motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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So I got to contribute to the recent Player Companion: Martial Arts Handbook and really enjoyed the final book. I think it would be fun to do an adventure extensively using that material, and Ruby Phoenix Tournament -- where a team of characters must survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion -- seems like a perfect fit for it.
Now I just need to know whether other people would be interested. Do you want to prove your mettle in tests of mind and body? Would you like to foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!
This would be an 11th-level PBP adventure, in which everyone would be expected to use options from the Martial Arts Handbook. I'm expecting this to be a one-shot, though if it goes well and we have time, interest, etc., I'll consider extending it and doing something afterward. (Considering the nature of PBP, that decision would be months away. I'm looking for folks to make a one-year commitment.)
About me
I've been running and playing in games on the forums for more than a half-dozen years now. I've got one AP now mid-way through the sixth book. I'd encourage you to check out my ongoing games to see if my style is something you'd enjoy.
This game may by its nature be a little more *roll*-playing oriented, but I still want and expect plenty of *role*-playing. I try to post 5-10 times a week, aiming for at least one post a day, and will expect you to do the same. If you're going to be absent for a time (or have to drop the game), I expect you to tell the rest of us. We'll understand, but don't leave us hanging (I will let everyone know when I'm going on vacation or will otherwise be away from my computer). High-level adventures can be a lot to manage, and we'll be using new rules, so I appreciate players who keep that in mind -- link to spells and unusual class abilities so I don't have to spend lots of time searching for relevant rules when I could otherwise be writing better posts.
Recruitment/interest/your character
Right now I want to see if there's interest in this game. If you just want to tell me yes, that's great, and if we get enough candidates, we'll "officially" morph this thread into the recruitment. If you want to post a character idea right away, that's fine too and I'll take that as a sign you are interested. :)
I know I choose whether I'm interested in games based in part on the build rules, so you can find those below. Please note that I will NOT expect folks to have full crunch during recruitment. Building an 11th-level character is IMO a big ask when you might not get into a game. When we officially switch to recruitment, I'll ask people to tell me about their character idea. I will want to know race/class/archetypes/anything else relevant ("I plan to specialize in the Dragonfly Style chain of feats from Martial Arts Handbook..."), and don't expect you to create an alias (you can if you want to, but I don't expect it). I will want to know some basics about your character: What does she look like? What has he done so far in life (how did he become skilled and renowned enough that he merited an invite to the tournament)? I'll also want you to tell me about your gaming experience. If you're a PBP veteran, link to 1-3 of your favorite posts you've written, which give me some idea of your writing style. If you're new to PBP, write a couple sample pushing posts. I'm looking to see how you write, as that's the medium we all communicate in for PBP.
Level: 11
Races: Core preferred (I'll considering other races, but tend to be strongly biased toward the standard.)
Classes: Paizo only, and must use unchained when available. (The archetypes from the Martial Arts Handbook will have an advantage, but I know there are other "martial arts" archetypes published elsewhere -- such as the sacred fist warpriest -- so I'll consider those but would expect you to use some of the new feats or class abilities from MAH.)
Ability Scores: 20 point buy
Skills: Background skills included
Hit Points: Full at first level; half +1 at subsequent levels
Alignment: Any non-evil (though if you think chaotic neutral gives you license to be crazy and do whatever, consider that one banned too)
Traits: 2; you can take a drawback for a third
Gold: 82,000. If you have a crafting character, I may let you take a discount on some things, but don't expect to have an additional 41,000 gp to play with. Depending on the final choices (since there are limited casting archetypes in MAH), I may give you a slight stipend to buy some extra consumables.
Any questions? Please feel free to ask.
ScorchedOne |
Cool. Well that's my plan. The options listed there give some great ideas for an Earth-based tanky monk. Untwisting Iron Infusion and Sculpting the River mean "If I hit you, I get bonuses to DR and you take penalties to not attack me."
Though interestingly, you actually lose flesh of stone from the archetype... I see ways around that, but interesting.
Andy Brown |
Possibly interested. I've been trying to build a decent spear user based on various martial arts movies for ages, and the Spear Fighter archetype looks like it might fill a couple of gaps in what I want to do (and the Dragonfly Style feats look interesting, but Spear Dancing Style would be the main focus)
As for PbP, I've been in two games, one folded very quickly, and the other took a bit longer before dying. The latter game possibly gives a bit of a look at my writing style, but I didn't get to sort it out properly: game posts also shows a couple of horrible newbie errors :/
Building an 11th level fighter (Vudrani human probably, with the emphasis on spears) should be OK, even including the new martial arts stuff that's not in hero lab
Tom G |
I'm certainly interested, I loved the new Martial Arts Handbook. My initial reaction would be to go with a Softstrike Monk, perhaps an old Vudrani master from the Houses of Perfection who's tired of her teachings being used for war and murder.
I envision her with the Breaking Down and Building up Koan Ki Powers for using her wisdom to confound her enemies (I love the flavour of these, I can't wait to make some up), as well as the Chakra blocking feats for that classic Monk nerve strike action.
I appreciate that I've basically just taken all the monk specific options and mashed them into a single character, but they all sound like fun.
I'm a PbP noob but I'll happily make some sample posts if you get enough interest and this turns into a recruitment post.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
MadScientistWorking |
So I'm not sure what I'm supposed to post regarding interest but I have a character concept. She's a former rebel Mizu Ki Hikari rebel whose was captured and is being compelled to fight in the tournament as a form of amusement for the Oni's. I'm thinking of either going with a improvised weapon build using the options and archetypes from the book or the Vigilante archetype that is directly from that region.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Andy, that was a concern, though there are some classes that still have magic available (there's a medium and occultist, plus other archetypes like the sacred first). That said, it feels like there's not quite enough interest in this one, so I think I'm going to not move on to full recruitment. Thanks for those of you who did express interest in the short term...
Tom G |
For healing my plan was to take a wand key ring for cure light wounds and get my UMD up to +9, then use some of the generous starting cash to stack up on wands. It wouldn't really help in combat but would do to patch us up between bouts.
It fit with my idea of an ex-teacher who had been living as a hermit dedicated to self-perfection after resigning due to a student using their teachings for evil; they'd need to be self-reliant and constant training would cause injuries.
Thanks for the thought anyway, let me know if you run it in the future.