Selvaxri |
Not EVERY soldier, but certainly those within reasonable earshot range, not to mention the echoes down a hall. Gunslingers aren't the best for close range stealth.
Old style flintlock pistols aren't quiet. There is an "Oil of Silence" that effectively muffles the firearms for an hour.
I wouldn't punish the players, just emphasize to the player that his weapons will attract attention.
ekibus |
Yeah one of the last campaigns I gmed a player played a gunslinger and didn't stop to think about the noise. Honestly it woke up everyone. He learned after that.. Honestly gunslingers are pretty powerful so I didn't feel too guilty. But then I also killed a rogue with a 20 stealth because he had light cast on him in a dungeon and he wondered why with 30+ stealth they still saw him coming :P
Maybe remind him of the noise the gun makes..then he can come up with solutions..if not go at it :)
MrCharisma |
Rules-wise I don't know if there's actually anything about guns being louder than an axe hitting a breastplate (and I defintely wouldn't follow deuxhero's suggestion about hearing loss without the player agreeing to this before s/he makes the character). Having said that, I doubt any players would be upset if you made the gun a little louder.
The Perception DC to hear a battle is -10.
This means that an enemy with a +0 to perception who's taking 10 could hear you from 200 feat away.
If there's a door between you it's 150 feet. If there are 2 doors it's 100 feet. If there are 3 doors it's 50 feet.
If there's a wall with no door between you it's 100 feet. If there's a door and a wall with no door it's 50 feet.
If you wanted to make guns louder (and again, I don't think many players would object) you could make the DC to hear a gunshot -15 or -20.
Also there's a difference between sneak-attacking an enemy and a battle. With a knife/sword/bow you could kill an enemy before they have time to react and assume this doesn't make the noise of a battle, but for a gun they don't get this option (without silence/etc).
deuxhero |
I was mostly joking (though earplugs should have definitely been in the gunslinger's kit).
As for the perception checks, in my experience a gunshot is easy to hear but surprisingly hard to distinguish from a distance (Since it's a single, instant sound. Especially with muzzle loaders there won't be rapid shots).
With deliberately soundproofed doors and walls and a surface designed to absorb sound (an indoor range) 100 feet away is about right in my experience. Since most rooms aren't designed this way, I'd say -15 loud though noticing gunshots within a normal battle is a perception check itself.