High Altitude question..


Rules Questions


sorry for the preamble.. I'm nearing the end of Rise of the Runelords, which is to say, my players are traveling through and exploring Xin Shalast. Xin Shalast sits above the 15000 ft mark for altitude.

From the Archives of Nethys: "After each 6-hour period a character spends at an altitude of over 15,000 feet, he must succeed on a Fortitude save (DC 15, +1 per previous check) or take 1 point of damage to all ability scores. Creatures acclimated to high altitude receive a +4 competence bonus on their saving throws to resist high altitude effects and altitude sickness"

So, my acclimated players have spent a couple days up here now. Whenever they need to stop and rest (heal up, replenish spells etc) the local wizard casts Magnificent Mansion, where the air is The atmosphere is clean, fresh, and warm in this extra dimensional space (not the atmosphere outside)

so my question is because I'm a little unclear on this, Does the Fort save DC for altitude sickness reset to 15, because they've just spent a minimum of 8 hours inside the mansion??
and also are they still acclimated?


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Not sure if "acclimated to altitude" is clearly defined within the rules, but personally I'd say "acclimated" to high elevation takes 3months to several years, depending on the elevation (definitely not a couple of days). I know this from my own personal experience (I've climbed mountains and lived in a high elevation area for 3.5yrs).

As far as spending the night in the Magnificent Mansion, I would say this altitude sickness does reset to DC15. Personally, I'd say that your characters are not "acclimated" until they've spent months in the elevation in question. But at no time can anyone spend a lengthy amount of time above 15,000 ft. It's simply not possible without having literally years of conditioning. You start seeing black spots in your vision right around 12,000-15,000 ft as an amateur, and that takes months spent at that altitude before it goes away.

My two coppers.

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