KainPen |
Move this if I some how put it in the wrong Thread.
Does anyone know when the expected final release of the 2ed edition is supposed to happen? I know the play test is coming to a close soon. I have not gotten to test anything. Due to not being GM of our group at this point in time. But It is getting close to the time for me to start setting up my next campaign. I use a Virtual Table Top for my games. So it is a lot of work, to program all the encounters creatures ect. I heard about 2nd edition play test as I was starting this process. I decided to hold off to see how the play test is going and get any idea of what 2nd edition would look like. Then decided to write the game with the with either 1st with Unchained rule setting or 2nd edition would be, I did not want to have to program all the rules, monsters and encounters, for one system, then have to re-do them in another. Especially if the VTT has pre-configured monster pack I can buy. The game we are playing is moving a lot faster then I expected, even with us taking month break of not playing sometimes. I don't want to do double the work. The game is going to be designed to take few years to finish the campaign at the rate we play.
So my questions are for suggestion on what to do or other ideas. This is not direct at Dev team, but if they have any idea suggestions or answer are welcome.
When is 2nd edition estimated release?
Should I just base it around final draft of Play test then adjust to full 2nd edition when it comes out or should I use a different draft?
Do you think removing hero points and resonance point from the new resonance test be detrimental unbalancing to any draft version. They feel like extra book keeping from my current reading of the play test. I hate the idea of having to track something else.
Should I design my game around 1st ed. unchained action economy, consolidated skill and automatic bonus progression? which is my original plan. before hearing about 2nd ed?
If so, Since not all 1st edition feats, working with unchained cleanly. Do you all think it would be a good idea to use Play test versions of those feats to fit the unchained action economy since designed around similar action economy?
I really like the idea of using playtest character creation of ability boost based on background to generate ability scores. Do you think this would be a problem with my 1st edition setup?
Any other suggestion of house rules or maybe conversions for either idea you think would be helpful between any version.
Hurká |
2 people marked this as a favorite. |
2E won't be released for another 9 months, so no one can honestly give so much as a personal opinion on how to handle 2E. It could be very different from the Playtest. It could be very similar. No one, not even Paizo, knows for sure until they spend thousands of more hours on it and send it to the printer.
There will very likely be conversion guides for 1E to 2E, though much of the material for 1E won't be convertible since we're only getting Core 2E to start with.
More than anything, you should know your players and yourself. I like to make certain mechanical changes to 1E because it fits my group's preferences. I stay flexible because we're all here for the pleasure of it and different groups find different rules pleasurable at different times. I would suggest the same for any group.
John Warren |
This seems like as good a place as any to ask:
+ Does the playtest end November 16? Will the surveys be shut down then, or will they remain open?
My groups will only be about halfway through Doomsday Dawn by 11/16. I suspect we will continue to play through it, at least for awhile. Just wondering if I should keep filling out surveys, or if it will be irrelevant by that point.
The Once and Future Kai |
This seems like as good a place as any to ask:
+ Does the playtest end November 16? Will the surveys be shut down then, or will they remain open?
Surveys are open until 12/31/2018. Source: https://paizo.com/community/blog/v5748dyo5lkz9?Playtesting-the-Game