Pitch your ideal 2e book


Pathfinder Second Edition General Discussion

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Frogliacci wrote:
Lanathar wrote:
RiverMesa wrote:
keftiu wrote:
Oh, because I forgot to post mine: hefty books each for Tian Xia, Arcadia, and Southern Garund presenting them as campaign settings unto themselves just like the LOWG, with a bunch of new Ancestries and Heritages to fit.

Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I would imagine such a thing would need to be done delicately

I remember the general uproar when JK Rowling used a lot of Native American / First Nation influences for her fantasy lore. There were people who got very upset

It could be interesting though

It doens't have to be done "delicately", just respectfully.

JK Rowling's depiction of Natives was really, REALLY bad, in the vein of making them all sound like primitive idiots. It's hard to get any more wrong.

Almost like older white folks should stop trying to tell those stories alone. Hiring diverse authors really, really puts a dent in this problem.

Scarab Sages

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Frogliacci wrote:
Angel Hunter D wrote:
Or we could bite the masochistic bullet and make it normal damage, maybe with a caveat that it can't cause the dying condition if we want to be nice.

Then we would have to make it impossible for kineticists to heal themselves, since then any kineticist could pick up that feat and pretty much negate burn after every encounter. I'm not sure how much I like that.

The other problem is that in practice, burn calculation can be VERY slow. In my experience, kineticst players frequently slow down the game by trying to figure out what ability they actually can use for that round by counting the burn cost, then subtracting a bunch of burn reduction mechanics. Burn reduction was also needlessly complex since different class features allow reduction of different sources of burn...overall burn was really way too complicated and serves as nothing but a way to limit a class otherwise advertised as "all day", as well as to keep their hit points in check since they are constitution casters.

So first of all I'd love to see all of those infusion/composite/metakinetic specialization features go away. Everything that modifies a kinetic blast should be balanced in a way that they simply cost one focus, and as the class levels up they can combine two effects for one focus, then three, then maybe four. You can add one more modifier than the maximum allowed for your level but you must take a point of burn.

I would also prefer the new Burn be more in line with the intended flavor from 1e, rather than a whole copy of the mechanics. Kineticists takes burn when they overexert themselves and channel too much power. This doesn't have to be physical damage. A Burned condition can simply be a status penalty to certain types checks equal to the Burned value.

I agree with everything but the "can't heal themselves" even if they could heal amazingly, it's still a resource/time sink. And from what I've seen the free healing isn't going to top you up completely in decent time and paying for healing isn't really an issue.

keftiu wrote:
Frogliacci wrote:
Lanathar wrote:
RiverMesa wrote:
keftiu wrote:
Oh, because I forgot to post mine: hefty books each for Tian Xia, Arcadia, and Southern Garund presenting them as campaign settings unto themselves just like the LOWG, with a bunch of new Ancestries and Heritages to fit.

Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I would imagine such a thing would need to be done delicately

I remember the general uproar when JK Rowling used a lot of Native American / First Nation influences for her fantasy lore. There were people who got very upset

It could be interesting though

It doens't have to be done "delicately", just respectfully.

JK Rowling's depiction of Natives was really, REALLY bad, in the vein of making them all sound like primitive idiots. It's hard to get any more wrong.

Almost like older white folks should stop trying to tell those stories alone. Hiring diverse authors really, really puts a dent in this problem.

Most authors aren't "hired" they write and submit manuscripts - stuff like PF content is different. And I'd never want to say on record that someone should or shouldn't do something based on their race.

Silver Crusade

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Rysky wrote:
Gloom wrote:

If they're going to print "Ultimate X" guides for sets of classes, I'd much rather they put a lot more depth into them and put one out for each class and include stuff for people who pick up the dedication for that class too.

"Ultimate Wizard" that goes over spell research, arcane libraries, wizard towers, wizard schools, how to master the study of magic.. etc.

"Ultimate Rogue" that goes into different kinds of Rogue's Guilds, Additional ways on specializing into skills, different Rogue Archetypes and Rackets.. etc

Can see a bunch of them!

I don’t think this is likely. They’ve stated they didn’t do any class specific books because of how niche they are (Ultimate Wizards isn’t gonna appeal to people who don’t play Wizards), whereas something like Ultimate Arcane can have enough to attract lots of people, even those who don’t play arcane casters.

edited, so much error >_<

Silver Crusade

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Ramanujan wrote:
Jib916 wrote:

A book about Hazard(s) and Environments

Really loving the new design space both Environments and Hazards , and would love a book (or two) with new Environment rules, disasters, Traps, Environmental Hazards and haunts !

Oh! That is a great idea; A Hazards Codex/bestiary!

Yes please!

+1 for Hazard/Dungeoneering Codex.

(Bulmahn did enjoy writing Dungeonscape for 3.5)


Angel Hunter D wrote:
Frogliacci wrote:
Angel Hunter D wrote:
Or we could bite the masochistic bullet and make it normal damage, maybe with a caveat that it can't cause the dying condition if we want to be nice.

Then we would have to make it impossible for kineticists to heal themselves, since then any kineticist could pick up that feat and pretty much negate burn after every encounter. I'm not sure how much I like that.

The other problem is that in practice, burn calculation can be VERY slow. In my experience, kineticst players frequently slow down the game by trying to figure out what ability they actually can use for that round by counting the burn cost, then subtracting a bunch of burn reduction mechanics. Burn reduction was also needlessly complex since different class features allow reduction of different sources of burn...overall burn was really way too complicated and serves as nothing but a way to limit a class otherwise advertised as "all day", as well as to keep their hit points in check since they are constitution casters.

So first of all I'd love to see all of those infusion/composite/metakinetic specialization features go away. Everything that modifies a kinetic blast should be balanced in a way that they simply cost one focus, and as the class levels up they can combine two effects for one focus, then three, then maybe four. You can add one more modifier than the maximum allowed for your level but you must take a point of burn.

I would also prefer the new Burn be more in line with the intended flavor from 1e, rather than a whole copy of the mechanics. Kineticists takes burn when they overexert themselves and channel too much power. This doesn't have to be physical damage. A Burned condition can simply be a status penalty to certain types checks equal to the Burned value.

I agree with everything but the "can't heal themselves" even if they could heal amazingly, it's still a resource/time sink. And from what I've seen the free healing isn't going to top you up completely in decent time and paying for healing isn't really an issue.

The self damage isn't really meant as real damage, though. The 1e burn mechanic was intended to decrease the kineticist's maximum HP so it's not as high as what a d8 class with at least 18 Con at level 1 would get on paper. Which is why healing THAT away between combat makes it irrelevant.

The other problem of having to calculate Burn still remains. You have to calculate damage against yourself as well as your enemy on your own turn, on top of HP damage from getting hit by enemies on their turn. Abilities that cause HP damage for greater power works in theory, but in practice it causes a lot of slowdown because your turn basically takes up two turns at the table. A lot of 2e's streamlining is intended to make gameplay as fast as possible, so I don't see this as fitting the design philosophy. It's the same reason why Paizo will never implement mana points in the style of Dreamscarred Press psionics.

Dark Archive

Another way to deal with burn is not to be damage but conditions, like fatigue. Sure you can push yourself but you'll be pretty exhausted after that. Seems like an easier solution given the new rules.


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RiverMesa wrote:


Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I'd really like to see Casmaron, but I kind of like having Sarusan as a blank for the moment. And if it's going to be not blank, I'd rather it not be Aboriginal Australian fantasy, because my understanding is that what we know of Aboriginal Australian myths represents the stories of one surviving cultural group where many more were lost entirely, and also many of those stories are specifically tied to being told in certain locations or contexts which make it essentially impossible to adapt them into an RPG context without being disrespectful. If Sarusan is to be detailed at some point, I'd favour it being original content not based on any real-world culture.


ulgulanoth wrote:
Another way to deal with burn is not to be damage but conditions, like fatigue. Sure you can push yourself but you'll be pretty exhausted after that. Seems like an easier solution given the new rules.

That's basically what I said earlier. Burn as a condition that bestows penalties to certain rolls (e.g. saving throws) equal to the Burned value. You can't take more burn after a certain number.


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I'd like to see a revival of some classic 3.0 and 3.5 books. Not exactly, but in spirit. I love the paperback series:

Defenders of the Faith (Champions and Clerics)
Masters of the Wild (Barbarians, Druids, and Rangers)
Song and Silence (Bards and Rogues)
Sword and Fist (Fighters and Monks)
Tome and Blood (Alchemists, Sorcerers, and Wizards)

Each of them took a few classes and just poured out options for them. You could take druids and alchemists into some kind of natural caster book of their own.

Then you add the other classics that really opened up character concepts, the 'Complete' series was an update on those above, save for Psionic:

Complete Psionic (Psionic Rules)
Draconomicon (Everything Dragons)
Libris Mortis (Everything Undead)
Savage Species (Monster Races)

With that set, players can make pretty much every concept they could possibly come up with. I'd personally love to see a version of the Libris Mortis soon, as the necromancer is a little anemic right now.


On and bring back the Initiate of the Seven Fold Veil specifically. I need my order of gay abjurationists please.

Contributor

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Anything that blesses me with the opportunity to bring kitsune into Second Edition, but if I had to pick the whole book I'd want Pathfinder Lost Omens: Dragon Empires. I have so many thoughts.... :starry eyes:


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Donovan Du Bois wrote:

I'd like to see a revival of some classic 3.0 and 3.5 books. Not exactly, but in spirit. I love the paperback series:

Defenders of the Faith (Champions and Clerics)
Masters of the Wild (Barbarians, Druids, and Rangers)
Song and Silence (Bards and Rogues)
Sword and Fist (Fighters and Monks)
Tome and Blood (Alchemists, Sorcerers, and Wizards)

Each of them took a few classes and just poured out options for them. You could take druids and alchemists into some kind of natural caster book of their own.

Then you add the other classics that really opened up character concepts, the 'Complete' series was an update on those above, save for Psionic:

Complete Psionic (Psionic Rules)
Draconomicon (Everything Dragons)
Libris Mortis (Everything Undead)
Savage Species (Monster Races)

With that set, players can make pretty much every concept they could possibly come up with. I'd personally love to see a version of the Libris Mortis soon, as the necromancer is a little anemic right now.

Ooh you have a lot of great ideas there. Let me expand on that a bit.

Pathfinder has so many types of dragons that I can totally see a book completely devoted to them. A chapter each on chromatic, imperial, metallic, occult, outer, planar, and primal dragons, with a bonus chapter on lesser dragons like dragonkin, wyverns and drakes. I'd also love to see stats for dragon NPCs in Golarion with distinct differences from default bestiary dragons of their age category, such as having different innate spells. And of course more player options for draconic sorcerers and dragon instinct barbarians. You can kind of homebrew them right now by changing spell tradition (eg. giving divine, occult, and primal spell lists to planar, occult, and primal dragon sorcerers respectively) and breath weapon effects, but it would still be nice to see first party implementations thereof. Draconic heritage for non-sorcerers and non-barbarians complete with ancestry feats would also be really nice. In addition, I'd like to see these draconic characters having a unique place in Golarion -- Xa Hoi Imperial Guard composed entirely of Imperial Dragon instinct barbarians, for example.

On that topic, I'd love to see books dedicated to popular monster types in general, complete with variant rules on how to use them. Make them in part monster codex, in part Lost Omens worldbuilding. Besides dragons and undead, I'd also love to see expanded fey (along with fey heritage options beyond just gnomes), constructs (with crafting rules), outsiders, and a book on environmental variants of magical, chimeric, and dire/primordial animals. Griffins with vulture heads and hyena bodies for example, or owlbears composed of a snowy owl and polar bear.

As for player options, I'd love to see the 3.5 style class-focused supplements done for Pathfinder 2e:

- Ultimate Divine for clerics, champions, oracles and divine sorcerers, hopefully re-introducing the inquisitor as either a cleric doctrine or an archetype, as well as neutral and evil champion alignments

- Ultimate Arcane for wizards, arcane sorcerers, and alchemists, and hopefully giving us back the magus as either a wizard archetype or its own class

- Ultimate Primal for druids and primal sorcerers, as well as new options for rangers and barbarians to pick up primal spellcasting as focus powers; hopefully reintroducing the shaman class as well

- Ultimate Occult for bards, occult sorcerers, and witches; hopefully reintroducing 1e occult spellcasters in one form or another. Occultist should be its own class just because of its unique mechanic; psychic as well, since Int-based casting and disciplines would make it sufficiently different from bards; mesmerist could simply work as a Bard archetype or muse, and if we're getting the medium, I'm really, really hoping it comes back with the full Harrow mechanic

- a 2e version of Ultimate Combat for pure martials in general, with expanded weapon, stance and combat style options. I'd also love to see the return of item mastery feats for martial characters to squeeze more juice out of their weapon and armor runes

- Ultimate Scoundrel for rogues and skill-classes like investigator, with additional skill feats and social options like in 1e Ultimate Intrigue


Alexander Augunas wrote:
Anything that blesses me with the opportunity to bring kitsune into Second Edition, but if I had to pick the whole book I'd want Pathfinder Lost Omens: Dragon Empires. I have so many thoughts.... :starry eyes:

Care to share some of those thoughts?


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keftiu wrote:
Alexander Augunas wrote:
Anything that blesses me with the opportunity to bring kitsune into Second Edition, but if I had to pick the whole book I'd want Pathfinder Lost Omens: Dragon Empires. I have so many thoughts.... :starry eyes:
Care to share some of those thoughts?

I actually want to see expansions on the Kitsune race. In D&D3.5 and 4e, there was a race called Hengeyokai that contained options for a variety of small fluffy animal spirit people, with kistune as one of its subraces. I'd love to see the kitsune concept expanded to include things like tanuki and badger-folk, for example. You could even make a playable aranea/jorugumo ancestry based on that concept. Shapeshifting animal spirits is a huge category of creatures in East Asian mythology in general, not just limited to the kitsune.


Frogliacci wrote:

Ooh you have a lot of great ideas there. Let me expand on that a bit.

Pathfinder has so many types of dragons that I can totally see a book completely devoted to them.

Ohh! On the subject of dragons, I'd love to see the neutral Gemstone dragons make a comeback! I loved those guys!


Donovan Du Bois wrote:
Frogliacci wrote:

Ooh you have a lot of great ideas there. Let me expand on that a bit.

Pathfinder has so many types of dragons that I can totally see a book completely devoted to them.

Ohh! On the subject of dragons, I'd love to see the neutral Gemstone dragons make a comeback! I loved those guys!

Gem dragons were psionic in 3.5, were they not? I think Pathfinder's occult dragons kind of have that niche.

Doesn't mean they couldn't come back in an alternate form, though. I like their aesthetic a lot.

Scarab Sages

the nerve-eater of Zur-en-Aarh wrote:
RiverMesa wrote:


Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I'd really like to see Casmaron, but I kind of like having Sarusan as a blank for the moment. And if it's going to be not blank, I'd rather it not be Aboriginal Australian fantasy, because my understanding is that what we know of Aboriginal Australian myths represents the stories of one surviving cultural group where many more were lost entirely, and also many of those stories are specifically tied to being told in certain locations or contexts which make it essentially impossible to adapt them into an RPG context without being disrespectful. If Sarusan is to be detailed at some point, I'd favour it being original content not based on any real-world culture.

Myths adapt and become stories, or they die. I'd much rather have something novel and new, even if it isn't as "authentic" because I didn't hear it under a new Moon on top of that big Rock.


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Angel Hunter D wrote:
the nerve-eater of Zur-en-Aarh wrote:
RiverMesa wrote:


Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I'd really like to see Casmaron, but I kind of like having Sarusan as a blank for the moment. And if it's going to be not blank, I'd rather it not be Aboriginal Australian fantasy, because my understanding is that what we know of Aboriginal Australian myths represents the stories of one surviving cultural group where many more were lost entirely, and also many of those stories are specifically tied to being told in certain locations or contexts which make it essentially impossible to adapt them into an RPG context without being disrespectful. If Sarusan is to be detailed at some point, I'd favour it being original content not based on any real-world culture.

Myths adapt and become stories, or they die. I'd much rather have something novel and new, even if it isn't as "authentic" because I didn't hear it under a new Moon on top of that big Rock.

My own (probably flawed) understanding of Australian Aboriginal Dreamtime stories is that they are considered sacred because they are intrinsically tied to religious beliefs and practices that are still being performed today. These aren't old folktales that exist only as allegory to the modern person; they are considered as real by modern Aboriginal peoples as Christians consider the resurrection of Jesus to be real. Furthermore, individual tribes and even families have their own Dreamtimes that don't belong to anyone else, because an entire lineage from mythical ancestor to modern descendant exist as "one" in Dreamtime. In this way they are even more sacred to each individual than Native American myths and legends, since they aren't owned by a culture or a religion that can be shared with others; they're often personal stories that can only be told by certain people.

So adapting them as is into an RPG would very much be toeing a very fine line. I wouldn't count on an American company like Paizo to have all the know-how to handle it, unless they acquire Australian Aboriginal staff.


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Angel Hunter D wrote:
the nerve-eater of Zur-en-Aarh wrote:
RiverMesa wrote:


Casmaron and Sarusan too.

Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.

Plus you don't exactly see "Aboriginal Australian fantasy" very often.

I'd really like to see Casmaron, but I kind of like having Sarusan as a blank for the moment. And if it's going to be not blank, I'd rather it not be Aboriginal Australian fantasy, because my understanding is that what we know of Aboriginal Australian myths represents the stories of one surviving cultural group where many more were lost entirely, and also many of those stories are specifically tied to being told in certain locations or contexts which make it essentially impossible to adapt them into an RPG context without being disrespectful. If Sarusan is to be detailed at some point, I'd favour it being original content not based on any real-world culture.

Myths adapt and become stories, or they die. I'd much rather have something novel and new, even if it isn't as "authentic" because I didn't hear it under a new Moon on top of that big Rock.

There are plenty of novel stories that aren’t the closed religion of a marginalized indigenous group being repackaged as fantasy content for an often-white audience abroad. It’s disrespectful, y’know?


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I feel like this conversation has digressed way too far away from the original topic, which is the kind of books we'd like to see in PF2e, so...let's please get back on that.

I think for now, the only region we've explored at length in Pathfinder is the Inner Sea. I think we'd all like to see Lost Omens World Guide sized books on Tian Xia, Arcadia, Southern Garund and Casmaron, filled with ancestries, heritages, and archetypes for everyone, before we even get to Sarusan. Casmaron feels especially lacking, as we've had the option to play Vudrani and Keleshite characters for YEARS, yet we've never seen either Vudra or Kelesh being written in any detail.


Frogliacci wrote:

I feel like this conversation has digressed way too far away from the original topic, which is the kind of books we'd like to see in PF2e, so...let's please get back on that.

I think for now, the only region we've explored at length in Pathfinder is the Inner Sea. I think we'd all like to see Lost Omens World Guide sized books on Tian Xia, Arcadia, Southern Garund and Casmaron, filled with ancestries, heritages, and archetypes for everyone, before we even get to Sarusan.

As much as I love local books that expand the world, I think getting character options out to players should probably be a top priority if they want people to adapt to 2e.

Sandstorm and Frostbound are some of my favorite 3.5 books, but they arn't good for luring in new players.


Donovan Du Bois wrote:
Frogliacci wrote:

I feel like this conversation has digressed way too far away from the original topic, which is the kind of books we'd like to see in PF2e, so...let's please get back on that.

I think for now, the only region we've explored at length in Pathfinder is the Inner Sea. I think we'd all like to see Lost Omens World Guide sized books on Tian Xia, Arcadia, Southern Garund and Casmaron, filled with ancestries, heritages, and archetypes for everyone, before we even get to Sarusan.

As much as I love local books that expand the world, I think getting character options out to players should probably be a top priority if they want people to adapt to 2e.

Sandstorm and Frostbound are some of my favorite 3.5 books, but they arn't good for luring in new players.

There's no reason why we can't have those things together. A Casmaron book can easily address both of your concerns, as there's a massive dessert in the middle of Kelesh and a big tundra up north where Iobaria is.

It's time we get a Casmaron sourcebook.


Frogliacci wrote:

There's no reason why we can't have those things together. A Casmaron book can easily address both of your concerns, as there's a massive dessert in the middle of Kelesh and a big tundra up north where Iobaria is.

It's time we get a Casmaron sourcebook.

You're absolutely right, I'm just wary of mixing a cultural book with character options that should probably be general and available to all cultures.


Donovan Du Bois wrote:
Frogliacci wrote:

There's no reason why we can't have those things together. A Casmaron book can easily address both of your concerns, as there's a massive dessert in the middle of Kelesh and a big tundra up north where Iobaria is.

It's time we get a Casmaron sourcebook.

You're absolutely right, I'm just wary of mixing a cultural book with character options that should probably be general and available to all cultures.

I mean, why wouldn’t you expect the same level of specificity as the LOWG archetypes?


keftiu wrote:
Donovan Du Bois wrote:
Frogliacci wrote:

There's no reason why we can't have those things together. A Casmaron book can easily address both of your concerns, as there's a massive dessert in the middle of Kelesh and a big tundra up north where Iobaria is.

It's time we get a Casmaron sourcebook.

You're absolutely right, I'm just wary of mixing a cultural book with character options that should probably be general and available to all cultures.
I mean, why wouldn’t you expect the same level of specificity as the LOWG archetypes?

I don't know what we are getting in the LOWG, so that's just going to depend.


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Oh, a setting book that I'd personally be very interested in: a look at Rahadoum that's more sympathetic to their philosophy. I'd like to know more about the Oath Wars and how the Goodest of the Good gods helped destroy that territory so badly that they decided that none of the gods are Good.

Most everything on Rahadoum currently portrays them as those crazy people who are irrationally mean to clerics and divine-adjacent people and hate the Sun Wife, so... maybe let them speak for themselves a bit.


Donovan Du Bois wrote:
keftiu wrote:
Donovan Du Bois wrote:
Frogliacci wrote:

There's no reason why we can't have those things together. A Casmaron book can easily address both of your concerns, as there's a massive dessert in the middle of Kelesh and a big tundra up north where Iobaria is.

It's time we get a Casmaron sourcebook.

You're absolutely right, I'm just wary of mixing a cultural book with character options that should probably be general and available to all cultures.
I mean, why wouldn’t you expect the same level of specificity as the LOWG archetypes?
I don't know what we are getting in the LOWG, so that's just going to depend.

Spoiled over the last few months of blog posts:

1) Absalom: Pathfinder Agent
2) Broken Lands: Aldori Duelist
3) Eye of Dread: Lastwall Sentry
4) Golden Road: Living Monolith
5) High Seas: Red Mantis Assassin
6) Impossible Lands: Student of Perfection
7) Mwangi Expanse: Magic Warrior
8) Old Cheliax: Hellknight Armiger
9) Saga Lands: Runescarred
10) Shining Kingdoms: Lion Blade


Arachnofiend wrote:

Oh, a setting book that I'd personally be very interested in: a look at Rahadoum that's more sympathetic to their philosophy. I'd like to know more about the Oath Wars and how the Goodest of the Good gods helped destroy that territory so badly that they decided that none of the gods are Good.

Most everything on Rahadoum currently portrays them as those crazy people who are irrationally mean to clerics and divine-adjacent people and hate the Sun Wife, so... maybe let them speak for themselves a bit.

Good luck with that, because apparently Sarenrae doesn't take TN clerics anymore....when said TN clerics and their chaotic or even evil followers are exactly the kind people who screwed over Rahadoum.

Dark Archive

I'd like to point out that Japanese media's portrayal of Christianity doesn't actually make it okay because Japanese Christians are real religious minority over there that have been persecuted historically in Japan :P Sure in western it isn't as bad, but in context of country its pretty darn disrespectful.

Arachnofiend wrote:

Oh, a setting book that I'd personally be very interested in: a look at Rahadoum that's more sympathetic to their philosophy. I'd like to know more about the Oath Wars and how the Goodest of the Good gods helped destroy that territory so badly that they decided that none of the gods are Good.

Most everything on Rahadoum currently portrays them as those crazy people who are irrationally mean to clerics and divine-adjacent people and hate the Sun Wife, so... maybe let them speak for themselves a bit.

Isn't Rahadoumi's philosophy less that "gods are bad" and more that they have no divine mandate to rule over man sort of mortal vs divine anarchist one? Aka, good god has no more right to tell what humans should do than evil ones and only slave would do what they want just because they told you to do so?


Frogliacci wrote:
Arachnofiend wrote:

Oh, a setting book that I'd personally be very interested in: a look at Rahadoum that's more sympathetic to their philosophy. I'd like to know more about the Oath Wars and how the Goodest of the Good gods helped destroy that territory so badly that they decided that none of the gods are Good.

Most everything on Rahadoum currently portrays them as those crazy people who are irrationally mean to clerics and divine-adjacent people and hate the Sun Wife, so... maybe let them speak for themselves a bit.

Good luck with that, because apparently Sarenrae doesn't take TN clerics anymore....when said TN clerics and their chaotic or even evil followers are exactly the kind people who screwed over Rahadoum.

I'm trying to give Paizo at least a little bit of benefit of the doubt regarding that setting change - it'd be a real bad look if they really are just retconning out the Cult of the Dawnflower and Sarenrae's responsibility for their influence.

I'm not certain if we can say for sure that it was just TN radicals that burned Rahadoum - more into the Oath Wars would help with that, it would be far more interesting if Sarenrae's guidance in that conflict was a purging of the dangerous faith of Norgorber that got completely out of hand. Golarion's gods are known to make errors and have poor judgement, so making the Oath Wars the result of a bad decision by Sarenrae would add legitimacy to Rahadoum's philosophy (look, they're not actually any smarter than a mortal, why should we give their opinions any deference?).


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CorvusMask wrote:
Arachnofiend wrote:

Oh, a setting book that I'd personally be very interested in: a look at Rahadoum that's more sympathetic to their philosophy. I'd like to know more about the Oath Wars and how the Goodest of the Good gods helped destroy that territory so badly that they decided that none of the gods are Good.

Most everything on Rahadoum currently portrays them as those crazy people who are irrationally mean to clerics and divine-adjacent people and hate the Sun Wife, so... maybe let them speak for themselves a bit.

Isn't Rahadoumi's philosophy less that "gods are bad" and more that they have no divine mandate to rule over man sort of mortal vs divine anarchist one? Aka, good god has no more right to tell what humans should do than evil ones and only slave would do what they want just because they told you to do so?

Kinda seems like we need a Rahadoum book to clear it all up.

Usually when they write the regional sourcebooks, it becomes much more nuanced and complex than the big book blurb. Like a lot of people like the Druma book, and thought it livened up a region that seemed boring to many fantasy fans. At least that's what I read from a few reviews.


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since an alchemical book has been mentioned (as well as by myself on another thread), I would like to see perhaps a monstrous cook book. Perhaps troll jerky would help someone regenerate a hit point or two during combat for a couple hours. That Cockatrice just might taste like chicken and give a temporary bonus against being turned to stone.

Just a thought, so many monsters = so many banquets


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Telebuddy wrote:

since an alchemical book has been mentioned (as well as by myself on another thread), I would like to see perhaps a monstrous cook book. Perhaps troll jerky would help someone regenerate a hit point or two during combat for a couple hours. That Cockatrice just might taste like chicken and give a temporary bonus against being turned to stone.

Just a thought, so many monsters = so many banquets

Komatsu is that you?


Frogliacci wrote:
I actually want to see expansions on the Kitsune race. In D&D3.5 and 4e, there was a race called Hengeyokai that contained options for a variety of small fluffy animal spirit people, with kistune as one of its subraces. I'd love to see the kitsune concept expanded to include things like tanuki and badger-folk, for example. You could even make a playable aranea/jorugumo ancestry based on that concept. Shapeshifting animal spirits is a huge category of creatures in East Asian mythology in general, not just limited to the kitsune.

Seconded. With one addition, that Paizo craft (a) new descriptive OGL name(s) for those races not limited to a single real world language. For an explanation, the depictions of fox spirits differ wildly between cultures around the world (not just Japan, or East Asia for that matter), and the Japanese "kitsune" are merely a well demonstrated version of it.

...Only half related, but I do wonder how they will handle the "9 magical tails" feat this time. Probably the first 17th level Ancestry feat will show up for this case...?


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I would love to see something like Ultimate Campaign, which was my favorite hardcover. Instead of focusing on new classes or feats or general game bloat, I'd love to see rules that expand what can be down in the game. Kingdom Building, rules for research, material usage of magical beasts... I would love to see Ultimate Campaign with some new stuff.


I crave a Sarusan focused book, since it is a totally untouched land it gives the possibility to the writers to create someting completely different. Paizo has drifted more and more from classical fantasy and its 3.5 roots and Sarusan would be the perfect continent to turn into a manifesto of their original way of creating fantasy. Just because it was vaguely hinted at being Not!Australia does not mean it has to be.

Wayfinders

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Odraude wrote:
I would love to see something like Ultimate Campaign, which was my favorite hardcover. Instead of focusing on new classes or feats or general game bloat, I'd love to see rules that expand what can be down in the game. Kingdom Building, rules for research, material usage of magical beasts... I would love to see Ultimate Campaign with some new stuff.

We know at least some of those subsystems are coming in the Gamemastery Guide, though a book dedicated to them would be pretty sweet regardless.


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I'm thinking.... this discussion is going to get shut down real quick this morning. Posts will be deleted, and reminder posted to stay on topic.
Just a guess, tho.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Barnabas Eckleworth III wrote:

I'm thinking.... this discussion is going to get shut down real quick this morning. Posts will be deleted, and reminder posted to stay on topic.

Just a guess, tho.

I think we can do without the baiting and snide commentary. Yes, there were issues earlier in thread, but the conversation has moved past it and back on point.

Odraude wrote:
I would love to see something like Ultimate Campaign, which was my favorite hardcover. Instead of focusing on new classes or feats or general game bloat, I'd love to see rules that expand what can be down in the game. Kingdom Building, rules for research, material usage of magical beasts... I would love to see Ultimate Campaign with some new stuff.

I agree. With the new phases in Exploration and Downtime being a larger part of the game, it would be great to expand those areas.

Another aspect that I'd like to see come back in Ultimate Campaign would be Story Feats.


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I'm most interested in setting materials, so my dream would be World Guides for southern Garund, Kelesh, Vudra, the remainder of Casmaron, and Arcadia.


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Pathfinder Lost Omens Subscriber

I think what i would like is possibly stuff that focuses on dragons and maybe support for non-humanoid intelligent PCs, such as dragons, etc. things without hands.

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