
SorrySleeping |

So, our group is 4~5 sessions away from wrapping up a campaign, and we are pouring over the playtest book. No one has any idea what they want to play and no one seems to exactly hate any class.
My idea was that your class had to be random (roll a d10), but another one put forth that some part needs to be random. (Roll for race, class, or background). That eventually lead to "since it is easy to get whatever stats you want, make all three random", which not everyone liked.
I was wondering if anyone else had fun ideas for creating characters using the new PF2 methods and not rolling for stats.

Long John |

So... this is KIND of rolling for stats, but it's how I've been making my pirate NPCs for my campaign. Essentially, use the rules for rolling for stats, but you roll straight down the row. It's made for some pretty interesting characters - and I feel it gives them a little more personality. They are X character not because I wanted to make a Wizard, for example, but because those are what his or her stats naturally make them good at.

RunnerAndJumper |
So, our group is 4~5 sessions away from wrapping up a campaign, and we are pouring over the playtest book. No one has any idea what they want to play and no one seems to exactly hate any class.
My idea was that your class had to be random (roll a d10), but another one put forth that some part needs to be random. (Roll for race, class, or background). That eventually lead to "since it is easy to get whatever stats you want, make all three random", which not everyone liked.
I was wondering if anyone else had fun ideas for creating characters using the new PF2 methods and not rolling for stats.
You could "roll for stats" without actually rolling for stats:
roll a D20 6 times, and assign the numbers in order of your stats.Then, the highest number has to be you best stat, second highest number, second best stat and so on. For equal numbers you can pick the order, if relevant.
So for example you roll: 3, 8, 1, 19, 12, 8
Which results in :
STR 3
DEX 8
CON 1
INT 19
WIS 12
CHA 8
That would mean INT has to be your highest stat, followed by WIS, then you pick either CHA or DEX and so on... That way you still have some control with the new "point buy" system, while your stats are still somewhat random.
Another option would be to make ancestry and class semi-random:
Flip a coin (roll a D2): heads: you are small , tails: you are medium.
Again for class: heads: martial, tails: caster.
Or any other categories you can up with =)
(Sidenote: I would actually prefer just rolling for a random class to either, or even better Long John's suggested method, which I will be using once the playtest is finished. It's just another suggestion.)