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The Wall of Stone spell states that it doesn't need to stand vertically. This led to a player boxing in a Roc. As a GM I was a bit upset that this spell doesn't allow for a save or have verbage about trapping a creature inside as it did in PF1.
Against a large or larger creature this spell is incredibly effect and allows no save.
Any advice on how to handle this spell?

RangerWickett |
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I think we should probably all settle on a guideline of
"If you're going to do a thing that is cool but hinders another foe, they make a save.

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I think we should probably all settle on a guideline of
"If you're going to do a thing that is cool but hinders another foe, they make a save.
Success means maybe some small penalty to the person, because we want to reward cool behavior (maybe they have to spend 10 feet of movement to get out of the box).
Failure means a good penalty (they're grabbed, and have to spend another action to try to break free).
Critical failure is debilitating (they're restrained, so until they break free they can't take most types of actions)."
I am not sure that your statement "If you're going to do a thing
that is cool but hinders another foe, they make a save." There has been a lot of discussion about this on the forums, most of it centered around the Power Words (kill and Blind). So hopefully there is a clarification...Remember it works against players also...the first wizard that they meet will block of the healer in a box and lay down the hurt I guess.
Walls seem like they need a little more text around them...it does not even state it needs to attached to a surface as far as I can tell...so are we back to the days of dropping walls of stone on people? I would not allow it but it will come up :)

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Remember it works against players also...the first wizard that they meet will block of the healer in a box and lay down the hurt I guess.
The cleric could break one 5x5 square and get out. A large or larger creature could not. Only a single square breaks at a time and with no burst DC and a lack of non-exploration-squeezing rules, it could take a looooong time to get out.

Edge93 |
The problem with cool things is that if the player can do it in every single battle with 100% success rate, after a while it stops being cool.
Yeah, this is something I think about in how much stuff like that I do or don't allow. Like I let cool stuff happens sometimes of course, my players can be really clever, but I typically don't do the "I can make this broken application of this spell/ability sound like I should be able to do it if we if the actual specific guidelines/limitations of the thing" tier of improvisation.

Corvo Spiritwind |

Matthew Downie wrote:The problem with cool things is that if the player can do it in every single battle with 100% success rate, after a while it stops being cool.This is why I ban fighters swinging swords. Too reliable!
Joke's on you, with the gloves that gave weapon ability and bonuses to improvised weapons, my fighter had a +5 laddle or chair or whatever he picked up.

Captain Morgan |

Has paizo still not said anything about walls? My players are getting close to that level of spells.
I feel like it is pretty low on their list of priorities, TBH. Maybe once the GMG is out they can devote a bit more focus, but there are more important questions than this we are still waiting to hear about.

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How does this work with creatures that are described as having different dimensions to their nominal base size? Particularly many gargantuan creatures and huge+ winged creatures.
For example a Roc is described as having an 80ft wing span and 30ft length and therefore should be immune from a box based on 120ft length of wall (unless standing with wings furled). A Tyrannosaurus is described as 50ft long and therefore 120ft would not quite encircle it, never mind box it.

Timeshadow |

How does this work with creatures that are described as having different dimensions to their nominal base size? Particularly many gargantuan creatures and huge+ winged creatures.
For example a Roc is described as having an 80ft wing span and 30ft length and therefore should be immune from a box based on 120ft length of wall (unless standing with wings furled). A Tyrannosaurus is described as 50ft long and therefore 120ft would not quite encircle it, never mind box it.
I think this is the key here. Most bigger creatures fill more area than their base size. Tails/Wings/height all effect how this would work and walls need uninterrupted lines to work. So if a wing or tail crosses over the line of effect the spell fizzles or has to take a new larger path. If several wizards working together did this it might work but a single wizard is likely not gonna be able to cover the area needed plus as a flying creature unless it has been grounded or is sleeping this would be very difficult to pull off (But not impossible if planned for properly)