Bring Out Your Dead (Again) - Tyrant's Grasp Obituaries


Tyrant's Grasp

Silver Crusade

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Seems like obituary threads haven't been prevalent with recent APs, but this campaign seems like a good candidate to bring them back. I haven't started my own game yet, but surely one of you monsters have to have killed a PC already, right?

please try to include
Name of PC:
Class/Level:
Adventure:
Catalyst:
Story (the Gory Details):


I'm curious if anyone has run the final combat at the end of book 6 yet, and how that went if so?


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Wouldn't this just be a list of everyone? :P

Liberty's Edge

So far, no one survives book one boss fight that I know of.


Michael Talley 759 wrote:
So far, no one survives book one boss fight that I know of.

My group did, with some creative mechanics and thinking outside the box, though I expect that from them.


Murawt wrote:
Michael Talley 759 wrote:
So far, no one survives book one boss fight that I know of.
My group did, with some creative mechanics and thinking outside the box, though I expect that from them.

Same here. The battle is not that hard when you have someone with huge damages and someone else able to give them flanking. Cavalier and Swashbuckler pummeled her with Power Attacks and that was it.

Liberty's Edge

Name: Gilkrist
Basic Deets: Male coldborn skinwalker ghost rider cavalier 8 || guardian/marshal 1
Encounter: Putrid ooze, "Last Watch," area E
How It Went Down: The party decided to begin their exploration of the Dyeworks with the warhouse rather than the storefront. With Kilibrandt's key in hand, this proved pretty simple, at least at first. As the party's only full-BAB character, Gilkrist often takes point, and so it was he who walked first up the north ramp, directly next to the dye pool where the putrid ooze hangs out. Cue combat.

The ooze pulls a nat 20 in its initiative (for a total of 19...) and acts first. It takes a solid whack at Gilkrist, hitting for around 30 damage. I actually forgot that the thing had Grab and constrict or Gil probably would have died faster, but it didn't really matter. The rest of the party jump in and start throwing damage at the ooze as fast as they can muster, but Gilkrist's own return strike manages to be a nat 1, literally the only way he could have missed hitting it. Over the next couple rounds, a routine begins: the ooze grapples someone, the medium casts liberating command to help them get free, someone moves into position against the ooze and takes an AoO, and the cycle continues. By the third round, the ooze had taken maybe 2/3 of its hp and I'd dealt out around 200 damage across about 4 PCs. After the third time someone broke free from the ooze's grapple, though, I decided it was tired of its prey slipping free and it just went back to hitting. Another swing on Gilkrist... and a crit. For 79 damage, including the acid. Gil drops to -28, only still alive because of his mythic Hard to Kill ability.

The party has both a cleric and a solar mystery oracle, so both throw cure spells at him. He gets back up, now at about 25 hp. He takes another swing, and the ooze retaliates... with another crit.

A round later, the surviving party members finished killing the ooze, recovering Gilkrist's body and taking it to Second Sword Knight Aylunna for raising. roughly 7000 gp later, Gilkrist is back and rady for action, albeit still one negative level down.

Acquisitives

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Michael Talley 759 wrote:
So far, no one survives book one boss fight that I know of.

she got stomped.

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My players also had no trouble with anything in book 1. There was a technical death at the hands of a certain antipaladin midway through book 3, but a ranged breath of life scroll helped recovery from that.

Liberty's Edge

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We had two deaths in two hours a session or two ago.

Name of PC: Demetrius Valdemar
Class/Level: Dhampir Cleric of Olheon 7/Mystery Cultist 2
Adventure: Last Watch (Redoubt of the Red Crusader)
Catalyst: A nasty combination of Smite Good and Flamestrike
Story (the Gory Details): Having spent time fiddling with the front door to the redoubt, the party triggered the alarm and the antipaladins inside, as well as Evark were all buffed and ready for the heroes' arrival. Our unlucky cleric ran ahead, trying to give the party space with a Holy Smite, but all but one antipaladin made their saves. He became a prime target for their Smite Good, and was promptly finished off with a Flame Strike when the rest of the party caught up with him and gave Evark an opportunity she couldn't resist.

Fortunately for him, he's a Mystery Cultist. Olheon was not satisfied when she tried to retrieve his soul and got the body, too. She resurrected him and sent him back, with a warning that he can't expect her to do this again.

Name of PC: Maria Florea
Class/Level: Human Spiritualist (Phantom Blade) 9
Adventure: Last Watch (Redoubt of the Red Crusader)
Catalyst: Overzealousness, and the exciting combination of Smite Good on a speed weapon.
Story (the Gory Details): Hoo boy. The party smashed the the Urannag with such speed that haste still had 7 rounds on it. Keenly aware that Vigil's time was short, Maria charged straight up to Yosiduin's throne with her hasted speed, and invited a full attack. To her credit, she couldn't have anticipated that the old elf put speed on his weapon while hearing the fight next door.

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

...and again, midway through Book 4, our multiclass Cleric/Barbarian took a short dirtnap when fighting against Essarta, before being pulled back from the Boneyard via a ranged Breath of Life from the Warpriest of Pharasma.

Liberty's Edge

I have had 3 character deaths between 2 PCs.
--The Sorcerer wanted to tank a giant turtle at the end of book 3 by using Burning Hands.
--The Fighter died in the Bastian under Vigil, then died again in Gallowspire in the end battle with the Graveknight. It seems that cloudkill, lighting and the graveknight hitting like a truck kinda will put a stop to your day.


Gonna spoil this just in case there are any players peeking in here, but...

Obituary:
Not a PC but...
Name: Jando Parr (ranger 6)
Adventure: Eulogy for Roslar's Coffer (I know, didn't even survive a whole book)
Catalyst: Crypt Things and Bad Luck
The Details: So yeah, we lost Jando last session. He'd been accompanying the party only a short while - I know he's supposed to lure them north so he can interrogate them because he's suspicious, but he watched the party do 8 hours of gardening just to appease a little old ghostly couple (and also they weren't taking the bait) so I just had him approach them instead and recruit them to help take care of the Yaoguai and maybe find a way out of there. They'd gotten through Roslar's Tomb and had done their first brief foray into the Bastion of Light before retreating. On their second run, they encountered the Crypt Things.

Honestly, it could have gone worse. The Paladin and Cleric saved against the Teleport Burst, but the Swashbuckler, Wizard, and Jando failed (also the other Crypt Thing, which got TPed to the central chamber but was blinded by a Glitterdust, didn't know which way to dimension door, and so hobbled in the vague direction of combat sounds). The Swashbuckler only ended up like 2 empty rooms away, so they just rushed back in. The Wizard ended up in the empty room to the east, stuck between 3 Deathless Researchers and the Bodak, so he elected to sit tight. And Jando... ended up in the bear room.

Everyone's still in initiative, so I continue playing things out round by round. Alone in a room with a very hungry mutant bear, Jando uses the next round to try the door... only to find it barred from the outside. His Strength score isn't great - on a good roll he could have maybe busted it down, but this thing is meant to hold a bear after all. So his best bet for survival is killing the bear before it kills him. He lasted about 3 rounds before the bear downed him. The player's eventually found the barred door with a fresh pool of blood leaking from under it; when they opened it, what was left of Jando collapsed out at their feet, and the bear (quite rudely) had fast-healed all of the damage Jando had worked so hard to deal before his demise.

They built a funeral pyre for him and the Sarenite priest back in the town graveyard.

Scarab Sages

We just finished TG. I am not the GM, but a player.

Our group of 5 adventurers was able to get the WT down to the proper HP threshold and then he blew himself up.

By the time we got there, there were three of us left - the Paladin, our Wizard, and my Sorc.

Let's backtrack a little.

One of the first things the WT did was Maze the Paladin. His completely buffed up self just vanished from the battlefield. Not good.

Then the WT Mage's Disjunctioned us. No one thought to use Aroden's Spellbane. I never knew about the spell so my 18th lvl Sorc could not have added it to his spell list. One of the other characters that could have cast it (would have to have UMDed a scroll, he was an Investigator), knew about the spell but didn't buy such a scroll. The Wizard of the party knew Wish and Mage's Disjunction, but failed to disjoin the WT before he disjoined us.

Anyway, all our buffs were gone and the VAST majority of our items were disjoined. A few were destroyed.

So we spent a round trying to rebuff as much as possible. The Wizard used a Wish to bring the Paladin back from the Maze and because he was thrown into the Maze first, he came back with all his buffs...thank goodness!

Soon thereafter, the WT killed our Cleric and our Investigator with a Wail of the Banshee. He'd've killed my Sorc too, except my Belt of Physical Perfection +4 made its saving throw against being disjoined which meant I still had all of my 218 HPs. After failing the Wail save, I had 18 HP left. The Wizard was protected against the Wail (WT failed to get through his SR).

After that, my Sorc turned into a Huge Solar Dragon (my Sorc had the Solar bloodline) and I flew right behind the WT. The Wizard Teleported himself and the Pally right in front of the WT.

The Pally got all of his attacks and because of that Huge Solar Dragon flanking the WT, the Pally smited and hit the WT three times (he'd've missed all three times without my flank) and did something like 175 points of damage to the WT.

So the WT blew everyone up and we were all dead and our souls destroyed...or were they?

My Sorc had four 9th level spell slots.

Before the battle, I used all four of my 9th level spells (Wish) to wish that my companions souls would not be destroyed...that they would go straight to Pharasma's Court for immediate judgment. I wished nothing for my Sorc (didn't have a 5th slot for another Wish nor did I have enough cash to buy another 25,000 GP diamond), but I did try a contingent Teleport which didn't work.

So my Sorc is dead, soul gone (unless a little chunk of it is in the Kumaru Tree) while my fellow party members' souls have all gone into their after-lives.

I was satisfied with the ending considering without my Sorc, the WT probably would have gotten a TPK. If the Pally somehow managed to get the WT below his HP threshold without my flank, their souls would not have been saved without my four Wishes.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Well, we wrapped last Tuesday.

I'm the DM... I killed them all, including the PCs for players who had had to leave the table... Bala-Ur Flacara, the last of the originals, half-orc, draconic bloodline Bloodrager / Dragon Disciple, who had fought his own father, ZARGULG WENCHRUTTER, the chieftain of the Twisted Nail orcs while defending Castle Everstand, who had re-slain his draconic ancestor, ISTRAVEK THE RAVAGER, in the temple of the Kumaru Tree on dead Eox, who retired [in his dreamscape] to the Isle of Terror, where he lived with a lizardfolk community... Tanya O'Ravensmoor, lately of Vigil, monk, gunslinger, third-party BS, a terror with a sword who bore Arazni's own rapier, and had even drawn blood in single combat with the demigoddess, slayer of ZARGULG MANRUTTER and ZELISHKAR OF THE BITTER FLAME, baptized as the apostle of NORGORBER, who retired to a bar in Velummis, last city of Lastwall, where she served as a sort of high-adventuress for those seeking to reclaim the Gravelands... Gnail [g'damn] Thneed, hero of Lastwall, phalanx fighter, son of the heroes who had completed the Dawn of Flame adventure path, captain of the Knights of Ozem who had saved his scouting party from the ravages of the Whispering Tyrant's hosts in the bitter heights of the Hungry Mountains, famed for his many deeds of honor and valor throughout the world, who talked down the Knights of Ozem from destroying themselves against Tar-Baphon's armies, blessed of Iomedae and first Knight of Lastwall, who retired to his family estate on the shores of Lake Encarthan where he raised a brood of children, and grand-children, and even great-grandchildren with the shadowkin Zeralisce, who he had met while infiltrating the dread realm of Inkariax, the White Death... Arthur Ernest, a rollin' stone, bard, wanderer, lover, who had negotiated with the Bone Sages of Eox, drank with Cayden Caillean, and saved his child from a Pit Fiend, and retired to lead the Pathfinders as they rebuilt Absalom [he was only in books 5 & 6]

Heckuva campaign. Hats off.

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