Produce Flame Damage clarification


Skills, Feats, Equipment & Spells


For most of the damage-dealing cantrips, it seems that heightening them changes the number of damage dice, but not the type of damage dice. However, Produce Flame starts as 1d4, and heightening it changes it to 1d6 + spellasting ability, then 2d6, etc. etc. Is this an error, or is this spell supposed to change damage dice? If it is an error, should it be all 1d6 damage, or all 1d4?

The Exchange

jkmiami89 wrote:
For most of the damage-dealing cantrips, it seems that heightening them changes the number of damage dice, but not the type of damage dice. However, Produce Flame starts as 1d4, and heightening it changes it to 1d6 + spellasting ability, then 2d6, etc. etc. Is this an error, or is this spell supposed to change damage dice? If it is an error, should it be all 1d6 damage, or all 1d4?

to me 1d4 seemed really low for damage. And the persistent damage was only with a Crit. I was looking at ray of frist or telekinetic projectile over this spell. Ray of frost does more damage and crit does more damage.

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