Can a martial (or.. not a full caster) character get Make Whole or Greater as a spell-like?


The Exchange

I was thinking about a Sunder build, and I wanted to have a way to restore magic items.

I was thinking of taking the traits and feats that increase the caster level of a single spell, and just casting that spell specifically.

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Moved over to Advice, as this more about how or if a build can be accomplished than a rules interaction.

Occultist (if it is allowed in your campaign) is technically not a full caster.

Other than that, Use Magic Device is probably your best bet if you need to do this on demand, leaving aside more obvious choices like having a fellow party member learn it or taking Leadership. If you don't need it on demand, in many campaigns it shouldn't be too difficult to find spellcasting services.

Edit: A complication is that greater make whole is required in many cases, and that spell is only available if your GM is okay with using stuff from the Technology Guide. Without that spell, you need a much higher level caster to repair a given item.

You could just invoke the "I leave it at 1 hp instead of destroying it" sunder option and then cast mending over and over.

Salamander Bloodline Bloodragers get make whole as a bloodline spell.

Otherwise, Deific Obedience [Brigh - Sentinel] can give you make whole as a spell-like ability. With Versatile Obedience, you can get this at 10th level.

A Paladin with Oath Against Grotesquery gets make whole added to their spell list too.

Otherwise, play a Wyrwood with the Repair Magic alternate racial!

The problem is gaining GREATER Make Whole.
Best way around that I can think of is going Fighter into Heritor Knight PrC. You'd get Greater Make Whole 1/day at 11th level, and your Weapon Training stacks.

if you take Deific Obedience and pick brigh you can get make whole twice per day as a spell like ability using your character level

The Exchange

Thanks for all the suggestions!
Seems like the Heritor Knight option is the best, because you can restore items of a very high caster level.

Paladins could get both spells with the Unsanctioned Knowledge feat (adds four bard/cleric/inquisitor spells to your list, one from each level 1234)

The Exchange

As for increasing caster level, the Transmuter of Korada is the best trait for increasing CL in our case.

Spell Specialization has some steep requirements, but maybe we can dip a class to get a Spell Focus bonus feat. Wizard would be a good 1-lvl dip, because it grants access to Knowledge is Power (arcane discovery) and the PFS rule allows wizards to take Spell Focus as a bonus feat instead of Scribe Scroll.

The orange ioun stone is really expensive, but you can just pressure the party caster to buy it and borrow it from him whenever you need it. With a way finder, you can get up to +4 CL with a couple tries.

You could go with a Half-Elf for the Mordant Envoy alternate racial, it gives you another +1 CL to transmutation spells.

Also, if you go Heritor Knight, you only get one Greater Make Whole per day, so Transmuter of Korazda is as good as something as Shaper of Reality.

The Exchange

Elves can get Spell Focus for free as well, which qualifies for Spell Specialization.
Illustrious Urbanite trades away keen Senses (+2 Per)
Overwhelming Magic trades away elven magic and weapon familiarity.

Half-Elf is probably better though, because you can use the Skill Focus to qualify for Heritor Knight (you need Skill Focus by level 5, you only need Spell Specialization at level 11) and the Spell Focus will stack with the racial bonus.

The 1/day Greater Make Whole is enough, because you'll use it on the big things. But the regular Make Whole will also be used for less important things (although maybe you can rely on the party caster).

Heres' the full list of what I found for traits

Transmuter of Korada gives all transmutation spells +1 CL, and 1/day Extends one type of "+4 to a stat" spell.
Gifted Adept, Inspired by Greatness, and Secret of the Impossible Kingdom grant +1 CL for one specific spell.
Outlander gives +1 CL to three spells (all arcane, or all divine), and a knowledge skill bonus
Shaper of Reality grants +1 CL to any conjuration or transmutation spell, once per day.

The Exchange

Ha ha, I just remembered spell focus is not the same as Varisian Tattoo. It is thoroughly useless.
That means unless I do something weird like Magus 7 / Heritor Knight 6, the Spell Focus → Spexialization is thoroughly useless. I should just focus on other +CL options.

I'll make it even simpler for you.

Play a skald. Martial class with spell kenning.

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