The Start of Something Awesome: First-Time GM Runs Doomsday Dawn!


Doomsday Dawn Game Master Feedback


Hi there!

I'm PhoenixSlayer, and I've been lurking the forums and playing 1e for about 3 years now. Before that was 3.5, so Pathfinder was a natural move. In all that time though I never had a chance to GM. Well that's now changing!

Last night my group made characters for Doomsday Dawn! No full gameplay yet since we were missing a person, but the heroes so far are as follows:

Gregory Smith: Human, Pathfinder Hopeful, Fighter. Picked up a falchion and Furious Focus to turn misses into successes. Liked the first-level options available for Fighter, was weighing between Furious Focus, Power Attack, and Sudden Charge.

(Mr.) Bruce Bradley: Halfling, Esoteric Scion, Storm Druid. Used to sail the high seas, very superstitious. Hasn't chosen spells or equipment yet but liked the Druid Orders. Also the first time I've seen someone play a Halfling in our group. Was a bit confused by Spell Points at first, but caught on quickly.

Deglin Blus: Dwarf (Dorf), Budding Osirionologist, Ranger. Wields an axe and a hatchet. If he can't get frost and returning on his hatchet to channel Kratos from the new God of War, he'll consider this a failure (sarcastic, very likely). Took Double Slice because it's damn good. Gonna hunt them targets. We joked that he's basically Dwarf Indiana Jones.

General Feedback: We joked that this edition is Featfinder, but they really like how everything is a feat now; allows for more flexibility. Three action system makes perfect sense. Bruce loved how the Heal spell is set up now. Only major negative so far is how spontaneous spellcasters need to learn a spell at higher levels for heightening unless they use their limited spontaneous heightening.

Will update with our 4th member and actual gameplay in the near future!

Liberty's Edge

Good hunting and gods-speed!


An update on our final hero!

Kai Daro: Human, Pathfinder Hopeful, Monk. Went with Wolf Stance and Stunning Fist to become the true Yamcha. Really liked how stances could completely change up strategy for a monk.

Slight confusion: do the two attacks from Flurry of Blows count as two attacks like normal for Multiple Attack Penalty? So, for example, would a Flurry -> Strike -> Strike be +0, -4, -8, -8?

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