What is the cost for a witch to scribe a scroll?


Rules Questions


I have a 10th level witch and want to have scrolls as backup to use when things get bad. What is the price to scribe a scroll?


The base price for scrolls is Spell level * Caster level * 25 gp. You can craft your own scrolls for half price. Example: a fireball scroll is 3 (spell level) * 5 (Caster level) * 25 gp, which has a base price of 375 gp. Crafting it yourself would cost 187.5 gp.

Most scrolls are crafted at the minimum caster level required to cast the spell. You can choose to craft at other caster levels, but not below the minimum to cast. Example: a fireball could be crafted at caster level 10 to make it to deal the maximum number of damage dice. Such a scroll would have a base price of 750 gp.

The time needed to craft a magic item is 1 day per 1000 gp of the base price.

Creating Scrolls


Everything OmniMage says is true.

But other point is you need the Scribe Scrolls feat in order to make any scrolls (which witches do not get automatically). Once you have that, crafting is half the cost of buying at market price.


Thanks for the info. I took the feat just so I could scribe scrolls. I found that there were times that even with my 20 intelligence, I needed a lot more spells than I had. Our party has a Rogue Sorcerer, a Warpriest, a Fighter, and a bard. My hexes have kept us alive many times but sometimes I needed those extra spells.

Looking at the chart, would a Witch create spells in the Cleric/Druid/Wizard list or the Sorcerer list? The witch is kind of a strange class so need to know.


The Witch gets a new level of spells at (class level * 2) - 1. So new spell levels at class levels 3, 5, 7, etc. So they would use the Cleric/Druid/Wizard column for pricing scrolls.

If you need lots more spells, then I would suggest that you get a few wands. The base rate is 15 gp per spell instead of 25 gp, so you save about 40% in the long run. However you have to craft them in bulk which makes them more expensive upfront than scrolls. The base price for a new wand is spell level * caster level * 750 gp, but they come with 50 charges.

Wands are spell trigger items, so you don't provoke attacks of opportunity when using them.


Witches cast spells from the Witch spell lists and they'd make Witch spell scrolls. Also, if your GM uses the Ultimate Campaign Downtime rules, Magic capital can be used to pay magic item crafting costs.

Generating an amount of Magic capital is an action you can take during a Downtime phase. It costs 50 GP per Magic capital generated, but then spending that capital in a different phase pays for 100 GP worth of item crafting costs.

So... if you generated 1 Magic capital and spent 50 GP, you could use that capital to pay the CRAFTING cost of 100 GP worth of scroll spells. If a level 1/Caster Level 1 spell costs 12.5 GP to craft, that means you could make a scroll with 8 spells on it by spending the 1 Magic capital, effectively cutting the cost in half.

Oh yeah, and you can craft scrolls with more than one spell on them FYI.

Shadow Lodge

Please note that scrolls use the minimum Save DC for a spell of its level (10 + Spell Level + ability score modifier for the minimum casting stat needed to cast a spell of this level) and none of your own feats or class abilities apply:
Any 1st level spell requiring a saving throw cast from a scroll uses DC 11.
Any 2nd level spell requiring a saving throw cast from a scroll uses DC 13.
Any 3rd level spell requiring a saving throw cast from a scroll uses DC 14.
Any 4th level spell requiring a saving throw cast from a scroll uses DC 16.
etc...

Scrolls are generally best used for buffs or non-combat options...


Thanks for the Replies.
Our Warpriest is the craft magical items guy so I will get with him for some wands. Is there a spell level cap on wands? I know some items have a "no higher level than X" limit on spells that can be put in them.

The non-combat spells are what I plan on using the scrolls for. I have found that "Dimension Door" spell has saved our party a number of times, putting Hexela, my lvl 10 witch, in a spot where she can cast "Lighting Bolt" down a row of enemies. By using scrolls for non-combat spells, I can use her spell slots for offensive spells.

I love the Witch class. Those hexes are nasty. Plus, I just helped the crafter create a Corset of Dire Witchcraft. I used the Misfortune Hex for the Corset. it gives the Hex a DC 21 Will save. Plus it raises my A/C.


The level cap for wands is level 4 spells.

Shadow Lodge

As previously noted, Wands can hold spells up to 4th level, but they tend to be a bit expensive for the higher level spells: While the 'per cast' cost is very good, the fact that you have to buy 50 charges at a time tends to run the cost up significantly:

Here's a quick list of the default purchase prices for these items (assuming no material components with an actual cost):

Item (lvl): Retail Price
Scroll (1st): 25g
Scroll (2nd): 150g
Scroll (3rd): 375g
Scroll (4th): 700g
Scroll (5th): 1,125g
Scroll (6th): 1,650g
Wand (1st): 750g
Wand (2nd): 4,500g
Wand (3rd): 11,250g
Wand (4th): 21,000g


Keep in mind that those cost assume minimum caster level and minimum casting stat.

You can get a higher caster level by paying more. I'm not sure if anything ups the effective casting stat of a spell.

Scrolls and wands are not very good for offensive usage. But great for utility spells.


Only raising the spell level can raise the effective casting stat (as the level becomes the minimum casting stat required and there isn't any other way to change what it is when it's crafted) but that also raises the minimum other half of the multiplier by +2 per spell level increase as well. It would become extremely expensive but in theory you could create a spell heightened to higher than 9th level (assuming your GM allows the beyond level 20 clause) just to make a wand of a low level spell like charm person, hideous laughter, or glitterdust not have a meaningless DC beyond like level 10.

To get a DC 25 charm person you'd need a 10th level scroll, which costs 5,250gp


Yeah, that's what I thought.

In PF1, offensive scrolls and wands don't really work.

PF2 changed this for the better by letting you use your casting capabilities, but also severely limited how often you can use wands.

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