Best Divine Spells With A Short Duration


Advice


Sometimes traits have more interesting effects than simply being another "+1 and class skill". Faith's Hunter is one such trait.

Faith's Hunter (Ultimate Campaign) wrote:

Category Basic (Combat)

Divine powers smile upon you each time you grievously wound a favored enemy. When you confirm a critical hit against a favored enemy, you may extend the duration of any divine spell affecting you by 1 round. The benefits from multiple critical hits stack. Divine spells with an instantaneous duration can’t be extended in this manner.

'

Normally quite restrictive, someone with Martial Flexibility and Dedicated Adversary would be able to use it against anyone.

Dedicated Adversary:
Your repeated encounters with a particular type of enemy have honed your skills against that foe.

Prerequisites: No levels in a class that has the favored enemy class feature.

Benefit: When you select this feat, choose a specific kind of creature, such as wolf, frost giant, goblin, or babau demon. You gain the ranger’s favored enemy class ability against this particular type of creature with a bonus of +2. This feat does not grant the favored enemy class feature for the purposes of prerequisites. If you later gain the favored enemy class feature, you can replace this feat with a feat for which you qualify and whose prerequisites include the favored enemy class feature.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different creature.

***

=====

So which spells would benefit greatly from increasing the duration? Is there some powerful spell with a low duration, like Divine Favor but three rounds?

The original plan was to use a SLA, but well, they're not spells.


I think the idea is to use it with any rounds/level spells.

The wording is interesting, it increases the duration of "any divine spell affecting you". Does that mean if you're affected by a group buff like BLESSING OF FERVOR you would increase the duration of the spell ... for everyone?


Yup, that's how I read it as well. Would also mean you can extend the duration of debuffs cast by enemy spellcasters, if you'd like.


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MrCharisma wrote:

I think the idea is to use it with any rounds/level spells.

The wording is interesting, it increases the duration of "any divine spell affecting you". Does that mean if you're affected by a group buff like BLESSING OF FERVOR you would increase the duration of the spell ... for everyone?

That would be to good to be true.

If you extend the duration of the spell affecting you, it only targets you.

Just like if someone were to dispel the Blessing of Ferver affecting you (and succeeds in the dispel), it would only be dispelled for you, not for your partymembers


Danny StarDust wrote:
MrCharisma wrote:

I think the idea is to use it with any rounds/level spells.

The wording is interesting, it increases the duration of "any divine spell affecting you". Does that mean if you're affected by a group buff like BLESSING OF FERVOR you would increase the duration of the spell ... for everyone?

That would be to good to be true.

If you extend the duration of the spell affecting you, it only targets you.

Just like if someone were to dispel the Blessing of Ferver affecting you (and succeeds in the dispel), it would only be dispelled for you, not for your partymembers

Is that how dispelling works? I don't play full-casters much so I'm not super familiar with it, but that really surprises me.

I'm sure it wasn't intended to work the way I said it, but that's how it reads. I was assuming someone would come in and say "Nope! Here's Why ..."

Can someone clarify if that IS how dispel works? That probably is enough of a precedent to assume it works that way. (Should we start a new thread? I don't want to derail this one too much)


MrCharisma wrote:
Can someone clarify if that IS how dispel works? That probably is enough of a precedent to assume it works that way. (Should we start a new thread? I don't want to derail this one too much)

Derail!

I think a better precedent would be to locate if there is any situation where you have the same spell cast on a group of characters and they end up with different durations.

I can't remember any such case, which is why I believe the spell duration would increase for everyone affected.


Communal Protection from Evil can be divided up unevenly.

I think that the wording RAW does lengthen the whole spell, but as a GM, I would use RAI of increasing only yourself.

Dispel Magic when targeting a person can dispel a multi target spell on that person, but if the dispel is targeted on the spell will dispel it on all targets. For example, a summon that brings 3 creatures for the bad guys can be entirely dispelled with a single dispel.

/cevah


I'd second that opinion it will only effect the individual(s) under the effect of Faith's Hunter.


Glimpse of truth (as true seeing, lasts 1 round only) could use a duration boost, certainly.


Glimpse of Truth is exactly the kind of thing I'm asking about. Unfortunately the spell itself is just one spell level below True Seeing, so it hardly seems worth it.


It does have a couple of advantages over true seeing besides the spell level. Swift action casting and no expensive material component. A warsighted oracle who hopes to extend it with crits does have a reason to get glimpse.

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