How about City Building AP?


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Ya know, I've been thinking about how everyone is focused on Kingdom Building and such, but wouldn't City Building be actually cooler than Kingdom Building in a way? I mean, Kingdom Building is so large on scale that individual cities don't really have personality. Mean while in City Building story you could go on expedition, find good location for city and build it from thorp to metropolis

Soo yeah, anybody else thinks that sounds cool?


I like it. Raise a city-state instead of a nation. Or start as a city-state, and the rules allow you to roll it into the Kingdom Building rules once you're big enough.

Scarab Sages

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The Age of Ashes AP sounds like it will have some settlement building in it.

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archmagi1 wrote:

The Age of Ashes AP sounds like it will have some settlement building in it.

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That one sounds more like base building, but it is indeed step into this direction :D

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BTW, if there was city building AP, which location you think would fit it best?

I figured out it would probably could be colony somewhere(like the azlanti islands. Like if Ruins of Azlant focused more on single large island rather than traveling a lot in jungles and exploring underwater) or new town in wilderness frontier like Varisia.


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If you wanted to double dip into Nimrathas, well, with all the Refugees from Lastwall I can see a small city booming by permission or accident with a very fortress like set up.

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Ridge wrote:
If you wanted to double dip into Nimrathas, well, with all the Refugees from Lastwall I can see a small city booming by permission or accident with a very fortress like set up.

That would actually be really unique way to make settlement/city building AP ._. I think presumably in that one you would have to start as thorp or hamlet though since I'd assume paizo doesn't have this kind of AP already planned out(since they ARE adapting kingmaker next year) so it would take in game years before they would hypothetically make this kind of ap over there. I do think its plausible for refugees to remain homeless for years without permanent residence(so when you start growing the small town that is friendly to refugees, they could start to move there), though presumably after couple years no survivors left in Gravelands anymore.


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CorvusMask wrote:
Ridge wrote:
If you wanted to double dip into Nimrathas, well, with all the Refugees from Lastwall I can see a small city booming by permission or accident with a very fortress like set up.
That would actually be really unique way to make settlement/city building AP ._. I think presumably in that one you would have to start as thorp or hamlet though since I'd assume paizo doesn't have this kind of AP already planned out(since they ARE adapting kingmaker next year) so it would take in game years before they would hypothetically make this kind of ap over there. I do think its plausible for refugees to remain homeless for years without permanent residence(so when you start growing the small town that is friendly to refugees, they could start to move there), though presumably after couple years no survivors left in Gravelands anymore.

Probably too late to say spoilers but just in case:

I've only listened to about four episodes of the first season of the Knights of the Everflame (Though it's quite good) but I could easily see something building from that to enhance and boost Kassen from small town to small city.

Another option might be to take the area where once Phaendar stood, and have a storyline where it becomes Neutral ground by agreement of the three nations Oprak, Nirmathas ,and Molthune... and handed over to the refugees of Lastwall who might be seen by all involved as a trust worthy third party...or at least more trusted than each other.

The Lastwall refugees would want this yet to be city to be a new home, and a way to have the other nations put aside their 'petty' squabbles lest their fate turn out to be like Lastwall's.

Molthune would hope to use it to spy on their northern neighbor, but would be divided as some of their officials absolutely agree the Whispering Tyrant is the big threat , others would think this is all the more reason to encourage ...by diplomacy or otherwise, the other nations to join under Molthune's banner for a better chance of survival. A conquest of diplomacy will be hard after Molthune's ambitions have been laid so bare, but never say die.

Nirmathas would love a buffer state of sorts as an ally to keep both Oprak and Molthune off their backs. They trust neither Oprak nor Molthune, and for good reason but they also realize that with the Gravelands on their north, they're the ones most likely to bear the brunt of a new wave. The expertise of the Lastwall survivors is something they don't want to throw away. Besides, they're not heartless. In typical 'in your eye' fashion, they may insist the new City have a monument/memorial to the fallen of the first town which will serve as a reminder of Hobgoblin assault, and Molthune's loss of control that empowered it.

All hall New Phaendar! City of... unity?

Alliance?

Lots of angry folks glaring at each others while ambassadors rub their foreheads?


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Another alternative to raising an entirely new settlement, would have the PCs (leading the ubiquitous, world weary, band of refugees to safety) discovering an ancient fallen city where darkness has taken root. The city would need to be pacified district by district. Buildings and services restored.

Depending on what wards of the city are in the PCs area of control, different benefits are granted to the new population. Do we retake the Temple district or is it finally time to do something about the chanting and glowing lights emanating from the sewers?

Slumbering evils accidentally disturbed. Outside powers angered over the territorial encroachment. The descendants of the city's prior population returning to claim what was theirs. Lost treasures gained...

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Kingmaker hype is making me think about settlement building campaign again :3

I really want to see that "multi year story where you build up city from Thorp to Metropolis" xD Though I do also like that post about retaking and rebuilding ancient city from three years ago I hadn't seen yet


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I have an off-kilter suggestion for this: Sarkoris!

The World Guide seems to paint a picture of all the old Sarkorian cities needing to be razed, due to how thorough the demonic corruption of 100+ years next to the Worldwound so thoroughly suffused them. This demolition is only the first step for Sarkorian Reclaimers, who now face the difficult task of purifying the land enough to make it habitable, fending off the demonic threats that remain nearby, and trying to build something new on the ashes. That last bit provides some interesting wrinkles - Mendevians are new to peacetime and struggling with empty coffers, while most Sarkorians have been nomads for over a century now.

The Sarkoris Scar deserves some love, but "clean-up" for Wrath of the Righteous is hardly the most compelling call to adventure; spinning it into a full reconstruction and city-building thing would give a new AP some greater identity.

You'd get a really fun variety of tasks, too: working rituals to dispel fiendish blights from the land, scouting for nearby natural resources, politicking for alliances and trade with nearby people of power, hunting down lost Sarkorian and crusader relics, and (of course!) clashing with the nasty demons who yet remain on the Material Plane. At the end of it, you get to be a home to the refugees and veterans of an exhausted region, a bastion of mortal triumph over immortal evil, and a symbol of what Mendevians and Sarkorians can build together.

Liberty's Edge

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That sounds like an excellent concept for an AP to me!

Scarab Sages

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Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I continue to believe that the best place for this sort of AP is to make it about becoming the latest Water Lords of Ular Kel. It's got that caravan crossroads vibe that can support episodic influxes of B-plotline weirdness while the A-plotline of trying to build your own power base plays out. Plus, the town has ysoki, tengu, nagas, centaurs, and undines, in addition to the usual halflings, gnomes, and elves. Plus there's the Iridian Fold and the Skin Sisters! South of Iobaria, north of Vudra, and east of the Padishah Empire of Kelesh, a 3-part AP here could be the 11-20 half of a career that started by getting there after a 1-10 AP somewhere exotic. Working title: Worth of Water AP.

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