Colette Brunel |
Greater Constrict says:
The monster automatically deals the listed amount of damage to a creature grabbed or restrained by it, and the creature must attempt a Fortitude save at the listed DC or fall unconscious. A creature that succeeds at its save is bolstered against falling unconscious in this way.
What is the duration for the unconsciousness? Is it indefinite?
The unconscious condition, as of update 1.5, says:
When you’re reduced to 0 Hit Points, you fall unconscious. You lose any remaining actions and reactions, and while unconscious, you don’t regain your actions and reaction each turn. If you return to consciousness, you’ll need to wait until the start of your turn to get your actions and reaction again.
If you return to 1 Hit Point or more, you become conscious. If you had the dying condition, you might become wounded, as described in the dying condition.
When you’re unconscious and at 0 HP but no longer dying, you naturally return to 1 HP and awaken after sufficient time passes. The GM determines how long you remain unconscious, from at least 10 minutes to several hours.
How does this interact with the unconsciousness from Greater Constrict?
DM_Blake |
3 people marked this as a favorite. |
Note to devs:
This should probably be change to something like this:
When you’re reduced to 0 Hit Points or caused to go unconscious due to a spell or ability, you fall unconscious. You lose any remaining actions and reactions, and while unconscious, you don’t regain your actions and reaction each turn. If you return to consciousness, you’ll need to wait until the start of your turn to get your actions and reaction again.
If you regain 1 or more HP for any reason, you become conscious. If you had the dying condition, you might become wounded, as described in the dying condition.
When you’re unconscious but not dying, you naturally regain 1 HP and awaken after sufficient time passes. The GM determines how long you remain unconscious, from at least 10 minutes to several hours.
Byron Zibeck |
The way the errata interacts with this ability was an oversight of the update.
The original rules had a Recovery save mechanic for regaining consciousness, but this was removed by the update. The update replaced this with having the character remain unconscious for at least 10 min or until he was returned to 1 HP or more.
So under the update, the character would fall unconscious on a failed save, but immediately regain consciousness because their hp > 0. While this is obviously not the intent of the ability as it makes it useless (other than making the PC drop his weapon), for Playtest purposes, this is how we have to run the encounter unless Paizo tells us otherwise.
I see three possible workarounds:
1) Restore the recovery save mechanic
2) Have abilities that render a PC unconscious drop them to 0 HP
3) Rewrite the Condition as DM_Blake suggested
Tamago RPG Superstar 2014 Top 16 |
Byron Zibeck |
DM_Blake wrote:If you regain 1 or more HP for any reason, you become conscious.This would be a problem if you were already at full health. Since then you would not be able to "regain" any HP.
Great point!
Edge93 |
Tamago wrote:Great point!DM_Blake wrote:If you regain 1 or more HP for any reason, you become conscious.This would be a problem if you were already at full health. Since then you would not be able to "regain" any HP.
To be fair, unless you had temp HP, if you just got hit by Greater Constrict you aren't at full HP. XD
Byron Zibeck |
To be fair, unless you had temp HP, if you just got hit by Greater Constrict you aren't at full HP. XD
True, at least, until a Monster comes along with Greater Constrict that doesn't do HP damage.