Bearskin Armor, Magic Chainmail
Items: Red Mantis Mask, Ring of Immolation, Crowbar
Allies: Ruan Mirukova, Pig, Firepelt Cougar, Lyrune-quah Moon Maiden, Priest of Abadar
Blessings: The Winged Serpent, The Tangled Briar, The All-seeing Eye, The Trumpet
Character Name: Lem
Role Card: Busker
Skill Feats: Dexterity+3, Charisma+3
Power Feats: Hand Size+1, Local non-combat check: ([X] or another local...), ([X] or reload), ([X] 1d6), At the end of turn: ([X] or to shuffle...), ([X] When you would encounter...)
Card Feats: Spell+2, Armor+1, Ally+1, Blessing+2
Unspent Hero Points: 1
Weapons: Serithtial
Spells: Divine Blaze, Divine Insight, Soothing Word, Acid Rain, Icy Prison, Restorative Touch
Armors: Moon Maiden Armor
Items: Staff of Greater Necromancy, Wand of Restorative Touch, Horn of Blasting
Allies: Bodyguard, Sable Company Marine, Magistrate, Gentleman Explorer, Ausio Carowyn
Blessings: Iomedae's Justice, The Empty Throne, The Inquisitor, The Dance, The Fiend
Character Name: Quinn
Role Card: Empiricist
Skill Feats: Intelligence+3, Wisdom+2, Charisma+1
Power Feats: For your check that invoked Finesse: ([X] or reload), ([X] If you are the only...), On Local Check: ([X] or a boon), At the end...: ([X] or start), ([X] You are proficient with Alchemical), ([X] On your Diplomacy, Disable, or Perception...)
Card Feats: Weapon+1, Armor+1, Item+2, Ally+1, Blessing+1
Unspent Hero Points: 4
Weapons: Shocking Sawtooth Saber, Blackjack's Daggers, Blackjack's Rapier
Spells:
Armors: Grounded Studded Leather, Maiden's Helm
Items: Fate-Reader Lenses, Ring of Splendid Security, Staff of Greater Healing, Elixir of Healing, Third Eye, Elixir of Energy Resistance, Balmberry, The Lost Harrows
Allies: Jasan Adriel, Card Caster, Toff Ornelos, Naval Hero
Blessings: The Publican, The Cyclone, The Uprising, The Beating
OTHER NOTES:
* Played solo, normal size locations, normal difficulty.
* Didn't pick Blackjack as role for anyone.
* No one died at any point. A few very close calls though, primarily in adventures 4 and 5.
* Valeros spent hero points for rerolls in scenarios: 4D, 5B, 6A, 7A, 7A (+1 undocumented around adventures 4-5)
* Lem spent hero points for rerolls in scenarios: 5B, 6A, 6A, 6C, 7A
* Quinn spent hero points for rerolls in scenarios: 6B (+1 undocumented, possibly 4D)
* One notable mistake I made during the campaign was that I forgot to add the core set cards for adventures 2 and 3. Noticed the mistake at the start of adventure 4. Probably made the game a bit easier before that with smaller ratio of higher level banes, though I was also working with less boon variety, so... dunno.
* A house rule I've used since Rise of the Runelords: When rebuilding decks, I never take cards from the vault that are higher than level 1, regardless of adventure, unless absolutely necessary (like, in case all low level cards have been removed, though usually the reason to take something from the vault is because a card got banished, and that card is usually low level, thus often the lowest level available to rebuild with). There's more incentive to invest in checks to acquire when they're the primary way to get stuff, rather than automatically getting stuff you miss after couple of adventures. Even more so now that adventures are only 4 scenarios long. This house rule is one of the reasons the characters still have several level 0 and 1 cards in their decks. Some of the items on Quinn are there for a reason though. Alchemical things!

WoodManZX |

This party completed 6D.
Character Name: Valeros
Role Card: Compatriot
Skill Feats: Strength+4, Constitution+1, Charisma+1
Power Feats: +2 hand size, On a local combat check, you may reload or recharge a weapon or an armor ([X] or an ally) to add 1d4 ([X] 1d6), At the end of your turn,you may recharge a weapon or an armor ([X] or an ally), [X] When you would recharge or discard a Shield armor for its power
Card Feats: Armor+2, Item+1, Ally+2, Blessing+1
Unspent Hero Points: 2
Weapons: Serithtial, Guardian Bow, Quarterstaff of Vaulting, Verminbane Warhammer
Spells:
Armors: Stone-Shard Breastplate, Totem Klar, Dread Helm, Kazavon's Shield, Voidglass Armor
Items: Wayfinder, Thieves' Tools, Crowbar
Allies: Priest of Pharasma, Ruan Mirukova, Korvosan Dandy, Naval Hero, Darb Tuttle
Blessings: Achaekek's Claws, Grandmother Nightmare, The Worldbreaker, The Savored Sting
Character Name: Kess
Role Card: Bruiser
Skill Feats: Strength+4, Constitution+2
Power Feats: +2 hand size, For your combat check, you may use Melee + 1d8 ([X] or Melee + 1d12 and add the Magic trait), On your check ([X] or another local character's combat check)...recharge an ally ([X] or an armor or an item), [X] When you would fail a combat check...
Card Feats: Armor+1, Item+1, Ally+4
Unspent Hero Points: 1
Weapons:
Spells:
Armors: Magic Spiked Full Plate, Impervious Chain Shirt, Angelic Armor, Mantle of Life
Items: Red Mantis Mask, Banner of the Ancient Kings, Belt of Physical Prowess, Belt of Physical Might, Silver War Paint
Allies: Sklar-Quah Thundercaller, Salvator Scream, Venster Arabasti, Risibeth, Ausio Carowyn, Formian Myrmidon, Lyrune-Quah Moon Maiden, Skoan-Quah Boneslayer, Toff Ornelos
Blessings: The First, The Publican, Master of Masters
Character Name: Kyra
Role Card: Dawnseeker
Skill Feats: Strength+2, Wisdom+4
Power Feats: +2 hand size, Weapon, At the end of your turn,...([X] or 1d4 cards),[X] Gain the skills..., [X] On your check to recharge
Card Feats: Weapon+1, Spell+2, Item+1, Belssing+2
Unspent Hero Points: 6
Weapons: Shocking Sawtooth Saber, Thundering Earthbreaker, Ashbringer
Spells: Restoration, Breath of Life, Restorative Touch, Aid, Divine Fortune, Steal Soul
Armors: Mantle of Faith
Items: Staff of Greater Healing, Ring of Splendid Security, Wand of Restorative Touch
Allies: Lyrune-Quah Truthspeaker
Blessings: The Lady of Mysteries, The Prince of Pain, The All-Seeing Eye, The Dance, The Healing Light, Lady of Valor, The Wind and the Waves
Character Name: Seoni
Role Card: Celestial Runecaster
Skill Feats: Intelligence+2, Charisma+4
Power Feats: For your combat check,...([X] or recharge a spell) to use Arcane + 2d4 ([X] 2d6),On your check to recharge an Arcane spell ([X] or an Arcane item), [X] On your blessed check..., [X] When you suffer Acid or Cold ([X] or Electricity or Fire)
Card Feats: Spell+3, Ally+2, Blessing+4
Unspent Hero Points: 2
Weapons:
Spells: Meteor Swarm, Icy Prison, Ice Strike, Corrosive Storm, Death's Touch, Quickened Ray, Chain Lightning, Disintegrate
Armors:
Items: Whisper of the First Lie, Brooch of Protection
Allies: Jasan Adriel, Bound Imp, Magistrate, Acadamae Scholar, Fortune-Teller, Nightspear
Blessings: Desna's Freedom, The Tangled Briar, The Paladin, The Foreign Trader

Jens Kaufmann |

This party completed 6D:
Character Name: Athnul
Role Card: Keen Strike Monk
Skill Feats: Constitution +2, Wisdom +4
Power Feats: Hand Size 6, For your Melee combat check … ...([X] plus the card’s adventure deck number), ...([X] and you may add the magic trait … ...([X] you may also add another 1d8 and the mental trait. You may reveal a blessing… ...[X] then you may recharge that blessing to explore your location. [X]When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.
Card Feats: Weapon+1, Item+2, Ally+2, Blessing+1
Unspent Hero Points:
Weapons: Deathbane Sling
Spells:
Armors:
Items: Staff of Greater Healing, Ring of Protection, Belt of Physical Might, Brooch of Protection, Ring of Immolation, Amulet of Furious Fists
Allies: Lyrune-Quah Moon Maiden, Hippogriff, Isiem, Venster Arabasti, Ruan Mirukova, Lyrune-Quah Truthspeaker, Sklar-Quah Thundercaller
Blessings: Irori’s Mastery, Master of Masters, The Uprising, Our Lord in Iron, The Rakshasa, The Publican, The Real Rabbit Prince
Character Name: Quinn
Role Card: Empiricist
Skill Feats: Intelligence+4, Wisdom+2
Power Feats: For your check that invoked Finesse: ([X] If you are the only...), On Local Check: ([X] or a boon), ([X] You are proficient with Alchemical), ([X] On your Diplomacy, Disable, or Perception...), ([X] When you defeat a barrier you may heal a card)
Card Feats: Weapon+2, Armor+1, Item+3
Unspent Hero Points: 1
Weapons: Shock Kukri, Keen Spiked Chain, Serithtial, Hrym
Spells:
Armors: Kazavon’s Shield, Greater Bolstering Armor
Items: Fate-Reader Lenses, Investigator’s Lamp, Wyvern Poison, Liquid Courage, Plaguebringer’s Mask, Ambrosia, Numerology and Runes, Ring of Energy Resistance, Headband of Mental Superiority
Allies: Jasan Adriel, Elyana, Firepelt Cougar
Blessings: The Snakebite, The Locksmith, The Healing Light
Character Name: Varian
Role Card: Blackjack
Skill Feats: Dexterity +2, Intelligence +4
Power Feats: Before you reset, you may recharge [X] 2 Arcane spells, On a local check at an Urban location, you may recharge a card to add 1d4 [X] +1. [X] At the start of your turn, you may draw up to# cards, then recharge that number of chards. [X]When you would recharge, shuffle, discard or bury a boon for your character or role power, you may reload a Blackjack boon instead, [X] You may avange an encounter with a bane at any location by discarding a card… [X]Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Card Feats: Weapon +1, Spell +3, Armor +1, Item +1
Unspent Hero Points: 1
Weapons: Blackjack’s Daggers, Blackjack’s Rapier, Shadowless Sword, Vindicator
Spells: Boneshatter, Icy Prison, Quickened Ray, Disintegrate, Steal Soul, Dominate, Icicle Swarm, Scrying
Armors: Phoenix Cloak
Items: Staff of minor healing, Staff of Greater necromancy, Scabbard of Keen Edges, Blackjack’s Gear, Third Eye
Allies: Nightspear, Formian Myrmidon, Toff Ornelos
Blessings: The Carnival, Nethy’s Duality, Lady of Valor
OTHER NOTES:
* Played solo, normal size locations, normal difficulty.
* No one died at any point.
* I have also used cards from Iconic Heroes, and the following Class Decks: Monk Class Deck, Pathfinder Tales, Ultimate Magic, and Ultimate Equipment

Jayjazz99 |

character Name: Kyra (Core)
Role Card: Dawnseeker
Skill Feats: Strengh +3, Wisdom +3
Power Feats: [X]+1 hand size, [X] gain the skills fortitude : Constitution +2 and Perception : Wisdom +2, At the end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or )heal a local character a card ( [X] or 1d4 cards).
Card Feats: Weapon +1, spell +1, armor +1, item +1, ally +1, blessing +1
Unspent Hero Points: 2
Weapons: Ukwar axe, Wounding spear-axe, Ashbringer
Spells: Breath of Life, Deathgrip, Holy light, Repulsion, Quickened Ray
Armors: Moon Maiden Armor, Kazavon's shield
Items: Wayfinder, White War Paint, Sacred candle
Allies: Lanshark whelp, Lyrune-Quah Moon Maiden
Blessings: The lucky drunk, Lamashtu's Madness, Master of Masters, The Trumpet, The Dance, The Betrayal
Character Name: Varian
Role Card: Blackjack
Skill Feats: Dexterity +4, Intelligence +2
Power Feats: 7 hand size, Before you reset, you may recharge [X] 2 Arcane spells, On a local check at an Urban location, you may recharge a card to add 1d4 [X] +1. [X] When another local character would encounter a monster, you may discard a card to encounter it instead[X]Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Card Feats: Weapon +1, Spell +1, Armor +1, Item +1 , Ally +2
Unspent Hero Points: 1
Weapons: Blackjack’s Daggers, Blackjack’s Rapier, Guardian Bow, Serithtial
Spells: Acid Rain, Enervation, poison Blast, Enhance, Sadomasochism, Shapechange
Armors: Shield of resistance
Items: Staff of Greater necromancy,Blackjack’s Gear,The lost harrows, Lyre of storms, ring of splendid security,
Allies: Formian Myrmidon, Ausio Carowyn, Skoan-Quah Bonelsayer, Sklar-Quah Thundercaller, Darb Turtle
Blessings: Gozreth's Growth, Cayden Cailean's revelry, Our lord in Iron
Additional notes :
- Completed 6D
- Solo, normal sized location, normal dificulty
- No character died at any point
- Played with only the core+curse cards

wkover |

This was my second Crimson Throne playthrough. First was with Hakon, Quinn, and Varian, but this thread didn’t exist yet. :)
The characters below had an extra feat of each type due to the 7A reward from the first campaign.
Character Name: Pizazz
Role Card: Blackjack
Skill Feats: Dex+3, Cha+4
Power Feats: +3 hand size; +1d6 to local check from recharges; card can be discarded from hand to heal a spell; gaining acro/stealth/dip (Blackjack); discard to reroll Acro/Stealth (Blackjack)
Card Feats: spell +2; armor +1; item +2; ally +1, blessing +1
Unspent Hero Points: 1
Weapons: Keen Spiked Chain (though see this thread), Blackjack’s Daggers, Blackjack’s Rapier, Serithtial (replacing ally)
Spells: Aid, Scrying, Breath of Life, Restorative Touch, Enervation, Instrument of Agony
Armors: Glamered Leather Armor
Items: Drums of Haste, Blackjack’s Gear, Horns of Blasting, Drums of Panic, Lyre of Storms, Mist Horn, Drums of Haste
Allies: Lyrune-Quah Truthspeaker, Toff Ornelos, Cerulean Mastermind, Lyrune-Quah Moon Maiden
Blessings: The Lucky Drunk, Master of Masters, The Publican, The Paladin
Character Name: Crimsi
Role Card: Kitbasher
Skill Feats: Dex+4, Int+3
Power Feats: +2 hand size; examine start/end of turn; craft+1d4 for check against bane; +1d6 to bow/fire checks; removing a goblin marker adds to distant combat check (boosted to 1d10);
Card Feats: armor +1; item +2; ally +2, blessing +2
Unspent Hero Points: 1
Weapons: Guardian Bow, Vindicator, Seeking Longbow
Spells: (none)
Armors: Impervious Chain Shirt, Greater Bolstering Armor
Items: Wayfinder, Fate-Reader Lenses, Staff of Greater Healing, Red War Paint, Brooch of Protection, Ring of Protection, Ring of Immolation
Allies: Firepelt Cougar, Formian Myrmidon, Nightspear, Djinn, Hippogriff
Blessings: The Uprising, Old Deadeye, The Carnival, Lady of Valor, The Healing Light
Character Name: Fumbus
Role Card: Fumbler
Skill Feats: Dex+4, Int+3
Power Feats: +2 hand size; recharging alchemical/attack card instead of discarding for bonus; recharging adds to lock/obstacle/trap checks (then any checks) ; +1d6 to checks that invoke acid/fire/poison (then expanded to acid/cold/electricity/fire/poison)
Card Feats: spell +1; armor +1; item +3; ally +1, blessing +1
Unspent Hero Points: 0
Weapons: Fury’s Trident, Dancing Dagger
Spells: Meteor Swarm, Acid Rain, Disintegrate
Armors: Mantle of Life, Bearskin Armor
Items: Twitch Tonic, Ambrosia, Fuse Grenade, Elixir of Focus, Elixir of Healing, Acid Flask, Tangleburn Bag, Liquid Courage, Bottled Lightning
Allies: Pegg & Louie, Salvator Scream
Blessings: The Vision, The Worldbreaker, The Dance, Grandmother Nightmare
Notes:
- Thanks to Pizazz’s recharge ability, the party spent almost the entire campaign at the same location. So everyone was local, all the time.
- With lucky location shuffles and card draws, 6D was beaten in 9 turns. Somewhat anticlimactic, but still fun. :)
- I skipped 7A, as siege scenarios aren’t a favorite. Plus I already beat it once.
- No failed scenarios, but 6B was won on the very last card of the hourglass. (5A and 5D were failed the first playthrough.)
- A fantastic campaign overall, but 5D remains one of my least favorite PACG scenarios. If you get a bad location shuffle, you either restart or lose your hard-won boons from earlier scenarios.
- Drums of Panic was an MVP, allowing many summoned banes and villains to be temporarily evaded.
- Crimsi’s Red War Paint didn’t prevent a single point of damage, but the Ring of Protection got a workout.
- Sadly, Instrument of Agony isn’t an Instrument.

Jenceslav |
Solo game, 3 characters (Merisiel, Varian, Zorro … um, Hakon). No one died, two scenarios had to be repeated - 5D (order of scenarios in 5th adventure: 5A > 5B > 5D > 5C) due to time out, as the Villain was hiding as the last card of the last location; 6B - rule misunderstanding / timeout.
All characters were focused on getting as much as possible from their basic character powers (Merisiel was short on cards, so she ignored upgrade to 1d8).
Hakon was unstoppable against any monster, with 1d8+7 being added to any check for the cost of reloading a Zorro's Blackjack boon. Combat checks generally 1d10+1d8+weapon+13 or +15. Several times from the discards, so a quasi-healing power. Half the adventure path, he spent crammed into Gray Maiden's Plate armor and wearing Gray Maiden Helm, before someone told him it is rather unmanly. Last adventure, he kept Dominate to evade some summoned banes he did not want to slice in two.
Merisiel almost always examined ahead, but curse the Cursed Statue! She also evaded a lot of summoned banes (like 2× Tanniniver from blessing deck in 6D).
Varian cycled through his deck extremely efficiently, but did not use his "draw # cards" power too often.
Kazavon was rather easy to defeat (we had to beat him only twice), with all characters having Acrobatics + a timely use of Merisiel's fate reader cards put the Kazavon on the bottom near the end.
Character Name: Merisiel
Role Card: Waylayer
Skill Feats: Dexterity +4, Charisma +2
Power Feats: +1 hand size; On your combat check (or on a local check to acquire) (or a local Acrobatics, Disable, or Stealth check), you may discard (or recharge) a card to add 1d6; When you encounter a bane, you may recharge a card to ignore the bane’s before acting powers; After you explore, you may examine the top card of your location.
Card Feats: Weapon +2, Spell +1, Armor +1, Item +0, Ally +1, Blessing +1
Unspent Hero Points: 5
Weapons: Dancing Dagger; Limning Starknife; Guardian's Bow; Keen Spiked Chain; Sawtooth Saber; Shocking Sawtooth Sabre
Spells: Cure
Armors: Sable Company Leathers; Kazavon's Shield
Items: Fate-Reader Lenses; Scabbard of Keen Edges; Dust of Revealing; Ring of Protection
Allies: Firepelt Cougar; Skoan-Quah Boneslayer; Lyrune-Quah Truthspeaker; Priest of Pharasma
Blessings: Desna's Freedom; The Lady of Mysteries; The Marriage; Old Deadeyee
Character Name: Hakon
Role Card: Blackjack
Skill Feats: Strength +2, Charisma +4
Power Feats: +2 hand size; On a local Strength check (or a local check against a monster), you may bury a card
from your hand (or discards) to add your Diplomacy; When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack boon instead; Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Card Feats: Weapon +1, Spell +2, Armor +0, Item +1, Ally +1, Blessing +1
Unspent Hero Points: 6
Weapons: Dragonbane Greatsword; Ashbringer; Fury's Trident; Ukwar Axe; (Blackjack's Dagger; Blackjack's Rapier)
Spells: Dominate; Clairvoyance; Aid; Restorative Touch; Scrying
Armors: Maiden's Helm; Impervious Chain Shirt
Items: Wand of Restorative Touch; Red Mantis Mask; Lyre of Storms; (Blackjack's Gear)
Allies: Lyrune-Quah Moon Maiden; Sklar-Quah Thundercaller; Serithtial; Cerulean Mastermind
Blessings: The Rakshasa; Desna's Freedom; Gozreh's Growth
Character Name: Varian
Role Card: Acadamae Graduate
Skill Feats: Intelligence +4, Wisdom +2
Power Feats: +1 hand size; Before you reset, you may recharge an Arcane spell (or 2 Arcane spells) from your discards; At the start of your turn, you may draw up to # cards, then recharge that number of cards (or you may reload that number of cards instead); On a local check at an Urban location, you may recharge a card to add 1d4 (+1). (If it is an Arcane card, add its level, and you may add each of its traits.)
Card Feats: Weapon +0, Spell +3, Armor +0, Item +2, Ally +1, Blessing +0
Unspent Hero Points: 6
Weapons: Deathbane Sling
Spells: Enhance; Dragon's Breath; Quickened Ray; Death's Touch; Icy Prison; Steal Soul; Meteor Swarm; Embiggen
Armors:
Items: Ring of Splendid Security; Wand of Enervation; Ring of Immolation; Staff of Greater Healing; Headband of Mental Superiority
Allies: Formian Myrmidon; Asyra; Hellknight of the Nail; Toff Ornelos
Blessings: The Foreign Trader; The Publican; The Winged Serpent

eddiephlash |

I played a solo 4 player game. I was settled on wanting to play Kess and Hakon, but wasn't sure how to fill out my team, so I had tryouts. Quinn and Ezren didn't make the cut, but Seoni, and wildcard Nok-Nok did. I had no deaths, but Nok came close a couple times (thanks, Base!). A few scenarios were more difficult, especially anything with a heavy emphasis on Wisdom, as Seoni's d6 was the team's best. Scourge heavy scenarios were also a problem, with Hakon being our main healer. I focused on a lot of the cooperative aspects of the characters, as this was my favorite design refocus of the new sets.
I finished 7A, with the mvp card definitely being Kess' chosen harrow: The Mute Hag.
Kess was a blast. I threw all of our highest tier acquired allies (and later items and armors) into her deck to maximize her monster defeating powers. Her large hand size let me not worry about using too many cards for support. Her last feat, allowing a bury to add d8 post roll, was never actually used. In retrospect, I should have improved her self-healing (though in higher tiers, she never got close to death). She was also the go-to for burning through the base and displaying those supporters, as nearly every card in her deck was displayed or could be used to explore.
Nok-Nok was fun. This was the most I've spent with any of the promo gobbos. I love the unique powers that depended on the number of monster/barrier cards in the locations. He ended up donning the mask of Blackjack, and greatly benefitted from the extra daggers, as well as the 3 card pack which was used to stash away weapons that didn't utilize his stealth. The added weapons and stash mad it so I never felt like I needed to take a weapon feat, instead focusing on maxing out blessings to turn Nok into an all around support. I did end up taking an armor feat, as the displayable armor was such an incredible improvement.
Hakon. My spirit animal. Ended up being our Melee specialist, having had most of the melee weapons throughout the campaign. He also maxed out his items so that he could run with a full suite of instruments to endlessly use his also maxed out rage power. We even chose the lower level instruments as the only ones to keep around after Tier 3. His small hand size was tragic, but generally not too bad of a problem for me. In later adventures, he would often end with several buried cards. His Bard ability was used primarily for digging out healing spells (as is tradition). His last feat (curse avoidance) came in handy far more often than expected.
Seoni was the only "returning" character - one that I'd played a previous version of (albeit mainly in the Pathfinder Adventures app). Her innate combat power is great, though I didn't use it nearly as much once I finally grabbed her card draw power. From then on, she always had one or two spells in her very large hand. That plus the constant cycling and other cards that let her draw meant that she always had crucial spells at the ready. She picked up the Perception skill from a power feat, which was a no-brainer as it was lacking in the rest of the team. She was a bit of a glass cannon (naturally), so she stuck near Hakon and had a few self-healing boons in her deck. Though she had the best Wis of the team, she avoided having to put any points into it, relying on other means of improving her odds.
Character Name: Kess
Role Card: Bruiser
Skill Feats: Strength +4, Dexterity +2
Power Feats: +2 hand size, ([X] or Melee + 1d12 and the Magic trait)
([X] or another locl character's combat check), ([X]or an armor or item) [X]When you would fail a combat check, you may bury a random card to add 1d8.
Card Feats: Item +1, Ally + 4, Blessing +1
Unspent Hero Points: 0.
Weapons:
Spells:
Armors: Moon Maiden Armor, Trifecta's Mantle, Sable Company Leathers
Items: Silver War Paint, Blue War Paint, White War Paint, The Lost Harrows,Ring of Splendid Security
Allies: Nightspear, Venster Arabasti, Darb Tuttle, Hippogriff, Asyra, Pegg and Louie, Zellara, Risibeth, Sklar-Quah Thundercaller
Blessings: Desna's Freedom, Abadar's Law, The Real Rabbit Prince, Lady of Valor
Character Name: Nok-Nok
Role Card: Blackjack
Skill Feats: Dexterity +3, Constitution +3
Power Feats: +1 hand size, ([X] or a barrier), ([X] 1d4 plus), [x]When another local character would encounter a monster ([x] or an obstacle, skirmish, or trap barrier), you may discard a card to encounter it instead, [x] You may avenge an encounter with a band at any location by discarding a card. If it is distant, move to that location first.
Card Feats: Armor +1, Item +1, Ally +1, Blessing +3
Unspent Hero Points: 0.
Weapons: Blackjack's Rapier, Blackjack's Daggers, Deathbane Throwing Axe, Venomous Dagger, Snakebite Dagger, Dancing Dagger,
Spells:
Armors: Lion's Helm, Impervious Chain Shirt
Items: Blackjack's Gear, Scabbard of Edges, Bloodroot Poison, Belt of Physical Might, Ring of Energy Resistance
Allies: Lyrune-quah Moon Maiden, Skoan-quah, Boneslayer, Hippogriff Fledgling, Ruan Mirukova
Blessings: The Tangled Briar, The Demon's Lantern, The Publican, Achaekek's Claws, Lady Despair, Grandmother Nightmare, The Prince of Pain
Character Name: Hakon
Role Card: Herald of the Horn
Skill Feats: Strength +2, Charisma +4
Power Feats: +1 hand size, ([X] or discards), ([X] or a local check against a monster), ([x] or recharge an instrument card), [x] When you would suffer a scourge, you may roll 1d12; on a result greater than 7, do not suffer the scourge.
Card Feats: Weapon + 2, Spell +2, Item +2
Unspent Hero Points: 1
Weapons: Ashbringer, Commander's Falchion, Shocking Sawtooth Saber, Ukwar Axe, Thundering Earthbreaker, Serithtial (counted as ally)
Spells: Breath of Life, Restoration, Restorative Touch, Minor Harrowing, Enhance
Armors: Kazavon's Shield, Voidglass Armor
Items: Lyre of Storms, Drums of Haste, Horn of Blasting, Mist Horn
Allies: Ausio Carowyn, Pit Gladiator
Blessings: The Big Sky, The Healing Light
Character Name: Seoni
Role Card: Dreamweaver
Skill Feats: Intelligence +2, Charisma +4
Power Feats: +2 hand size, ([x] or recharge a spell), [x] At the start of your turn, you may draw up to 2 cards; if you do, recharge that many cards., Gain the skill: Perception: Intelligence +2. On a local check against a barrier, you may recharge a spell to add 1d4, [x] After your exploration, you may recharge the top 2 cards of your deck.
Card Feats: Spell +3, Item +2, Ally +1
Unspent Hero Points: 1
Weapons: Fury's Trident
Spells: Boneshatter, Meteor Swarm, Corrosive Storm, Disintegrate, False Life, Steal Soul, Locate Object, Scrying
Armors:
Items: Dust of Revealing, Brooch of Protection, Third Eye, Headband of Mental Superiority
Allies: Toff Ornelos, Bound Imp, Jasan Adriel, Salvator Scream, Lyrune-quah Truthspeaker
Blessings: The Liar, Desna's Freedom, Pharasma's Knowing

wkover |

Inspired by this thread on BGG, I completed a single-character solo run with Merisiel through both Dragon's Demand and Crimson Throne.
I used the DD adventure reward for the transition, with #=3 for the first three adventures in CT.
Merisiel's solitary exploits in DD and CT are chronicled here.
Note: The previously earned 7A reward was applied to Merisiel, so she has seven of each feat instead of six.
Character Name: Merisiel
Role Card: Waylayer
Skill Feats: Dex+4, Cha+3
Power Feats: +2 hand size; recharge instead of discard for combat boost; recharge to avoid "before acting" effects; recharge to acquire; recharge to add 1d8 (instead of 1d6); recharge for dis/acro/stealth checks
Card Feats: armor +1; item +3; ally +1, blessing +2
Unspent Hero Points: 7 (these piled up because feats were already at max due to DD->CT transition)
Weapons: Serithtial, Sawtooth Saber, Blackjack’s Daggers, Shock Kukri
Spells: (none)
Armors: Impervious Chain Shirt, Sable Company Leathers
Items: Blackjack’s Gear, Ring of Splendid Security, Sacred Candle, Gem of Physical Prowess, White War Paint, Ring of Immolation, Wyvern’s Poison
Allies: Leech, Venster Arabasti, Cerulean Mastermind, Priest of Pharasma
Blessings: Grandmother Nightmare, The Worldbreaker, Rovagug’s Destruction, The Betrayal, and The Carnival

Scott Hall |
1 person marked this as a favorite. |

I guess this is just for posterity. We had some great years playing PACG, and Crimson Throne was a major part of my gaming this past year.
I think we made it out without any deaths, but we saw several scenarios that took two tries. Here's our group after 6D
Character Name: Hakon
Role Card: Herald of the Horn
Skill Feats: Strength+2, Charisma+4
Power Feats: +1 hand size, (added proficiencies), On a local strength check or a local check against a monster, you may bury a card from your hand or discards, Reduce damage you suffer by 2, When you would suffer a scourge, you may roll d12
Card Feats: Weapon+2, Item+2, Ally+2
Unspent Hero Points: 0
Weapons: Wyrmsmite, Dragonbane Greatsword, Commander's Falchion, Banudor, Keen Spiked Chain
Spells: Divine Insight, Twisted Space, Good Omen
Armors: Mithral Chain Shirt, Lion's Helm
Items: Belt of Physical Might, Lyre of Storms, Ring of Immolation, Staff of Greater Healing
Allies: Formian Mymidon, Jasan Adriel, Hellknight of the Nail, Sklar-Quah Thundercaller, Hippogriff.
Blessings: Gorum's Iron, The Avalanche
Character Name: Varian
Role Card: Scion of Cheliax
Skill Feats: Dexterity +3, Intelligence+3.
Power Feats: +1 hand size, One a local check at an urban location add 1d4+1 if you recharge a diplomacy or finesse card add its level, at the start of your turn you may draw up to # cards then recharge, on your checks to acquire a finesse of magic boon or your check that invokes finesse or poison add 1d4
Card Feats: weapon+1, spell+3, ally+1, blessing+1
Unspent Hero Points: 0
Weapons: Shocking Sawtooth Saber, Serithtial
Spells: Meteor Swarm, Scrying, Disintegrate, Quickened Ray, Enervation, Major Harrowing, Embiggen, Boneshatter
Armors: none
Items: Ring of Energy Resistance, Wand of Enervation, Brooch of Protection
Allies: Djinn, Salvator Scream, Ausio Carowyn, Eries Yelloweyes.
Blessings: The Locksmith, The Rabbit Prince, The Rakshasa, The Twin
Character Name: Kyra
Role Card: Dawnseeker
Skill Feats: strength+3, Wisdom+3
Power Feats: +1 hand size, weapon, At end of turn may recharge a divine card to heal a local character 1d4 cards, Gain skills Fortitude Constitution+2 and Perception+2, on your check to recharge a Divine non-Attack spell, you automatically succeed.
Card Feats: Spell+2, Item+1, Ally+1, Blessing+7
Unspent Hero Points: 0
Weapons: Frost Longspear, Fury's Trident
Spells: Enchant Weapon, Restorative Touch, Aid, Enhance, Fool's Gold, Divine Blaze
Armors: Hellnight Plate
Items: Wand of Restorative Touch, Staff of Greater Necromancy, Third Eye
Allies: Lyrune-Quah Moon Maiden, Lyrune-Quah Truthspeaker
Blessings: The Survivor, The Carnival, Achaekek's Claws, The Sickness, The Healing Light, Abadar's Law, Lady of Valor
Character Name: Seelah
Role Card: Justice Warrior
Skill Feats: Strength+3, Constitution+1, Charisma+2
Power Feats: +1 hand size, On local check discard armor or top card to add 1d8, if you would discard an armor or a blessing you may recharge instead, you may do this if you would discard a spell, on your check against aberration, outsider or undead, when you would discard an armor or weapon for its power you may recharge it instead
Card Feats: Weapon+2, Armor+1, Blessing+3
Unspent Hero Points: 0
Weapons: Verminbane Warhammer, Ashbringer, Horrorbane Heavy Pick, Speed Battleaxe, Thundering Earthbreaker
Spells: Giant Form, Cure,
Armors: Magic Spiked Full Plate, Dread Helm, Totem Klar, Kazavon's Shield
Items: Banner of the Ancient Kings,
Allies: Ruan Mirukova, Priest of Pharasma
Blessings: The Inquisitor, The Eclipse, The Mountain Man, Iomedae's Justice, Torag's Power, The Lucky Drunk, Our Lord in Iron
Character Name: Harsk
Role Card: Warden
Skill Feats: Dexterity+4, Wisdom+2
Power Feats: +1 hand size, on any combat check recharge a card to add 1d6, one your check that invokes axe or bow add 1d8, at the end of your turn you may examine the top card of your location then shuffle your location, when you would discard an axe or bow for its power you may recharge it, gain the skill divine wisdom+2
Card Feats: (type)+(X), (type)+(X), etc.
Unspent Hero Points: (X)
Weapons: Vindicator, Deathbane Light Crossbow, Frost Longbow, Giantbane Greateaxe, Guardian Bow, Deathbane Throwing Axe
Spells: Harrowing,
Armors: Shoanti Barbarian Hide,
Items: Ring of Splendid Security, Gem of Physical Prowess, Freat-Reader Lenses, Blamberry
Allies: Zellara, Firepelt Cougar, Hippogriff Fledgling, Skoan-Quah Boneslayer,
Blessings: Irori's Mastery, The Desert, The Publican, Iomedae's Justice, Old Deadeye
Character Name: Sajan/Blackjack
Role Card: Hero of Korvosa
Skill Feats: Strength+1, Dexterity+2, Constitution+1, Wisdom+1
Power Feats: +1 hand size, Recharge a card to use acrobatics or melee+!d10, when you would recharge, shuffle, discard or bury a boon you may reload a blackjack boon instead, on your acrobatics or stealth check you may discard a card to reroll 1 die, you may avenge an encounter with a bane at any location by discarding a card, gain the skills acrobatics dexterity+3, stealth dexterity+3, diplomacy charisma+3
Card Feats: Item+2, Ally+1, Blessing+3
Unspent Hero Points: 0
Weapons: Blackjack's daggers, Blackjack's rapier, Keen Rapier, Returning Totem Spear
Spells: none
Armors: none
Items: Blackjack's Gear,
Allies: Nightspear, Wolverine, Bodyguard, Noble, Staff of Minor Healing, Wand of Flame, Headband of Mental Superiority, Cape of Escape, Spiked Gauntlet,
Blessings: The Vision, Prayer, Shelyn's Song, The Cricket, Desna's Freedom, Nethy's Duality, Nethy's Duality, Grandmother Nightmare, The Marriage, Lady Luck,