How much to buy a spell?


Playing the Game

Grand Lodge

You're in a settlement and you want to hit up the local wizard's guild and get a copy of magic missile. How much is that service? We know how much the scribing costs, but the access fee of borrowing an NPCs spellbook or time (since NPCs can just teach you verbally these days, I believe).


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I dunno, but you can buy a vowel for $250.00.

Ba-dump bum!

According to the treasure tables, a scroll of a level 1 spell is 3gp. Your wizard can buy the scroll and copy it into his spellbook.

I don't imagine a wizard would charge any less to sit down and teach you. That takes up his valuable time.

I also don't imagine a wizard would say "Here, lad, I'm going over there to brew a potion or brush my familiar's teeth or something. You take my spellbook and copy Magic Missile. Just Magic Missile, mind you. Don't copy other spells. And definitely don't run off with my precious spell book while I'm not looking."

So, yeah, I bet he's going to keep both eyes on that spellbook the whole time which means he's wasting his time. He'll charge for that, at least as much as he'd charge for making a scroll. Pretty much exactly the same, in fact, unless he doesn't like you - then it could cost a whole lot more.

Grand Lodge

Well, sure, the scroll is an option, and one I knew of, but saying that literal magic guilds offer no text or instruction?

What kind of magic guild is this? Like they could have a text book dimensionally anchored to the middle of a lead-lined room and that would suffice for copying a spell if there's no faculty actually doing a drop of instruction.


Learning a level 1 spell costs 20SP (albeit due to the magical materials. I think it's fair enough to handwave this though), and this is allowed to be from being in conversation with the tutor throughout.

In spellcasting services a spell seems to cost 25% more if it takes more than a minute to cast. You would need to spend an hour learning the spell, so I think it's a fair bet. So 25SP might be about right?

Incidentally, this is 2 less than what it costs to just hire out somebody to magic missile something. So feel free to take that into account.

Grand Lodge

I am hoping, perhaps in vain, that this bit of information makes it into the final. A chart of costs for this, as exists in PF1, would be lovely. Well, actually, it's just a simple rule in PF1, and I'd be fine with that too. (50% of the cost to scribe the spell)


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David Silver - Ponyfinder wrote:
You're in a settlement and you want to hit up the local wizard's guild and get a copy of magic missile. How much is that service? We know how much the scribing costs, but the access fee of borrowing an NPCs spellbook or time (since NPCs can just teach you verbally these days, I believe).

You'd be performing the Learn An Arcane Spell activity, so you'd use those rules (see page 146). Which is to say the check takes 1 hour, and it costs 2 gp to learn Magic Missile from a tutor or borrowed grimoire (or just 1 gp if you critically succeed). It also costs you 1 gp if you Critically fail... Alternatively you can buy a Scroll for 3 gp (or make one for an initial investment of 25 sp (2.5 gp), or less*

Assuming you have Scribe Scroll, you can gain access to a spell (for scribing purposes only) by keeping a formula book with the 'formula' for that scroll. The formula for a scroll of magic missile costs 10 sp for example. Meaning even an Alchemist or Fighter can scribe scrolls per RAW.
Obvious Rules Abuse*:
All spellcasters explicitly have "access" to every common spell on their list; it is a requirement for adding those spells to your spellbook or spells known. Combined with the phrasing of Scribe Scroll and the rules for Crafting it means...
...a Wizard can scribe a magic missile scroll even if he hasn't yet added magic missile to his spell book, and then use that scroll to actually "learn" the spell (add it to their spellbook).
...a spontaneous spellcaster (such as a bard or sorcerer) can make Scrolls of spells they cannot personally cast, but have access to via their tradition.
...the prepared divine casters basically gain no benefit, the rules interaction just sort of levels the playing field with regard to crafting.

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