Gm - Firearms noise


Advice


Hi, one of my player just made a gunslinger and I'm wondering how much the noise will impact the group.

If they invade a fort and start shooting everything, would this alert every soldiers in the fort? Should I punish them everytime the gunslinger is so loud?

Grand Lodge

Not EVERY soldier, but certainly those within reasonable earshot range, not to mention the echoes down a hall. Gunslingers aren't the best for close range stealth.

Old style flintlock pistols aren't quiet. There is an "Oil of Silence" that effectively muffles the firearms for an hour.

I wouldn't punish the players, just emphasize to the player that his weapons will attract attention.


Yeah one of the last campaigns I gmed a player played a gunslinger and didn't stop to think about the noise. Honestly it woke up everyone. He learned after that.. Honestly gunslingers are pretty powerful so I didn't feel too guilty. But then I also killed a rogue with a 20 stealth because he had light cast on him in a dungeon and he wondered why with 30+ stealth they still saw him coming :P

Maybe remind him of the noise the gun makes..then he can come up with solutions..if not go at it :)


Don't forget to make your gunslinger take penalties on sound based perception rolls over time! (Seriously though, Gunslinger's Kit in UE should have included earplugs. They were in the same book.)


Rules-wise I don't know if there's actually anything about guns being louder than an axe hitting a breastplate (and I defintely wouldn't follow deuxhero's suggestion about hearing loss without the player agreeing to this before s/he makes the character). Having said that, I doubt any players would be upset if you made the gun a little louder.

The Perception DC to hear a battle is -10.

This means that an enemy with a +0 to perception who's taking 10 could hear you from 200 feat away.
If there's a door between you it's 150 feet. If there are 2 doors it's 100 feet. If there are 3 doors it's 50 feet.
If there's a wall with no door between you it's 100 feet. If there's a door and a wall with no door it's 50 feet.

If you wanted to make guns louder (and again, I don't think many players would object) you could make the DC to hear a gunshot -15 or -20.

Also there's a difference between sneak-attacking an enemy and a battle. With a knife/sword/bow you could kill an enemy before they have time to react and assume this doesn't make the noise of a battle, but for a gun they don't get this option (without silence/etc).


An oil of silence silver the problem :)

Or a wand of "forced quiet"
But that has side effects :)


I was mostly joking (though earplugs should have definitely been in the gunslinger's kit).

As for the perception checks, in my experience a gunshot is easy to hear but surprisingly hard to distinguish from a distance (Since it's a single, instant sound. Especially with muzzle loaders there won't be rapid shots).

With deliberately soundproofed doors and walls and a surface designed to absorb sound (an indoor range) 100 feet away is about right in my experience. Since most rooms aren't designed this way, I'd say -15 loud though noticing gunshots within a normal battle is a perception check itself.


With PF gunslingers there will be at least one shot per six seconds, probably more. That's enough for people to pick up direction pretty well.


Actually, my player is a gunslinger with rapid shot and two-weapons fighting. So it's more like 2-3 shots per six seconds... Pretty noisy.

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