
Lazlo.Arcadia |

So I'm giving so thought to how I'm going to redesign the Crossbow vs the Bow. To this end I'm making a few assumptions. These weapons are developed along similar lines to what was seen IRL, however not necessarily within the same time periods. IE; the crossbow hasn't been around as long and its design has focused more on knock down power than it has on range and reload speed.
The bow is for longer range, faster shots and offers a higher threat.
The crossbow has comparatively shorter range, longer reload times, but offers a larger base damage dice and has a higher crit multiplier.
The biggest difference here is range of the Xbow. I'm thinking that when I compare the Heavy XBow to a longbow I only want it to have about 70% of the range.
This is my thought so far...ideas?

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I could see upping the light xbow to 1d10 and the heavy to 2d6. Leave the crit at 19-20 and range doesn't matter (you could spend a lot of time researching what is realistic, but the fact of the matter is that when playing pathfinder you will almost never have a fight more than 100 ft apart so whatever).
Weapons in pathfinder/d&d were never "realistic." I do think crossbows could use some love, but that just means they need to be altered to something viable to use in game mechanics. Realism doesn't need to play any part in it.

Mysterious Stranger |
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In real life the biggest difference between a bow and a crossbow is the amount of training it took to learn how to use it properly. To effectively use a bow requires a lot of training. As the saying goes to train a archer you start with his grandfather. The crossbow on the other hand can be learned very quickly. Probably takes about a week to get someone up to speed with a crossbow.
The game tries to simulate this by making bows marital weapons and crossbows simple weapons. The problem is that means that almost any full marital character can use a bow. What they should have done is to make bows exotic weapons, and crossbows martial weapons. The way it is now just about anyone can use a crossbow and most characters can use bows.
In reality a fully trained archer is a lot more effective than a person using a crossbow. The difference is that the fully trained archer is an elite trop, where the crossbowman is a common trop. If I am building an army I can have a very small troop of archers, or I can equip a large portion of my troops with crossbows. When crossbows came out they changed the face of warfare not so much because they were better than the bow, but because now it was possible to have a large number of fairly competent ranged attacks.

Mudfoot |

Longbows should be exotic (they take years of practice), though not shortbows. Crossbows should have a Strength rating, which governs how long it takes to reload them as well as the damage.
But really, a crossbow is not going to be comparable to a pull bow for an adventurer. They're fantastic in sieges and for sniping, but a big one is incredibly slow and clumsy to reload so quite impractical for rapid fire or anywhere near a melee.
You could give a crossbow an aiming bonus, such as +1 to hit per round of aiming at the target if the shooter is stationary (max +2, +3 if the bow is braced against a solid object). A bow can't be held back for long enough to make a difference. Or perhaps instead of +1 per round, +1 per attack you skip (so +2 per round at BAB+6).
The weapon that really deserves some love is the sling. These things can be scarily dangerous, and should at least get the same free-action reload that bows do. Don't stand too close to the slinger, though.

TheGreatWot |
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Longbows should be exotic (they take years of practice), though not shortbows. Crossbows should have a Strength rating, which governs how long it takes to reload them as well as the damage.
But really, a crossbow is not going to be comparable to a pull bow for an adventurer. They're fantastic in sieges and for sniping, but a big one is incredibly slow and clumsy to reload so quite impractical for rapid fire or anywhere near a melee.
You could give a crossbow an aiming bonus, such as +1 to hit per round of aiming at the target if the shooter is stationary (max +2, +3 if the bow is braced against a solid object). A bow can't be held back for long enough to make a difference. Or perhaps instead of +1 per round, +1 per attack you skip (so +2 per round at BAB+6).
The weapon that really deserves some love is the sling. These things can be scarily dangerous, and should at least get the same free-action reload that bows do. Don't stand too close to the slinger, though.
Exotic longbows would hamper or hurt many ranged builds- that's one feat down the drain, simply to gain use of your main weapon. You seem to be aiming for lots of realism, but in a game where a high level character can fire 6 arrows in 6 seconds, I think this level of realism is both a handicap and a futile effort.

Mysterious Stranger |

Even a short bow requires a lot of training. Many of the same techniques are used with all bows. Both the long bow and short bow use similar if not identical stances, release and grips.
As to the feat tax a solution would be to eliminate point blank shot and replace it with bow proficiency. Have this be a special feat that gives you proficiency for all bows. Since point blank shot is pretty much a straight up feat tax simply eliminate it completely. Drop it as a prerequisite from all feats and feat chains.
Make crossbows marital weapons instead of simple. The crossbow is a pure military weapon anyways so should not be a simple weapon. Simple weapons should be something that is either so common that everyone has one, or something that anyone can make a reasonable replica of. Clubs and staves are basically branches of a tree, spears are a sharpened stick, and everybody has access to knives.
Eliminating point blank shot also improves the crossbow because many of the crossbow feats also have it as a prerequisite. By shortening the feat chains you make crossbows a more viable weapon. This would make the crossbow the default weapon for most militaries that can build them.
Elves would still be proficient with bow. This would give elven archers a bit of an advantage, but in all honesty they are supposed to be some of the best archers.

Derklord |

Make crossbows marital weapons instead of simple. The crossbow is a pure military weapon anyways so should not be a simple weapon. Simple weapons should be something that is either so common that everyone has one, or something that anyone can make a reasonable replica of.
That's not how the the game classifies weapon for proficiency. No one has a morningstar lying around, and I'm pretty sure it's not that easy to produce, but it's still a simple weapon because you basically wield it as a club, and just about everyone knows how to do that. On the other end of the spectrum, an Estoc is basically just another sword, but you don't use it like one, and thus it's exotic. Even more, most people have the material for a rope gauntlet at home even today, but attacking with it is different from how one would usually fight unarmed (more attacks with the forearm than the hand), and it's therefor an exotic weapon.
You most definitely don't need a trained soldier to use if fairly well, and that's why the game classifies it as a simple weapon.

Zwordsman |
As a random aside. If you've played Final Fantasy Tactis (War of the lions i think? THe original one, not the Advanced ones) they have an interesting take on the two weapons.
Instead of intrincitly different weapons. You could look at how they operate in game maybe. In FFT. Bows you culd arc shots-over walls and such. But crossbows could be used behind certain heightthings-or in this case cover and partial cover. In that game Crossbows did higher damage, but the long bows had better range (assuming the celing was high enough). Short bows weren't a thing really but honestly those always made more sense to me personally as a simple weapon. Short bows are basically hunting weapons to me.
but honestly unless they add scaling profiencies I don't think there will be any equaling out ultimately. if they did.. I always wanted
Short bow= hunting bow. Simple profiency. Can composite if you have Long bow profiency.
Long bow = martial (and can be composite). Higher range, less damage dice. Can effectively be used to arc or trick shot enviroment willing.
Crossbow = simple profiency higher damage dice. Flat trajectory makes the range slightly longer than short bow. With martial profiency it Can be composite (the winch is harder because more pressure is added)
Alternatively light/hand are simple. heavy and double are martial. Both can have composite innately due to reloading time.
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I am also a fan of "not bazzilion attacks in a round" though so that colours my thoughts. Given the option I'd make maximum reload speed a swift action but in exchange give it enough oomph to make up for it. As a simple and martial weapon. But this game runs on full attacks sadly.

Temperans |
Why not instead of removing point blank shot, change it so crossbows get more out of it?
First example, a crossbow could get a +3 bonus up to 15 ft decreasing to +1 at up to 45 ft: Meanwhile, long/shortbows would keep the +1 up to 30 ft.
This would make point blank shot closer to the implied effect, while also making crossbows a lot stronger specially in close fights.

Mysterious Stranger |

Deklord is right about the Morningstar. I probably over simplified what should be a simple weapon, by not including that a weapon that is used in an identical manner to another simple weapon should also be a simple weapon. A martial weapon should be a weapon that is fairly common that requires some training and practice. Like simple weapons they should include more exotic weapons that are used in an identical manner as another martial weapon. Exotic weapons should be weapons that require special training in order to fully utilize.
Temperans suggestion has some merit, but what I would do is make it a crossbow specific feat. Archery has some decent bow specific feats, but crossbows have relatively few. Sure it has some feats that get rid of some of the negative aspects of using a crossbow, but little in the way of giving them something unique. His suggestion sounds like a great feat for a crossbow specific feat.

Wonderstell |

Would it be reasonable to make crossbows function as if the wielder had Shot On the Run automatically?
While I can buy that you'd need a feat to draw a bow while moving, both firearms and crossbows are exceedingly easier to fire, and should have some kind of benefit to showcase this quality.
They should honestly not provoke either, but that's more a question of balance than realism.

Erpa |

Since no one in their right mind takes crossbow or the heavy version as their thematic weapon (meaning, when they design their character, they conjure up some fighter with a big ol'crossbow racked lazily over their shoulder), I tried to sweeten the pot to get some takers.
All crossbows ignore damage reduction. All crossbows are custom built like composite longbows, and they actually do double the strength damage modifier. And increased base damage dice as well.
Crossbows should have some punch if they aren't going to be a fantasy full auto rifle like the longbow archer.

Tarik Blackhands |
Since no one in their right mind takes crossbow or the heavy version as their thematic weapon (meaning, when they design their character, they conjure up some fighter with a big ol'crossbow racked lazily over their shoulder)
Speak for yourself. Crossbows are a classic if you're going for a vampire hunter/van helsing vibe or a more traditional sniper type.

SorrySleeping |

I like the idea of Spheres of Might Sniper versus Barrage for Crossbow vs Bow.
Sniper Sphere upgrades damage to 1d10, +1d10 per 4 BAB (1d6 if you hit touch AC instead of normal AC)
Barrage lets you make a ton of attacks, but with stacking penalties. You can make 6 attacks with +20 BAB, all of them at full BAB but at -12 (and as an attack/standard action). You can make two attacks at a -2 and keep going with the penalty to get more.

Mysterious Stranger |

I would make it so a crossbow only provokes an attack of opportunity when being loaded, not when being fired.
Crossbows do not add your strength bonus for a very good reason. You don’t cock a crossbow by pulling back the string. They have mechanical methods of cocking them instead of using brute force. Heavy crossbows in particular usually are usually wound with a wheel type device. Even light crossbows have a lever that multiplies the force used to draw back the string.

Zwordsman |
I think the strength mod detail is the implication that the winch is stronger but your strength means you can work it faster. Even with mechanical aid it still takes some strength to work it within a timely manner. Additionally it could be viewed as enough strength to hold the weight/control it upon firing since the arrow is in contact with the actual item much longer than say a bow.
There are plenty of potential reasons if one wanted to put in Str to damage as if composite.
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I like that sphere of sniper dice addition. It wasn't in pathfinder but in Exalted, that game has "aim action" and i made a rather large magical crossbow that gained damage dice the longer I aimed.
You could give Crossbows an innate "move action aim' that lets them add bonus damage dice (that may or may not stack with vital strike). This item specific action should probably be allowed to combine with feats like Bullseye aim.
That said if you went this way, you'd want to adjust the reloading speed issues.
I did a "one big strike" with Ace Bolt, and a Double Crossbow (not minotaur) build with vital strike and bullseye. The combination of feats+class abilities made the reload a Swift action instead of a move action. So typically I shot once a round, moving or aiming as I was able to. This worked pretty decently with the double arrow damage+static+dice effects. It was a lot of fun in the Van Hellsing style setting. I forget howbut I also had gravity bow on it occasionally.
Damage output was fairly compeitive with the Spam o matic fighter. It was more reliant on luck of the dice though than static numbers of the melee or bow. With my move action aim boost, and the ace bolt's Touch AC thing I was able to hit far far more reliably with my one big one than their spam's second half.

Temperans |
Well since there was talk about Crossbow specific feats, the move action Zwordsman suggested would work really well for it. However, I would have the benefit as: As part of a move action, you may add X (maybe dex?) dmg to the next ark with a crossbow. Increasing by +1 for every 4 BAB (max Dex+5 at lv 20).
The "as part of a move action" let's it stack with moving and Bullseye Shot. While the Dex to dmg makes more sense to me as you use the aim to properly strike. The extra +1/4 BAB ensures that martials get more benefit and makes it more useful even as a side arm for a Str base character.

Mysterious Stranger |

Working the mechanism for the crossbow faster will not result in more damage. Once a crossbow is cocked you can give it to another person and it still does exactly the same amount of damage. A higher STR should affect how fast the crossbow is loaded not how much damage it does.
I could see adding a STR min of 13 to rapid reload. But I would change the feat so that it applies to all crossbows not just a specific type. If you do that then change the prerequisite for crossbow mastery to a STR of 15, and have it that using a crossbow does not provoke an attack for using or reloading. If you follow my advice and eliminate point blank shot this would actually make a heavy crossbow a viable weapon. Sure it would take about 3 feats but that is not that bad. A human fighter could actually get this at 1st level. It would make the crossbow use a little MAD, but not all that much more than an archer. It would also make crossbow a viable weapon for close combat.
I never understood why the crossbow specific feats were so weapon specific. Multishot can be used with any bow not just a single bow. The crossbow feats should be the same.

Derklord |

I never understood why the crossbow specific feats were so weapon specific. Multishot can be used with any bow not just a single bow. The crossbow feats should be the same.
'Realism', I presume. Drawing a bowsting is mostly the same for every bow, but spanning a crossbow string is vastly different depending on the crossbow. Some are manual (possibly with a stirrup so you mainly use your leg muscles and not the arm muscles), some have a level, some use a small winch. Being trained in attaching and using a lever quickly doesn't help you be better with a heavy crossbow with a permanently attached winch.
Speak for yourself. Crossbows are a classic if you're going for a vampire hunter/van helsing vibe or a more traditional sniper type.
Depends on your preference and background, I guess. For people into anything real-life medieval, or classical medieval fantasy, a crossbow is usually more of a common soldier's weapon, not something for a PC to focus on. If you're more interested in, say a movie that's set in 1888, rather than the time periods Pathfinder emulates, you might prefer crossbow.

Tarik Blackhands |
Tarik Blackhands wrote:Speak for yourself. Crossbows are a classic if you're going for a vampire hunter/van helsing vibe or a more traditional sniper type.Depends on your preference and background, I guess. For people into anything real-life medieval, or classical medieval fantasy, a crossbow is usually more of a common soldier's weapon, not something for a PC to focus on. If you're more interested in, say a movie that's set in 1888, rather than the time periods Pathfinder emulates, you might prefer crossbow.
I wouldn't say you need to go to 1888 to get the time period where crossbows were fashionable, late medieval/renaissance works perfectly well for when crossbows were in vogue. I'll also add that the only reason I'd ever not be using a crossbow with a dwarf character would be because there's firearms I want him using instead. Probably can boost that to any small character in general. Hate the mental image of small races and longbows while dwarfs are that in combination with my inner Warhammer fan.

Goblin_Priest |

Derklord wrote:I wouldn't say you need to go to 1888 to get the time period where crossbows were fashionable, late medieval/renaissance works perfectly well for when crossbows were in vogue. I'll also add that the only reason I'd ever not be using a crossbow with a dwarf character would be because there's firearms I want him using instead. Probably can boost that to any small character in general. Hate the mental image of small races and longbows while dwarfs are that in combination with my inner Warhammer fan.
Tarik Blackhands wrote:Speak for yourself. Crossbows are a classic if you're going for a vampire hunter/van helsing vibe or a more traditional sniper type.Depends on your preference and background, I guess. For people into anything real-life medieval, or classical medieval fantasy, a crossbow is usually more of a common soldier's weapon, not something for a PC to focus on. If you're more interested in, say a movie that's set in 1888, rather than the time periods Pathfinder emulates, you might prefer crossbow.
In my setting gunpowder is extremely limited, its secrets only known by an isolationist gnome island nation. Crossbows targetting touch AC at half-increment helps fill the void the lack of firearms creates.

Tarik Blackhands |
Tarik Blackhands wrote:In my setting gunpowder is extremely limited, its secrets only known by an isolationist gnome island nation. Crossbows targetting touch AC at half-increment helps fill the void the lack of firearms creates.Derklord wrote:I wouldn't say you need to go to 1888 to get the time period where crossbows were fashionable, late medieval/renaissance works perfectly well for when crossbows were in vogue. I'll also add that the only reason I'd ever not be using a crossbow with a dwarf character would be because there's firearms I want him using instead. Probably can boost that to any small character in general. Hate the mental image of small races and longbows while dwarfs are that in combination with my inner Warhammer fan.
Tarik Blackhands wrote:Speak for yourself. Crossbows are a classic if you're going for a vampire hunter/van helsing vibe or a more traditional sniper type.Depends on your preference and background, I guess. For people into anything real-life medieval, or classical medieval fantasy, a crossbow is usually more of a common soldier's weapon, not something for a PC to focus on. If you're more interested in, say a movie that's set in 1888, rather than the time periods Pathfinder emulates, you might prefer crossbow.
Like I implied, my bit about gunpowder mostly stems from me being into Warhammer before DnD and there Dwarves used crossbows and firearms, bows are the stuff of the filthy elves and whatnot. I'm aware that in PF proper crossbows are basically trash and gunpowder has setting issues in ADDITION to largely being trash (outside of those gunslinging goons) but if you simplified the system to where there was only a profile for "ranged weapon" and the blackpowder proliferation wasn't a thing, you bet your rear my dwarf would be rocking his crossbow or handgun.

Kitty Catoblepas |
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I'd often thought of taking the "Guns Everywhere" rules and turning them into "Crossbows Everywhere", with the Bolt Ace being the default Gunslinger build, "Crossbow Training" being granted at level 1, and the "Amateur Gunslinger" feat becoming "Amateur Bolt Ace"
What this would end up accomplishing is giving Dex-to-damage with a 1 level dip and having a feat that would grant a Grit pool, allowing the user to spend 1 point to target touch AC for the crossbow's first range increment.

Derklord |

I wouldn't say you need to go to 1888 to get the time period where crossbows were fashionable, late medieval/renaissance works perfectly well for when crossbows were in vogue.
It's not about them being fashionable, it's about them being used by the type of character you play as a PC. Because unless it's a first level one shot, a PC is a highly trained expert in their chosen field, that's what the class levels and feats represent. Also, Van Helsing's crossbow is pure fiction, absolutely no one at that time seriously used a crossbow (or a bow, for that matter).
The oldest found chinese crossbows date back to 650 BC. In europe, crossbows were used by the ancient greece and romans starting in the late 5th century. The greek version even exists in Pathfinder. They almost vanished between the 5th and 9th century, but then reemerged during the 10th century and saw widespread by the 12th century when they replaced bows as the default range weapon for ordinary soldiers (except in Britain).
But the thing is that they were used because they were easy to use, i.e. you didn't need to invest a huge part of the soldier's training time to make them good at the weapon (unlike with bows). Same reason early firearms first came into widespread use. At high skill levels (mostly due three to six times higher firing speeds), the longbow was a superior weapon, as the brits showed the french multiple times during the hundred year war. Crossbows were actually better in penetrating plate armor, but longbows were vastly advantaged against cavalry (by taking out the horses).
There actually were a sort of elite crossbowmen, but those relied on having two helpers (one holding the tower shield when the shooter wasn't firing, the other for additional reloading), that's not something you can emulate in an ordinary campaign.
Hate the mental image of small races and longbows while dwarfs are that in combination with my inner Warhammer fan.
Bow length is relative to the wielder's size - in the case of a longbow, it means roughly the same length as the wielder's height.

Tarik Blackhands |
*Historical stuff*
Trust me dude, I'm well aware of the historical usages, drawbacks, and operations of bows both long and cross. I'm also aware that an autocross (or crossbolter or whatever you want to call it) is absurdly unrealistic just about as much so as a longbowman notching and firing two arrows at once and having that actually be effective to say nothing of the standard machinegun routine PF makes the norm for them. My preferences are just that; preferences, including the visual one.

Temperans |
Just want to say that there is the Squire archetype, that basically let's the character reload and prep weapons for another character. Too bad almost everyone bans lidership feat options; maybe the squire feat isnt banned as much?
As for full attack, its stated that at most earth is something like 5th lv (max 3 attacks barring magic). Irl people can definetly shoot that many arrows with enough practice, and a few might event shoot more. As for soldiers idk I'm guessing it depends on the region/combat style.
Crossbow were never fast always needing to reload at some point. But they are more consistent, so its easier to standarize. (Plus the boon of the pre loaded crossbow).

Lazlo.Arcadia |

So then, in answer to the question of (essentially) "why bother?" Because it is an aspect of world building that I'm working on. In my vision the Xbow has a poor range and reload speed but offers more knock down power and is easier to learn how to use. Much of this is already D20 cannon, however i'm trying get a feel for the types of missions the crossbow would be used in over the bow. Understanding these types of elements early in a campaign helps with the immersion of the campaign setting when it all remains consistent.
2)I've decided the way to address some of this (while giving consideration to everything said here on the forums in both this thread and in others) is to not increase the base damage of the Xbow, but rather to adjust it's threat / crit ranges and range increments and then do the same with the bow in order to maintain distinction between the two weapons.
H.Xbow: 1d10 w/ a natural threat on 20, crit x2 (x3*), range 80
Weapon Type: Martial
Weight: 12 lbs
Within the first range increment the H.Xbow has a x3 critical damage
If equipped with a scope the x3 crit extends to the first TWO range increments. A Masterwork scope = first 3 range increments.
L.Xbow: 1d8, 20 / x2 (x3*)
Weapon Type: Simple
* x3 Crit only applies when using a scope within 30 ft, MW scope extends to the first full range increment. Range: 50
Arguably the scope could also reduce range penalties to only -1 within their respective range increments. IE; - 1 within the first 3 range increments for a MW scope mounted on a H.Xbow.
Lbow threat: 19-20 x 2, range 120
Sbow threat: 19-20 x 2, range 90
I think this would pretty much addresses my original concerns. The Xbow is more dangerous at short to medium ranges, but those ranges are shorter, and outside of those ranges becomes less accurate. The bow by comparison benefits from longer range and more frequent crits although generally requires more training. This of course also makes L.Xbows more common than its martial H.Xbow brother.
Both bow and xbow family continue to benefit from the plethora of magic enchantment and feat possibilities as per normal.
I'll have to given additional thought to how other types of these weapons would be effected by things like composite bows, etc.

Zwordsman |
I am a bit confused about the crit values there.
Even within the x3 range it is probably better to have the higher crit rate. More so as there are ways to increase the crit range.
Do they come with scopes or is that extra? What are the cost for something like that considering it has to be able to handle shocks and such. Or did you jusut mean like two sights?
Does firing still cause AOOs? Is the reload speeds still the same?
I.e. with rapid reload its a move action for heavy. So one shot-while trying to remain pretty close range and hoping for a nat 20?
Heavy would be relatively useful with a scope.. but why does the light xbow only have the extra crit with a scope and within 30 ft instead of the first increment as well? WIthout the scope, the light crossbow is pretty rough. Its range is effectively the same as the sling, reload action (without the feat) is about the same as well. Damage could end up higher actually with the sling depending on str values.
All of it feels severally heavy as well. Is there a reason they're heavier than the current versions?

Lazlo.Arcadia |

@Mudfoot my objective here is definitely not to suggest that the Xbow vs Bow are direct peers, and thus should be effectively the same weapon.
Nothing could be further from my vision of them, rather both weapons will have specialized roles. The Xbow under my current vision is simply more effective at shorter ranges and offers a heavier knock down power within those shorter ranges. This adjustment is also taking into effect other optional rules within the campaign that I've not already discussed, such as the use of Armor as DR. Thus the higher crit window (at shorter ranges), and higher base damage than a bow allow it to be more effective against a heavy armored foe. This works well even with light cross bows which any peasant can be armed with (still a simple weapon) to take out fully armored Calvary units.
As for the bow begin generally "better" I don't necessarily agree per se. It is however more specialized in that my adjustments allow for the bow to have a better rate of fire than the crossbow (already a part of the D20 RAW), longer range, and more common (but less powerful) crits. This fits well within my current vision of the weapon. I've also included a few house rules for things like getting impaled by an arrow, etc so the bow vs xbow are should balance out well within their given roles.
@Zwordsman
No, i'm thinking the scopes for the xbow will be an optional upgrade for the weapon, much like scopes are for modern day rifles. They are optional, and thus will cost extra to have them made for the weapon in question. I've not yet decided on costs for them however, but I'm open to suggestions on this point.
AoO and Reload speeds I've not touched with these rules for the Bow or Xbow. As for the rate of fire on the Xbow, yes...it sucks. Just like it does in real life. Bows simply fire much faster, that is the difference between the two. I'd also point out however that multiple attacks don't really become a thing until mid-tier levels anyway, and even then really only for core martial classes with full bab. Thus 85% of the classes will feel the effects of this pretty minimally, and fighters have extra feats for things like Improved Crit and Rapid Reload to help off set this limitations.
Given my campaign tops out at E12 a lot of the issues (which only really appear at higher levels) are not as much of a consideration for my campaign.

Zwordsman |
Is there an "in world" reason why you'd arm villagers with a light xbow instead of slings?
Slings are cheaper, can use generic rocks (at a penalty) and generally have more strength than dex anyway. I thin NPC villagers and general towns folk have often had slings already as well? It seems far more likely a village to have and or made and store slings and polished stones than xbows and bolts.
The militia doesn't seem like they'd use them either. As you'd usually have some sort of forced training. I suppose you could arm people you pulled into the army from places you've taken over, as canon fodder..
Even as a player, I'd rather start with a sling than the light crossbow. same reload as light so i wouldn't burn a rapid reload feat while picking up the PBS/Precise/deadly aim that will apply to my future weapons when I can afford more.
"L.Xbow: 1d8, 20 / x2 (x3*)
Weapon Type: Simple
* x3 Crit only applies when using a scope within 30 ft, MW scope extends to the first full range increment. Range: 50"
Sling:
Cost — Weight —
Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning
Range Increment 50 ft. (projectile)
Category ranged Proficiency simple
The potential couple of points between 1d4 and 1d8, isn't going to be terribly much when most folks who will be using a bow later, will have a few points of strength. Which puts the sling to more consistant until they get a composite bow in the future (which I think still exists in your game?)
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"bow to have a better rate of fire than the crossbow (already a part of the D20 RAW), longer range, and more common (but less powerful) crits"
Is there an functional reason for the more commmon crits? a higher crit rate + more often firing is several fold better than the x3.
I think it could be worth while to lower H.Xbow to simple. I dont' think it would be that much more difficult to use than a light one.
Lowering the weight and making it simple feels like it would exist in the current dynamic I think you're setting up. If I understand the concept anyway.
Currently with the changes to range, and only gaining the x3 with a scope-the light crossbow is competing directly with a sling. If the sling is effectively almost the same a crossbow-except when equiped with a scope. +Why in your world was it developed,and as a simple weapon? Was it just originaly developed as a prototype for the heavy crossbow? or was the heavy crossbow created first and then they tried (and failed) to make something simplier?

Lazlo.Arcadia |

@Zwordsman
The biggest difference which jumps out at me immediately when considering the sling vs L.Xbow is the various upgrades that could be done to the Xbow in general. Adding features like Repeating, Scopes, etc would allow the Xbow to become very customized where as a sling is just a sling. Of couse that statement doesn't get into the availability of feats and enchantments which could alter the viability of virtually any weapon within a Fantasy D20 context.
Also the sling is treated as a thrown weapon and therefore only has like 5 range increments vs an Xbow which has 10. Thus the answer to your question of "why use an Xbow when slings are more common and much cheaper?" Longer range, higher base damage, more customization options and the potential for higher crits.
I'd also point out that when pressed into military service for a kings army the troops were often given weapons, armor and training fitting to the role said ruler demanded of them...at least if he wanted them to live long enough to actually accomplish whatever task was set before them. Thus by this point, those who were expected to be using Xbows would have been trained with the weapon and given one as a part of their assigned duties. Versus those who were simply pulled out of a farmer's field and thrust onto the front lines would still have their slings and other simple / common weapons and likely not much else. This second group of "soldiers" would of course be more accurately be called "cannon fodder" than soldiers if they were being deployed in the same capacity as a unit of Xbow snipers.

Lazlo.Arcadia |

As to your second question about why the light crossbow would have developed in a world with the additional options present with the H.Xbow, I say that it is simply not as complex of a weapon. It is lighter, and intended for soldiers and hunters who did not have extensive training in military weapons. This is essentially the same reason there are short swords, longs swords and bastard swords. Simple weapon, trained weapon, and specialized weapon. A fully upgraded H.Xbow would definitely be a specialized weapon, vs a "standard" H.Xbow would be the sorta weapon that typically only professionally trained soldiers or mercenaries would be found using with any degree of accuracy.

Zwordsman |
As this is text based its hard to emote. So just for clarity. I'm not trying to argue anything. Just giving ideas and giving counter thoughts. Since you're trying to build something and extra viewpoints help.
Slings get str to damage as thrown. But. they are projectile weapons and are labeled as such. In Core and Ultimate Equipement. So they get 10 increments as any other ranged projectile weapon.
There are plenty of upgrades to crossbows it sounds like in your game.
Standing armies get traned. I don't see why the soldiers you mentioned would use simple weapons instead of martial weapons if they were being trained.
Drafted troops (canon fodder) get like a week of training at best. Historically speaking. At the current set up, if they wanted to improve their ability instead of paying for light xbows and bolts. They'd be able to instead provide better armour or shields and just use slings.
Unless you're kingdom is the type that does the "several months of service on a rotation" sort of thing I suppose. In which case they're back to the "soldiers why not martial trained" situation. Though that would mean the kingdom would probably have substanally more light xbow laying around than an army that just drafted r andom villagers.
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I dont' think the sling heavy light comparison is quite the same as short, long, bastard swords. Those three are all used in different situations and reasons. Short for brush/inside. long with shields or mobility. Bastards for hauling off.
I'm sort of hard pressed to see a timing when someone would use a light crossbow over a sling (for simple weapon folks). Maybe in heavy brush? But if they're a hunter fair chance they have a bow--though bows effectively take up almost as much usable space as a sling in the brush. I could see hunting xbows. But that loops back around to how much more expensive an xbow is and how long income most not PC are. Orwhen it was some rich noble kid who hadn't real training but could afford to pay hundreds of gold for upgrades.
It just comes back to me to anyone who could afford to supply light xbow to a standing army wil probably be training them, which generally soldiers would be assumed to have martial skill then we're back to heavy crossbow. Or sling + better armour or shield or spears.
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Not that I'm intentionally arguing anythign really. But I do think that light bow feels like it is a novelty weapon in the curret set up. Used by folks who "want to look the part" but actually can't fight.
Slight modification to the light-maybe give it the same as Heavy and have first increment get x3 and then extend it with the scopes. Would create its own niche and give an army a reason to stock pile and hand them off to drafted villagers with only a few days of training.
Doing that would create specific uses for all 3 versions. none of which would compete with bows (as they're meant to be better).
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I'm personally still curious for the reason for increasing the weight of the heavy crossbow, while reducing every other aspect though. Is it because you want it more historically heavy?
Additionally, why raise it to Martial profiency, from the current simple?
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I'd probably remove Light crossbow entirely. Move the heavy down to Light and just name it "crossbow" adjust the weight to be inbetween the two.
The damage be the same as the Heavy. The loading speed would be same as light. 1d10 Piercing. Range 80. 19-20/x2 crit rate. Move actoin reload.
This would create a situation that random village(s) would absolutely save up for a Crossbow for the town hunter or the village guard to use. The damage is overwhelmingly better than a sling or a spear. It creates a niche for it without invading other teritories.
Then for martial level. I'd have the Heavy Repeating Crossbow. Just named "Repeating Crossbow" and i'd keep the current stats on it and actions. (Honestly there has never been a real reason to make it Exotic mechanically. Just exotic because its rare I guess)
The extra range, multi shoot per load ability makes it properly martial in comparison.
Exotic. I'd have the Double Crossbow still. Pretty much keep it the same though but fluff it to be a large Monster Hunter style one. Reload is a move action. Special provision to make it Swift action with Rarpid Reload. and increase the damage dice to 1d12 to make up for the fact it'd be 1 fire around max.
As for bows. I would make them all innately composit. Keep small = riding bow. Long = person sized. Nothing will compete with these really.
I would also make Rapid REload work for slings and such.
This would create 3 separate uses for skill levels for crossbows. Makes mechanical sense from a world development POV. and a character skill level POV.
Bows would be better due to rapid ability stat damage, and the "martial ability" of them is nicely represented by feats. Crossbows would have a niche-heavy slow firing but much more oomph than a sling. Would make sense to build up a standing weapon repository of them rather purely for volley fire tactics. Slings still have a place as every day villager weaponry.
Anyone (player or npc) could get a lot of ability out of either verseion with mods or skill (feats). Xbow gets modifications. while bows get a variety of arrow types. and in general bows damage output will be a fair bit higher on a similiar stated character.

Lazlo.Arcadia |

As this is text based its hard to emote. So just for clarity. I'm not trying to argue anything. Just giving ideas and giving counter thoughts. Since you're trying to build something and extra viewpoints help.
Completely understand. Please allow me to be equally as clear when I say that the additional thoughts and feedback are more than welcome. No harm done, please proceed.
Slings get str to damage as thrown. But. they are projectile weapons and are labeled as such. In Core and Ultimate Equipement. So they get 10 increments as any other ranged projectile weapon.
Allow me to draw your attention to the following d20PFSRD.com webpage: http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/sling which states
Cost — Weight —
Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning
Range Increment 50 ft. (projectile)
Category ranged Proficiency simple
Weapon Groups thrown
Now for comparison I'll also draw your attention to the boomerang (an obviously thrown weapon):
Cost 3 gp Weight 3 lbs.
Damage 1d4 (small), 1d6 (medium) Critical x2 Type bludgeoning
Range Increment 30 ft. (projectile)
Category ranged Proficiency exotic
Weapon Group thrown
In both cases these are listed as "projectile" and "thrown" with the description for each specifically stating they are strength based attacks...meaning they are thrown weapons and not "launched" as would be the case with an Xbow. This is likely a point I'll address in my house rules for clarity and to avoid confusion at the gaming table should this come up.
There are plenty of upgrades to crossbows it sounds like in your game.
True, but then if you look across the 200 or so officially published PF manuals and AP books from the past few years you'll see that is still D20 cannon (at least in concept). Repeating Xbow, Double Xbow, scopes, extended magazines (I forget where I seen this one), specialty bolts (such as grappling hooks), alchemical bolts, etc etc. And let us not overlook the composite bows, strength bows, etc etc on the other side of the table.
Standing armies get trained. I don't see why the soldiers you mentioned would use simple weapons instead of martial weapons if they were being trained.
Training takes time and money. In the modern military not all soldiers are trained to the same levels. Basic training is just that...basic. Advanced Infantry Training (US Army) went much further into weapon training, and special forces groups much further still. Medieval / Fantasy armies are no different, and the cost of a L.Xbow vs that of a sling while much more expensive also allowed a typical "grunt" to hit a target from twice the range with a L.Xbow or 2 1/2 with a Heavy Xbow, for even more with the various bows. This is what is know as "first strike capability", IE the ability to hit the other guy before can really do anything about it. Typically because you have superior range.
As for why not have them use martial weapons, because not all of them were trained as fighters, or even warriors. Keep in mind most medieval armies were little more than farmers pressed into service.
Drafted troops (canon fodder) get like a week of training at best. Historically speaking. At the current set up, if they wanted to improve their ability instead of paying for light xbows and bolts. They'd be able to instead provide better armour or shields and just use slings.
True but if that were all that were needed the Romans would have outfitted their slave / soldiers with slings and not swords. Instead however they were outfitted with both weapons and armor, given the opportunity to do so.
Unless you're kingdom is the type that does the "several months of service on a rotation" sort of thing I suppose. In which case they're back to the "soldiers why not martial trained" situation. Though that would mean the kingdom would probably have substanally more light xbow laying around than an army that just drafted random villagers.
True. I'm using a couple of assumptions here for the composition of an army (specifically). #1 I'm more or less following established demographics for a population. 95% of the "soldiers" are level 1 - 3 commoners or warriors. Not classed Fighters, Barbarians, Paladins, etc. About 1 in 20 MIGHT have a PC class, however even then these troops likely still have NPC class levels which has slowed down their progression. This is important because it affords us the opportunity to look at who could afford better weapons and equipment.
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I dont' think the sling heavy light comparison is quite the same as short, long, bastard swords. Those three are all used in different situations and reasons. Short for brush/inside. long with shields or mobility. Bastards for hauling off.
Agreed, my example was not a direct 1 to 1 comparison, merely making the point that the like the swords, slings, xbow, bow, etc all have their nitch roles and can be effective in those roles.
I'm sort of hard pressed to see a timing when someone would use a light crossbow over a sling (for simple weapon folks).
This goes back to the thrown vs projectile points addressed earlier. It is my assumption that the sling is effectively using the rules as a thrown weapon, and thus limited to 5 range increments vs the L.Xbow being able the shoot out to 10.
Thank you for your thoughts and input!

Zwordsman |
Concerning the Sling. In the core book
“Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.
Projectile Weapons: Blowguns, light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, halfling sling staves, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it's a specially built composite shortbow or longbow, or a sling. If the character has a penalty for low Strength, apply it to damage rolls when he uses a bow or a sling.
Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.
“
Sling is listed explicitly with projectile weapons. So its sort of a specific overriding the generalization and the weapon group it seems. So it should get all 10 ranges no?
It is just a weird situation, but there are a few others like that in this game.
I sooo need to look up that extended magazine.
So assuming my understanding of the sling is correct. I do think the light xbow needs a tweek to make it get its own niche. Just making it get the improved crit multiplyer in the first increment like the HXB seems like it would create that niche.

Zwordsman |
I think the actual real world range is 100-200 maybe? I can't really remember right now. Also not sure why I used to know that.
I can't think of anything else to comment on now.
Other than still suggesting the light xbow having the x3 in first increment like Hxb. Feels mechanically inconsistant that hxb has it free first increment, while the xlb requires a scope to gain any benefits and basically is currently a straight downgrade in every aspect.
Or I suppose remove the free first increment off the HXB. THe inconsistancy between the two progressive tools is strange, when, every other detail seems consitantly progressive.

Temperans |
It would be easier to just have the scope increase the crit range from 20 to 19-20, and having all xbows with x3 multiplier. As a substitute for the crit reduction you could have xbow bolts deal -1 damage per range increment (min 1); similar to iron-tipped arrows (minus the range increase).
The result is dealing max 8 (24 with crit) at range increment 0: and, 1 (14 with crit) at range increment 10.

Mudfoot |

Real world range for a sling is more than 500 ft, though 500 is a fair number to go on. This is FEET, not YARDS. I can easily throw a cricket ball 60 yards = 180 ft. A sling bullet will go much, much further.
I really can't see a scope helping a mediaeval crossbow in any material way. At short range you don't need it unless the target is tiny, and at longer ranges the crossbow is less accurate than the scope anyway. It's not a rifle.
EDIT found this: (wikipedia sling:talk)
Larry Bray set the Guinness World Record for a stone cast with a sling in 1981, achieving an impressive range of 437m (Norris, 1985). In retrospect, Mr. Bray believes he could have surpassed 600m mark with a better sling and lead projectiles (Bray, Personal Communication, March 21st, 2004)
So a mid-level fighter with a bit of specialism should be approaching 1500-2000 ft.

Warriorking9001 |

Shiny goodness there.
I wonder how accurate possible it is.That is one thing I wish Pathfinder had. Just scaling abilities going up with profiency. Instead of just things completely locked out of options. Or I guess trait's allowing weapon profiency of some sort.
Sounds like you basically want Kirthfinder's equipment system, where rather than "Simple" "Martial" and "Exotic" weapons, each weapon type has "Simple" "Martial" and "Exotic" proficiency. (For example if you wanted to learn how to use the stats of a "Falcata" you'd take exotic Broadsword proficiency. Also broadswords are only allowed to be wielded in one hand now so there's no more of this falcatas breaking the game stuff anymore.)
And as to Crossbows in particular I kinda like how they handled crossbows (Although sadly they changed the action economy so I can't just totally steal it for non KF games)but here's what it says (TLDR they have a mechanical strength bonus
CROSSBOWS
Crossbows work similarly to bows, except their Strength is mechanical (through winding) rather than limited by the user’s Strength. Default mechanical strength scores are 12 (+1 damage) for a hand crossbow, 16 (+3) for a light crossbow, and 20 (+5) for a heavy crossbow. Crossbows can be constructed with higher mechanical strength scores (see “SpringSteel” under special materials, below), but they are expensive and difficult to produce. Some crossbows can be fired one-handed (as shown in the individual descriptions), but all of them generally require two hands to reload.
Exotic Proficiency: If you have Exotic proficiency with a crossbow that is loaded and in hand, any time you are hit with a ranged attack, you can fire that crossbow at your attacker as an attack of opportunity.
Repeating Crossbows: Repeating crossbows like the Chinese chu-ke-nu hold 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action (regardless of your level of proficiency) that provokes attacks of opportunity. Repeating crossbows have a mechanical Strength score 4 lower than normal (1d6+1 damage for light repeating crossbows, 1d8+3 for heavy repeating
crossbows). Hand crossbows and prodds do not have repeating versions.
Standard crossbows deal piercing damage; the prodd deals bludgeoning damage instead.

Lazlo.Arcadia |

I don't disagree with any of the input being offered here, however in order to maintain game balance there is a point at which reality stops and games mechanics have to kick in. As such in order to deal with the extreme possibilities of real world ranged weapons we simply have to pick values based upon relative ranges and then scale those numbers relative to the different weapon types available in the campaign.
As for the use of scopes on the crossbow, I agree it isn't "realistic" in some ways, especially within the first range increment, but does help to explain why only more wealthy mercenaries, nobles, etc would have such a modified Xbow. In short, because they are expensive. This doesn't matter much when you are looking at a level 10 + character vs a CR 10 + encounter, but matters A LOT when you are asking how many of these weapons would be commonly found in the hands of a 3rd - 5th level NPC Warrior. A L.Xbow would likely be fairly common, and a H.Xbow probably much less so given its greater expense, weight, etc. The same would be true of a Sbow vs a Lbow. The short "hunting" bow vs an elven long bow.
Why do we even care about such a thing? For the same reason we care about things like how much gold or silver a typical NPC might earn in a month. It allows us to have a relative sense of who has the gold, the power, the influence and how much of it. These factors mean a lot when world building. Don't think so? Take one look at Game of Thrones, or the Witcher video games, vs say World of Warcraft.
GOT / Witcher put a lot of thought into these sorta things and their worlds feel like living worlds as a result. As a DM I look closely at this level of detail so that I design encounters which remain consistent, and thus more believable.

Zwordsman |
If you'd prefer not scopes but to maintain that flavor
Consider just using iron sights. and then include several types (ghost ring, 3 notch, 1:1 line up, the type with 'range notches'). These would be some serious detailed metal working and a lot of detailed testing and adjusting for that specific Xbow--and readjusting every time its been strung and such. Much less how much physics and mechanical skill it actually requires in comaprison other mechanical advancements in the world.
This would represent high price and high value. Things only nobles, metrchants, and particularly skilled adventurers would have. Effectively they'd have to be educated on the maintanece and adjustments and such. Which isn't the norm in a world full of magic and magical weapons.
Makes slightly more sense considering how utterly gobstoping expensive telescopes and those Boat scope thingies are in the game.
Just doing a brief look up on the history of sight pictures, and how it was one specific guy's' job to be aboslute mastery over canon arcing, it works fairly well to fill the same concept I believe.