Chu'ko Buzenbo
|
"Not an unexpected turn of events though. He himself must disappear, if on the other hand he was taken I suspect the information we now have would be extracted from him, most horribly."
Put plans into ooc thread
| GM Choon |
Not long after you enter town, you receive a message via a Sending spell. It says simply "I believe we share a common goal. I have inform ation about the individual you seek. Meet meat midnight in the Dancing Lancer tavern."
Having noting better to do, really, you do so.
At the appointed time, the PCs meet a man in an eyeles s ,
r e d leather mask who motions for them to sit down before
speaking in a hushed voice that sounds as though it might
be disguised with magic.
[b]"I apologize for my rudeness in contacting you so suddenly and briefly, and thank you for meeting me here. I cannot tell you my name, for I am a member of the Decemvirate, and my ability to guide the Pathfinder Society hinges on my anonymity. What is doubtlessly more important to you than my name is how I can
help you.
"In recent months, I have been investigating the disappearance
of a high-ranking Pathfinder agent named Osprey, and have discovered a series of similar disappearances throughout the Inner Sea region , all of which occurred under similar circumstances. In each case, the missing person was last seen with an attractive stranger, and appeared to be rapt with the new acquaintance's beauty and charm . Reports in most cases place the missing individual in the company of the same stranger in the Nirmathi city of Skelt, from whence the party is said to have traveled south toward a recently active volcanic ridge called
the Growling Skald. Your missing friend is among those whose disappearance matches this pattern.
"Our divinations have located several of those who vanished on the moon. Long have reports spoken of a demon-tainted jungle on the surface of the moon -what we on Golarion see as the Moonscar. It is the reason that I believe those abducted have been taken , though for what sinister succubus plot I know not.
Few have the means to venture into such a realm , which is why
I am here, now, with you. There is little I can offer you beyond
pointing you in what I hope is the right direction. Yet if you can find away to the Moonscar and retrieve not only my missing agent and your friend , but any other captives of the demons there, then my faith in you has not been misguided. Whatever plant he Moonscar's Insatiable Queen and her servants have in the works, it has sped up drastically, and I fear for us all should they not be stopped."
Eden: In order to exist on the moon, it is likely that the Moonscar is a breach in the planar order. You can expect Non-chaotic, Non-evil persons to feel the taint of the abyss. In the same vein, spells with the Chaos and Evil descriptors will probably be enhanced. Creatures of the Abyss, including the ruling Succubbi, will be hard to banish, as the Abyss is already half way there. You should be ready to face the monsters and trials of the Abyss itself. Worst case scenario, spells and abilities with the Good or Law descriptors will be, at best, difficult to employ
| Salrann |
Oh man, that makes me want to try to paralyze and unmask this person... but I won't attempt it.
"Well... it sssounds like we will be fairly prepared... if the resssst of you are ready, I am."
| GM Choon |
If you could, keep an eye out for these missing persons. They have all disappeared in the last month. Their governments are keeping it quiet, but they can't cover this up for long. Please, if you could return then it may prevent wars and crises beyond reckoning.
He presents a sealed parchment.
| Eden Kenway |
Looks like I'm grabbing Mass Planar Adaptation.
Eden taps her fingers together in concern. "That is highly worrying, and something tells me that things will only escalate and get worse if the demons are not stopped. We will be sure to keep alert for them."
She looks to the rest of the group. "I too am ready to depart. I have a spell ready to protect us when we actually get to the moon."
| GM Choon |
Opening the scroll, you find several prominent names indeed. Included are Osprey the Pathfinder, Commander Andabar Ceroban of the Knights of Ozem in Lastwall; the Nexian golemcrafter Pendrel Zarafari of Oenopion; Druman Kalistocrat Obenna Sirara; Garrin Levoye of Andoran's People's Council; professor Zembe Utomo of the Magaambya; and Chelish noble and famed opera librettist Enlina Charthagnion.
The trip up to the portal is uneventful. The portal itself is also somewhat anticlimatic. A stone archway with glowing symbols rises out of the blasted ruins of an ancient city. There are pathfinders everywhere and other scavengers cling to the shadows, but you pay them no mind. There is no real fan fare. You just step through the arch... and are gone.
Suddenly you notice that the scent of rot is suffocating in this lush, discolored jungle, and the sounds that permeate the air have a hollow, wet tone. Majestic trees rise from the twisted ground like strange arms, their almost fleshy trunks covered in sinister vining nettles and flowers unlike anything on Golarion.
Alomst instantly after that, three demons spring into existence around you and laughing can be heard from three Succubi riding Shantax at least 150 feet above you.
Welcome to your first combat on the moon. The map shows area A1 where you currently are. Not much need for a map here, but I'll draw one up if you wish. You have a little space to maneuver, but no cover from above. Fish in a barrel. Party up!
| Salrann |
Not knowing what type of demons these are, but not caring in the least, Salrann attempts to grab the one nearest her.
flurry grapple: 1d20 + 30 ⇒ (4) + 30 = 34
flurry attack 1: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 1d6 + 10 ⇒ (4) + 10 = 14 plus bleed: 1d6 ⇒ 4 plus venom DC 19
flurry attack 2: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d6 + 10 ⇒ (3) + 10 = 13 plus bleed: 1d6 ⇒ 6 plus venom DC 19
Sigh. Oh dice roller, how you hate me.
Chu'ko Buzenbo
|
Chu'ko had started a new book and sketched both the archway and the runes emblazoned upon it before stepping through the portal....
Upon reaching the new area
"Hellspawn!"
He calls out to the succubi
"We seek audience with Izmiara, the ruler of this place, we intend no harm."
Alathos Nevben
|
Before heading out Alathos will use his misdirection ability to project an aura of evil rather than good if anyone detects his alignment. Also, he would scrub himself of any religious symbols or artifacts. He would also warn the group that in keeping with his evil disguise he will have to act differently than he usually does, not to take it personally.
"Salrann, release them, you savage beast. This is not the time for that!"
"Please excuse the snake, she bites. But yes, we mean no harm. We would like an audiense with Izmiara."
Using blessed infiltration to roll twice and take the higher result for these rolls. Also, Silver Tongued allows Alathos to move them up to 3 spots on the diplomacy spectrum.
bluff to hide their true motives: 1d20 + 38 ⇒ (6) + 38 = 44
bluff to hide their true motives: 1d20 + 38 ⇒ (10) + 38 = 48
diplomacy: 1d20 + 32 ⇒ (9) + 32 = 41
diplomacy: 1d20 + 32 ⇒ (20) + 32 = 52
Chu'ko Buzenbo
|
Chu'ko is glad that he has the benefit of being neutral, that is seeing the balance that exists within the cosmos in relation to law and chaos, good and evil....
He thinks that likely Alathos is the most capable speaker
He looks to see what if anything the Wizard Eden is doing.....
| GM Choon |
One of the Succubi floats a little lower than the other two. She is, naturally, a stunning figure, but her eyes are suspicious. The demons stand at the ready to tear into you.
1d20 + 14 ⇒ (8) + 14 = 22
The lady does not open her gates to just anyone. She purrs, her eyes brazenly taking in each of you. By what merit do you come?
| Eden Kenway |
Before we charge through the portal, Eden would have cast all of her long term buffs: Extended Overland Flight, Mind Blank, Mage Armor, Life Bubble, Greater False Life, and now Mass Planar Adaptation. Given the nature of the spell and situation, everyone would get MPA.
Greater False Life: 2d10 + 15 ⇒ (1, 2) + 15 = 18 Bleh.
While it bothers her not to immediately petrify any demon she encounters, Eden knows that she cannot personally lay siege to the entire moon. The Transmuter is aware that she tends to ping as Good by Detection spells, but between her constant, unbeatable Nondetection and Mind Blank magics, she doubts that anyone would be able to get anything from her. With all that in mind, she chooses not to do anything for the time being.
Chu'ko Buzenbo
|
"As you can most plainly see we are no ordinary or common types, we are in a word exceptional and having no quarrel with neither you nor your mistress, hope to strike a bargain with her."
"Though the matter will not be discussed with underlings, you understand of course."
Alathos Nevben
|
"As my feathered companion has explained, we have a very lucrative offer that if only for the ears of Izmiara. I'm sure she would be quite disappointed to lose out on such an opportunity due to the incompetence of her gatekeepers."
Using 2 more uses of blessed infiltration.
bluff: 1d20 + 38 ⇒ (4) + 38 = 42
bluff: 1d20 + 38 ⇒ (14) + 38 = 52
diplomacy: 1d20 + 32 ⇒ (12) + 32 = 44
diplomacy: 1d20 + 32 ⇒ (16) + 32 = 48
Also, if they use any magics to detect my lies, I add my class level, +13, to any saving throws.
| GM Choon |
She seems to consider your proposal. Or maybe she was just taking you in one more time.
And I would be remiss, sexy one, to let you go without proof of your competence. I'll make you a deal. Make it to the home of my Queen, and I will present you as guests. If you fail, please try to die well. It's been a while since we've had a good, entertaining death.
She then retreats into the sky with her partners and the demons before you step aside to clear the way to the only path forward. It is twenty feet high and wide, seemingly carved into the wall of stinking, twisted woods that surround you.
About two miles of stinking tunnels later, you come to a slight clearing. Now in area A2 Strangely colored blooms proliferate in this glade of massive vines and fleshy trees. The air is thick with a strange smell, like honey boiled in pig fat. Not long afterward, a cloud of dust floats from the trees and wafts over you.
4d20 ⇒ (3, 11, 9, 18) = 41
1d20 ⇒ 17
| Salrann |
Perception: 1d20 + 23 ⇒ (12) + 23 = 35
"I sssssee some vines moving. They are viper vines, and they're luring our friend Chu'ko in."
Salrann will step toward Chu'ko and try to grapple him to move him back to the path.
grapple: 1d20 + 27 ⇒ (12) + 27 = 39
Alathos Nevben
|
perception: 1d20 + 33 ⇒ (2) + 33 = 35
knowledge: 1d20 + 4 ⇒ (18) + 4 = 22
"I see them as well, let's try to avoid them for now, if we can."
Alathos draws his sword, takes a full defense action, and waits to see if Salrann can take control of the situation.
| Eden Kenway |
Perception: 1d20 + 20 ⇒ (4) + 20 = 24
Knowledge Nature: 1d20 + 20 ⇒ (17) + 20 = 37
Eden does not immediately spot the viper vines, but the name certainly rings a bell. The elf winces at the thought of what the group is dealing with.
"If we can get him away from the general area, than Mr. Chu'ko should get his wits about him soon enough."
I take it that someone could point out the vines to Eden?
| GM Choon |
Sorry, my family was in town for the weekend and my life was kinda consumed. Here we go!
Sanrann snatches the drooling Chu'ko right as a vine lashes out at him! Seconds later, the vines all around you spring to life and a joyous cackling from the Succubi watching above is heard.
12d20 ⇒ (4, 10, 13, 11, 3, 17, 15, 5, 13, 20, 8, 5) = 124
3d20 ⇒ (19, 17, 6) = 42
3d6 + 12 ⇒ (4, 2, 4) + 12 = 22
3d6 + 12 ⇒ (1, 2, 6) + 12 = 21
3d20 ⇒ (9, 13, 18) = 40
1d6 + 4 ⇒ (2) + 4 = 6
1d20 ⇒ 2
From the left, four vines lash out and two latch onto the Tengu's legs! A terrifying tug of war is suddenly had between Salrann and a plant!
Chu'ko, you are now very much aware of your situation and can aid Salarann in her efforts to extricate you by rolling CMB. You are concidered grappled. You have also taken 22 points of damage from sharp nettles in the vines and from the brute force of the attempted abduction.
From the North vines spring toward Salrann! They try to grab her as well, but she is more skilled in the art of grappling and manages to shrug two off before one gains a hold on her ankle! The vines are trying to tear Chu'ko and Salrann apart in different directions so they can't help each other! Salrann, you experience the unnatural force of the vines just as Chu'ko does, and take 21 damage from the northern vine. You are also grappled by the northern vine.
In the east, Alathos is quickly occupied by a third vine! It bursts out of the surrounding wood and manages a hit just before the inquisitor can bring his defences to bear properly, but he has no trouble fending off the vines thereafter and none manage to grab a hold.
You take 6, Alathos
Party UP!
| Salrann |
Salrann feels a vine wrapping around the end of her snake-like tail (no ankles here, Choon! :-P) and tries to extricate herself from them.
flurry of maneuvers break free of grapple: 1d20 + 30 ⇒ (10) + 30 = 40
Rapid Grappler, swift action maintain grapple on Chu'ko: 1d20 + 30 ⇒ (13) + 30 = 43
She then reaches around Chu-ko with her long, snake-like neck and bites at the vine holding him twice.
flurry bite (unarmed: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 1d6 + 10 ⇒ (4) + 10 = 14 plus bleed: 1d4 ⇒ 1
flurry bite (unarmed): 1d20 + 17 ⇒ (1) + 17 = 18 BOOOOO
damage: 1d6 + 10 ⇒ (2) + 10 = 12 plus bleed: 1d4 ⇒ 3
I still find it so strange that Plant-type creatures are not immune to bleed (even though they don't have actual blood) and are immune to poison (which is the best way to KILL plants in the real world!)
I took a bit of liberty on the order my actions occur in here... Rapid Grappler lets me do another grapple attempt as a Swift action after I maintain a grapple, so it would actually happen AFTER I maintain my grapple on Chu'ko, but I think it's more cinematic to pull the tail out of the vine and THEN try to pull Chu'ko away from his own vines while biting at them. Essentially, my actions for the round are Full Attack Action flurry of maneuvers to maintain grapple on Chu'ko and bite at his vines twice, and THEN Swift action to break free of the vine holding Salrann herself.
Alathos Nevben
|
Alathos will activate bane (plants), move up, and attack the vines.
attack: 1d20 + 26 ⇒ (2) + 26 = 28
damage: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (6, 2, 1, 3) = 27
| Eden Kenway |
Even though her Ring of Freedom of Movement would prevent her from being snatched up by the Viper Vines, Eden would rather not have to deal with them in close quarters. As such, the elf quickly rockets to twenty-five into the air as combat begins.
For her move action, Eden flies up twenty-five feet in the air. As her standard, she casts Obsidian Flow on the west most Viper Vine. It will be the big red square on the map.
Fire Damage: 10d6 ⇒ (1, 5, 3, 6, 1, 3, 5, 6, 3, 1) = 34
DC 25 Reflex for Half and to Avoid Being Entangled.
| GM Choon |
13d20 ⇒ (4, 7, 2, 14, 17, 13, 1, 7, 14, 3, 10, 10, 16) = 118
VL49
VC
VR27
6d6 + 48 ⇒ (5, 6, 6, 1, 4, 1) + 48 = 71
6d20 ⇒ (16, 9, 11, 11, 13, 10) = 70
Chuko is quickly dropped as Salrann and Eden engage the monsters seem to know just where Salrann will be, and she takes the brunt of a bruial beating from the left and center vines. Four, two from each beast, wrap around her and start to pull in opposite directions! 71 damage over 6 successful strikes. You are grappled
The left vine viciously assaults Alathos's defences, but the inquisitor is much less vulnerable than Salrann and is able to avoid another blow.
Salrann's in trouble! Party GO!
Chu'ko Buzenbo
|
Chu'ko begins casting a summoning spell
"By the firey flame bring forth a fire to ravage this vine plant and burn it to nothing more than a cindered stump!"
| Salrann |
Salrann uses a flurry of maneuvers to break free of the vine to her right, then try to flip the grapple around and tear at the vines to her left.
grapple break free: 1d20 + 28 ⇒ (16) + 28 = 44
rapid grapple take over grapple: 1d20 + 28 ⇒ (3) + 28 = 31
bite (unarmed): 1d20 + 22 ⇒ (18) + 22 = 40
damage: 1d6 + 10 ⇒ (2) + 10 = 12 plus bleed: 1d4 ⇒ 3
bite (unarmed): 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d6 + 10 ⇒ (2) + 10 = 12 plus bleed: 1d4 ⇒ 2
Assuming that 44 and 31 both beat the vines' CMD, Salrann is now grappling THEM, and they take 31 damage from her bites. Also I'd like to point out that Salrann's CMD against grapple attempts is currently 39...
Alathos Nevben
|
Alathos will try to finish off the vine before it can kill Eden.
He will activate Judgement (Justice, Destruction), continue bane, and full round attack.
attack: 1d20 + 29 ⇒ (9) + 29 = 38
damage: 1d8 + 15 + 4d6 ⇒ (6) + 15 + (3, 2, 2, 3) = 31
attack: 1d20 + 24 ⇒ (3) + 24 = 27
damage: 1d8 + 15 + 4d6 ⇒ (3) + 15 + (5, 1, 3, 6) = 33
| Eden Kenway |
I'm fine. I'm flying out of these things' reach.
Eden winces at how much damage Salrann takes from the vines' numerous brutal attacks and decides to even the odds. After quickly reviewing her options, she calls forth some of her prepared Temporal Magic. With a complex series of hand waves and nonsenical Elven babble, the elf wills time itself to Slow to a crawl for the Viper Vines.
Casting Slow on the northern and western Viper Vines (I'm fairly sure they're within 30 feet of each other). They need to make a DC 24 Will Save or be slowed.
| GM Choon |
2d20 ⇒ (16, 11) = 27
6d20 ⇒ (4, 19, 4, 12, 4, 2) = 45
1d6 + 4 ⇒ (5) + 4 = 9
VL76
VC
VR91
Alathos, you are currently engaged with the right side vine. Salrann is handling the Left and center vines. You can attack hers, but it would require you to move and provoke.
Salrann, their CMD is currently the same as yours.
Salrann breaks the hold of the center vine, but can't quite get the upper hand on the left. Her teeth still do some damage, however. and the vine squirms under her assault. The center vine strikes her back, but can't get a hold on her as she fights the left vine. Take 9 She expects another two blows, but they never come. The vines are suddenly moving at a snail's pace!
Alathos, meanwhile, puts the hurt on the right vine. It writhes and snaps, but can't seem to catch a break in the Inquisitor's defences.
Party UP!
Chu'ko Buzenbo
|
Chu'ko finishes his summoning spell bringing a large fire elemental right on top of the main stalk of the plant.....
The elemental attempts to slam into the plant
slams #1 1d20 + 12 ⇒ (14) + 12 = 261d8 + 2 ⇒ (3) + 2 = 5
slams #2 1d20 + 12 ⇒ (1) + 12 = 131d8 + 2 ⇒ (5) + 2 = 7
Special burn 1d8 ⇒ 71d8 ⇒ 6 , DC 16 reflex to avoid catching fire
"Slash and burn this overgrown garden."
| Salrann |
Salrann does another flurry of maneuvers on the vine nearest her, trying to finish it off.
grapple: 1d20 + 28 ⇒ (17) + 28 = 45
rapid grapple damage: 1d20 + 28 ⇒ (1) + 28 = 29
bite (unarmed): 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d6 + 10 ⇒ (3) + 10 = 13 plus bleed: 1d4 ⇒ 3
bite (unarmed): 1d20 + 17 ⇒ (4) + 17 = 21
damage: 1d6 + 10 ⇒ (5) + 10 = 15 plus bleed: 1d4 ⇒ 1
Alathos Nevben
|
Alathos continues the assault against his vine.
attack: 1d20 + 29 ⇒ (3) + 29 = 32
damage: 1d8 + 15 + 4d6 ⇒ (5) + 15 + (6, 6, 4, 4) = 40
attack: 1d20 + 24 ⇒ (11) + 24 = 35
damage: 1d8 + 15 + 4d6 ⇒ (1) + 15 + (2, 6, 3, 5) = 32
| Eden Kenway |
Eden quickly scans her memory for options and swiftly finds a good one. Wanting to get the most out of her next spell, the Transmuter quickly flies to the center of the battlefield while also positioning herself a bit closer to the ground. With more wild hand gestures and nonsensical tongues, the elf begins to speed time for herself and all her allies.
Eden flies down to 15 feet above the ground and few squares to the northwest as a move action and casts Haste as a standard. Everyone of the "Good Guys" (all the PCs and the Fire Elemental) should get its benefits.
| GM Choon |
6d20 ⇒ (13, 9, 17, 1, 19, 14) = 73
1d6 + 4 ⇒ (2) + 4 = 6
2d6 + 8 ⇒ (1, 1) + 8 = 10
1d4 ⇒ 1
VL140
VC
VR163
Alathos is just about to take his vine down when his luck runs low. A lucky vine manages to elude his blocks and attack itself to his thigh. It isn't immediately crippling by any means, but by the Inheritor it Stings!
Take 6, you are grappled[/dice]
A few feet away, Salrann continues to tank the vines who seem to be very difficult to evade for her. Thankfully, the blows suffered this time are glancing. [ooc]Take 10 over 2 hits.
Party UP! and sorry again about the delay
Chu'ko Buzenbo
|
Chu'ko takes up defense and lets his elemental continue to work on the stalk of this terrible plant....
The elemental attempts to slam into the plant
slams #1 1d20 + 12 ⇒ (13) + 12 = 251d8 + 2 ⇒ (6) + 2 = 8
slams #2 1d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (2) + 2 = 4
Special burn 1d8 ⇒ 51d8 ⇒ 8, DC 16 reflex to avoid catching fire
"I am watching our back, how fares everyone?"
| Salrann |
Choon, the errata from Ultimate Combat that was posted yesterday severely hurts my build, in that a flurry of maneuvers can no longer be done in armor of any kind (even my current armor, which melds with me and provides its bonus when wild shaped). Should I ignore the errata completely, wait until the fight is over to change out my gear, or immediately apply the penalty to myself? I'm assuming the latter is not the case with the current post.
Salrann's naga form is beginning to look a bit ragged, but she continues her onslaught on the vines.
flurry grapple deal damage: 1d20 + 30 ⇒ (19) + 30 = 49
damage: 1d6 + 10 ⇒ (2) + 10 = 12 plus bleed: 1d4 ⇒ 2
rapid grappler pin attempt: 1d20 + 30 ⇒ (10) + 30 = 40
flurry unarmed 1: 1d20 + 22 ⇒ (5) + 22 = 27
damage: 1d6 + 10 ⇒ (4) + 10 = 14 plus bleed: 1d4 ⇒ 1
flurry unarmed 2: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d6 + 10 ⇒ (1) + 10 = 11 plus bleed: 1d4 ⇒ 3
Alathos Nevben
|
Alathos will try to finish off his vine.
attack: 1d20 + 29 + 1 - 2 ⇒ (13) + 29 + 1 - 2 = 41
damage: 1d8 + 15 + 4d6 - 2 ⇒ (5) + 15 + (4, 3, 4, 4) - 2 = 33
If this attack kills the vine, he will move over to the north vine.
attack: 1d20 + 29 + 1 - 2 ⇒ (4) + 29 + 1 - 2 = 32
damage: 1d8 + 15 + 4d6 - 2 ⇒ (7) + 15 + (3, 6, 5, 5) - 2 = 39
attack: 1d20 + 24 + 1 - 2 ⇒ (8) + 24 + 1 - 2 = 31
damage: 1d8 + 15 + 4d6 - 2 ⇒ (8) + 15 + (4, 3, 3, 4) - 2 = 35
and only a five foot step.