The Great Potato
|
Vidmaster7 wrote:
I think if they do specific archetypes in the future making ones that alter abilities in addition to costing feats should be an option. I don't think anything out so far precludes that but obvioulsy it also does not acknowledge that igther.
I've been thinking about that, too.
The divine fighting style feats in PF1 are great examples of that; you can take them as a feat or in place of a certain class feature for a class that synergizes with it.
For example, if they create an archetype with a proper smite (or inquisitor-ish judgements) I could totally see swapping out a paladin's Lay on Hands power to get that dedication. For something Oath of Vengeance-y
| Dasrak |
Vidmaster7 wrote:
I think if they do specific archetypes in the future making ones that alter abilities in addition to costing feats should be an option. I don't think anything out so far precludes that but obvioulsy it also does not acknowledge that igther.
There was a developer comment on this prior to the playtest, and it was noted that the omission of classic archetypes was for playtesting purposes. The classic PF1-style archetypes are well understood, and Paizo didn't feel that they needed playtesting, so only the new style appears in the playtesting document.