Throwing daggers


Rules Discussion


Pathfinder Roleplaying Game Superscriber

One of my players wants to be able to throw daggers. If he has to use an interact action to draw each dagger, he’ll only be able to throw one dagger a round ( or three every two rounds).

Does it break the game if I let him have a bandolier of daggers that doesn’t require the interact action each round?


No need for a custom item. Have your friend be a Ranger, and at second level get the Quick Draw feat. Quick Draw lets you draw a weapon and strike with it with just one action (and yes, throwing a dagger does count as a strike).


Shurikens don't require an action to draw.


Tarondor wrote:

One of my players wants to be able to throw daggers. If he has to use an interact action to draw each dagger, he’ll only be able to throw one dagger a round ( or three every two rounds).

Does it break the game if I let him have a bandolier of daggers that doesn’t require the best Byers to action each round?

would the bandolier work for every weapon? Does a javelin, starknife, light hammer or hatchet? How about alchemist bombs? Pulling out healing potions? Wands? Scrolls? Can the thief draw 2 free shortswords from it to fight two handed?

These are the type of questions you have to answer if you allow a free action draw with a bandolier as the other players are going to wonder 'why can't I use it for [fill in the blank]'. Then you might have players that take a feat to allow a free draw and will feel cheated like quick draw [ranger/rogue] or Quick Bomber [alchemist].


Pathfinder Roleplaying Game Superscriber

Indeed. I’ll probably tell my player to consider Quick Draw.


Pathfinder Rulebook Subscriber

A thing I've done in the past for something like throwing knives is I would use the stats of a different weapon like a dart but in essence I made it thematically a knife to fit my character's image. PF1 had quick draw as a feat so I could take that. In PF2 I may use the shuriken as stated above if I wanted to do it again and didn't have access to ranger/rogue quick draw.


I'd probably hae the player consider getting shuriken somehow.
(Either the general weapon profiency feat--and you allowing them access to shuriken (say they spent a week researching them idk) Or be a human and get them.

Quick Draw has an issue in that it is explicitly "interact and strike" meaning you can not use it with other feats/actions that have a specific thing. There was a thread about this a lil ways back. Hunter's Aim I think was an example.

but basically one strike isn't another strike. They're both strikes but one is a specific action. (Kind of like the Vital Strike thing from P1 I figure)

but yakno if you're doing a home game. You can just let them work fine.


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Returning eventually makes the question moot. It is the cheapest weapon quality, and it seems designed to simplify this issue with throwing builds. Just throw and get the dagger back at the end of your strike.

Sovereign Court

Zwordsman wrote:

I'd probably hae the player consider getting shuriken somehow.

(Either the general weapon profiency feat--and you allowing them access to shuriken (say they spent a week researching them idk) Or be a human and get them.

Quick Draw has an issue in that it is explicitly "interact and strike" meaning you can not use it with other feats/actions that have a specific thing. There was a thread about this a lil ways back. Hunter's Aim I think was an example.

but basically one strike isn't another strike. They're both strikes but one is a specific action. (Kind of like the Vital Strike thing from P1 I figure)

but yakno if you're doing a home game. You can just let them work fine.

Well, "Interact and Strike" doesn't specify "Melee Strike", it just say's "Strike with that weapon". A Ranged Strike is a Strike.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Samurai wrote:
Zwordsman wrote:

I'd probably hae the player consider getting shuriken somehow.

(Either the general weapon profiency feat--and you allowing them access to shuriken (say they spent a week researching them idk) Or be a human and get them.

Quick Draw has an issue in that it is explicitly "interact and strike" meaning you can not use it with other feats/actions that have a specific thing. There was a thread about this a lil ways back. Hunter's Aim I think was an example.

but basically one strike isn't another strike. They're both strikes but one is a specific action. (Kind of like the Vital Strike thing from P1 I figure)

but yakno if you're doing a home game. You can just let them work fine.

Well, "Interact and Strike" doesn't specify "Melee Strike", it just say's "Strike with that weapon". A Ranged Strike is a Strike.

Yes Quickdraw definitely works for ranged strikes. I don't believe anyone was saying that it doesn't, here, just pointing out that if you wanted to make your thrown dagger strike as part of a different action, like Skirmish Strike, you would need to draw the weapon as a separate action, and Quickdraw would not help you.

Sovereign Court

HammerJack wrote:


Yes Quickdraw definitely works for ranged strikes. I don't believe anyone was saying that it doesn't, here, just pointing out that if you wanted to make your thrown dagger strike as part of a different action, like Skirmish Strike, you would need to draw the weapon as a separate action, and Quickdraw would not help you.

Skirmish Strike is another "2 actions in one" ability, that's why I would say you can't combine them and get 3 actions in one. But I would say you could do Quickdraw to get your weapon out and then melee attack with it as 1 action, then Skirmish Strike for your 2nd action, and then throw it at another target for your 3rd action. Skirmish Strike is a Flourish, which the rules say you can only do 1 Flourish per turn, but Quickdraw is not a Flourish.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Skirmish strike was a random feat selection. It could just as easily be exacting strike from a fighter dedication, which is a single strike, compatible with throwing, and not compatible with quickdraw.

No one implied that you couldn't do Quickdraw and then do a separate action.


+1 from me for re-skinning shuriken as a small throwing knife. That is what I would do.

Quick draw would also work, but is harder to get access to (and daggers don't get thrown as far).


Ultimately if you want a melee + thrown. Starknife is the option, once you get returning anyway.

(sidenote I was referring to the action bits, in regards to multi action stuff like Skirmish strike. As Quick Draw itself is an interact that gains a free strike.
meaning it couldn't be part of the 2 action skirmish strike.

Nor would it work for Hunter's Aim from ranger. 2 action to do 1 strike (with a bonus).
But quick draw wouldn't work with that due to it being an interact action of its own. Same issue with Quick bomber + Hunter's Aim combo.
There is some arguement about hunter's aim only using one strike. but. somewhere in the book it specifies how specific actions can give you a lesser action. But that leesser action is not the same as another lesser action. Someone will probably come along with that quote, or one could search the forum for Quick Draw

Which is pretty weird and rather dumb. But as near as I can other can tell, thats how it works since it specfies the dual actions.
But as a GM you can ignore it and let the draw effect be a free action and work with anything.
Which imo is something that should go.


Pathfinder Roleplaying Game Superscriber
Strill wrote:
Shurikens don't require an action to draw.

Can you support this with a page number? I can't find this in the Core Rulebook.


Tarondor wrote:
Strill wrote:
Shurikens don't require an action to draw.
Can you support this with a page number? I can't find this in the Core Rulebook.

Look at Shurikens' "reload" number. its 0. Meaning it can be drawn as a free action upon its usage.

Like a bow n arrow.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Page 279, definition of reload. Shuriken have reload 0, on the table.

Reload
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.An item with an entry of “—” must be drawn to be thrown, which usually takes an Interact action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.


Pathfinder Roleplaying Game Superscriber

Interesting!

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