What class for a squire?


Pathfinder First Edition General Discussion


Hello!
I got an idea for a PC who is pretty much a squire, but I'm having trouble finding a class that will work... At first I thought Caviler but even that really have anything.
By the way, when I say squire I mean a support guy, healing, equipment carrier, and of course, there to learn how to be an adventurer.
Does anyone have any suggestions?


warrior/adept


Turlin wrote:

...when I say squire I mean a support guy, healing, equipment carrier, and of course, there to learn how to be an adventurer.

Does anyone have any suggestions?

Clerics are great support characters. They have lots of buffing spells, healing spells... and Ant Haul. (Bards are generally considered the best buffing class, but they _don't_ get Ant Haul.)


Sounds like they're into skills, and probably don't yet have magic of any kind? But the other thing is where you see them in a few levels time. Your concept isn't one that works forever, it's a low level if not first level thing.


Turlin wrote:

Hello!

I got an idea for a PC who is pretty much a squire, but I'm having trouble finding a class that will work... At first I thought Caviler but even that really have anything.
By the way, when I say squire I mean a support guy, healing, equipment carrier, and of course, there to learn how to be an adventurer.
Does anyone have any suggestions?

A Squire is traditionally a young nobleman working as an attendant to a knight prior to gaining his own knighthood. The fact that they tend to be subserveant to another makes them traditionally weaker. With all that in mind you want your character to also be helpful(heals and the such), effective, and also smart as he is learning from his compatriots. Much of that is accomplished through role-play and not in game mechanics but there are in game mechanics that would reflect that mentality.

I believe playing a 1 lvl Standard Bearer(Cavalier archetype)/3 Detective Bard/ X fighter will give you enough general team buffs, heal potential, and fighting potential to be useful. Also take a look at investigator inspiration for some thematic insight.

hope I was of some help! Being a good squire will in the end come down to roleplay, but having a thematic build to accompany it would help!


Quote:

By the way, when I say squire I mean a support guy, healing, equipment carrier, and of course, there to learn how to be an adventurer.

Does anyone have any suggestions?

What levels are we talking about here?

For example, maybe you start at level 1 and want to be a good squire at level 4. Then after that you've grown into an adventurer at level 7 and the game ends at level 11.


Wonderstell wrote:
Quote:

By the way, when I say squire I mean a support guy, healing, equipment carrier, and of course, there to learn how to be an adventurer.

Does anyone have any suggestions?

What levels are we talking about here?

For example, maybe you start at level 1 and want to be a good squire at level 4. Then after that you've grown into an adventurer at level 7 and the game ends at level 11.

That's about what I was thinking. And yes he would not be a magic caster. I realize that much of the "theme" would be RP, but and I did see that one of the Caviler archetype was Herald Squire, but i was wondering if there was possibly a better one. If nothing else Bard will have to do, ya know?


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Gunner Squire (Gunslinger)
Pack Mule (Fighter)
Weapon Bearer Squire (Fighter)
Combat Healer Squire (Paladin)

I'm sure there are a few others that can be molded to fit your specific theme, but the above are all magic-free (until 4th lvl for the Pally). Hopefully you can retrain some levels once you feel the character has grown into a true adventure/hero.


Honestly, given what squires were in real life, I would just make him a standard Fighter, albeit a low level one. A knight is nothing more than a straight up Fighter with a few levels and the Mounted Combat feat. The business about being honorable and chivalrous, courtly love and all that was tacked on at the tail end of the knightly age, mostly by the French.


Piccolo wrote:
Honestly, given what squires were in real life, I would just make him a standard Fighter, albeit a low level one. A knight is nothing more than a straight up Fighter with a few levels and the Mounted Combat feat. The business about being honorable and chivalrous, courtly love and all that was tacked on at the tail end of the knightly age, mostly by the French.

True, True. But where's the fun in that?

Also thanks Joe Mamma!


The Chosen One Paladin fits your theme. Gains a familiar as their mentor, and delays acquisition of a couple Paladin abilities to represent their untrained nature.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Many of the archetypes mentioned in this thread can be found in the Player Companion Knights of Golarion, where those archetypes are explicitly designed for NPC squire cohorts.

Another possibility to look at would be to become some sort of Bard, then multiclass into Cavalier with the idea of eventually qualifying for the Battle Herald prestige class. By taking the first level in the Bard class, you guarantee that the character starts out as a support character who is inferior in general combat ability to pretty much any full BAB warrior type in the party -- but you have the very interesting dynamic of the character gradually evolving into a true leader.

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