Anguish |
blindness/deafness is a good approach.
I'm actually playing a 3rd-party class with what amounts to an aura where if a foe hits her, they need to save against short-term blindness. It's an incredible rush to play a d6 caster type who repeatedly invites attacks, because if the foe goes blind, the rogue gets powered up, but she doesn't have enough hit points to make it truly safe.
Mark Hoover 330 |
Anything that inflicts the condition: Blinded, Cowering, Flat Footed, Pinned, Stunned causes a foe to lose their Dex bonus and thus be a target for Sneak Attack. Also if the Rogue or Slayer type is in a Flanking situation with an ally or is Invisible. So what follows are level 1 spell options...
1. Spells that increase the Sneak Attacker's Stealth or grant Invisibility: Blend (if the SA NPC can cast on themselves), Obscuring Mist, or Vanish are ways to help guarantee the SA user gets a Surprise round, attacking the PCs Flat-Footed
2. Spells delivering higher Initiative: if the Rogue or Slayer goes before the PCs get off their attacks, it is attacking the PCs Flat Footed. This means perhaps using Anticipate Peril or Heightened Awareness. I think you could also use Guidance for a +1, perhaps from a Familiar
3. Spells that inflict Blinded: Color Spray, Dazzling Blade, Lock Gaze (if the victim looks away), Mudball
4. Spells that inflict Flat Footed: Grease
5. Spells that inflict Pinned: Grasping Corpse (if the Grappled condition lasts a couple rounds), any Summon Monster spell delivering a creature capable/optimized for the maneuver
6. Spells that inflict Stunned: Stunning Barrier
Now of course, any Conjuration spell that puts a potential Flanker on the map, such as Mount, Mud Buddy (which I think is level 2) and Summon Monster I benefits the Sneak Attacker as well.
Using Feat choices to give the Sorcerer a Familiar, then having said Familiar be of Small size so that it threatens, also provides a potential Flanking bonus. Heck, just having the Sorcerer use their spells for melee combat and putting THEM in as a Flanker does the trick.
Finally the Rogue or Slayer type could choose Feats that improve their ability to Feint. Doing so can remove their opponent's Dex bonus against their next attack.