Wild Morph vs Wild Shape


Advice


I have trouble to see the advantages of Wild Morph. As I see it, there is nothing that Wild Morph does that Wild Shape can't do.

The only value of Wild Morph is at 1st and 2nd level where you can get a 1d6 agile weapon for 1 action (and again I don'T think I would spend an action and 1 focus to get that since I can just use my weapon anyway). As soon as you reach 3rd level, it's better to wild shape into an animal to get 2d6 natural weapons. All other applications of Wild Morph you gain are copies of animal you can shapeshift into anyway.

Also, since Wild morph is not really useful, why take Wild order at all. I can start as a Leaf druid and take Wild Shape as a 2nd level feat (the only thing I'm losing is the Wild morph power and a 2nd level feat choice) and I can now wild shape as a Wild order druid but with 2 Focus points (and as soon as 2nd level)

Can anybody help me see the usefulness of Wild Morph?


Only use for wild morph over wild shape is being able cast spells while using it. But if your planning use shapeshifting anyways then not much reason to use wild morph.


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Wild Morph is nice at level 6+ if you build for it by buying handwraps and pushing strength so that your inherent to hit bonus is in line with the wild shape forms.

1. You can cast spells.

2. You can hold an item, like a shield, staff, or potion/elixir in an off hand.

3. You can bite for d8 damage, agile claw followup at d6, and inflict two different forms of persistent damage in one round. That's quite a bit of extra damage just in the first round, and you can expect to reapply it after they get rid of it.

4. You can also get reach 10' at level 6+ if you pick up Plant Form. (Probably the only good reason to pickup Plant Form.)

5. You can pickup flight, which is a nice ability in some combats against aerial foes.

6. The resistance to precision/crit damage isn't much, but it's there.


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As Rezlburno25 says it depends on how you're approaching your tasks.

You can't cast spells in wild shape form. If you're taking out of combat spells, and planning to wild-shape in every combat (assuming you always get your focus point back), then wild-morph is relatively useless for you.

If you're planning to use your wild-shape out of combat (scouting, etc) and spells/melee in combat wild-morph is likely useful.


Pathfinder Roleplaying Game Superscriber

Basically what everybody else said. There is no equivalent to wild spell in P2 so wild morph is a nice inbetween that lets you get the best of both worlds.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Wild morph is good early before you can wild shape into animals. It's also pretty good if you want to use unarmed a lot; later levels the bleed damage is pretty insane. Say if you were a monk or barbarian and didn't want to wild shape

Sovereign Court

Can't you wild morph while wild shaped? Since it has the morph trait and not polymorph as far as I can tell you can use both. How useful that is, I don't know.


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You can't cast a spell while wild-shaped, so you can't cast wild-morph.


Pathfinder Rulebook Subscriber

i think you might be able to wild morph then wild shape though....add wings to your giant tiger for sh@#s and giggles?


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Nope, since the polymorph replaces the form entirety.


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Pathfinder Rulebook Subscriber

“Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.”
from page 301. Sounds like it doesn’t dismiss if the form you transfer into doesnt have that ability.


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Hmm, that's very definitive. Surprising, given all the other restrictions they put on it, but doesn't get more RAW than that reference.


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I will say after looking at that interaction a bit more, its a tough one to pull off/justify.

1) Its burning two focus points, or one focus point and one relatively high level spell slot for your level.

2) Wings are the only aspect that I think that are likely to be generally morph-able that ignore polymorph. So this requires a level 8 feat.
--- Wildshapes hands->claws would be overridden by anything with legs/hands. I think the snake/purple worm/sea serpent would keep hands, maybe the elemental forms as well.
-- Insect's shapes mouth --> maybe elementals, maybe plant can keep
-- Elemental shape --> don't think anything can keep that one
-- Plant shape, same as wildshape's limitation -- however the reach is an 'increase reach TO x, not increase by X' so not useful with forms that natively give reach to start with....
-- Soaring shape, anything without wings

3) First usable at for flying at 8th level, where you'd get two things from the list, so picking a wingless/handless form as your wild shape would be best. So a flying snake with hands. So you do reach naturally with the 4th level heightening.

4) At 10th you get three things, so wingless/handless is still best. Requires Plant form. Flying snake with hands/flying purple worm with hands. Already has reach so the third attirbute is wasted.

Compared to at 12th level just using dragon shape and its heightend version for the cost of 1FP or one high level spell lot.

So yes you can throw wings on something, but at the point you can you're 8th level and are either throwing wings on an ape/snake. Or are 10th level because you took dino form first and throwing wings on a dino. Or are 12th level and could jsut do dragon form for half the resources. Given that a wild order druid only has one FP, you're spending FP + high level spell to pull this off. (or extra feats to order explor/multi-class).

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