
QuidEst |

As in ; Slow, Medium and Fast - like in Pathfinder 1 ?
Yeah. Standard is 1000XP/level, and you can easily speed or slow that just by changing that number. XP awarded is based on the relative difficulty of an encounter, so the tweaks are easy. You can even do mixed progression; 750 until level 4, 1000 until level 14, 750 for the rest, or something like that.

Mark Seifter Designer |
8 people marked this as a favorite. |

As in ; Slow, Medium and Fast - like in Pathfinder 1 ?
We specify several options, and it's easier than ever to have as many advancement tracks as you like because you hardly have to do math. If you'd like a slower advancement, you can work with 1,200 XP to level, or faster advancement with 800 XP. But that's the tip of the iceberg. Say you want to get through the early levels quickly but have the later levels take more time. You could start at 600 XP til level 2 and then increase the XP amount to level by 100 each time. There's lots of easy tricks you can play to customize your progression in PF2 to fit your campaign!

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I'm surprised they're even using XP to be honest. I got rid of that a while ago and have never been happier! (Except when converting old stuff/systems).
That page in the APs which tells you the approximate timings for level ups is one of the best innovations of this company.
XP is important in organized play. I've seen some GMs use it as well, even though I prefer milestone in general.

Mark Seifter Designer |
12 people marked this as a favorite. |

We definitely do mention milestone as an option, and we have many fans in the company of milestone as well, but we wanted the best most usable, easiest to understand, math, and adjust XP system as our focus because it's easy for you to use a milestone system if we spend our main focus on the XP system, but it's not as easy for you to do an XP system if our main focus is on a milestone system.

ChibiNyan |

ChibiNyan wrote:XP is important in organized play. I've seen some GMs use it as well, even though I prefer milestone in general.I'm surprised they're even using XP to be honest. I got rid of that a while ago and have never been happier! (Except when converting old stuff/systems).
That page in the APs which tells you the approximate timings for level ups is one of the best innovations of this company.
I was being silly yeah. Though Pathfinder Organized Play doesn't use XP. Characters level up after 3 quests/

Steve Geddes |
2 people marked this as a favorite. |

I much prefer experience points and I really, really like the standardisation of experience points between levels (hiding the scaling behind ever increasing difficulty of obtaining them).
The 1000xp to go is one of my favorite innovations of PF2 - I put it right up there with the three action economy.

Doktor Weasel |
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My group uses XP, mostly because some PCs are around for one adventure but may miss a week or two.
We occasionally have someone miss a session or two (had a lot of these lately). But I actually find that a good reason for story milestone based leveling. It keeps characters relevant and doesn't punish someone for going to a family event, having a relative get ill or having work send them out of town.
But it really comes down to preferences. I know some people don't like the idea of a character leveling just to keep up, even if they didn't do anything. And that's fair.
Milestones are also just a lot less work.

Barnabas Eckleworth III |

I'm okay with milestones. I don't use XP as a reward, generally. I award the XP, but not as a reward. But keeping everyone on the same track, XP-wise, or even just milestoning everyone is fine for simplicity.
So, if someone misses for his wife's birthday, he's not penalized. But I usually give out other rewards for participation, mainly hero points.
I just don't know what I'll do for that now that hero points will be by session in a use-them-or-lose-them format.

MaxAstro |

j b 200 wrote:My group uses XP, mostly because some PCs are around for one adventure but may miss a week or two.We occasionally have someone miss a session or two (had a lot of these lately). But I actually find that a good reason for story milestone based leveling. It keeps characters relevant and doesn't punish someone for going to a family event, having a relative get ill or having work send them out of town.
But it really comes down to preferences. I know some people don't like the idea of a character leveling just to keep up, even if they didn't do anything. And that's fair.
Milestones are also just a lot less work.
This. I don't like feeling like I'm punishing people for not being able to make game.
On the flip side, my group usually self-polices people who are just being flaky by splitting loot at the end of each session; people who aren't there get XP, but might miss out on loot.