Level 1 tree-hugging adventure?


Advice

Liberty's Edge

Hi, I'm looking to run an adventure for a group that is very enthusiastic about animals and would love to help animals in some way. So I'm looking for the most thematic Paizo adventure that is a "champions of nature" sort of thing, helping nature, helping animals, all that sort of tree-hugging stuff. (Or animal-hugging, even better.) A lot of Paizo adventures are about humans or other sentient creatures being in trouble, are there any that would be more about nature, plants and animals being in trouble. The sort of adventure that would be right up a druid's alley for example. What is the Paizo adventure that you would most recommend for these themes? Scenarios, modules and APs are all okay. However, it should preferably be starting at level 1 if at all possible (though I'll take other suggestions).


Kingmaker has a lot of nature in it, and there are some great opportunities to care for the natural world and its inhabitants (including some native fey). It's a good AP, as long as your PCs like sandbox adventures and kingdom building.


It isn't Paizo, but it's Pathfinder. River Kingdoms has a lot of stuff about Fey.


I'm running Kingmaker and you'd have to modify a decent amount but it could work as a base. Second Darkness I believe has you saving an elven forest at the end.


Those elves are jerks- let them burn!

Kingmaker could go either way. You can give nature the finger and forge a civilization in its place, or run a kingdom that values the nature around it.


Scott Wilhelm wrote:
It isn't Paizo, but it's Pathfinder. River Kingdoms has a lot of stuff about Fey.

Scott's right. This is a good one for what you're looking for. I haven't played it, but I've read it.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

This would be an easy one to improvise.

The Cruel Woodcutter, who kicks dogs and starves his mule.
His Loutish Huntsmen Brothers, who bully people at the inn, and then go out to torture Bambi on weekends.

A Lost ex-Familiar who has tried to return to nature, but can't quite fit in, turns to his former master's brother/cousin/childhood friend (a PC) to alert them to the predations of this family of forest fiends...

Liberty's Edge

Great ideas Wheldrake, but I'm looking for something that has a bit of a connected story. Maybe I'll try to cobble together something based on those ideas.


Actually Kingmaker would be a good adventure for a bunch of tree hugging hippy types. Lots of people using and abusing nature get encountered early on.

And in the middle parts.

And even at the very end a huge section of the land is threatened.

You can also consider the Iron Gods campaign. Normally you'd expect the party to be pro-tech but the campaign material is all set up to be a bunch of robot smashing, tech hating luddites as well. There is even a whole community of like minded people. And you get to fight against pollution!


Scott Wilhelm wrote:
It isn't Paizo, but it's Pathfinder. River Kingdoms has a lot of stuff about Fey.

What supplement are you referring to? Or rather, who specifically made it so I don't have to struggle searching "River Kingdoms Pathfinder" and go to page 112?


JiaYou wrote:
Scott Wilhelm wrote:
It isn't Paizo, but it's Pathfinder. River Kingdoms has a lot of stuff about Fey.
What supplement are you referring to? Or rather, who specifically made it so I don't have to struggle searching "River Kingdoms Pathfinder" and go to page 112?

Legenday Games, River Kings, created by Clinton Boomer, Matt Goodall, Tim Hitchcock, Jason Nelson, Neil Spicer, Todd Stewart, and Russ Taylor


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Wheldrake wrote:

This would be an easy one to improvise.

The Cruel Woodcutter, who kicks dogs and starves his mule.
His Loutish Huntsmen Brothers, who bully people at the inn, and then go out to torture Bambi on weekends.

A Lost ex-Familiar who has tried to return to nature, but can't quite fit in, turns to his former master's brother/cousin/childhood friend (a PC) to alert them to the predations of this family of forest fiends...

I like to consider the ecology of my world when I create encounters and challenges. Often in terms of the people politics, but also in terms of the natural world. I like to think of the role any given monster plays in its environment, often having something specific in mind, like killing web birds in the forest might cause a bloom of disease-carrying mosquitoes, or discovering that the Giant Ants use pheromones and husbandry techniques to control a Colossal Black Pudding, or the real reason why the Mayor wants to chase away the Ogre on the hilltop has nothing to do with chasing away the children from the fishing hole or over-fishing--the ogre is trying to protect the children from the Giant Crocodile he saw move in there--no, the Mayor really wants to drive off the ogre because his farm is on top of a giant Adamantine deposit that he will use to fund wars....

When I played in college, we had more than 1 nature deity. There was the hairy armpit hippy chick nature goddess that everyone knows, but in our schedule of classes, Agricultural Engineering classes had the abbreviation ENAG. Enag was the evil god of exploiting and enslaving nature.

I was thinking about the Role a Green or Black dragon would play in a forest, using their Breath Weapons to manufacture chemicals for their experiments, I was imagining one or the other actually being Alchemists, perhaps Awakening some of the Animals and recruiting them for missions.


In Kingmaker you are asked to "Pacify" an open-world area, but you can actually help/befriend most of its inhabitants, even those you'd normally consider enemies.


I was writing my own adventure path called Trouble in the Forest, with the idea of publishing it. It was meant for elves, as a real exploration into elven culture. The first scenario is called Clear Cut, and it's very much oriented toward what you're talking about.


EldonGuyre wrote:
I was writing my own adventure path called Trouble in the Forest, with the idea of publishing it. It was meant for elves, as a real exploration into elven culture. The first scenario is called Clear Cut, and it's very much oriented toward what you're talking about.

Are you interpreting elves any differently?


Scott Wilhelm wrote:
EldonGuyre wrote:
I was writing my own adventure path called Trouble in the Forest, with the idea of publishing it. It was meant for elves, as a real exploration into elven culture. The first scenario is called Clear Cut, and it's very much oriented toward what you're talking about.
Are you interpreting elves any differently?

They're certainly going to be better.

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