
EberronHoward |

I was thinking over my experience playing a Monk specializing in Crane Stance, and I recalled how little I used it. Because the Crane Wing Attacks deal the same amount of damage as Powerful Fist, I didn't need to activate it when I leapt into battle. The +1 to AC wasn't something I would want more than making another attack, even if that attack suffers a major penalty. Perhaps if the bonus to Leap were bigger, I'd consider it more often, but given the Monk's Incredible Movement, the Monk was mobile enough that I didn't need the Crane Wing Stance's bonus to get where I needed to go. Maybe if Crane Wing Stance was with a class that didn't move so fast, I and others might activate Crane Wing more in rounds where they can't get into melee.
Does Crane Wing need to improved?

PossibleCabbage |

Monks I've seen took crane stance at low levels because +1 AC is really valuable before you can get bracers, then immediately trained out of it for a d8 style once bracers were acquired.
However, Crane Stance I think is the only one of the initial style feats where the level 6 extension is worth taking.
But the action economy for stances works out well since it's just 1 action to enter a stance, one action to move into melee, then one action to flurry. So are we weighing it versus: stride, flurry, step/stride away?

Edge93 |
Monks I've seen took crane stance at low levels because +1 AC is really valuable before you can get bracers, then immediately trained out of it for a d8 style once bracers were acquired.
However, Crane Stance I think is the only one of the initial style feats where the level 6 extension is worth taking.
But the action economy for stances works out well since it's just 1 action to enter a stance, one action to move into melee, then one action to flurry. So are we weighing it versus: stride, flurry, step/stride away?
Our Heroes of Undarin Dragon Style Monk has been finding Dragon Roar quite useful personally. Despite not speccing too much into Intimidation (His Intimidation DC is 28 I believe) it turns out multiple successful Frightens quite often, and we've had MANY attacks hit that otherwise wouldn't have. And that's without considering the +4 damage on first hit on a creature afterwards which we keep forgetting.
Just my two cents, I think that one's a pretty worthwhile 6th level Style add-on. Haven't had any experience with the others though so I can't weigh in there.

PossibleCabbage |

I haven't seen any Str>Dex monks yet, so I mostly hear tell (and agree) that Wolf Drag and Tiger Slash are not very appealing options, in large part because they are two actions and so preclude a "move in and out of melee" approach" and don't combine well with Flurry.
I find generally people don't want to take feats which cost two actions, unless they are already action economy enhancers (e.g. fighters preferring to open with a strike than with something like power attack or dual-handed assault, but dual slice and sudden charge are fine.)