Great Cleave Query


General Discussion


Hey guys, I have a question about the Combat Feat 'Great Cleave' and was wondering if you could help me out real quick. The feat states:

"If you strike a second target with the Cleave feat, you can spend 1 Resolve Point to make a melee attack against each subsequent foe that is both adjacent to the last target and within your reach, as long as you hit the previous foe. You can’t attack an individual foe more than once during this attack action."

Do you spend a resolve point PER extra attack (per cleave after the first one), or once for all the attacks you can make with the attack (once and then you can great cleave as much as you want in that round)?
Sorry if its an obvious answer, just wanna make sure before I pick the feat for my lad!


It only costs 1 resolve point. You spend the RP to use Great Cleave, which allows an attack against each enemy in the specified area. You do have to succeed at every attack however, or the Great Cleave ends.


Felix the Rat wrote:
It only costs 1 resolve point. You spend the RP to use Great Cleave, which allows an attack against each enemy in the specified area. You do have to succeed at every attack however, or the Great Cleave ends.

Thanks for the quick reply! Cheers for answering me question, looks like i'm picking up great cleave then ;p


Just a warning, most people don't think much of great cleave.

You have to have at least 3 enemies adjacent to one another within your reach. That's not very common. At all. Unless your GM is just going to make enemies do that sort of thing....it's probably not going to be worthwhile for you.

Scarab Sages Starfinder Design Lead

Felix the Rat wrote:
It only costs 1 resolve point. You spend the RP to use Great Cleave, which allows an attack against each enemy in the specified area. You do have to succeed at every attack however, or the Great Cleave ends.

Correct.


I can't remember the last time enemies lined up conveniently like that against my players. Probably inside a starship corridor.

If cleave allowed you to do a second attack against flankers, that'd be an awesome feat (and I don't use awesome lightly).


I don't even like Cleave all that much. It's too rarely useful, and it's not THAT much better than just making a full attack. You gain a move action and essentially +4 to hit the first target and +4 to hit an extremely limited selection of second targets, in exchange for -2 AC.

I'd rather be able to just attack the first guy until he goes down with a normal full attack, or be able to land one on any two enemies I can snag with my Reach weapon; further, I've been missed by 1 or 2 points often enough by enemies that I don't think voluntarily lowering my AC is such a good idea.


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Great Cleave is a feat, that if I had some ability* to pay 2 rp (total) to use it out of nowhere, it could be really cool and worthwhile.

*Like if the soldier had an ability to spend RP to be able to use any feat for one round.

But the circumstances where it's useful just don't happen often enough for me to think dedicating a feat slot to it is useful.

For the most part enemies, just don't stand right next to each other.


I realise this is bringing back a dead thread two years later, but since I've been looking into it and thought it was cool I'll leave this feat boost for the soldier here in case others are interested.

'Whenever you use the Cleave or Great Cleave feat, you can make subsequent attacks against foes that are not adjacent to one another, provided each foe is within your reach.'

If you combine this with a race that has a natural reach of 10 feet and the Lunge feat, then potentially hitting all enemies in a 15ft radius sounds pretty badass to me.

Could take some other feat boosts to remove the -2AC penalties from either cleave or lunge or both as well.


The feat boost moves it from "bad" to "situationally very good."

It is still pretty rare in Starfinder CR math to encounter enough enemies to make it worth two feats and a boost.


I would say, given the amount of feats soldiers have and the generally bad selection of gear boosts, plus the ease of being Large or Huge via power armor, this is a good plan if your GM likes to throw enough targets at you for it to be worthwhile.

If your GM doesn't, then still pretty bad.

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